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All right now we're going to take a look at lattices and the latus modifier which is really awesome

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and latticed basically allows us to squash and stretch our mesh.

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So you would use us for a ball you could use this for a character that might have you know some extra

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some extra pounds on them that might be kind of bouncy and they squash as they walk and you could use

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this for a lot of different things so it's really awesome little tool that we have here and a modifier.

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The way we're going to add them a lattice modifier is first going to front view by hitting one on numpad

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and then hitting five on your numpad to go into orthographic view.

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We're going to be adding it around the ball to make it so that squashing and stretching as we're animating

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it.

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Now having five to go back in perspective we could if I hit s and Z could see that we could scale along

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the z axis and we could use that for a squash effect.

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But it might be good for a ball and it might work good for those ball but you want to get used to using

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a lot more fire because you have much more control over it and it adds a more realistic effect to it

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as well.

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It's a lot better you have more manipulation with it.

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And again for a simple object like a ball it might be OK you might be able to get away with it but for

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future things Latta's modifier is amazing and it's critical to use that.

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So let's go back into front view with one and five on the numpad.

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Let's go ahead and first off let's hit shift s and we're going to put cursor to selected.

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So this is basically going to snap our cursor to our selection that we have here.

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And now let's hit shift day and we're going to add a lattice.

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And now it's added it to our selection here.

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Let's hit zero to go into wireframe over here and then scale it up just above the ball so that the whole

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ball is within this cube that we have right here.

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Now going back into perspective mode hitting 5 numpad Let's go ahead and select the ball go here to

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the modifiers tab Let's click add modifier and let's add in a lattice modifier which can be found over

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here.

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Now all we have to do is select our ball which let's actually rename this ball go to the object tab

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and let's name it Beach underscore vaule Ellis name or latus modifier and then leave the name latus

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under the name it Beach underscore Bauld underscore latus.

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All right.

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Back to our ball.

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Let's go to the modifiers tab.

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And we took a look at the array modifier previously and this is another modifier.

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Now that's really awesome.

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It's the latest modifier and works in conjunction in conjunction with the lattice.

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Now all we have to do is go to the object and select beach ball latus which is our lattice that we have

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right here and now if we go to the lattice or the cube that we have here hit tab to go into what's edit

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mode for the lattice.

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You can see that I have points on the lattice here as well.

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And if I grab these by right clicking on them and hitting g to grab you can see that's deforming and

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stretching the mesh of our ball here so we can get some pretty awesome cark too to cartoonist stick

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or even realistic results with this.

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And it's really cool because you can manipulate it in whichever way you want as so.

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So that is the latus modifier.

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It's really cool modifier.

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And this is the strength down here.

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So if we put the strength down all the way to point 1:08 can see that if I go back to latus now it's

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only affecting a tiny bit.

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So if you don't want it to affect it completely at 100 percent you put down the strength and you could

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see that it's only affecting it at a very fraction of what it was before.

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Let's go back to that.

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Put the strength all the way to 1.

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Also right here we have verdict's vertex groups which we'll take a look at a little bit later in future

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to Tauriel possibly.

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But one last thing I want to show you on the lattice is basically if you go over here to the lattice

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modifier tab and this is found under the lattice not the actual beach ball.

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So right here on the beach ball we have the modifier for the lattice and this affects the beach ball

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and how the beach ball is affected but to affect the actual modifier and or to actually change the lattice

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itself.

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Just select the lattice and go over here to the lattice option tab in our properties window.

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Now the only options I want to show you right here for now is the u and v and w options right here.

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Now this is basically like the subdivisions of the lattice.

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So right now it's at 2.

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If I bump this up you can see that it basically adds in some loop cuts here on the U coordinates on

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the axis.

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So if I had have to go into edit mode I could then select these additional points now.

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And I have even more or different angles on how to manipulate and stretch the ball and the object.

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We also add them along the V access or the W axis.

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So now we have all of these and we could actually manipulate it and stretch it from any angle and position

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possible.

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So that is the lattice modifier and the lattice object.

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It's pretty cool.

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You can get some pretty awesome results with this.

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And of course you can animate the lattice so that it gives you these kind of awesome stretching effects

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on the ball or whatever object you use.

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Let's put this back down to two because that's all we're going to be needing for now up until this point.

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We might add some later.

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But two is fine on each of those.

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And again that is of a lattice modifier and object.

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They are used to squash and stretch that is pretty much what the lattice does.

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All right let's take control as to save our file and I'll see you in the next one.

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Ciao.

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All right.

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Alex is quote of the video and you guys are getting used to these.

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I'm going to run out of things to say.

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I don't know.

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I don't think so.

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All right quote for today.

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Shine your light like the sun.

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You have the power to be the one to touch the lives of not just a few but all of those that are around

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you.

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I guess be a positive source of energy to all those around you.

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Appreciate you all.

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There is positivity to leave you for the day or if you head off to the next video you'll have some more.

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Appreciate you all.

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See you in the next video.

