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All right now that we've taken a look at the basics of Blender and we've created our first animation

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Let's go a.

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Let's go to level two.

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Let's take a look at some more complex things and what we're going to start with is the node Ed..

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So what is the node editor and how do we use it and what does it do.

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Well first of all let's go ahead and make sure that we're in cycles render.

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And now we're going to delete our default cube and hitting T on the keyboard to close our tool shelf.

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Let's go ahead and split the screens by going here the bottom left splitting the screen and changing

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this one from the 3D view to the node editor and hitting and on our keyboard to close that.

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So right here you see that nothing is displayed because we don't have an object or a material assigned

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to any object.

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So what is the node Ed..

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Well I'm going to show you exactly what it is and what it does.

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If we hit shift day at Ammash and add a plane let's go ahead and scale this up and bring it up above

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the floor.

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And this is going to be our second project so make sure that you save as we go because we're going to

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be using this scene from one Tauriel to the next and building upon it and learning some pretty cool

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things.

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Now go into the material tab over here.

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Let's go ahead and click new and you will see right away in a note editor what happens.

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So you can see that it's added what are called nodes.

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Right here we have the diffuse node which is the same as what we have right here.

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And we have the material output node.

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So let's rename this material very fast to would underscore floor.

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And now the node Ed. is basically a way to manipulate and add more interesting details and things to

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our materials we could add glares we could add contrast brightness.

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We could composite it's basically a compositor that will add or change the effect of a lot of your scenes.

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It's a really awesome tool and thing to be using.

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It might look overwhelming at first but trust me it is very very useful.

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Now again the compositor right here.

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Let's go over a little bit of the different buttons and things that we have in this composite scene

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so you can see that right now we are on the object tab and the material hence the object that we have

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selected and the material so we're on the material nodes or composite or of the object.

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Now as you can see right here it's basically displaying exactly what we have here.

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As I said a diffuse node which is right here to move any node.

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All you have to do is hit G on the keyboard to move it and you could right click to select the same

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thing as an object mode.

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You can hit the x key to delete a node and control Z to undo that.

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Now again nodes are really cool because way allows for you to do of course if we were to just set up

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a simple scene with just a plain and a diffused material we wouldn't need to use the notes editor to

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do that.

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Now as you can see if I delete this diffuse node by selecting it and heading X we now don't have a diffused

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node to our material now we could go here and select the fuse or we could hit shift day and add in a

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shader and it's like diffuse and then connected by left click and dragging it to the surface output

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right here are the surface input and you could see that it reflects that change over here.

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So again if you were to use just a simple plane with the diffused or with a diffuse shader you would

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not need the note editor to go in here and do that.

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You could just add it through here.

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But when you start to add a lot of things such as secularity and a glare and some contrast and some

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color saturation and all this other foot you know all these other editing or extra compositing on top

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you would definitely need a note editor because it will be displayed here and you could sometimes they

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get you have over 50 or 100 nodes here you can have just for one single thing and having that here would

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be way overwhelming so the note editor is awesome for that.

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Let's take a look at a couple other things.

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So again shift a gives you a menu to add different things you can see that all the shaders that we had

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over there to the right on here as well we could add like that converters we could add all kinds of

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things colors you know wheels brightness contrast and all kinds of different things to change the way

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our material looks and add more realism and more detail to it.

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Let's actually go ahead and do something right now to show you exactly what I mean.

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Let's go ahead and add that texture that we had and for our offense.

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But on this floor right here as we are going to be needing a wood floor for our next project anyways.

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Now I could go here like I did before and go to image texture and select it from there.

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But let's do it from the note editor.

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So go ahead and hit shift day.

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Or you also have the menu down here.

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But let's go ahead and hit shift day add shader or actually add input and we're going to add a nodes

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under color texture.

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There we go.

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I came and find the menu myself under texture we had image texture.

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Now collect connect the color of the image texture to the color of the diffuse.

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Now you can see that added it here as well.

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All we have to do now is go to open and find our image texture.

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And open that image texture and now you can see that we have it loaded here and that is awesome.

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If we go over here to the rendered viewport mode you can see that nothing's happening because we haven't

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unwrapped our plane yet.

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So if I go hit 7 to go into top view go down here and go to Edit mode.

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And let me actually go to solid hit you and unwrap this.

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And if we go to the U-V image editor just to show you what just happened you can see that unwrapped

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right here as well and just go down here and select your image texture that we have here so you can

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see exactly how it looks.

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Now going back to object mode and two rendered mode you can see that our texture is on our plane and

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if we go to the node editor you can see that it's here as well and it's displayed here as well.

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Just like it would if we had selected it from here.

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Now that is awesome because now what we're going to do with the node out there.

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Let's get a little fancier because with our fence we had added just a plain image texture and that's

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great.

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But let's do something really cool with the note editor and adding more detail and that's going to be

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called a bump map.

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So wait until you see what a bump map does.

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I think you're going to be super excited when you realize how much detail you can get with just adding

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a couple of tweaks in the node Ed..

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All right I'll see you in the next tutorial.

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Take care.

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See you then.

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All right here's our little quote for the end of this tutorial.

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Don't be so scared of making a mistake that you make the mistake of not living at all.

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One shouldn't see mistakes as a step backwards but rather as a stepping stone to your fullest potential.

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So take a step forward and let those mistakes propel you to greater heights.

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Previously not imagined.

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All right.

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Don't be afraid of mistakes.

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Go for it.

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You guys see in the next tutorial.

