All right let's take a look at one of our modifiers.
Let's switch it up a little bit from the modeling.
Actually we're going to model OBut to slide.
But let's we're going to take a look at a modifier that we use fairly often and it's a really really
cool one.
So going with the theme of our house let's hit shift spacebar.
Open that up and let's go ahead.
First of all let's move our house shift right click Let's move it back and now in top view 7 on the
numpad Let's go ahead and add in a plane so shift day and mash plane we're going to create a little
fence over here and then I'll show you what the array modifier is.
And this is give me really fast to create this fence.
All we're going to do within a matter of seconds hit tab to go into edit mode scale it along the way
back along the y axis or X Y and then grab these two vertices shift right click x x Asano was strange.
I meant scale it on the x axis.
Actually before we do that when you add on loop cuts the distracted myself control our Add in a loop
current bring it about here.
Then select these two as X and scale along the y the x axis and then bring it up Llobet so that we have
a picket fence and now hitting a select everything e to extrude and just bring it down so that it has
some depth to it going back into object mode tab with skill.
Scale it way down and then hit are to rotate it on the x axis.
90 degrees by hitting 90 on your keyboard.
And let's bring it up.
All right here's one on the numpad to go into front view.
Now let's say we want a fence here and we want to duplicate it but we don't want to.
You know we want it so that we only have one object but it's duplicated many many times.
So the way to do that is really simple.
Now as I mentioned previously in editing you can hit shift d to duplicate an object and that's fine
and dandy but we don't want to duplicate those 100 times because it's the same object.
And then we wouldn't have as much control over it because if I had shifted to duplicate this now I have
two objects to worry about and to edit.
And imagine a fence which will have like hundreds of these.
So an easier way is to use the array modifier when you go ahead and delete this.
I'm actually going to hide the house so that we can see better to hide an object just right click on
it and hit that H key.
It will hide it.
If you ever want to unhide it it's alt H.
All right let me hide that sucker back up.
And now selecting the fence I mean a scale I'm as Z-axis a little bit as zeed make a little bit taller.
And now going to are modifiers tab over here let's click add modifier array and you could see that it
basically duplicates our mesh.
And any thing that we change on this original one it will actually change on the second one as well.
Awesome.
How cool is that.
So we only have one object to edit.
Now if I increase the number of counts you can see that we have more and more fence pieces.
And it's a little bit pointy at the top so I'm going to go into edit mode.
Sorry I didn't show you what I did there went to Elmo by hitting tab Z to go into wireframe B to get
my crosshairs select.
Bring it down.
All right.
To go back into object mode Z to go back into solid mode.
And now you can see that we have our fence pretty awesome array here this is a relative offset.
So right now it's set to 1.
So they're right next to each other if you want to set it apart a little bit you could increase this
amount.
But what this allows for us to do is to edit one single piece of object and then all the other ones
are edited at the same time so we don't have to go through each one individually individually to change
them.
Pretty cool.
One thing I want to do quickly is get one to go into front view.
I want to add some kind of a bare barrier here or a little a little what do you call it like a little
piece here.
Connecting the two.
So what I'm going to do is going to face are actually I'm going to go into a face like the mode control
tab face select this face right here shift the bring it out rotate so are 90.
Rotate it 90 degrees.
Scale it in bring it about there tumble around and I'm going to hit the delete key or the period key
on my numpad to focus in on this I'm going to bring it into the center of my fence and then hitting
it to extrude.
I'm going to extrude it out to about here one of numpad go back in Front View tab to go into object
mode and I'm going to decrease the relative offset so that we are connected and we put it to about there.
So awesome.
Now we have what looks like a picket fence and the best part of it is it's only one object.
How cool is that.
And any change you make here will change.
The other one so that's the array modifier.
And these are the options on it right here.
You have different options which we will get into more later.
But these are the basic options the count and the relative offset.
So again you could offset it on the other axes as well such as like this.
This is very useful for stairs or bricks or anything of that nature.
And you could offset it.
On the other axis as well.
Like so.
So those are the two main options that you're going to be using for the array modifier again there's
more in the future.
And for the most part modifiers you do not apply them unless you need to when you're finally done because
let's say you want to edit your fence and let's say you want to.
You don't have to do this.
I'm going to undo it but let's say you want to extrude this.
Scale it down and extrude it out to add that detail on it.
If you had applied it for example if I do this if I apply this modifier now everything is a separate
mesh.
And the problem with that is if I edit this one the other ones aren't edited anymore.
So for the most part you want to keep your array modifier until you're absolutely certain that the that
your you're editing is finished or that you need to edit the other one separately.
Let's say you want this one to look different because you want it to have a crack but you don't know
all the other ones have a crack then you would apply it.
So that's the array modifier super awesome tool you use it a lot.
I'll show you more awesome ways to use our RE modifier in the near future.
And again these are the these are the options that you would use the Count and the relative offset the
other ones we will go into a little bit later and our quote for the end of this tutorial is as follows.
Ladies and gentleman give it everything you got.
Give it your all.
You might take a shot at it and fall but never say that you didn't give it all your heart.
Right from the beginning right from the start.
Everything you do.
Ladies and gentlemen given everything you got your three arts your life your business what ever you
do in life.
Just give it your all.
All right I'll see you in the next video.
Appreciate you all season.