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All right let's take a look at one of our modifiers.

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Let's switch it up a little bit from the modeling.

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Actually we're going to model OBut to slide.

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But let's we're going to take a look at a modifier that we use fairly often and it's a really really

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cool one.

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So going with the theme of our house let's hit shift spacebar.

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Open that up and let's go ahead.

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First of all let's move our house shift right click Let's move it back and now in top view 7 on the

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numpad Let's go ahead and add in a plane so shift day and mash plane we're going to create a little

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fence over here and then I'll show you what the array modifier is.

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And this is give me really fast to create this fence.

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All we're going to do within a matter of seconds hit tab to go into edit mode scale it along the way

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back along the y axis or X Y and then grab these two vertices shift right click x x Asano was strange.

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I meant scale it on the x axis.

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Actually before we do that when you add on loop cuts the distracted myself control our Add in a loop

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current bring it about here.

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Then select these two as X and scale along the y the x axis and then bring it up Llobet so that we have

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a picket fence and now hitting a select everything e to extrude and just bring it down so that it has

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some depth to it going back into object mode tab with skill.

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Scale it way down and then hit are to rotate it on the x axis.

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90 degrees by hitting 90 on your keyboard.

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And let's bring it up.

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All right here's one on the numpad to go into front view.

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Now let's say we want a fence here and we want to duplicate it but we don't want to.

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You know we want it so that we only have one object but it's duplicated many many times.

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So the way to do that is really simple.

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Now as I mentioned previously in editing you can hit shift d to duplicate an object and that's fine

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and dandy but we don't want to duplicate those 100 times because it's the same object.

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And then we wouldn't have as much control over it because if I had shifted to duplicate this now I have

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two objects to worry about and to edit.

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And imagine a fence which will have like hundreds of these.

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So an easier way is to use the array modifier when you go ahead and delete this.

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I'm actually going to hide the house so that we can see better to hide an object just right click on

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it and hit that H key.

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It will hide it.

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If you ever want to unhide it it's alt H.

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All right let me hide that sucker back up.

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And now selecting the fence I mean a scale I'm as Z-axis a little bit as zeed make a little bit taller.

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And now going to are modifiers tab over here let's click add modifier array and you could see that it

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basically duplicates our mesh.

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And any thing that we change on this original one it will actually change on the second one as well.

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Awesome.

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How cool is that.

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So we only have one object to edit.

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Now if I increase the number of counts you can see that we have more and more fence pieces.

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And it's a little bit pointy at the top so I'm going to go into edit mode.

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Sorry I didn't show you what I did there went to Elmo by hitting tab Z to go into wireframe B to get

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my crosshairs select.

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Bring it down.

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All right.

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To go back into object mode Z to go back into solid mode.

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And now you can see that we have our fence pretty awesome array here this is a relative offset.

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So right now it's set to 1.

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So they're right next to each other if you want to set it apart a little bit you could increase this

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amount.

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But what this allows for us to do is to edit one single piece of object and then all the other ones

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are edited at the same time so we don't have to go through each one individually individually to change

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them.

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Pretty cool.

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One thing I want to do quickly is get one to go into front view.

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I want to add some kind of a bare barrier here or a little a little what do you call it like a little

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piece here.

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Connecting the two.

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So what I'm going to do is going to face are actually I'm going to go into a face like the mode control

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tab face select this face right here shift the bring it out rotate so are 90.

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Rotate it 90 degrees.

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Scale it in bring it about there tumble around and I'm going to hit the delete key or the period key

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on my numpad to focus in on this I'm going to bring it into the center of my fence and then hitting

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it to extrude.

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I'm going to extrude it out to about here one of numpad go back in Front View tab to go into object

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mode and I'm going to decrease the relative offset so that we are connected and we put it to about there.

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So awesome.

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Now we have what looks like a picket fence and the best part of it is it's only one object.

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How cool is that.

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And any change you make here will change.

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The other one so that's the array modifier.

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And these are the options on it right here.

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You have different options which we will get into more later.

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But these are the basic options the count and the relative offset.

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So again you could offset it on the other axes as well such as like this.

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This is very useful for stairs or bricks or anything of that nature.

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And you could offset it.

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On the other axis as well.

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Like so.

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So those are the two main options that you're going to be using for the array modifier again there's

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more in the future.

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And for the most part modifiers you do not apply them unless you need to when you're finally done because

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let's say you want to edit your fence and let's say you want to.

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You don't have to do this.

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I'm going to undo it but let's say you want to extrude this.

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Scale it down and extrude it out to add that detail on it.

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If you had applied it for example if I do this if I apply this modifier now everything is a separate

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mesh.

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And the problem with that is if I edit this one the other ones aren't edited anymore.

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So for the most part you want to keep your array modifier until you're absolutely certain that the that

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your you're editing is finished or that you need to edit the other one separately.

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Let's say you want this one to look different because you want it to have a crack but you don't know

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all the other ones have a crack then you would apply it.

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So that's the array modifier super awesome tool you use it a lot.

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I'll show you more awesome ways to use our RE modifier in the near future.

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And again these are the these are the options that you would use the Count and the relative offset the

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other ones we will go into a little bit later and our quote for the end of this tutorial is as follows.

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Ladies and gentleman give it everything you got.

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Give it your all.

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You might take a shot at it and fall but never say that you didn't give it all your heart.

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Right from the beginning right from the start.

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Everything you do.

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Ladies and gentlemen given everything you got your three arts your life your business what ever you

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do in life.

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Just give it your all.

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All right I'll see you in the next video.

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Appreciate you all season.

