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All right now let's take a look at how to add textures.

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So what are textures.

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While the materials we've added are great so far but they're very bland and like they only have one

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color to them textures add a lot more detail to our Mash and to our object now textures are basically

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an image that we project onto our three dimensional object.

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So we're going to be adding texture to our fence right here.

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One of the best places to get textures is CGU textures dotcom now known as textures dotcom go over here

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and we're going to go to the wood textures.

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Underwood we're going to go to Plank's and we're going to go to bare now bare like BTA are.

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Are you going to select this one right here.

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And to get free textures here all you have to do is create an account.

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It's FREE.

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It's awesome.

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You can get a lot of great texture.

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So I highly recommend you do so.

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We're going to go ahead and download this one right here.

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And once it's downloaded just save this image wherever you want on your computer going back into blender.

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Let's select our fence hit one to go into front view and let's start texturing this or let's apply that

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texture to it.

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I'm going to hide the House once again.

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So select a house right click and then H.E. to hide with the fence selected.

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Let's make sure that we are in cycles render not the blender render cycles and going over here to the

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materials tab.

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Let's add a new material and leave it at that.

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Now we have to split our viewport to do that.

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Just go to the bottom left over here where you can see these little triangles and left click and drag

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to split the viewport.

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This won't we're going to change it to the U-V image editor.

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Now the U.V. image editor is basically where we're going to be adding and our textures.

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U-V are the coordinates for this image editor just like x y and z are the coordinates for here you and

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V are the coordinates for this two dimensional space that we're going to be working in here.

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Now to project our image onto this fence all we have to do is hit tab to go into Edit Mode A to select

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everything.

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And then you unwrap and now if we go down here Click image open image and find that image that you saved.

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Open it up you can see that right here.

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Now we have that word in texture image.

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Now let's see how that looks.

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If we go back to object mode and go to rendered viewport you can see that nothing has happened.

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Because on our material we need to set it to image texture not diffuse.

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So going down here to where it says color go ahead and select this little icon or this little button

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right here and go to image texture.

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And then click right here and select your image that you just load it into blender.

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And there we have it.

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We now have our image texture on our plane and actually let me go into material mode so that we could

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see a little bit better and there's not all those shadows.

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Now you can see it looks kind of strange.

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So I'm going to do is if I had to have to go into edit mode you can see how it's looking here.

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And the way I unwrapped it is basically what happens when you hit you to unwrap it takes this mesh and

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basically flattens it out onto the two dimensional image and it's then projected on there as you can

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see if I select this right here this Square right here is the top triangular face of the fence.

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This other one right here or if I move that this other one right here is the bottom part of the fence.

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This one right here.

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Etc. etc..

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Is that part of the fence so you can see what happened there.

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Now the only problem with this let me undo all that.

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Only problem with this.

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And we could actually just leave it there because when we do it actually Control-C the problem with

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this is that the projection of this fence to here doesn't look like a fence.

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I mean it's like I said the triangular part of here is shaped as a square so it doesn't really represent

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what we're looking at too well.

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So a better way to unwrap it is to hit you project from view.

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And this will unwrap it from the viewport the viewport or the viewpoint that you see it from.

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So you want to make sure to be in front view by hitting one on the numpad you and Projekt from view.

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Now you can see that projected this from the view that we're in.

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And you could see right here it looks a lot better.

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Now what I want to do and the reason I got a image texture of multiple boards is because we're going

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to be doing this hitting our to rotate and then 90 to rotate it 90 degrees.

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We're then going to scale it down so that it fits onto one of these planks like so

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and now you can see that it looks pretty good.

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Only one problem.

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Our fence has the same exact texture on every single part of it which doesn't look too good.

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So a way to fix that or to make it look better so has more variation is really simple.

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We can either go here to our modifier apply the mirror modifier and then I'll show you what I mean if

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I apply the modifier mirror modifier.

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If I select this by selecting one face and then hitting L to select everything that's connected to it.

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I can then move this one and have it like so and have it have a different texture so that's not the

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exact same texture as the last one.

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Now I could do that for all of these.

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But then again it might get a little tedious and annoying if we have too many of them so what I want

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to do if I hit Control Z to get our modifier back where I want to do is duplicate this one about two

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or three times.

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And before I do that I want to see how the texture looks right here.

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You can see that right here the texture is a little stretched and I'm going to be going over that enough

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in the next tutorial actually showing you how you could make that look nicer.

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But for now this looks fine as we're going to be looking at it head on like this for the most part and

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we're not really going to see right here where it's stretched like so and it still has a nice feel to

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it.

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But what I do want to do is add some variation here because this looks way too symmetrical.

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So what I'm going to do is select everything in edit mode and hit shift d to copy it acts to bring it

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along x axis and then position up there.

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And here on the U-V image editor grab this one and move it to some other spots on the map and scale

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it down a little bit place it like so and do it one more time shift the X

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and move this one to another portion of the map.

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And in fact this low point re here where it's the connecting piece in between.

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We act we actually hover a massive list select a spot hit L to select everything and actually box select

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it like so select everything rotated 90 degrees and place it like so so that has a better texture and

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feel to it.

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Let's do the same with the other two.

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Select this one hit L to select everything that's linked.

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Hit the Beaky box select all this are to rotate 90 degrees and just place anywhere you want.

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And finally with this one selected right click L..

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So to select everything linked and then a to select everything are to rotate and 90 degrees.

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That way we have it nicely there.

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Now if I offset this a tiny bit you could see that now we have some variation in there because it's

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only repeating every three of these.

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It's repeating every three fences or fence posts that we have.

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But it adds a little bit of variation in there because it's not the same one one after the other.

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And the beauty about it is that we still have our array modifier right here to be able to add however

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much more we want and not have to it makes it much more duplicatable.

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And it's a system you know we don't if we want our fence to be 20 feet long we could just increase this

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and decreases whereas before if we had applied it and tried to change the texture that way we would

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kind of be stuck with a long fence.

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Now if you do know how long your fence is going to be or whatever object if you know already that's

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going to be this long or this big or this is how it's going to be.

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Then you could definitely have it this long.

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Apply the modifier and then change how every single one of these looks on here you know go through each

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one individually and change them so that they have a different texture each.

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And obviously that would be the absolute best result because in real life I doubt if it very possible

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that none of them have the exact same texture.

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So let's take a look at it in our rendered view.

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And you can see it's a little bit dark so I'm going to grab this fear that I have over here which is

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my Miller Light still.

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And if you don't have it just add in a sphere shift a mesh sphere right here go the materials tab added

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material and select emission.

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I'm going to move this to the front of the fence.

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And now going back into rendered mode.

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Let's take a look at our fence

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pretty cool.

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So now we have a texture on our fence.

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It's looking a lot better because there is much more detail added to it.

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Now obviously the lighting is flushing it out a little bit.

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But I did want us to see what happened to our fence.

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So that is how you add textures to objects and a couple of other things.

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So on certain textures there are what are called seamless textures meaning if I have to go into edit

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mode and select these three fence pieces by hitting the a.e and then hit 8 select all these can see

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that if I scale this up it will repeat the texture over and over and over and over again even if it's

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going outside of the texture it will just keep repeating it.

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Now obviously we don't want this for this texture or this image.

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We can see if I zoom in really closely it see that right here.

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This is one of the images right here is another one of these images.

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And then right here is another one and another one so it repeated it over and over and over again across

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all of this.

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Now if you have what's called a seamless texture like I said a seamless sector is one which can be repeated

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like that over and over again without you seeing the seam or the edges of the texture.

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So images such as you know grass or sand or dirt or things of that nature can be seamless meaning they

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can be repeated over and over and over again.

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So you don't have to have a texture that's like 10000 pixels by 10000 pixels you can have a decent size

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texture.

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I would recommend 1000 pixels minimum and then you could just repeat that texture by scaling up your

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object and it will look just as great as having a huge texture which will take up way too much spot

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or way too much space on your computer and in your animation.

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All right so that's textures that's how you add them and project them onto there.

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Now let's take a look at how we could go about actually what's called adding seams so that we do not

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have this stretching effect on our mesh.

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Here is our little quote for the end of this video.

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Trust your heart.

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Never let the opinion of someone be the reason for doing or not doing something.

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I think we all know deep down what's right and wrong what we should and shouldn't do and when we go

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against that unfavorable results occur.

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We've all had beliefs and lies passed down to us since childhood from others who might of even had our

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best interests in mind but just didn't know any better.

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These aren't necessarily the truth.

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The answers aren't found outside but within what we seek on the outside just provides an inner realization.

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What it takes is to look at the truth to trust in your higher self is to be aligned with truth.

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From this place any answer can be found.

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Ladies and gentlemen trust your heart.

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Trust what your higher self tells you and that goes for your three-D arts or anything in life.

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Don't let anyone tell you that you can't for example make money doing art or you can't accomplish something.

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Trust your self.

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All right I'll see you in the next video.

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Oliver.

