Now we're going to be adding what are called seems so seems are really the best way to texture an object
or a mesh because they allow for you to have more control.
Whereas right here it might work on a fence that we could project this from view and have a pretty decent
looking result and a render here.
More complicated meshes.
It might not work as well.
So what we do to properly texture and even for offense you would do this as well if you know how and
it's fairly simple is called adding seams.
So it seems are basically if you can imagine like your jeans or your pants.
They are there they are on a 3D object or model your body and they have seems along them.
Now what we did here is we just projected from view this object so obviously the front view is nice.
The back view is nice but the sides of it are a little bit stretched because those aren't in the view
that we're projecting.
Now if you were to take those pants and cut them along the seam and then lay them out flat in front
of you you could then project an image onto them or print a design onto them and then stitch them back
up along the seams and put them on your 3D body.
It would look a lot nicer because what we did is we took a 3D model model or object your pants.
We cut them out and laid them out completely flat and then projected something onto them.
So that's kind of what we're going to be doing here which is really cool.
So I'm going to hide my fence as well by hitting the HD and make sure to save your project file that
we have here.
Control s save and I'm going to add what's called the monkey head or Suzanne.
So shift a add mash monkey.
And this is called Suzanne.
So this monkey is kind of like the blender mascot.
She's awesome and she's really cool to use for projects like this where you're kind of learning the
flow of Blender.
So far more complicated mesh like this.
It's going to be a little trickier.
So let's give it a shot.
Well it's out a new material.
And of course let's name our material.
I think we forgot to name the fence but we'll go ahead and name it when we go back.
But let's name this Suzanne and let's go hit Tab A to make sure everything is selected.
And then you unwrap.
Now I don't want to use this texture.
I want to use another one which will dictate our That which will show you.
I cannot find my words my friends just kicking in guys which will show you what I want to show you what
we're going to do is go to image and we're going to click.
New image we're then going to go from blank to you the grid and hit OK.
Now making sure that we're in the material tab.
Go over here to your material.
Click on color or click on the low buy next to color and select image texture and then of course go
here and select that untitled texture image.
And we could actually name this Suzanne.
Now you could see what it's done.
I mean that's you could see more here because this is a U-V grid texture.
You can see exactly where it's stretched and pretty much everywhere.
I mean this thing is stretched everywhere unless this is the look you're going for.
Now let's show you the other thing we did projecting from view.
Well let's hit one on the numpad tab to go into edit mode and you can see that right here this Reppert
this doesn't look like a face at all.
But let's try project from view that might work you project from view Ah that looks awesome.
So you can see that looks really nice here on the front of the head.
But look at the side of the head.
It looks pretty terrible.
It's very very stretched because it's no longer from that view.
So how do we go about this.
And if we try projected from this view that looks good but then again it's stretched everywhere else.
So in order to get this nicely nicely projected we add what are called seams and seams are going to
cut up the head and laid out flat because if I project it from view from the front you can see that
it's kind of a 3D object projected onto a two dimensional plane.
What the seams are going to do is it's going to convert this 3D object into a two dimensional object
and then projected onto a two dimensional image.
Smart.
All right so let me unwrap one so that while that looks even worse and you can see that nothing's happening.
So let's head tab to go into edit mode control t our control tab Scuse me to go into Virtex select mode
let's alt right click this whole edge loop here and then hitting C to get the crosshairs middle mouse
button or to get the brush.
Should I say middle mouse button to de-select all those vertices now.
Hit control e.
Mark seam.
And now our seam is marked on our monkey.
And if we Slide 8 to select everything you and unwrap you could see that the head over here has actually
been flattened out.
It looks like it's been cut down the middle and flattened out into a flat object.
Pretty cool.
So let's go a little bit further with this because it's looking good right now.
All of it is looking much much better but we can see that the ears are severely stretched.
So let's go ahead and add some seams around there and again adding seams is a skill and in of itself
and you get used to this as you go along.
You want to keep in mind like think about your clothes or your pants.
Where would you cut that object to make it lay out flat nicely lots like these.
By shift right clicking
I'm going to select around the whole year.
And so now we have this loop around the ear.
Let's go ahead.
Go back to the material tab control the marks seem to aces select and disliked everything or de-select
and select everything you unwrap and that already looks a little bit better.
Except right here we're getting some strange stretching as well.
So what we're going to do is we're going to come up here behind the back select these
and hit control the marks seam.
And also let's go to edge slide mode control tab edge
actually let's see what that looks like for now eight de-select and select everything you unwrap and
you can see that that already looks a ton better.
Awesome.
Now let's we could even try.
Let's try right here.
It's being stretched a little bit actually.
If we go to the back of the ear as well.
You can see that right here it's being stretched quite a bit as well.
So back in the edit mode let's select this edge in addition and hit control the mark seam de-select
and slide everything with the A.E. you unwrap and now you can see it looks a lot better.
So that's why it sometimes takes you know takes you have to tweak it.
Play around with it until you get some good results with it.
So now we have that year.
That's awesome.
Now over here it's looking a little bit stretched in this area.
So what I'm going to do is I'm actually going to slice this whole loop right here by.
All right clicking and hitting control.
MARK Actually I want to show you what it looks like first.
Right here we can see that the face is right here it's attached to the whole body.
So it's kind of stretching.
Let's see where it's stretching If we zoom in here.
AIDS disliked everything seemed to get our brush tool.
We could select this area.
You can see that if I move this this is where it's stretching so I believe it's right around here that's
stretching Actually it's right around here.
The right around here is where it's stretching and you can see that right here it's a little bit stretched
so what I'm going to do to alleviate that stretching right there.
Of course you could always move this around and that might added it a.
But you know it might alleviate some of the stretching if you move this around.
But again that's not the best way to do it because it becomes very tricky to edit it that way.
So let's go ahead and add another seam by all right clicking around this whole loop right here.
Control the mark seam.
Once again select everything you unwrap and now you can see that the face itself is actually disconnected
from the rest of the head here.
So if you have a whole loop cut that goes around from start to finish all the way around it will actually
disconnect that portion of the model from the rest of it as you can see.
Same thing happened with our ear which is right here.
Because we have a loop cut around the whole base of the ear which is connecting back into itself so
it's basically cutting it off completely.
And that helps with the stretching so you can see now the stretching up here is a lot less and it looks
a lot better.
So that is how you add seems now to take away a seam.
Let's say you want to remove a seam.
All you have to do is select that seam.
He controlled the clear seam and it will remove it like.
So let's go ahead and do the other here so that we have a complete model here.
Let's select the back of the years.
So all that or shift right clicking these edges wrong one right there.
Like did the want wrong on there too.
And then control you could see that right now if I were to go back to the U-V editor or into here this
would be attached to the head as soon as we had control the marks seem and have this.
That's not what I want to do I guess I selected the wrong one up here as well.
So it's this one right here.
Soon as we had control he marks seem you could see that if I hit a to select everything right now the
other ear
the other ear is right here.
As you can see this is the ear.
It's attached to the body.
But now if I hit you to unwrap our muli marked seem the model.
You can see that now the ear is over here and it's been completely detached from the body.
So let's go ahead and do the same thing as the other one out in loop cuts or seams right here.
Mark seam along the back of the ear so starting from the base of the ear a year and just following the
line from the back of the ear behind it right here all the way to the top to select everything you unwrap.
And there we have it.
We've just unwrapped Our Suzanne model and she is looking fine.
So there you have it.
That is how you word properly texture an object.
Now for some objects like I said if it's very simple like a fence or a flat object like a plane or a
floor you can definitely project it from view like a wooden floor.
You wouldn't need to do this for more complex objects.
You need to add seams to them because that basically allows it to take a 3D object cut it where the
seams are.
Lay it flat and then project onto here like so.
So this is a flattened version of our 3-D object from the seams that we created.
So again that's how you do it because to add a two dimensional image to a 3-D object is a little tricky.
And the way to do that is to convert your 3D object into a 2D object via seems.
All right.
I think I draw that line long enough.
So with that let's save our project control s save the house blend and let's get on to the next Tauriel
or See.
It seems that we have a quote for this video.
All right.
So there something that you might not see that's deep within both you and me.
You can hear it shout this potential just keeps calling out and it will never quit even when you feel
like this is it.
So keep your head high you keep searching for your why.
It's your passion calling from deep inside.
And they will never hide.
Just surrender to your dream.
It's not as scary as it might seem.
And once you do believe me when I say to you you might tear up and cry for you have finally found your
Y.
Hope you guys enjoy that little poem.
Find your why until it makes you cry.
Sounds like a bad thing but it's a good thing because your wife needs to be powerful.
All right ladies and gentlemen.
See you in the next video.
Find your why your why might be 3D arts.
All of us.
See you in the next one.