All right now we're going to take a look at copying material so that we don't have to remake them over
and over again if we're going to be using the same structure for our material.
So let's do just that and make sure to save your project because this project we're going to go along
and create a really awesome little scene and animation here of a ball going across this plane and bouncing
across and at the same time.
We're going to learn some awesome things such as we just did it with the bump and specular maps.
We're going to be learning about deforming deforming and lap what are called lattices and the graph
editor as well.
And doing some really really cool stuff.
So make sure to save along as you go.
Now let's go ahead and close this window up by left clicking on the bottom left corner and collapsing
this window to here going it's a solid view.
I want I'm going to add the beach ball or our beach ball that we need for our scene.
So hitting shift day.
I'm going to go to mesh you sphere and and then hitting T on the keyboard and bring up the tool shelf
and the segments.
I want them at 32 because what we're going to make is a like one of those plastic beach balls that you
see with the red and the blue color and then the white at top you know.
So kind of a plastic beach ball look like that.
And so I want to divide it into four segments.
And so for into 32 is eight.
So we're going to have four segments we're going to have four parts of eight segments each.
So that's a perfect number right there.
And 16 is fine as well.
Let's go ahead of hit smooth shading to smooth out.
Ours are our ball or sphere over here.
And let's bring it up above the plane.
All right.
Eating tea to close that up.
Let's go to the material tab and add a new material.
Now let's rename this quickly to beach underscore ball underscore white hitting enter.
And now what we want to do is like a beach ball.
It's diffused but it's also specular It's shiny.
So let's go down here to the rendered shading so we could see what's happening.
And let's go ahead and do this here we could do it from the note editor but it's much easier and simpler
here.
So let's change this to a mix shader.
Then on the first Shater let's select diffuse and the second one let's select glossy so we can see what's
happening over here.
We now have a glossy diffuse mix shader.
Now for the factor input I'm going to bring this down a little bit all the way to zero is completely
diffused all the way to one is completely glossy.
I'm going to bring it down to something like points to looks good.
And then the roughness value points to on a plastic beach ball.
The roughness is basically how how much diffused your specular you know the pin point of light is on
your Specularia so more up it's more diffuse and all the way down.
It's very very sharp.
So when a beach ball.
It tends to be pretty sharp.
The specular highlights on it.
So I'm going to put a point.
Seems like a good number right there.
All right.
Now how do we copy this material because we need two more colors on here we need a red and a blue color
or whatever colors you want.
I'm going to go with red and blue.
So the way we do that is go down to go over here click on this and select copy material.
Now adding two more materials.
Let's go to the first one right here and click on new and then go to this arrow and put paste material
and you will see that we have all the settings we had previously on the other ones right here.
We don't have to redo it.
That's pretty awesome.
And that's really cool.
Let's rename this to beach underscore ball underscore white here.
Enter our sorry.
Not white.
We already have white red
and now all we have to do is basically assign this to a certain part of the Baso going into let's go
into material mode.
Hitting tab to go into edit mode control tab to go into phase selection mode and 7 on and up had to
go into top view.
Let's go ahead and select eight of these.
On this side so shift alt right click to loop select eight of these so one two three four five six seven
eight and then eight on the other side.
1 2 5 6 7 8 and then you want to make sure that there's eight in-between as well so here there's two
or six there's too many here and too little on this side so let me undo that one two three four five
six seven eight.
One two three four five six seven eight.
All right perfect so we have four segments of eight on these two right here.
We're going to assign it to the beach ball read.
But before we do that let's go ahead and change the color so we can actually see what happens.
Let's put the diffuse color to a red and now hovering the mouse over this.
Let's hit control-C to copy that color.
And the glossy.
I'm going to leave it White actually because I might be pretty interesting.
And also with the viewport color I'm going to change it to red.
So control V with your mouse hovered over here.
Now if I click on a sign you can see that the red color has been assigned to right here.
Pretty awesome.
So now all we have to do is go to the second one.
Click on mue and then go right here and select paste material.
And then we have the material that we just had before.
All we have to do is rename it Beach underscore Baul underscore blue and now change this color to blue.
And if we select these other faces now an easy way to do this is basically if you hit Control eye it
will invert the selection.
So right now it's like the red if you hate control eye it will invert the selection and select everything
else so hit Control eye and then just hit C to get your brush tool and middle mouse click the center
over here to de-select that.
And at the bottom as well hit the middle mouse click to de-select that and then just assign it to the
blue.
All right.
Awesome.
Now right here we can see the blue because we are in material shading mode.
If we go to solid However you can see that we can see the blue and we would need to change the viewport
color to blue to see it in this view as well.
So let's do that just so for reference so we know that it's blue.
Let's hover over this control see and then control V.
Over this one.
Now if we go to the rendered view go to object mode rendered view you can see what has happened with
our ball.
Pretty awesome.
Now the specular highlight is really really strong.
So I'm going to go over here to the blue one first and see I'm going to diffuse this or turn the roughness
up two points to so on and leave it at point 2 it's much better with the red as well.
You can see that if we then go to the red that's going to be a point 1.
So let's go ahead and change it.
Two point two on each of these.
But that's basically how you copy the material the copy the material so that you don't have to recreate
it every single time.
And then you could obviously edit it individually but it saves you a lot of time.
Makes him much more streamlined.
And so that's awesome.
All right we have our beach ball there and we've just learned how to copy and paste materials and also
how to assign different materials to different parts of your mesh.
All right.
Let's head on to the next tutorial.
I'll see you there.
GUYS DOn't PANIC.
I know the text is a different color this time but it's all right.
Change is good.
All right.
The poem is as follows.
Sometimes in the time of adversity one actually finds his destiny.
At first it might be hard impossible it seems but alas it's the adversity that will bring you your dream.
Ladies and gentlemen look for the opportunity in every difficult situation.
It's there.
If you look for it.
All right I'll see you on the next video.
Appreciate you all.
Take care.