1
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Now we're going to be adding what are called seems so seems are really the best way to texture an object

2
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or a mesh because they allow for you to have more control.

3
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Whereas right here it might work on a fence that we could project this from view and have a pretty decent

4
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looking result and a render here.

5
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More complicated meshes.

6
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It might not work as well.

7
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So what we do to properly texture and even for offense you would do this as well if you know how and

8
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it's fairly simple is called adding seams.

9
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So it seems are basically if you can imagine like your jeans or your pants.

10
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They are there they are on a 3D object or model your body and they have seems along them.

11
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Now what we did here is we just projected from view this object so obviously the front view is nice.

12
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The back view is nice but the sides of it are a little bit stretched because those aren't in the view

13
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that we're projecting.

14
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Now if you were to take those pants and cut them along the seam and then lay them out flat in front

15
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of you you could then project an image onto them or print a design onto them and then stitch them back

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up along the seams and put them on your 3D body.

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It would look a lot nicer because what we did is we took a 3D model model or object your pants.

18
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We cut them out and laid them out completely flat and then projected something onto them.

19
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So that's kind of what we're going to be doing here which is really cool.

20
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So I'm going to hide my fence as well by hitting the HD and make sure to save your project file that

21
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we have here.

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Control s save and I'm going to add what's called the monkey head or Suzanne.

23
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So shift a add mash monkey.

24
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And this is called Suzanne.

25
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So this monkey is kind of like the blender mascot.

26
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She's awesome and she's really cool to use for projects like this where you're kind of learning the

27
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flow of Blender.

28
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So far more complicated mesh like this.

29
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It's going to be a little trickier.

30
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So let's give it a shot.

31
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Well it's out a new material.

32
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And of course let's name our material.

33
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I think we forgot to name the fence but we'll go ahead and name it when we go back.

34
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But let's name this Suzanne and let's go hit Tab A to make sure everything is selected.

35
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And then you unwrap.

36
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Now I don't want to use this texture.

37
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I want to use another one which will dictate our That which will show you.

38
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I cannot find my words my friends just kicking in guys which will show you what I want to show you what

39
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we're going to do is go to image and we're going to click.

40
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New image we're then going to go from blank to you the grid and hit OK.

41
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Now making sure that we're in the material tab.

42
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Go over here to your material.

43
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Click on color or click on the low buy next to color and select image texture and then of course go

44
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here and select that untitled texture image.

45
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And we could actually name this Suzanne.

46
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Now you could see what it's done.

47
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I mean that's you could see more here because this is a U-V grid texture.

48
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You can see exactly where it's stretched and pretty much everywhere.

49
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I mean this thing is stretched everywhere unless this is the look you're going for.

50
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Now let's show you the other thing we did projecting from view.

51
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Well let's hit one on the numpad tab to go into edit mode and you can see that right here this Reppert

52
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this doesn't look like a face at all.

53
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But let's try project from view that might work you project from view Ah that looks awesome.

54
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So you can see that looks really nice here on the front of the head.

55
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But look at the side of the head.

56
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It looks pretty terrible.

57
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It's very very stretched because it's no longer from that view.

58
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So how do we go about this.

59
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And if we try projected from this view that looks good but then again it's stretched everywhere else.

60
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So in order to get this nicely nicely projected we add what are called seams and seams are going to

61
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cut up the head and laid out flat because if I project it from view from the front you can see that

62
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it's kind of a 3D object projected onto a two dimensional plane.

63
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What the seams are going to do is it's going to convert this 3D object into a two dimensional object

64
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and then projected onto a two dimensional image.

65
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Smart.

66
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All right so let me unwrap one so that while that looks even worse and you can see that nothing's happening.

67
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So let's head tab to go into edit mode control t our control tab Scuse me to go into Virtex select mode

68
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let's alt right click this whole edge loop here and then hitting C to get the crosshairs middle mouse

69
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button or to get the brush.

70
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Should I say middle mouse button to de-select all those vertices now.

71
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Hit control e.

72
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Mark seam.

73
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And now our seam is marked on our monkey.

74
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And if we Slide 8 to select everything you and unwrap you could see that the head over here has actually

75
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been flattened out.

76
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It looks like it's been cut down the middle and flattened out into a flat object.

77
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Pretty cool.

78
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So let's go a little bit further with this because it's looking good right now.

79
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All of it is looking much much better but we can see that the ears are severely stretched.

80
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So let's go ahead and add some seams around there and again adding seams is a skill and in of itself

81
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and you get used to this as you go along.

82
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You want to keep in mind like think about your clothes or your pants.

83
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Where would you cut that object to make it lay out flat nicely lots like these.

84
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By shift right clicking

85
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I'm going to select around the whole year.

86
00:06:55,640 --> 00:06:58,140
And so now we have this loop around the ear.

87
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Let's go ahead.

88
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Go back to the material tab control the marks seem to aces select and disliked everything or de-select

89
00:07:09,620 --> 00:07:15,330
and select everything you unwrap and that already looks a little bit better.

90
00:07:15,440 --> 00:07:19,850
Except right here we're getting some strange stretching as well.

91
00:07:19,850 --> 00:07:26,480
So what we're going to do is we're going to come up here behind the back select these

92
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and hit control the marks seam.

93
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And also let's go to edge slide mode control tab edge

94
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actually let's see what that looks like for now eight de-select and select everything you unwrap and

95
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you can see that that already looks a ton better.

96
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Awesome.

97
00:07:51,280 --> 00:07:53,470
Now let's we could even try.

98
00:07:53,770 --> 00:07:56,300
Let's try right here.

99
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It's being stretched a little bit actually.

100
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If we go to the back of the ear as well.

101
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You can see that right here it's being stretched quite a bit as well.

102
00:08:04,540 --> 00:08:13,510
So back in the edit mode let's select this edge in addition and hit control the mark seam de-select

103
00:08:13,510 --> 00:08:19,880
and slide everything with the A.E. you unwrap and now you can see it looks a lot better.

104
00:08:19,900 --> 00:08:23,500
So that's why it sometimes takes you know takes you have to tweak it.

105
00:08:23,560 --> 00:08:28,830
Play around with it until you get some good results with it.

106
00:08:28,840 --> 00:08:30,360
So now we have that year.

107
00:08:30,370 --> 00:08:32,590
That's awesome.

108
00:08:32,590 --> 00:08:36,010
Now over here it's looking a little bit stretched in this area.

109
00:08:36,340 --> 00:08:42,000
So what I'm going to do is I'm actually going to slice this whole loop right here by.

110
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All right clicking and hitting control.

111
00:08:46,750 --> 00:08:49,540
MARK Actually I want to show you what it looks like first.

112
00:08:49,600 --> 00:08:54,540
Right here we can see that the face is right here it's attached to the whole body.

113
00:08:54,580 --> 00:08:56,410
So it's kind of stretching.

114
00:08:56,830 --> 00:08:59,260
Let's see where it's stretching If we zoom in here.

115
00:08:59,370 --> 00:09:03,210
AIDS disliked everything seemed to get our brush tool.

116
00:09:03,220 --> 00:09:05,640
We could select this area.

117
00:09:05,980 --> 00:09:12,600
You can see that if I move this this is where it's stretching so I believe it's right around here that's

118
00:09:12,720 --> 00:09:16,230
stretching Actually it's right around here.

119
00:09:17,470 --> 00:09:22,100
The right around here is where it's stretching and you can see that right here it's a little bit stretched

120
00:09:22,100 --> 00:09:27,110
so what I'm going to do to alleviate that stretching right there.

121
00:09:27,110 --> 00:09:33,830
Of course you could always move this around and that might added it a.

122
00:09:33,830 --> 00:09:38,200
But you know it might alleviate some of the stretching if you move this around.

123
00:09:38,540 --> 00:09:44,440
But again that's not the best way to do it because it becomes very tricky to edit it that way.

124
00:09:44,600 --> 00:09:50,400
So let's go ahead and add another seam by all right clicking around this whole loop right here.

125
00:09:50,660 --> 00:09:53,030
Control the mark seam.

126
00:09:53,360 --> 00:10:03,710
Once again select everything you unwrap and now you can see that the face itself is actually disconnected

127
00:10:04,100 --> 00:10:06,440
from the rest of the head here.

128
00:10:07,950 --> 00:10:15,420
So if you have a whole loop cut that goes around from start to finish all the way around it will actually

129
00:10:15,420 --> 00:10:20,760
disconnect that portion of the model from the rest of it as you can see.

130
00:10:20,760 --> 00:10:23,990
Same thing happened with our ear which is right here.

131
00:10:25,400 --> 00:10:31,040
Because we have a loop cut around the whole base of the ear which is connecting back into itself so

132
00:10:31,040 --> 00:10:33,880
it's basically cutting it off completely.

133
00:10:34,070 --> 00:10:40,460
And that helps with the stretching so you can see now the stretching up here is a lot less and it looks

134
00:10:40,520 --> 00:10:42,220
a lot better.

135
00:10:42,230 --> 00:10:47,630
So that is how you add seems now to take away a seam.

136
00:10:47,630 --> 00:10:48,970
Let's say you want to remove a seam.

137
00:10:49,010 --> 00:10:52,050
All you have to do is select that seam.

138
00:10:52,220 --> 00:10:56,700
He controlled the clear seam and it will remove it like.

139
00:10:56,720 --> 00:11:02,050
So let's go ahead and do the other here so that we have a complete model here.

140
00:11:02,420 --> 00:11:08,760
Let's select the back of the years.

141
00:11:09,120 --> 00:11:17,850
So all that or shift right clicking these edges wrong one right there.

142
00:11:22,900 --> 00:11:24,980
Like did the want wrong on there too.

143
00:11:25,490 --> 00:11:32,090
And then control you could see that right now if I were to go back to the U-V editor or into here this

144
00:11:32,090 --> 00:11:37,750
would be attached to the head as soon as we had control the marks seem and have this.

145
00:11:38,330 --> 00:11:43,550
That's not what I want to do I guess I selected the wrong one up here as well.

146
00:11:43,550 --> 00:11:46,200
So it's this one right here.

147
00:11:46,430 --> 00:11:52,970
Soon as we had control he marks seem you could see that if I hit a to select everything right now the

148
00:11:53,000 --> 00:11:53,690
other ear

149
00:11:56,550 --> 00:11:58,080
the other ear is right here.

150
00:11:58,110 --> 00:12:00,690
As you can see this is the ear.

151
00:12:00,720 --> 00:12:02,390
It's attached to the body.

152
00:12:02,790 --> 00:12:08,640
But now if I hit you to unwrap our muli marked seem the model.

153
00:12:08,640 --> 00:12:14,720
You can see that now the ear is over here and it's been completely detached from the body.

154
00:12:15,690 --> 00:12:21,850
So let's go ahead and do the same thing as the other one out in loop cuts or seams right here.

155
00:12:23,120 --> 00:12:30,110
Mark seam along the back of the ear so starting from the base of the ear a year and just following the

156
00:12:30,110 --> 00:12:39,000
line from the back of the ear behind it right here all the way to the top to select everything you unwrap.

157
00:12:39,140 --> 00:12:41,170
And there we have it.

158
00:12:41,270 --> 00:12:46,880
We've just unwrapped Our Suzanne model and she is looking fine.

159
00:12:47,030 --> 00:12:48,640
So there you have it.

160
00:12:48,650 --> 00:12:53,120
That is how you word properly texture an object.

161
00:12:53,120 --> 00:12:59,600
Now for some objects like I said if it's very simple like a fence or a flat object like a plane or a

162
00:12:59,600 --> 00:13:03,380
floor you can definitely project it from view like a wooden floor.

163
00:13:03,380 --> 00:13:06,160
You wouldn't need to do this for more complex objects.

164
00:13:06,170 --> 00:13:14,210
You need to add seams to them because that basically allows it to take a 3D object cut it where the

165
00:13:14,210 --> 00:13:15,170
seams are.

166
00:13:15,260 --> 00:13:20,930
Lay it flat and then project onto here like so.

167
00:13:21,380 --> 00:13:27,770
So this is a flattened version of our 3-D object from the seams that we created.

168
00:13:28,070 --> 00:13:34,430
So again that's how you do it because to add a two dimensional image to a 3-D object is a little tricky.

169
00:13:34,520 --> 00:13:39,960
And the way to do that is to convert your 3D object into a 2D object via seems.

170
00:13:39,980 --> 00:13:40,350
All right.

171
00:13:40,370 --> 00:13:43,010
I think I draw that line long enough.

172
00:13:43,010 --> 00:13:51,660
So with that let's save our project control s save the house blend and let's get on to the next Tauriel

173
00:13:51,800 --> 00:13:52,640
or See.

174
00:13:54,180 --> 00:13:58,660
It seems that we have a quote for this video.

175
00:13:58,920 --> 00:13:59,430
All right.

176
00:13:59,430 --> 00:14:05,050
So there something that you might not see that's deep within both you and me.

177
00:14:05,220 --> 00:14:11,790
You can hear it shout this potential just keeps calling out and it will never quit even when you feel

178
00:14:11,790 --> 00:14:13,190
like this is it.

179
00:14:13,200 --> 00:14:16,840
So keep your head high you keep searching for your why.

180
00:14:16,860 --> 00:14:19,270
It's your passion calling from deep inside.

181
00:14:19,440 --> 00:14:21,000
And they will never hide.

182
00:14:21,090 --> 00:14:22,560
Just surrender to your dream.

183
00:14:22,560 --> 00:14:24,940
It's not as scary as it might seem.

184
00:14:25,020 --> 00:14:32,250
And once you do believe me when I say to you you might tear up and cry for you have finally found your

185
00:14:32,250 --> 00:14:33,260
Y.

186
00:14:33,450 --> 00:14:35,040
Hope you guys enjoy that little poem.

187
00:14:35,040 --> 00:14:38,660
Find your why until it makes you cry.

188
00:14:38,700 --> 00:14:43,160
Sounds like a bad thing but it's a good thing because your wife needs to be powerful.

189
00:14:43,380 --> 00:14:44,760
All right ladies and gentlemen.

190
00:14:44,820 --> 00:14:46,300
See you in the next video.

191
00:14:46,320 --> 00:14:49,340
Find your why your why might be 3D arts.

192
00:14:49,520 --> 00:14:50,210
All of us.

193
00:14:50,250 --> 00:14:51,860
See you in the next one.

