All right now we're going to take a look at rendering our animation.
Ah the final product is almost here.
Sweet.
So how do we render and what is rendering.
Well if you go over here we have the render tab right here with the camera and rendering is basically
Blendr taking into account everything that we did all the changes we made the lighting the textures
the shadows the materials the animation pretty much everything and compositing it into images or into
a movie.
It's basically the final product of all the hard work you've done now to animate or to render excuse
me.
First I want to change a couple things on our scene.
I want to scale this up by hitting as y and scaling it up so covers the whole ground.
Another thing I want to do is add in a better light so going over here to the rendered tab or shading.
I'm now going to leave this light that I have in here kind of like kind of like a chandelier I'm just
going to leave this here it's going to be kind of like a chandelier lamp or light that we have here.
But I'm also going to hit shift they add lamp and add in a sun lamp.
Now I'm going to grab this.
Bring it up and go to our lamp properties.
Put the strength down to something like point to surely that's a little too little.
Point seven point six guns a side view by hitting three on the numpad rotating it.
And placing its In this corner.
So I'm actually going to bump up the brightness just a tiny bit and change the color to a lightish yellow
orange color as if it's the sun.
Setting.
It's a kind of a yellow pinkish orange color and going to bump it up a tiny bit more to 1.2.
All right.
Awesome.
Now the last thing I want to do before we go ahead and render this is I want to position our camera
so that we have a nice hour and nicer view than what we do now.
If I hit zero on the numpad to go into camera view you could see that it will render from here.
Now what I want is a little bit different because let's take a look at what this looks like right now.
Let me also put on my graphics card rendering if you have a graphics card that can render our that's
more powerful than you see.
I recommend using it in order to do that and to check if you do go to File user preferences system.
And right here is his computer device.
Click on cued up and this would be your graphics card or it might say something else for your graphics
card.
Once you do that just go down here and change it from device you to GP you.
So now using your graphics card if we hit render right now you can see that it's going to render what
is seen in this camera view right here.
Now it looks pretty cool but I want it to look a little bit different in my view.
So I'm going to hit escape to stop that hit 11 to go back here and going to solid mode.
I want to grab our camera and making sure that I'm on frame 1 I grab with the camera and rotate it like
so and have it over here.
I actually want to have it facing Suzanne.
In the beginning so long.
All are to clear the rotation.
Going into a side view grabbing at and then just rotating it.
Like so and then rotating it Z R and Z 180 degrees so that's facing the front or monkey head in the
camera view.
I'm going to hit the middle mouse button to zoom out and then just grab it up and then hit our twice
to tumble around and face it this way.
So this is kind of the intro shot that I want.
I'm going to hit.
I have location rotation scale.
Now scrolling along on the timeline I want the camera to be here until just before the gate open so
I'm going to hit I.
Location rotation scale and then on the next frame.
So from 93 it's here if you want an object to snap to a different place like right away.
All you have to do is go right to the next frame.
So frame 94 on frame 94 are going to go ahead and top view 7 on the numpad.
Grab my camera with the GQ rotate it's and bring it up so that we can see the view of the whole house
and then hitting G and the camera view and the middle mouse button to zoom out I'm going to bring it
to about here.
And then his I location rotation scale.
So now we could see the result that we have pretty cool.
Now when the gate is opened all the way I want it to be here.
So round this frame I'm going to hit I a location rotation scale and now all the way to where Suzanne
walks into the house I want our camera to be zooming in.
So at the end of her arriving into the house I'm going to go to that frame which is frame about 220
hit the middle mouse button and just zoom in.
To the door and grab it with the key.
And then her eye location rotation scale.
So now if I hit shift spacebar to maximize this window shift left click to rewind are frames all the
way to the first frame and then also to play our animation.
You can see the result that we have here.
Pretty cool.
If I do say so myself it's simple animation but it's still pretty awesome.
Now let's see how we render this thing.
Stop it right there by hitting Alt A and let's go ahead and see what it looks like will render just
one frame.
So with rendering you would think that you would render the whole animation as a movie but that's actually
probably the worst way to do it because here's the reason why when you render it as a movie or when
you want to render as a movie.
Let's say you're rendering it and it takes you 22 hours surrender it and on hour 21 your computer crashes.
You've just lost everything.
So you don't want to render it as a movie.
Now let's take a look at the several different options and I'll show you what we will render it as if
not a movie.
I'm going to hit 11 here to go back to this viewport right here.
And also I want to bring the lamp that's inside the house down a little bit because we can see it being
rendered right there.
And had zero bring it down just a little bit.
And also I'm going to select this window that we have here shift the X and bring it to the other side
so that we have two windows at least Suzanne can't have just one window.
Come on.
She's living in a nice house.
At least I hope so.
So now these are the different options that we have for rendering right here.
This is to render a still image.
This is to render an animation which would be a different it would be more images than one right here.
Obviously we have the device which we render it with so GPS is faster than we have render presets right
here you choose from 720 P to 10.
Eighty two different formats and ratios.
I'm just going to leave it as it is.
Right now it's set to 1920 by 10 80.
Now if we look at the image we just rendered right here the image is 1920 by 10 A.D..
But it's also rendered at 50 percent.
So if you want a full 1920 by 10 80 render you would have to bump this up to 100 percent and then it
would be so.
Keep in mind the higher the render the longer it will take to render.
I'm just going to leave it at 50 right here is a start frame of your animation and end frame.
So our animation ends at about frame let's say frame 225.
So I'm going to put a frame to 25 because we don't need any more than that.
This is the frames per seconds which is 24.
We'll leave it at that.
And now over here this is where you would select if you want to render it as a movie.
Now once again you don't want to do that because it might cause some trouble if you lose your file or
if it crashes.
So how do we do that.
Well what we're going to do is we're going to render it as individual images as 225 individual images
and then we're going to put those images into a movie and we're going to give it the impression that
it's a movie by putting all those images together because let's say you your computer crashes.
Frame frame 223.
Well guess what.
Now you still have all the images because they've been saved to your computer and you could just go
back to your file and start off at frame 224 and do frame 224 and 225.
And you would have to rewrite the whole entire thing.
So this is a great way.
You want to render in images even if it's a movie.
So the best formats are jpeg or PAGG.
I personally like PMG much better.
And again this is great especially if you're doing large projects Trust me you want to render in images
because it ends up being the exact same thing except when a movie crashes you lose everything.
If you render it in images you could start off from whatever image it crashed at that and this will
all make sense once we put all these images into a movie you're probably wondering how the heck are
images going to be a movie you'll see it's basically the same way that these frames are actually moving
the monkey because if you look at this these are all one individual image or position of your thing.
But when you scroll through it fast it looks like it's animating and that's exact same thing we're going
to do with images.
We're going to take them and make them scroll through the images just like one of those old flip images
you know from Disney and it's going to give it the illusion of movement.
So let's have it on PAGG.
And then one last thing we want to look at there's a lot of different options here but we're not going
to take a look at any of these.
The last tab we want to look at is sampling.
This is critically important.
Under the samples right here we have the render samples and the preview samples if we go over here to
render.
You can see that right now says samples whatever out of 32.
And if I move around it says like one out of 32.
So the samples to pens the more samples the more clear your image is you can see that as I zoom in it's
very grainy.
And as the samples go up it becomes clearer and clearer.
So these are the preview samples if I bump this up to 64 or let's say you can see that now up here it
will render all the way to 64 and there will be many more samples in our image or in our animation making
it clear.
Now the render samples is set to 128.
So when I render an image there will be 128 of these samples.
Now the more samples you have the clear the image but the longer it will take I'm going to show you
just to exaggerate it if I put this to two samples and hit F 12.
You can see that's very grainy the really really grainy.
So you want a number that will work for you and your computer and how much time you have.
So I put it to 128.
You will see that it's much clearer and much nicer and it's rendering every little cube right here or
square to 128 samples.
So those are all the options you need put the samples to a correct amount that gives you a nice feel
to your image or to your animation or to your scene.
And let me just grab the lamp and put it down even more so that we can't see it through the window.
I still want that glow from inside though so I'm going to put it down a little bit more and then that's
all the presets you need.
So make sure that the resolution is good the frames are from one to whatever your frame ends at or your
animation ends that also right here the images set them to PFG.
And one last thing we need do we need a set of folder where these images are going to be saved.
So clicking on this right here.
Go ahead and create a folder for your for your renderers to go to.
So here I have a folder called still's click accept and all my images are going to be saved are going
to go there.
You want to make sure I do that.
Otherwise your images might go somewhere on your computer where you have no idea and then you have to
go and find them and have a treasure hunt with your images for your animation.
Not the funniest thing.
All right so once you have that and once you have your samples we are now.
We are now ready to animate this.
And all we have to do is go ahead and click on animation.
So let's do that right now.
As you can see it's going to start with the first frame render out the first frame you can see right
here says frame 1.
It's rendering it all the way to 128 samples as a 1920 by 10.
MH but at 50 percent resolution and you can see it's rendering.
And once that image is done it's saved in your folder and it goes to frame 2 or image 2 and it's rendering
that as well.
So now we just leave our computer let it render all the way to 225 and we'll be back in the next video
showing how to make our final images and stills into an actual video animation.
All right I'll see you there.
Do you guys like hiking.
I love hiking So this picture is awesome.
All right let's get on with our quote for the end of this tutorial.
Don't settle for anything less than you are worth.
Once you realize your own greatness the universe will as well.
And once it does be ready for it will flow to you in abundance.
All that you truly deserve.
All right see the worthiness and the deservedness that's in you because you have it you are worthy of
whatever you want.
All right you guys take care.
OCN next video and we definitely need to go hiking sometime.
If I'm ever in your area.
All right.
Ciao for now.
Appreciate you all.