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All right now we're going to take a look at copying material so that we don't have to remake them over

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and over again if we're going to be using the same structure for our material.

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So let's do just that and make sure to save your project because this project we're going to go along

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and create a really awesome little scene and animation here of a ball going across this plane and bouncing

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across and at the same time.

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We're going to learn some awesome things such as we just did it with the bump and specular maps.

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We're going to be learning about deforming deforming and lap what are called lattices and the graph

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editor as well.

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And doing some really really cool stuff.

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So make sure to save along as you go.

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Now let's go ahead and close this window up by left clicking on the bottom left corner and collapsing

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this window to here going it's a solid view.

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I want I'm going to add the beach ball or our beach ball that we need for our scene.

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So hitting shift day.

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I'm going to go to mesh you sphere and and then hitting T on the keyboard and bring up the tool shelf

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and the segments.

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I want them at 32 because what we're going to make is a like one of those plastic beach balls that you

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see with the red and the blue color and then the white at top you know.

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So kind of a plastic beach ball look like that.

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And so I want to divide it into four segments.

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And so for into 32 is eight.

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So we're going to have four segments we're going to have four parts of eight segments each.

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So that's a perfect number right there.

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And 16 is fine as well.

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Let's go ahead of hit smooth shading to smooth out.

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Ours are our ball or sphere over here.

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And let's bring it up above the plane.

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All right.

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Eating tea to close that up.

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Let's go to the material tab and add a new material.

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Now let's rename this quickly to beach underscore ball underscore white hitting enter.

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And now what we want to do is like a beach ball.

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It's diffused but it's also specular It's shiny.

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So let's go down here to the rendered shading so we could see what's happening.

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And let's go ahead and do this here we could do it from the note editor but it's much easier and simpler

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here.

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So let's change this to a mix shader.

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Then on the first Shater let's select diffuse and the second one let's select glossy so we can see what's

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happening over here.

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We now have a glossy diffuse mix shader.

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Now for the factor input I'm going to bring this down a little bit all the way to zero is completely

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diffused all the way to one is completely glossy.

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I'm going to bring it down to something like points to looks good.

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And then the roughness value points to on a plastic beach ball.

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The roughness is basically how how much diffused your specular you know the pin point of light is on

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your Specularia so more up it's more diffuse and all the way down.

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It's very very sharp.

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So when a beach ball.

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It tends to be pretty sharp.

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The specular highlights on it.

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So I'm going to put a point.

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Seems like a good number right there.

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All right.

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Now how do we copy this material because we need two more colors on here we need a red and a blue color

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or whatever colors you want.

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I'm going to go with red and blue.

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So the way we do that is go down to go over here click on this and select copy material.

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Now adding two more materials.

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Let's go to the first one right here and click on new and then go to this arrow and put paste material

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and you will see that we have all the settings we had previously on the other ones right here.

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We don't have to redo it.

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That's pretty awesome.

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And that's really cool.

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Let's rename this to beach underscore ball underscore white here.

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Enter our sorry.

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Not white.

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We already have white red

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and now all we have to do is basically assign this to a certain part of the Baso going into let's go

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into material mode.

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Hitting tab to go into edit mode control tab to go into phase selection mode and 7 on and up had to

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go into top view.

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Let's go ahead and select eight of these.

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On this side so shift alt right click to loop select eight of these so one two three four five six seven

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eight and then eight on the other side.

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1 2 5 6 7 8 and then you want to make sure that there's eight in-between as well so here there's two

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or six there's too many here and too little on this side so let me undo that one two three four five

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six seven eight.

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One two three four five six seven eight.

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All right perfect so we have four segments of eight on these two right here.

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We're going to assign it to the beach ball read.

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But before we do that let's go ahead and change the color so we can actually see what happens.

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Let's put the diffuse color to a red and now hovering the mouse over this.

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Let's hit control-C to copy that color.

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And the glossy.

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I'm going to leave it White actually because I might be pretty interesting.

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And also with the viewport color I'm going to change it to red.

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So control V with your mouse hovered over here.

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Now if I click on a sign you can see that the red color has been assigned to right here.

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Pretty awesome.

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So now all we have to do is go to the second one.

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Click on mue and then go right here and select paste material.

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And then we have the material that we just had before.

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All we have to do is rename it Beach underscore Baul underscore blue and now change this color to blue.

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And if we select these other faces now an easy way to do this is basically if you hit Control eye it

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will invert the selection.

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So right now it's like the red if you hate control eye it will invert the selection and select everything

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else so hit Control eye and then just hit C to get your brush tool and middle mouse click the center

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over here to de-select that.

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And at the bottom as well hit the middle mouse click to de-select that and then just assign it to the

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blue.

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All right.

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Awesome.

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Now right here we can see the blue because we are in material shading mode.

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If we go to solid However you can see that we can see the blue and we would need to change the viewport

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color to blue to see it in this view as well.

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So let's do that just so for reference so we know that it's blue.

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Let's hover over this control see and then control V.

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Over this one.

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Now if we go to the rendered view go to object mode rendered view you can see what has happened with

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our ball.

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Pretty awesome.

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Now the specular highlight is really really strong.

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So I'm going to go over here to the blue one first and see I'm going to diffuse this or turn the roughness

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up two points to so on and leave it at point 2 it's much better with the red as well.

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You can see that if we then go to the red that's going to be a point 1.

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So let's go ahead and change it.

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Two point two on each of these.

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But that's basically how you copy the material the copy the material so that you don't have to recreate

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it every single time.

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And then you could obviously edit it individually but it saves you a lot of time.

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Makes him much more streamlined.

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And so that's awesome.

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All right we have our beach ball there and we've just learned how to copy and paste materials and also

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how to assign different materials to different parts of your mesh.

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All right.

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Let's head on to the next tutorial.

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I'll see you there.

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GUYS DOn't PANIC.

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I know the text is a different color this time but it's all right.

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Change is good.

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All right.

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The poem is as follows.

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Sometimes in the time of adversity one actually finds his destiny.

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At first it might be hard impossible it seems but alas it's the adversity that will bring you your dream.

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Ladies and gentlemen look for the opportunity in every difficult situation.

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It's there.

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If you look for it.

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All right I'll see you on the next video.

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Appreciate you all.

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Take care.

