1
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Now let's take a look at the Hami lights and the Hemmy just like the sun is crazy.

2
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And this one doesn't create that realistic of results and put it down to two.

3
00:00:21,540 --> 00:00:26,690
And just like the sun this one is actually probably use even less.

4
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It kind of just illuminates the whole scene except it's as far as the shadowing of it.

5
00:00:33,950 --> 00:00:42,380
It's it's a little bit different it's not I don't know I find it to be not as realistic or as good for

6
00:00:42,380 --> 00:00:49,010
a cartoon scene it might be good but I tend to stay away from Hemmy lamps don't use them too much.

7
00:00:49,010 --> 00:00:52,050
But again we have the same options here as any other lamp.

8
00:00:53,170 --> 00:00:55,770
The area light is pretty cool.

9
00:00:55,780 --> 00:01:02,560
It's used it's used pretty often the size over here will expand the size of the light as you'll see

10
00:01:04,100 --> 00:01:09,560
or not that size the strength right here excuse me will expand the area of the light.

11
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Let me bring it closer to a floor because right now it is way too far.

12
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So if I zoom in here see the area light has a little square around it.

13
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And as we increase the strength increases the brightness of the light and as we increase the size increases

14
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the square of the light or the distance and the area in which the light is going to be shining.

15
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See that you can increase it more and more.

16
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And of course as you increase the size it will automatically kind of diffuse the shadow as well because

17
00:01:54,080 --> 00:01:55,950
it becomes a bigger light.

18
00:01:55,970 --> 00:02:01,670
It kind of plays on both of them but for the most part the size here increases the size of the light

19
00:02:02,030 --> 00:02:10,130
which in turn kind of diffuses the light across the whole plane anyways because it's now not as concentrated

20
00:02:10,130 --> 00:02:12,630
on one particular point of your mesh.

21
00:02:12,880 --> 00:02:14,970
It kind of spread all over.

22
00:02:14,990 --> 00:02:17,910
You know it's kind of like zero.

23
00:02:18,370 --> 00:02:22,970
It's more or one it's more of a magnifying glass.

24
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And the higher you go it's more diffused and not as concentrated.

25
00:02:27,650 --> 00:02:33,440
Now again you could change the color of this of course and you could choose cast shadow which makes

26
00:02:33,440 --> 00:02:36,170
it so that cast shadows or it doesn't.

27
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Let me try actually rotating this on the x axis.

28
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You can see that these are pretty cool.

29
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They're useful for lighting up certain areas and aspects of the mesh especially from the background.

30
00:02:47,900 --> 00:02:51,040
These can be pretty cool because it gives a cool.

31
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It gives an interesting fields kind of like a studio set you know with those backdrop lights you could

32
00:02:56,570 --> 00:02:59,980
have probably one of those you know those big panel lights.

33
00:02:59,990 --> 00:03:06,630
So this gives it kind of that feel and as you can see right here as you click cast shadow or it uncheck

34
00:03:06,630 --> 00:03:11,740
that it either cast the shadow or it doesn't.

35
00:03:12,000 --> 00:03:16,950
So again keep in mind that you could have multiple lights as well.

36
00:03:16,950 --> 00:03:26,290
If I hit shift delete duplicate this in an X movie on the x axis I couldn't change this to a point light.

37
00:03:26,430 --> 00:03:34,340
Or let's say a Sunland or a Hemmy we change the strength down way down.

38
00:03:34,540 --> 00:03:36,840
Sunland let me put it at two.

39
00:03:36,840 --> 00:03:37,770
That's fine.

40
00:03:38,130 --> 00:03:47,560
And keep in mind also that when you have more than one lamp in the scene sometimes it will create or

41
00:03:47,890 --> 00:03:52,640
probably most of the time it will create multiple shadows in your scene.

42
00:03:52,750 --> 00:03:55,720
So right now we have shadows coming from this lamp.

43
00:03:55,900 --> 00:04:05,020
And if I hit all are to clear this and position it like so so that we get a nice shadow this way we

44
00:04:05,020 --> 00:04:08,020
also have shadows coming down this way.

45
00:04:08,290 --> 00:04:16,150
So keep in mind that this can be confusing if you have lots of lamps you want to make sure that your

46
00:04:16,720 --> 00:04:21,890
shadows especially if it's a main source light you could have filler lights with no shadow.

47
00:04:22,060 --> 00:04:24,600
So for example of this sun lamp is our main light.

48
00:04:24,610 --> 00:04:26,360
We would put cast shadow.

49
00:04:26,620 --> 00:04:33,370
And if this is kind of a filler light just add extra light to it we would take off cast shadow because

50
00:04:33,400 --> 00:04:39,730
otherwise if the only light in our scene is technically the sun and we just want to add this for dramatic

51
00:04:39,730 --> 00:04:45,160
effect we don't want shadows going this way and then shadows going that way as well.

52
00:04:45,160 --> 00:04:49,890
It might look very strange unless that look you're going for of course.

53
00:04:49,990 --> 00:04:52,860
So that is lighting in Blender.

54
00:04:52,990 --> 00:04:59,770
And of course in a scene you would Norm you would usually have what's called while not usually all depends

55
00:04:59,770 --> 00:05:04,870
on scene but you have things called three point lighting so you would have lighting from three different

56
00:05:04,870 --> 00:05:06,980
angles with different light sources.

57
00:05:07,150 --> 00:05:12,400
Or you could you also like I mentioned before a great lighting technique with the.

58
00:05:12,480 --> 00:05:19,900
Both of these and hit shift day and mash lane Gravatt G.

59
00:05:20,030 --> 00:05:20,750
Z.

60
00:05:22,480 --> 00:05:24,180
Scale it.

61
00:05:24,700 --> 00:05:27,150
And let's add a material to it.

62
00:05:29,230 --> 00:05:32,360
Change it from diffuse to emission.

63
00:05:32,640 --> 00:05:38,110
Now side view by hitting three on the numpad and then rotating it with the Arkie.

64
00:05:38,310 --> 00:05:45,630
Now objects are great to be used as an emitter object or as a light source because it gives you more

65
00:05:45,660 --> 00:05:48,090
or better or a different control.

66
00:05:48,090 --> 00:05:52,530
If you scale up the object you can see that you will get more light everywhere.

67
00:05:52,530 --> 00:05:57,070
And of course you could change the strength of it here as well.

68
00:05:57,080 --> 00:06:03,810
It's pretty cool and not only that but you could put your light source.

69
00:06:04,560 --> 00:06:07,970
You could shape it any way that you want.

70
00:06:07,970 --> 00:06:14,000
So if you have a unique looking light or something that needs to emit some kind of light that has a

71
00:06:14,000 --> 00:06:15,770
unique shape to it.

72
00:06:15,890 --> 00:06:21,760
You can use this as a light source now for the most part you would not have this in the actual render.

73
00:06:21,890 --> 00:06:27,740
So you would have it like this let's say a UFO is coming to this house and you want the light emitting

74
00:06:27,740 --> 00:06:33,710
from the UFO to have this shape right here because you wanted to you know have that particular shape

75
00:06:33,710 --> 00:06:39,460
and light cast on your seam that you would have it like this and you wouldn't have it in your scene.

76
00:06:39,470 --> 00:06:45,520
But it will give it a different kind of lighting because the lighting is emitting from this object.

77
00:06:45,530 --> 00:06:52,660
So it's hitting it from different kinds of angles and in a much different way that is light and your

78
00:06:52,660 --> 00:06:53,700
scene.

79
00:06:53,810 --> 00:06:57,340
And of course you could change the color of it as well.

80
00:06:57,380 --> 00:07:02,500
So that is lighting in blender and you can have lots of fun with it.

81
00:07:02,510 --> 00:07:07,980
Lighting is definitely another skill in of itself and it's definitely a critical.

82
00:07:08,060 --> 00:07:14,540
I mean it's something that helps to add a lot to your scene because as you can see without lighting

83
00:07:14,840 --> 00:07:15,890
it looks kind of bland.

84
00:07:15,890 --> 00:07:20,810
But as soon as we had some white and there's some shadow and and lighting in there it starts to look

85
00:07:20,810 --> 00:07:22,450
really cool.

86
00:07:22,580 --> 00:07:25,610
And again one last thing I'll show you.

87
00:07:25,760 --> 00:07:28,550
You can also have lights within objects.

88
00:07:28,580 --> 00:07:37,260
If I had shift day at the lamp point go into the front view and bring us inside the house.

89
00:07:37,310 --> 00:07:42,390
Let's pretend this is some kind of chandelier or something of that nature.

90
00:07:42,500 --> 00:07:49,460
You can see that now the light is in the house and it looks pretty cool because it's now emitting from

91
00:07:49,460 --> 00:07:54,800
inside the house and casting light outside of the door and adding shadow there.

92
00:07:54,920 --> 00:08:00,300
So it could be kind of like a trick or treating You know Suzanne going trick or treating.

93
00:08:00,380 --> 00:08:08,900
So you could add lights within objects and it will emit from the holes or if the object is transparent.

94
00:08:08,920 --> 00:08:10,330
You will see it through there.

95
00:08:10,550 --> 00:08:13,020
So again that's lighting and blender.

96
00:08:13,070 --> 00:08:16,230
And we will talk more about lighting in future ones.

97
00:08:16,220 --> 00:08:21,140
This is basic lighting and so now you get a quick overview of how lighting works.

98
00:08:21,140 --> 00:08:22,730
All right I'll see you in the next one.

99
00:08:22,760 --> 00:08:26,540
And we are going to probably talk about rendering.

100
00:08:26,720 --> 00:08:27,890
All right see you there.

101
00:08:29,230 --> 00:08:29,650
All right.

102
00:08:29,650 --> 00:08:33,940
This quote should be a good one because I mean look at that sunset.

103
00:08:34,180 --> 00:08:34,510
All right.

104
00:08:34,510 --> 00:08:35,210
Here we go.

105
00:08:35,230 --> 00:08:42,380
Read along with me ladies and gentlemen to those that wish to achieve you must first believe that belief

106
00:08:42,410 --> 00:08:46,860
is the force that comes from a knowing that that which you are going after.

107
00:08:47,030 --> 00:08:52,090
Although it's not currently in your physical world it's only a matter of time before it is.

108
00:08:52,100 --> 00:08:56,660
Belief is a state of mind that produces that which others might call miracles.

109
00:08:56,960 --> 00:09:02,720
Miracle is just a word used to explain something that doesn't seem to have an explanation but for the

110
00:09:02,720 --> 00:09:10,340
ones for the one who believes miracles are no longer unexplainable for he she knows that through the

111
00:09:10,340 --> 00:09:13,720
power of belief they have brought about the result.

112
00:09:13,730 --> 00:09:20,450
Start believing I ladies and gentlemen start believing in yourself and in whatever you do in life including

113
00:09:20,510 --> 00:09:23,970
your three-D are of course Chamfort out of whack.

