Now let's take a look at the Hami lights and the Hemmy just like the sun is crazy.
And this one doesn't create that realistic of results and put it down to two.
And just like the sun this one is actually probably use even less.
It kind of just illuminates the whole scene except it's as far as the shadowing of it.
It's it's a little bit different it's not I don't know I find it to be not as realistic or as good for
a cartoon scene it might be good but I tend to stay away from Hemmy lamps don't use them too much.
But again we have the same options here as any other lamp.
The area light is pretty cool.
It's used it's used pretty often the size over here will expand the size of the light as you'll see
or not that size the strength right here excuse me will expand the area of the light.
Let me bring it closer to a floor because right now it is way too far.
So if I zoom in here see the area light has a little square around it.
And as we increase the strength increases the brightness of the light and as we increase the size increases
the square of the light or the distance and the area in which the light is going to be shining.
See that you can increase it more and more.
And of course as you increase the size it will automatically kind of diffuse the shadow as well because
it becomes a bigger light.
It kind of plays on both of them but for the most part the size here increases the size of the light
which in turn kind of diffuses the light across the whole plane anyways because it's now not as concentrated
on one particular point of your mesh.
It kind of spread all over.
You know it's kind of like zero.
It's more or one it's more of a magnifying glass.
And the higher you go it's more diffused and not as concentrated.
Now again you could change the color of this of course and you could choose cast shadow which makes
it so that cast shadows or it doesn't.
Let me try actually rotating this on the x axis.
You can see that these are pretty cool.
They're useful for lighting up certain areas and aspects of the mesh especially from the background.
These can be pretty cool because it gives a cool.
It gives an interesting fields kind of like a studio set you know with those backdrop lights you could
have probably one of those you know those big panel lights.
So this gives it kind of that feel and as you can see right here as you click cast shadow or it uncheck
that it either cast the shadow or it doesn't.
So again keep in mind that you could have multiple lights as well.
If I hit shift delete duplicate this in an X movie on the x axis I couldn't change this to a point light.
Or let's say a Sunland or a Hemmy we change the strength down way down.
Sunland let me put it at two.
That's fine.
And keep in mind also that when you have more than one lamp in the scene sometimes it will create or
probably most of the time it will create multiple shadows in your scene.
So right now we have shadows coming from this lamp.
And if I hit all are to clear this and position it like so so that we get a nice shadow this way we
also have shadows coming down this way.
So keep in mind that this can be confusing if you have lots of lamps you want to make sure that your
shadows especially if it's a main source light you could have filler lights with no shadow.
So for example of this sun lamp is our main light.
We would put cast shadow.
And if this is kind of a filler light just add extra light to it we would take off cast shadow because
otherwise if the only light in our scene is technically the sun and we just want to add this for dramatic
effect we don't want shadows going this way and then shadows going that way as well.
It might look very strange unless that look you're going for of course.
So that is lighting in Blender.
And of course in a scene you would Norm you would usually have what's called while not usually all depends
on scene but you have things called three point lighting so you would have lighting from three different
angles with different light sources.
Or you could you also like I mentioned before a great lighting technique with the.
Both of these and hit shift day and mash lane Gravatt G.
Z.
Scale it.
And let's add a material to it.
Change it from diffuse to emission.
Now side view by hitting three on the numpad and then rotating it with the Arkie.
Now objects are great to be used as an emitter object or as a light source because it gives you more
or better or a different control.
If you scale up the object you can see that you will get more light everywhere.
And of course you could change the strength of it here as well.
It's pretty cool and not only that but you could put your light source.
You could shape it any way that you want.
So if you have a unique looking light or something that needs to emit some kind of light that has a
unique shape to it.
You can use this as a light source now for the most part you would not have this in the actual render.
So you would have it like this let's say a UFO is coming to this house and you want the light emitting
from the UFO to have this shape right here because you wanted to you know have that particular shape
and light cast on your seam that you would have it like this and you wouldn't have it in your scene.
But it will give it a different kind of lighting because the lighting is emitting from this object.
So it's hitting it from different kinds of angles and in a much different way that is light and your
scene.
And of course you could change the color of it as well.
So that is lighting in blender and you can have lots of fun with it.
Lighting is definitely another skill in of itself and it's definitely a critical.
I mean it's something that helps to add a lot to your scene because as you can see without lighting
it looks kind of bland.
But as soon as we had some white and there's some shadow and and lighting in there it starts to look
really cool.
And again one last thing I'll show you.
You can also have lights within objects.
If I had shift day at the lamp point go into the front view and bring us inside the house.
Let's pretend this is some kind of chandelier or something of that nature.
You can see that now the light is in the house and it looks pretty cool because it's now emitting from
inside the house and casting light outside of the door and adding shadow there.
So it could be kind of like a trick or treating You know Suzanne going trick or treating.
So you could add lights within objects and it will emit from the holes or if the object is transparent.
You will see it through there.
So again that's lighting and blender.
And we will talk more about lighting in future ones.
This is basic lighting and so now you get a quick overview of how lighting works.
All right I'll see you in the next one.
And we are going to probably talk about rendering.
All right see you there.
All right.
This quote should be a good one because I mean look at that sunset.
All right.
Here we go.
Read along with me ladies and gentlemen to those that wish to achieve you must first believe that belief
is the force that comes from a knowing that that which you are going after.
Although it's not currently in your physical world it's only a matter of time before it is.
Belief is a state of mind that produces that which others might call miracles.
Miracle is just a word used to explain something that doesn't seem to have an explanation but for the
ones for the one who believes miracles are no longer unexplainable for he she knows that through the
power of belief they have brought about the result.
Start believing I ladies and gentlemen start believing in yourself and in whatever you do in life including
your three-D are of course Chamfort out of whack.