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All right now before we start animating our lattice Let's take a look at something really quick and

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that is the normal's of an object and what normals are because we use it quite a bit for editing and

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animating.

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And I'm going to show you exactly what it is.

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So hitting X to delete this cube.

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Let's go ahead and add in a new cube shift day and mesh cube.

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Now you can see that down here we have our 3-D manipulate set to global.

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However there's also different options right here.

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And there's one called normal.

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Now the normal is basically going to be perpendicular to whatever face there is for example if I hit

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tab to go into edit mode and hit control tab it's going to face select mode.

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You can see that if I select this face right here I have the Z the Y and the x axis right here dip dictated

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by the X the the red the green and the blue arrow.

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Scuse me with that came and talk mixing all my words together.

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So you could see that right here.

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Now let's say you go into the front view.

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And grab this and rotate it

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now you can see that the z x and y axis are still pointing in the same direction.

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So if I were to want to move this along here I can't do that with hitting G and Z because now it's still

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moving along the global z axis.

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So that's what this is.

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This is the global coordinates so the global z axis x axis and y axis which never change z is up and

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down x is this way and Y is the other way.

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So if we want to be able to change it and manipulate it from what are called the normals you would go

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here and switch it from global to normal and basically manipulating it from the normal means that it's

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going to always be perpendicular to whatever you have selected.

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So you can see now the z axis is perpendicular to the normal of this face or the way that this face

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is facing.

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So I can left click and grab the Z-axis and move it along the faces in what is called normal.

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Now if I hit G and Z it will move it along the global axis.

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But if I had Z once again it will move it along the faces normal.

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So that's very awesome to be able to edit it like that because it comes in very handy to want to move

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objects or edit them along the object's normal.

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Now if you select more than one face or more than one thing it will actually calculate what is perpendicular

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and average it out so you can see that right now the normal of these two faces is here.

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If I disliked everything you could see that it's put in this position right here because it calculates

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all of them and averages them out.

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Now it's the same thing in Object mode.

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If I go to object mode say for example and let me actually undo all this editing.

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If I go to object mode let's say I rotate my cube like so.

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And now let's say I'm still in global mode.

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Let's say I want to scale my cube.

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You know it's rotated like this.

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But if I hit s and Z it will scale it along the z axis like that.

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And that's not the result that I want.

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Let's say that I want to scale it along this angle of the cube you know make it longer and shorter this

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way while I could do it in edit mode you know by grabbing this and moving like that.

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But if I go to the objects normal's right here you can see that now the global axis is now on the normal

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axis of the cube.

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And because it's rotated this way the normals are now pointing this way and if I hit s and Z twice you

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actually scale it along the normal of the object.

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So it's really cool and the normal the object just like the face is dictated or just like the normal

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is dictated by the face right here and is perpendicular to the face in Object mode the normal is perpendicular

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to our center point right here.

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Now although you can't see it it does have a rotation to that point.

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So right now it's actually being perpendicular to the center Origin's normal.

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So again that's normal and global coordinates or positioning or 3-D manipulation you use these two very

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often so both global and normal.

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And once again the shortcut key for moving something along its normal is just grabbing it if you hit

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G and Z it will move it along the global axis and if you just hit the axis one more time whether it's

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Z wire X it will move it along the normal axes or coordinates.

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All right so now we are ready to animate our lattice modifier.

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Let's go ahead and go do that.

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All right ladies and gentlemen let's watch this beautiful sunset together.

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OK let's get to the quote.

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But if I was wrong all along trying to find something out there that I couldn't see never realizing

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that I was always inside of me and all I had to do was let go to be set free.

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All right.

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Sometimes the answers aren't outside but within ourselves so take a look inside see what answers you

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can come up with.

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All right.

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Appreciate you guys.

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You guys are doing awesome.

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By the way keep on going.

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I know you're getting tons of value in creating some awesome things.

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So I'll see you in next to Tauriel.

