All right now we're going to take a look at lattices and the latus modifier which is really awesome
and latticed basically allows us to squash and stretch our mesh.
So you would use us for a ball you could use this for a character that might have you know some extra
some extra pounds on them that might be kind of bouncy and they squash as they walk and you could use
this for a lot of different things so it's really awesome little tool that we have here and a modifier.
The way we're going to add them a lattice modifier is first going to front view by hitting one on numpad
and then hitting five on your numpad to go into orthographic view.
We're going to be adding it around the ball to make it so that squashing and stretching as we're animating
it.
Now having five to go back in perspective we could if I hit s and Z could see that we could scale along
the z axis and we could use that for a squash effect.
But it might be good for a ball and it might work good for those ball but you want to get used to using
a lot more fire because you have much more control over it and it adds a more realistic effect to it
as well.
It's a lot better you have more manipulation with it.
And again for a simple object like a ball it might be OK you might be able to get away with it but for
future things Latta's modifier is amazing and it's critical to use that.
So let's go back into front view with one and five on the numpad.
Let's go ahead and first off let's hit shift s and we're going to put cursor to selected.
So this is basically going to snap our cursor to our selection that we have here.
And now let's hit shift day and we're going to add a lattice.
And now it's added it to our selection here.
Let's hit zero to go into wireframe over here and then scale it up just above the ball so that the whole
ball is within this cube that we have right here.
Now going back into perspective mode hitting 5 numpad Let's go ahead and select the ball go here to
the modifiers tab Let's click add modifier and let's add in a lattice modifier which can be found over
here.
Now all we have to do is select our ball which let's actually rename this ball go to the object tab
and let's name it Beach underscore vaule Ellis name or latus modifier and then leave the name latus
under the name it Beach underscore Bauld underscore latus.
All right.
Back to our ball.
Let's go to the modifiers tab.
And we took a look at the array modifier previously and this is another modifier.
Now that's really awesome.
It's the latest modifier and works in conjunction in conjunction with the lattice.
Now all we have to do is go to the object and select beach ball latus which is our lattice that we have
right here and now if we go to the lattice or the cube that we have here hit tab to go into what's edit
mode for the lattice.
You can see that I have points on the lattice here as well.
And if I grab these by right clicking on them and hitting g to grab you can see that's deforming and
stretching the mesh of our ball here so we can get some pretty awesome cark too to cartoonist stick
or even realistic results with this.
And it's really cool because you can manipulate it in whichever way you want as so.
So that is the latus modifier.
It's really cool modifier.
And this is the strength down here.
So if we put the strength down all the way to point 1:08 can see that if I go back to latus now it's
only affecting a tiny bit.
So if you don't want it to affect it completely at 100 percent you put down the strength and you could
see that it's only affecting it at a very fraction of what it was before.
Let's go back to that.
Put the strength all the way to 1.
Also right here we have verdict's vertex groups which we'll take a look at a little bit later in future
to Tauriel possibly.
But one last thing I want to show you on the lattice is basically if you go over here to the lattice
modifier tab and this is found under the lattice not the actual beach ball.
So right here on the beach ball we have the modifier for the lattice and this affects the beach ball
and how the beach ball is affected but to affect the actual modifier and or to actually change the lattice
itself.
Just select the lattice and go over here to the lattice option tab in our properties window.
Now the only options I want to show you right here for now is the u and v and w options right here.
Now this is basically like the subdivisions of the lattice.
So right now it's at 2.
If I bump this up you can see that it basically adds in some loop cuts here on the U coordinates on
the axis.
So if I had have to go into edit mode I could then select these additional points now.
And I have even more or different angles on how to manipulate and stretch the ball and the object.
We also add them along the V access or the W axis.
So now we have all of these and we could actually manipulate it and stretch it from any angle and position
possible.
So that is the lattice modifier and the lattice object.
It's pretty cool.
You can get some pretty awesome results with this.
And of course you can animate the lattice so that it gives you these kind of awesome stretching effects
on the ball or whatever object you use.
Let's put this back down to two because that's all we're going to be needing for now up until this point.
We might add some later.
But two is fine on each of those.
And again that is of a lattice modifier and object.
They are used to squash and stretch that is pretty much what the lattice does.
All right let's take control as to save our file and I'll see you in the next one.
Ciao.
All right.
Alex is quote of the video and you guys are getting used to these.
I'm going to run out of things to say.
I don't know.
I don't think so.
All right quote for today.
Shine your light like the sun.
You have the power to be the one to touch the lives of not just a few but all of those that are around
you.
I guess be a positive source of energy to all those around you.
Appreciate you all.
There is positivity to leave you for the day or if you head off to the next video you'll have some more.
Appreciate you all.
See you in the next video.