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All right now we're going to take a look at rendering our animation.

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Ah the final product is almost here.

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Sweet.

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So how do we render and what is rendering.

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Well if you go over here we have the render tab right here with the camera and rendering is basically

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Blendr taking into account everything that we did all the changes we made the lighting the textures

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the shadows the materials the animation pretty much everything and compositing it into images or into

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a movie.

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It's basically the final product of all the hard work you've done now to animate or to render excuse

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me.

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First I want to change a couple things on our scene.

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I want to scale this up by hitting as y and scaling it up so covers the whole ground.

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Another thing I want to do is add in a better light so going over here to the rendered tab or shading.

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I'm now going to leave this light that I have in here kind of like kind of like a chandelier I'm just

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going to leave this here it's going to be kind of like a chandelier lamp or light that we have here.

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But I'm also going to hit shift they add lamp and add in a sun lamp.

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Now I'm going to grab this.

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Bring it up and go to our lamp properties.

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Put the strength down to something like point to surely that's a little too little.

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Point seven point six guns a side view by hitting three on the numpad rotating it.

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And placing its In this corner.

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So I'm actually going to bump up the brightness just a tiny bit and change the color to a lightish yellow

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orange color as if it's the sun.

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Setting.

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It's a kind of a yellow pinkish orange color and going to bump it up a tiny bit more to 1.2.

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All right.

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Awesome.

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Now the last thing I want to do before we go ahead and render this is I want to position our camera

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so that we have a nice hour and nicer view than what we do now.

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If I hit zero on the numpad to go into camera view you could see that it will render from here.

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Now what I want is a little bit different because let's take a look at what this looks like right now.

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Let me also put on my graphics card rendering if you have a graphics card that can render our that's

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more powerful than you see.

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I recommend using it in order to do that and to check if you do go to File user preferences system.

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And right here is his computer device.

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Click on cued up and this would be your graphics card or it might say something else for your graphics

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card.

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Once you do that just go down here and change it from device you to GP you.

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So now using your graphics card if we hit render right now you can see that it's going to render what

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is seen in this camera view right here.

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Now it looks pretty cool but I want it to look a little bit different in my view.

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So I'm going to hit escape to stop that hit 11 to go back here and going to solid mode.

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I want to grab our camera and making sure that I'm on frame 1 I grab with the camera and rotate it like

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so and have it over here.

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I actually want to have it facing Suzanne.

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In the beginning so long.

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All are to clear the rotation.

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Going into a side view grabbing at and then just rotating it.

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Like so and then rotating it Z R and Z 180 degrees so that's facing the front or monkey head in the

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camera view.

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I'm going to hit the middle mouse button to zoom out and then just grab it up and then hit our twice

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to tumble around and face it this way.

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So this is kind of the intro shot that I want.

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I'm going to hit.

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I have location rotation scale.

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Now scrolling along on the timeline I want the camera to be here until just before the gate open so

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I'm going to hit I.

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Location rotation scale and then on the next frame.

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So from 93 it's here if you want an object to snap to a different place like right away.

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All you have to do is go right to the next frame.

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So frame 94 on frame 94 are going to go ahead and top view 7 on the numpad.

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Grab my camera with the GQ rotate it's and bring it up so that we can see the view of the whole house

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and then hitting G and the camera view and the middle mouse button to zoom out I'm going to bring it

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to about here.

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And then his I location rotation scale.

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So now we could see the result that we have pretty cool.

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Now when the gate is opened all the way I want it to be here.

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So round this frame I'm going to hit I a location rotation scale and now all the way to where Suzanne

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walks into the house I want our camera to be zooming in.

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So at the end of her arriving into the house I'm going to go to that frame which is frame about 220

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hit the middle mouse button and just zoom in.

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To the door and grab it with the key.

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And then her eye location rotation scale.

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So now if I hit shift spacebar to maximize this window shift left click to rewind are frames all the

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way to the first frame and then also to play our animation.

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You can see the result that we have here.

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Pretty cool.

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If I do say so myself it's simple animation but it's still pretty awesome.

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Now let's see how we render this thing.

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Stop it right there by hitting Alt A and let's go ahead and see what it looks like will render just

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one frame.

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So with rendering you would think that you would render the whole animation as a movie but that's actually

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probably the worst way to do it because here's the reason why when you render it as a movie or when

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you want to render as a movie.

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Let's say you're rendering it and it takes you 22 hours surrender it and on hour 21 your computer crashes.

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You've just lost everything.

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So you don't want to render it as a movie.

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Now let's take a look at the several different options and I'll show you what we will render it as if

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not a movie.

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I'm going to hit 11 here to go back to this viewport right here.

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And also I want to bring the lamp that's inside the house down a little bit because we can see it being

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rendered right there.

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And had zero bring it down just a little bit.

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And also I'm going to select this window that we have here shift the X and bring it to the other side

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so that we have two windows at least Suzanne can't have just one window.

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Come on.

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She's living in a nice house.

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At least I hope so.

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So now these are the different options that we have for rendering right here.

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This is to render a still image.

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This is to render an animation which would be a different it would be more images than one right here.

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Obviously we have the device which we render it with so GPS is faster than we have render presets right

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here you choose from 720 P to 10.

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Eighty two different formats and ratios.

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I'm just going to leave it as it is.

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Right now it's set to 1920 by 10 80.

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Now if we look at the image we just rendered right here the image is 1920 by 10 A.D..

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But it's also rendered at 50 percent.

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So if you want a full 1920 by 10 80 render you would have to bump this up to 100 percent and then it

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would be so.

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Keep in mind the higher the render the longer it will take to render.

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I'm just going to leave it at 50 right here is a start frame of your animation and end frame.

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So our animation ends at about frame let's say frame 225.

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So I'm going to put a frame to 25 because we don't need any more than that.

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This is the frames per seconds which is 24.

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We'll leave it at that.

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And now over here this is where you would select if you want to render it as a movie.

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Now once again you don't want to do that because it might cause some trouble if you lose your file or

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if it crashes.

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So how do we do that.

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Well what we're going to do is we're going to render it as individual images as 225 individual images

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and then we're going to put those images into a movie and we're going to give it the impression that

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it's a movie by putting all those images together because let's say you your computer crashes.

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Frame frame 223.

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Well guess what.

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Now you still have all the images because they've been saved to your computer and you could just go

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back to your file and start off at frame 224 and do frame 224 and 225.

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And you would have to rewrite the whole entire thing.

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So this is a great way.

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You want to render in images even if it's a movie.

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So the best formats are jpeg or PAGG.

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I personally like PMG much better.

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And again this is great especially if you're doing large projects Trust me you want to render in images

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because it ends up being the exact same thing except when a movie crashes you lose everything.

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If you render it in images you could start off from whatever image it crashed at that and this will

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all make sense once we put all these images into a movie you're probably wondering how the heck are

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images going to be a movie you'll see it's basically the same way that these frames are actually moving

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the monkey because if you look at this these are all one individual image or position of your thing.

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But when you scroll through it fast it looks like it's animating and that's exact same thing we're going

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to do with images.

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We're going to take them and make them scroll through the images just like one of those old flip images

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you know from Disney and it's going to give it the illusion of movement.

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So let's have it on PAGG.

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And then one last thing we want to look at there's a lot of different options here but we're not going

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to take a look at any of these.

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The last tab we want to look at is sampling.

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This is critically important.

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Under the samples right here we have the render samples and the preview samples if we go over here to

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render.

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You can see that right now says samples whatever out of 32.

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And if I move around it says like one out of 32.

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So the samples to pens the more samples the more clear your image is you can see that as I zoom in it's

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very grainy.

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And as the samples go up it becomes clearer and clearer.

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So these are the preview samples if I bump this up to 64 or let's say you can see that now up here it

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will render all the way to 64 and there will be many more samples in our image or in our animation making

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it clear.

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Now the render samples is set to 128.

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So when I render an image there will be 128 of these samples.

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Now the more samples you have the clear the image but the longer it will take I'm going to show you

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just to exaggerate it if I put this to two samples and hit F 12.

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You can see that's very grainy the really really grainy.

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So you want a number that will work for you and your computer and how much time you have.

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So I put it to 128.

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You will see that it's much clearer and much nicer and it's rendering every little cube right here or

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square to 128 samples.

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So those are all the options you need put the samples to a correct amount that gives you a nice feel

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to your image or to your animation or to your scene.

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And let me just grab the lamp and put it down even more so that we can't see it through the window.

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I still want that glow from inside though so I'm going to put it down a little bit more and then that's

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all the presets you need.

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So make sure that the resolution is good the frames are from one to whatever your frame ends at or your

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animation ends that also right here the images set them to PFG.

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And one last thing we need do we need a set of folder where these images are going to be saved.

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So clicking on this right here.

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Go ahead and create a folder for your for your renderers to go to.

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So here I have a folder called still's click accept and all my images are going to be saved are going

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to go there.

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You want to make sure I do that.

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Otherwise your images might go somewhere on your computer where you have no idea and then you have to

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go and find them and have a treasure hunt with your images for your animation.

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Not the funniest thing.

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All right so once you have that and once you have your samples we are now.

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We are now ready to animate this.

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And all we have to do is go ahead and click on animation.

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So let's do that right now.

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As you can see it's going to start with the first frame render out the first frame you can see right

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here says frame 1.

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It's rendering it all the way to 128 samples as a 1920 by 10.

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MH but at 50 percent resolution and you can see it's rendering.

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And once that image is done it's saved in your folder and it goes to frame 2 or image 2 and it's rendering

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that as well.

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So now we just leave our computer let it render all the way to 225 and we'll be back in the next video

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showing how to make our final images and stills into an actual video animation.

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All right I'll see you there.

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Do you guys like hiking.

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I love hiking So this picture is awesome.

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All right let's get on with our quote for the end of this tutorial.

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Don't settle for anything less than you are worth.

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Once you realize your own greatness the universe will as well.

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And once it does be ready for it will flow to you in abundance.

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All that you truly deserve.

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All right see the worthiness and the deservedness that's in you because you have it you are worthy of

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whatever you want.

205
00:15:41,400 --> 00:15:42,620
All right you guys take care.

206
00:15:42,690 --> 00:15:46,110
OCN next video and we definitely need to go hiking sometime.

207
00:15:46,140 --> 00:15:47,600
If I'm ever in your area.

208
00:15:47,600 --> 00:15:47,930
All right.

209
00:15:47,930 --> 00:15:49,050
Ciao for now.

210
00:15:49,050 --> 00:15:50,020
Appreciate you all.

