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Are right now onto one of the funniest parts ever and blender and that is animating.

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So I'm sure you've been waiting to get to this part for a while and we're finally here so we are going

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to animate our object.

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First of all make sure you save your scene control s save your scene and let's move this big glowing

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orb or lights this way.

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Now we're going to be animating two things here.

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Are the animating Suzanne and also are gates opening up.

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So it's going to be two little animations and before that we're going to be doing some random little

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animations just to get the feel and the hang of it.

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So let's go to solid mode but select Suzanne and top view hit seven to go to the top view is what I

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mean.

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Hit seven to go to the top you on your numpad grab Suzanne and bring her over here.

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Rotate our 180 degrees by hitting 180 on your keyboard.

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Now how do we animate this monkey head that we have here.

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Well the way to animate it is we need to use the time line over here.

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Like I said this is our time line and this represents the frames and the animation.

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If you scroll through it it goes through the frames as you can see here.

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And this is where we're going to be moving our object or where we're going to be dictating to Blendr

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where our object is at frame 1 and where it is at frame 50.

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So on and so forth.

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So the way to do that is first we have to tell Blendr where the monkey head or Suzanne is on frame 1.

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So on frame 1.

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Let's go ahead and hit I.

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And this gives you a menu to answer a keyframe.

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You could insert the location the rotation the scaling the location and rotation location and scaling.

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Or all three of them.

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Location rotation scaling or rotation scale.

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Now the most commonly commonly used one is the location rotation and scaling.

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This one is use the most.

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But let's take a look a little bit on how these work.

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So for example if Susanna's right here on frame 1 let's say I want her in this location so I location.

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Now you can see there's a yellow keyframe inserted on frame 1 and you can also see it right here.

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Frame 5 is white frame one is yellow because there's a keyframe there.

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Now if I go to frame 10 I actually go to frame 20 grab Suzanne on the y axis and then hit my location.

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Now that just told Blendr that on frame 20 Suzanne needs to be in this location hence the yellow keyframe.

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So if I scroll this look at that.

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That's pretty awesome.

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Frame one frame 20.

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Now let's play the animation by hitting the play button and you could see what happens.

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You could rewind your animation by hitting this right here or hitting shift left arrow on your keyboard

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to rewind it.

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That's pretty cool.

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We just animated the location of Suzanne.

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Now let's animate the scaling of Suzanne.

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Let's go to frame 20 and right here let's hit I.

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And we have a keyframe for location.

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But let's go ahead and add a key Frank frame for the rotation of Suzanne.

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So we're talking Blendr that here at frame 20.

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We she is going to be rotated this way.

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Let's go to frame 40 and hit r to rotate and Z.

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I rotate it this way.

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Now once again hitting I and then selecting rotation.

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Now we're telling Blendr that frame 40 she needs to be rotated this way.

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So once again if we scroll through you can see what's happened.

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So she moves from here to here and then rotates her head pretty creepy and awesome.

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Let's do one more and I'll make it even weirder.

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But let's go to frame 60.

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And before we do that on frame 40 let's tell blunder that Suzanne is at this size right here.

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So I scaling going to frame 50 60 by either clicking on it or going down here and typing 60 and then

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hitting I scaling.

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So now Blendr knows that frame.

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Are we doing a scale Herse of first frame 60.

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Let's scale her up with the esky and then hit I.

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Scaling.

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So now we've told Blendr that Efrem 40 she's a certain size and that's frame 60.

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She is going to be scaled up like this.

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So take a look at what that looks like.

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She moves from here to there rotates and then scales up pretty awesome.

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Now those are how to do it individually.

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Now to remove a keyframe let's go all the way back to frame 1.

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Let's remove all these.

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And the way you do that is actually going from 50 just hit all I add or remove a keyframe girlfriend

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40 Allt I will remove the key frame and frame 20 or die.

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Remove the keyframe.

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Let's go back to frame 1 and on frame one right here.

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Let's check out the location rotation scale because this is the absolute best way to go about it depending

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if you want all three of those.

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But for the most part you even if you don't use a scaling or the rotating you could still use that one

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and it will take into account whatever changes you made.

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So that's why this one is used the most because whatever changes you make to Suzanne it will take into

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account if you didn't scale it and you only moved it and rotated it will take that into account and

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leave the scaling alone.

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Tom Frame one let's hit location rotation scale frame 20.

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Let's bring her out.

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So let's move her.

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Let's rotate her with the R and the Z and let's scale her up with the esky and then hit I location rotation

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scale.

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Now let's pan through this.

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You can see that all three of these were applied as she moves.

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She is being scaled and rotated at the same time.

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Now you can see it's different than the other one because right now between this frame and this frame

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Blendr has put in its Frayne's it's done what is called tweenie.

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I believe it's basically filled in the values between here and between this.

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So meaning everything in between as it's happening.

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It's rotating scaling and moving all at the same time.

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It's not getting to here and then scaling and rotating.

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It's doing all that in-between.

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Now let's say you want it to rotate all at once without it having to rotate as it's moving.

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Let's go back to frame 20.

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It ought I to remove that keyframe for frame 1 and we go to frame 20.

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We could actually move it

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and scale it up and then hit I location rotation scale.

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Now again we didn't rotate it but since we didn't rotate it it will keep the rotation that originally

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was there.

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You can see that now as it moves it's moving and scaling at the same time.

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And then if you wanted to rotate all of a sudden from this spot you would then go to frame 30 which

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are to rotate zijn to rotate on the Z-axis rotate it and then hit by location rotation scale.

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Now again we didn't scale it we didn't move it.

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We only rotated it but it will take into consideration the previous rotation as the previous scaling

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and location.

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And so it won't change.

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It will only change the scale of the rotation of it.

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So location rotation scale is usually the best one to use for the most part.

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Depends what you're doing of course because this will make sure that it takes everything into consideration.

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But now you can see that if I move it it's moving and scaling up as I go along.

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But then it stops here and then the rotation happens from here to here.

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Because when I set it from frame 1 to 20 I didn't move the rotation I told Blendr to have the same rotation

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from here to here.

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But then I told Blendr that ok i frame 20.

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I want it to be rotated like this and then frame 30.

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I want it to rotate like so.

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So that is how you animate objects sounds pretty awesome.

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Now one last quick thing I want to show you on animating objects.

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And actually I will get into that a little bit later on in a future video possibly.

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So for now let's go ahead and just animate our Suzanne monkey head.

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And also the fence quickly trying to clear these by hitting Alt.

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I delete the keyframe going to this one.

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All I delete keyframe.

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Let's go back to the first one.

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All right let's scale Suzanne down quite a bit.

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So that she's actually able to fit through the door.

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Let me get the proper size over here.

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The delete key on the numpad to zoom in and focus on Suzanne

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Scheller down a tiny bit more.

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And let me get her on the proper level of the door.

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All right.

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Awesome so now I'm going to bring her back.

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And with the fence let's go ahead and scale this down so scale it down with Eski.

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Bring it down.

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G z and let's move it out to here.

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So that's kind of facing the door.

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All we're going to do with this fence.

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We're going to hit shift d to duplicate it X to bring it along the x axis and move it to about so.

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And let's go ahead and actually what we're going to do is we're going to rotate this on the z axis so

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r z.

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One hundred and eighty and then bring it back so that we don't have a piece sticking out right there.

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Now all we have to do is add the doorway to it.

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So what we're going to do is once again Slyke this shift the X bring it to about here.

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And now we're going to delete the array modifier on just this one and so that we have a door here.

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And we could move this out a little bit as well.

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And on this song I like that hit tab to go into edit mode and just select this piece right here any

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piece or edge of courtesy or anything and hit L and I'm going to delete all the faces from that little

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part right there.

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Now this is going to be our little door.

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We're not going to worry about putting hinges or anything on it.

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This is just a simple animation that we are going to do.

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First let's make sure that Suzanne will actually fit through your.

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It's big enough the doorway.

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All right.

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Awesome.

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So it looks like it will fit.

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Let's actually make it just a tiny bit bigger just so that it's like all three of these.

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Scale them up a bit grabs the.

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All right now we're ready for our.

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And our little animation that we're going to do here.

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So with Suzanne unframed one let's quarter about here on frame one.

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Let's select I location rotation scale.

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Now let's go to frame.

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And keep in mind that every 24 frames is 1 seconds.

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So every 24 frames is a second.

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You can see that via here 24 frames per second.

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So if we go to frame 24 that would be one second that she reaches there.

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I want to take at least let's say about 3 4 seconds or something.

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I don't know.

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I'm going to put frame let's put frame 80 so that frame 80.

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I want her to be here.

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And now I'm going to hit I.

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Location rotation scale so let's see what that looks like.

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That's it all day see that she moves up to the gates.

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And then I want the gate to open up for Suzanne.

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So the way we're going to do that if I select the gate I know that at fring 80 if she stops here.

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So I wanted to have a little bit of a delay so I don't want it to open up right at frame Aidy I wanted

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to have like a couple second delay so I frame 19.

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I want it to be in this location or rotations are going to hit I location rotation scale and again for

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this you could just do rotation because we're only going to be rotating in nothing else.

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But I'm just going to select location rotation scale and now if we go to a future frame so get 24 frames

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one second.

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I want it to take at least two seconds so open up.

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Let's go to frame.

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A hundred and thirty ish should be good.

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Let's hit our to rotate it and Z to rotate it on the z axis.

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Now you could see that it's pivoting in a little bit of weird way because the thing is that this is

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the pivot point for the mesh.

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It's pivoting around that that center or origin.

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But I wanted to pivot around here.

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So the way to do that.

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There are several different ways to do it actually.

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But one way to do it is if we go into front view by hitting one on the numpad we could go ahead and

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very simply a way to move the origin on your 3D object is if you go in edit mode you might have noticed

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that when you move your object in edit mode the origin stays in the same spot.

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So if I move in edit mode to here and then go back into object mode now if I rotate it are Zeeuw you

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can see that it now rotates around here but my mesh is all the way out there.

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So that's what we're going to do.

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We are going to go into front view by hitting one of the numpad and we're just going to grab it along

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the x axis and put it so that the origin is right there on the tip of the fence so that it swings open

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from here.

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Now hitting tab to go back into object mode move it and you can see an object mode it always moves the

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mesh and origin together in edit mode.

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You can move the mesh without the origin so you want to be aware of that because sometimes it can be

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troublesome and detrimental to move the mesh without the origin.

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In this case it's exactly what we want.

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Now let's go ahead and make sure that our frame 90 were actually moved because now we move the origin

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so I frame 90.

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Let's go back move this over here.

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And let's hit I.

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Location rotation scale.

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And then at frame 130.

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Let's hit our z and rotate it in words so that it looks like it swings open like so and then hit by

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location rotation scale.

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So let's see what that looks like.

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Let's see the whole animation.

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She walks up to the gate and it swings open.

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Awesome.

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I'm getting way too excited.

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So now all we have to do is make and go through the whole gate so we know her frame 130 is when the

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gate is opened up and I want Suzanne to wait there just a couple seconds before she fully goes in so

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selecting Suzanne at frame 140 I'm going to make it so that she is still in this location and rotation

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and scaling so hitting I on free 140 and selecting location rotation scale.

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So now tells Blendr that until a frame 140 she is still right here.

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And then at frame 1 let's go 1 let's add another 60 90 let's do frame 2 to 20 to 30.

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Let's go to 20.

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Let's bring Suzanne home.

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Let's bring her home and just bring her inside the house like so and hit I location rotation scale.

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So let's take a look at our beautiful animation here.

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Let's go back to the beginning hit.

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I are sorry.

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A To start the animation or press play right here and you could see that she walks up to the gate the

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gate opens up and she goes into the house.

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Pretty awesome.

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So that is our little simple animation that we got here.

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And again that is how that is one way to animate objects.

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And congratulations on your first law animation.

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And this is the start of many many more and many more complicated animations as well.

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So very well done.

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I'm proud of you even though I can't see you.

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But you rock.

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I'll see you in the next video lesson.

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All right.

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Take care.

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Oh boy.

251
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How awesome is it to be able to animate stuff.

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Pretty cool.

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All right let's get on with the quote of our video.

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Face the thing you fear and in facing it you will see that behind the mask it's all just an illusion

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a trick one doesn't get scared on Halloween and then live in fear his whole life from seeing all the

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ghosts and monsters for he knows the truth of what's behind them.

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Just like those masks on Halloween your fears hold a mask in front of them and only when you finally

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see past the mask and realize the truth.

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Does that fear no longer have a hold on you.

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There is just an illusion my friends get past it and you will see for yourself.

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Appreciate you guys have an amazing one.

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All right.

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Ciao for now.

