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Are right back in our scene here now that we've learned a couple other useful tips and tricks.

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Let's go ahead and do a lighting for a scene.

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But let's do a little bit better lighting than the one we did previously because we're always getting

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better.

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Always improving.

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You know what I mean.

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So we're going to do a basic three point lighting for a scene at three point lighting is basically as

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it sounds as three different light sources.

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The first one being the key light which will illuminate from face on it will illuminate the object.

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It will be the key lights that we have for the scene.

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The second will be the filler light which will have more to the side.

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It will kind of fill out our scene and our object.

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And the third will be the backlight which will be illuminating from behind.

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Now I'm actually going to select our lamp and hit X and delete it because for our three point lighting

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I'm going to be using emission material and our plane object.

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So to do that go ahead and hit shift day and Mersch plane and let's move it by hitting g z and bringing

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it up above the grid floor.

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Now let's split the viewport as well.

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And by the way I have you guys gotten any better with my repetition of every single thing that I do.

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I hope you have.

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So again repetition is mother of all skill.

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I'm just repeating everything and soon it will be ingrained in you and you won't ever forget it.

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So I just went to the 3-D viewport here and switch it to rendered view and I'm going to hit zero on

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the numpad to go into camera view and then go to frame 24 or so so that we have our ball in our scene

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now with our plane selected.

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Let's go ahead and go to the material tab hit new.

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And let's name it he underscore light a change from diffuse to emission which is right there hitting

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3 on the numpad to go into side view.

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I'm now going to rotate it with the Arki bring it here and I'm going to bump up the strength to 30.

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Again with these kinds of things you kind of have to play around with it and see what kind of strength

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works for you and works for your scene.

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Also keep in mind that when you scale an object up with an emission shader on it will actually get out

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the camera it will actually make it stronger so you can see the more I'm scaling it up the stronger

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the light.

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So I'm going to scale it up to about.

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So and this is going to be our key light over here and I'm going to make it a orange ish kind of like

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an orange ish yellowish color kind of like as if it's a sun you know a nice light or the the the light

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is coming in through.

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You know it's on a porch or something coming in from you know over the mountains or something.

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A sunset or something of that nature.

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Of course you could feel free to use a sphere as well to replicate the sun or a sun lamp.

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But again I'm using a plane with an emission shader as it will show you how the three point lighting

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is.

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And it will make it cleaner.

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And again it's all there is no there's different ways to do different things so for now let's stick

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with this and let's add in our filler light which will be off to the side.

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So hit shift due to duplicate your light and like we saw in the previous tutorial it is now linked.

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So because we want to change the value of this to put it down we want to unlink this because if we change

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the value here it will change on our main one so hit the number two and it will unlink it.

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And let's put let's name this filler light dropped the value down to let's try 20 Let's actually go

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for 15 down 15 and I'm going to rotate it and also scale it down a little bit.

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Now something that I want to show you is that if if my plane is over here in the scene you will see

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that let me try to position it so you could actually see you will see that at a certain angle you will

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actually have the shadow from your plane right here.

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What you don't want you know if it's too close to the scene you'll see the shadow of the mesh.

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So again you don't want this in your scene but even if it's out you might get the shadow in there.

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So to make sure that you don't have the shadow of this object just go over here to the object Dedo go

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down here to cycle's settings and and click the shadow box.

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And so now this object will no longer cast a shadow.

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We can see this better on the on the ball if we select the ball we could see the shadow there.

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If we uncheck shadow it's no longer casting a shadow.

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So obviously we don't want this to cast a shadow because it's not supposed to be there.

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It's supposed to be there as lights but not as an object.

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We don't want a big square shadow in our scene.

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All right back to the materials tab.

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I'm also going to change this to a white color back to a whitish color as I just want Arki lights to

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have that different shade.

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Now hitting shift D.

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I'm going to copy this.

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Bring this behind.

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Hit Alt.

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Are to clear the rotation and an R X to rotate on the x axis.

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And just place it here rotate it a bit and place it to the back of the room.

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I'm going to bring the value of these both of these down to 10 and you could also this one's already

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10 actually are now it's because they're still linked.

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While these two can be linked as I kind of want the same values on these.

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So will be fine on those and figure that I made a tutorial before on being careful on changing things

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on length and I do the same mistake.

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Well you learn that way.

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So that's going to be our filler light.

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And what's actually unlinked them because I want to rename this so I unlink it and name this two back

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light also gives us more control.

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And I'm going to scale it down a little bit.

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Scale this one down just a tad and move it more to the side.

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Scale it down and put the strength of this back light to five actually and scale it up a little bit.

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I like the reflection that has there right.

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Alright alright alright.

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Just play around with it you know.

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See what you like.

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Obviously not too bright.

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All right looks nice.

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I like that.

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All right.

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Awesome song.

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Leave it like this.

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You could tweak it more and more if you want to have you know slightly different results you can play

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around with the settings with the scaling and the size.

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But I like it how it is right now.

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And in fact let's see it in full screen cool.

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All right.

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Awesome.

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Now one thing I want to do is I want to I love this little shine that we have here.

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I like that we have our main line our filler lights or a key light scuse me.

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I actually want to move it so it's facing the object more because it's a little too much off the side

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right here.

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So I grab it and not in front of the camera grab it and still have a little bit to the side but more

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straight on to our object.

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Grab it up and rotate it.

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I actually do like it from this angle here so that we get a little bit of the shadow we could see the

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shadow of the ball.

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So if it's straight on the shadow the ball is going to be completely behind it.

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So I want it here and rotated to the side so that we could see the shadow of the ball right here.

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All right.

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That is our three point lighting.

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Again we have our key light which illuminates from the front.

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And this is the main light source that you have.

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We have our fill or light which illuminates usually from the side and helps to you know with the shadows

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and illuminating the things from the side and a little bit of the back a tiny bit.

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And then our back light which helps to bring in that light from behind.

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And it kind of adds like a rim or edge around the ball because there's now light flowing from behind

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it.

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All right so that's a three point lighting and one last thing that I do want to check with our floor

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is that the bump map I actually want to increase it a tiny bit because right now it's it's nice but

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let's increase it just a touch more so going back to the note editor with our plane selected because

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Noda note editor and let's bump up the distance if we bump this up you could see that it bumps up the

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normal map of our floor.

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Now one point point one three is a bit much going to put it to

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what was it out before.

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Point 0 3 I'm going to put it to point 0 6.

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I'm going to double it to point 0 6.

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And what we have our floor looking nice and we have our scene with our lighting.

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Let's check one last thing before we render.

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Let's go to the 3-D view.

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Had zero to go into camera view and we could see the floor.

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It's not going all the way past the camera so let's grab our floor.

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Scale it up.

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So that's passing the camera.

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And you could even hit g y moving on the y axis.

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And scale it up a little bit more so that's filling the whole camera.

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All right.

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Now we're ready for rendering and then we're going to do something really fun and pretty cool after

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the render so save your scene.

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Let's do a File Save As I'm going to do another project file again.

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It's good to have multiple files and save it.

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I'll see you in the next tutorial and I'll see you there.

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All right.

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Ciao.

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Try and find something witty to say but you know I can't.

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All right see you there.

150
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Great job so far.

151
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You're doing amazing.

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All right.

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I'll give you that.

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Ciao.

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All right here is our quote for the end of this video.

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Don't put a ceiling on your potential so that others around you are comfortable in your presence.

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There is no greatness in putting yourself down so that others won't feel uncomfortable.

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Much like a tree that's planted in a pot at some point it reaches its limits and needs to be in another

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environment which will promote its future growth.

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In turn get around those that will promote your growth.

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All right ladies and gentlemen get around a positive environment.

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Appreciate you all.

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Take care.

