All right now in this video we're going to go another way to animate our object or to add location rotation
and scaling keyframes which is pretty cool.
And it's it's fun but it's not that practical but it's it's a way that you can add them which is actually
useful in some instances but for the most part like I said you want to have precision in your animation.
So let's take a look at what that is.
Very quickly because it is pretty cool way to do it.
Let's add a cube.
So shift day and mash cube and let's move that Q About two out of our scene.
Let's move it over here.
Now the way to do this is if we go to frame 1 and then we select this right here which is called automatic
keyframe insertion.
So select that and just as the name implies it will insert the keyframes automatically.
So if I click if I grab my cube and position and there it will insert a key frame for the location the
rotation and the scaling go to frame 30.
Grab it scale it rotate it automatically it's adding in a key frame so I can move along my timeline
and actually just grab it and move it wherever I want and rotate it.
However I want.
And it will add a keyframe automatically.
Now again keep in mind that when you hit r to rotate it will rotate it in the perspective that you're
in.
And of course you could hit are to rotate along the x axis to get more precision and along the Z-axis
and whatnot.
So this is the automatic keyframe insertion.
You can see if I go back to the beginning and hit Alt-A now our cube is moving like crazy all over the
place.
Pretty cool.
Now another way and again a good animation project for the most part.
You won't be using this unless on specific instances because you want to insert your keyframes strategically
if I want to use that word and precisely.
You don't want to just have them all over the place but it's a fun and interesting way.
If I hit Control Z to undo all that
is if I play my animation while this automatically Freman assertion is on.
And while the animation or the timeline is playing I move this around you will see that every time I
move it or manipulate it with grabbing it rotating or scaling it you will see that when I move it with
rotating grabbing or scaling it now will actually add a keyframe as my animations playing because the
automatic keyframe insertion is on.
So let's go ahead and do that and keep an eye on the timeline right here on all the yellow marks that
happen from this.
And also on how I'm moving my cube.
You could follow along and do as well as well as well.
And so what I'm going to do is hit alt 8 to start the animation as soon as it starts.
I'm going to grab my cue and hit G R and as to grab it scale and rotate it all over the place.
So one two three.
A rabbit.
Rotate it just move it all over the place.
However which way you want
and now it's done and you could see from the bottom over here we have all these different key frames
inserted for our animation of how our cube is going to move.
And it was done in real time.
That's what this allows allows for you to do it in real time and not insert it one at a time but actually
move it.
Like I said in a real time way now it's not always the best to have so many keyframes for such simple
movements.
The reason being.
Let me illustrate this.
Control Z to undo all of that if we're frame one right now.
And then frame 20 or add frame 10 let's say we want it to be over here.
We can move over there.
And let me take the automatic keyframe insertion off.
Now it knows Blendr knows at frame 1 it's here and at frame 10 it will be over here and Blendr actually
fills in all the frames in between frame 2 to 9 in-between between very nicely and smoothly actually
fills them up automatically.
Now the automatic keyframe insertion like you saw when it had so many keyframe insertions one right
next to the other.
That would be like doing this frame one here frame to grab it I location frame three grab it and sort
the location frame for grab it and insert the location five rabbit answer the location etc. etc. all
the way to frame 10.
So now we have all these frames in between.
But the frames in between are completely unnecessary because all we need is frame one and frame 10 because
Blendr will fill them out automatically and actually make it a lot smoother.
Because if you fill it out by hand like this you might move it.
Let's say you move it one foot from frame one to two.
Them frame two to three you move it half a foot and then here you move it three fourths of a foot.
It's not going to be smooth it's going be more jittery.
So the automatic insertion does that as you can see it inserted a lot of frames but sometimes more is
not better.
Just like when you edit and model an object a cube has eight vertices.
You do not need more vertices to make a cube any more than eight is not necessary to make a cube just
us here any more than two frames to make it move from here to over here at frame ten.
You only need those two key frames so keep that mind when you do that on my frame insertion and playing
at the same time it's going to be more jittery because of the nature of it you know.
LESKIE friends is better again keep in mind and in 3-D arts the less you can have with the results that
you want an outcome that you want.
And the way that you want it to look the better that's usually always true.
The less vertices on your mesh the better the less keyframes and your animation the better.
The less you know the less the size of your texture the better because that's going to take up some
RAM and some space on your animations can slow it down.
So the less it the less that gets you the result you want is always better for the most part.
There might be some exceptions but again what I show you the dramatic insertion because it can be fun
for certain things and is definitely helpful for certain other things that we might take a look at a
little bit later down the road but keep that mind.
And with that let's head on to the next to Tauriel.
All right.
And also one thing to keep in mind always make sure to turn this off because if you have this on and
you start grabbing and rotating and manipulating objects they're all going to be inserted into your
timeline.
And that is not good.
You don't want to move around your whole fence and your house and then come back to the project later
and find out that you've just animated your whole scene by accident and make sure that this is off.
All right see you in the next one.
Ciao.
All right.
Are you guys ready for this quote.
I don't know if you are.
While I hope you guys are enjoying these I put these because I believe a little bit of positivity is
good for the soul and for your life.
All right so the quote goes as follows.
Most conclusions that we make are just illusions.
A lot of the time the conclusions that we made at any point of our life were based on information that
we had at that time.
Most of the time however there is missing information to say that you aren't capable good enough worthy
or anything else is always false.
It was a conclusion that you might have made a very long time ago based on incomplete or skewed information
about that situation.
Take a new look at the conclusions you might have made an error and that you are still living too.
Still living with to this day.
Once you get down to it the truth is you can and are worthy of achieving everything you put your mind
to.
Don't forget the conclusions that you make are certainly false for most of the time.
There is missing information and to say that you aren't capable is always false.
You can achieve everything you decide to do.
All right awesome hope you guys enjoy that one.
And if if if if I based my what I could do based off of my conclusions.
Well I kind of stumbled on that quote and conclusion I can make as I'm not good at reading quotes.
I don't buy into that so don't buy into the conclusions that you might make and take a look at the ones
you made in the past.
You are worthy you are capable make some awesome 3D art and live an amazing life.
Appreciate you guys have an amazing one.
I'll see you in the next video.