1
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All right before we light up our scene and with the 3.2 lighting system and render it and do something

2
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really fun with the animation that we didn't do last time I want to take a look quickly at to data or

3
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links material or objects because this is useful and it could be detrimental if you are not aware of

4
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it.

5
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So I'm going to go ahead and hit shift day.

6
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I'm going to add in a mesh cube.

7
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Hit G and Z to bring it up along the z axis and I'm going to go ahead and hide all of this by hitting

8
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the Beaky left click and dragging selecting it all and hitting h to hide all right with her cube selected.

9
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I'm also going to go ahead and close this window over here by.

10
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So what I want to do by going ahead and left clicking and collapsing them selecting the cube.

11
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I'm going to go over here to the materials tab and add in a new material.

12
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Now let's say we put this to a read material and we name it.

13
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While we don't have to name in this sense because we're going to be deleting this anyways.

14
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But linked materials and linked information.

15
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Or it could either be material or information or lighting any kind of info can be linked between two

16
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objects.

17
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And what do I mean by that.

18
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Well let's go ahead and go to material mode so we could see the color of our cube.

19
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And if I hit shift d to copy it you can see that I now have another red cube.

20
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And let's say I want to change the color of this one.

21
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So I go over here and change it to blue way I only want to change.

22
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I only had this one selected.

23
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Why did it change both of them to Blue because they are linked here let me show you.

24
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Let's delete this one once again.

25
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And if I select this original cube you will see that when I hit shift to copy it's right here on the

26
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material there will be a little too that pops up.

27
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So if I hit shift the can see that right there we have a little two that popped up meaning that this

28
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material is linked to two different objects.

29
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So when you change the material on either one of these they're actually the same material.

30
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So if I change the color here it will change it to both because again they are linked.

31
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If I take these two and copy them again hitting shift D.

32
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Now we have four on there so shows you how many users are linked to this particular material.

33
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Once again if I change the color it changes it on all of them.

34
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So how do you change a value and is the same thing.

35
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If I change the roughness on this you can see that on the other ones the roughness has changed as well.

36
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So any changes you do on any of them if they're linked to other objects it will change them and update

37
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them right away.

38
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So this is very very useful if you want to change a material for one object and you want it to effect

39
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and change on all the other objects.

40
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But what if I only want to effect this object right here and not the other three.

41
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Well all you need to do is hit the low four or whatever number is there and it will actually unlink

42
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it like it says right here.

43
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Display's number of users of this data click to make a single user copy.

44
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So go ahead and click that.

45
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And now the material is its own material and you could actually change it right here and it will change

46
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only this one.

47
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So that is pretty cool and wanted to show you that any updates that you make on a linked object or on

48
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a links material it will update it on the other ones and to unlink it.

49
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You just press the low number there.

50
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So again keep that mind.

51
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It can be very useful or detrimental if you copy things all over and you forget that they're all linked

52
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together.

53
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You can also link objects textures all kinds of different things so several different objects or several

54
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different materials can all have the same original source where it comes from.

55
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I just have the microphone by the way.

56
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Sorry about that.

57
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I was too excited when I said that so that's length's data and objects.

58
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I'll see you in the next Tauriel and we're going to go over three point lighting.

59
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All right I'll see you there.

60
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OK.

61
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I'm not involve yourself on set.

62
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I'm just getting guys we're not going to read this in French.

63
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Let's go ahead in English shall we to foolishly believe something is to live in a foolish way.

64
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Why do you believe what you believe we might say if we believe X because y happened but Y happens to

65
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many people and not everyone who has had the same thing happen to them believes as you do.

66
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The truth is that we believe what we believe based off of the meaning that we assigned it to any given

67
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situation.

68
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In this way if we change the meaning we can change our beliefs which in turn will change our life.

69
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So ladies and gentlemen start questioning your beliefs and change them if they they're not supportive.

70
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All right you guys rock.

71
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And a belief that I have is I believe in you for your three-D arts and whatever goals you're going after.

72
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So with that I have an amazing one.

73
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Oh vois.

