All right now before we start animating our lattice Let's take a look at something really quick and
that is the normal's of an object and what normals are because we use it quite a bit for editing and
animating.
And I'm going to show you exactly what it is.
So hitting X to delete this cube.
Let's go ahead and add in a new cube shift day and mesh cube.
Now you can see that down here we have our 3-D manipulate set to global.
However there's also different options right here.
And there's one called normal.
Now the normal is basically going to be perpendicular to whatever face there is for example if I hit
tab to go into edit mode and hit control tab it's going to face select mode.
You can see that if I select this face right here I have the Z the Y and the x axis right here dip dictated
by the X the the red the green and the blue arrow.
Scuse me with that came and talk mixing all my words together.
So you could see that right here.
Now let's say you go into the front view.
And grab this and rotate it
now you can see that the z x and y axis are still pointing in the same direction.
So if I were to want to move this along here I can't do that with hitting G and Z because now it's still
moving along the global z axis.
So that's what this is.
This is the global coordinates so the global z axis x axis and y axis which never change z is up and
down x is this way and Y is the other way.
So if we want to be able to change it and manipulate it from what are called the normals you would go
here and switch it from global to normal and basically manipulating it from the normal means that it's
going to always be perpendicular to whatever you have selected.
So you can see now the z axis is perpendicular to the normal of this face or the way that this face
is facing.
So I can left click and grab the Z-axis and move it along the faces in what is called normal.
Now if I hit G and Z it will move it along the global axis.
But if I had Z once again it will move it along the faces normal.
So that's very awesome to be able to edit it like that because it comes in very handy to want to move
objects or edit them along the object's normal.
Now if you select more than one face or more than one thing it will actually calculate what is perpendicular
and average it out so you can see that right now the normal of these two faces is here.
If I disliked everything you could see that it's put in this position right here because it calculates
all of them and averages them out.
Now it's the same thing in Object mode.
If I go to object mode say for example and let me actually undo all this editing.
If I go to object mode let's say I rotate my cube like so.
And now let's say I'm still in global mode.
Let's say I want to scale my cube.
You know it's rotated like this.
But if I hit s and Z it will scale it along the z axis like that.
And that's not the result that I want.
Let's say that I want to scale it along this angle of the cube you know make it longer and shorter this
way while I could do it in edit mode you know by grabbing this and moving like that.
But if I go to the objects normal's right here you can see that now the global axis is now on the normal
axis of the cube.
And because it's rotated this way the normals are now pointing this way and if I hit s and Z twice you
actually scale it along the normal of the object.
So it's really cool and the normal the object just like the face is dictated or just like the normal
is dictated by the face right here and is perpendicular to the face in Object mode the normal is perpendicular
to our center point right here.
Now although you can't see it it does have a rotation to that point.
So right now it's actually being perpendicular to the center Origin's normal.
So again that's normal and global coordinates or positioning or 3-D manipulation you use these two very
often so both global and normal.
And once again the shortcut key for moving something along its normal is just grabbing it if you hit
G and Z it will move it along the global axis and if you just hit the axis one more time whether it's
Z wire X it will move it along the normal axes or coordinates.
All right so now we are ready to animate our lattice modifier.
Let's go ahead and go do that.
All right ladies and gentlemen let's watch this beautiful sunset together.
OK let's get to the quote.
But if I was wrong all along trying to find something out there that I couldn't see never realizing
that I was always inside of me and all I had to do was let go to be set free.
All right.
Sometimes the answers aren't outside but within ourselves so take a look inside see what answers you
can come up with.
All right.
Appreciate you guys.
You guys are doing awesome.
By the way keep on going.
I know you're getting tons of value in creating some awesome things.
So I'll see you in next to Tauriel.