All right before we go ahead and render our final scene and animation Let's go ahead and do one more
thing that will add more realism to it.
And if we go to frame about frame 20 or so we can see that as the ball bounces across the scene it is
completely straight.
So a way to add a little bit more realism to it.
And again this is more of a cartoonish bounce but we could go ahead and grab the ball itself not the
lattice or the MT but the ball and hit are to rotate and then hit our once again to get the tumble tool
and rotate it to a abstract angle so a diagonal ish angle like so and then left click and now when we
scroll through you could see that as it's going across and as it's rotating it's actually the angle
of the rotation is DeFrantz not completely straight.
So it's looking a lot better now one thing that we need to check or fix quickly you can see that even
at the end of our animation it's still within the frame.
So in order to handle that or fix that if you have that issue as well.
Very simple.
Just hit Z to go into wireframe right click to grab your empty.
Go over here to the graph editor.
And over here let's go into camera view by hitting zero on the numpad.
Let's go and select let's hide the Z location and select the X location because it's along the x axis
that it's not moving far enough.
And if we grab our hand over here which is the end frame handle if we had G and y to move it up you
can see that I will move the sphere further along on the x axis because again going up is moving it
moving the value up of the x axis.
And if you go to the side it will move how long it takes to get there.
So let's go and move this just outside the camera so g y.
Now let's move it to.
So and we need make sure that we're at frame 24 or 48 excuse me.
So g y and that frame 48.
Move it out of the frame.
All right.
Awesome.
So now I-frame 48 it is there.
And actually I don't think it matters what frame you were on when you were moving this as this right
here is frame 48 itself.
So.
All right.
With that now it's out of the scene.
We got our ball rotating around and we are ready to render.
So going back to the render tab Let's take a look at this.
Once again I will run through it faster than the last time.
When you have or start from one end frame let's put frame 50 because I know it's frame 48 by one of
milliseconds of pause before it starts repeating.
So we're going to put frame 50 as and frame.
I'm going to leave it at these presets.
You could increase it or put a fully 19:20 by 10 by putting this to 100.
If you have that 50 once again it will render it at 50 percent of 1920 by 10 80.
Let's make sure that we save it into a folder as well.
So click that little folder go to wherever you have your production or where you're going to save it.
You can save it here.
I'm going to click.
New Folder right here.
I'm not going to name it ball bounce any mation double click on it and select accept.
So that was accessed by selecting this folder here and finding where you're going to save your images.
Once again we're going to save it in PAGG images and that's pretty much all we got.
The last thing of course is the sampling.
I'm going to leave it at 128.
You could increase it or decrease it.
And once again the sampling is the amount of noise that you have.
So when you zoom in you can see that it's very noisy at first and it starts to go up.
You can see right here goes to 32.
The more samples you have the less noise in your final render you can see right here we still have noise
on the ball because even at.
But this is 32 because this is the previous samples render samples will be 128 so will be a lot better.
All right.
Let's go ahead and render this baby and that is pretty much all the settings we need.
So we are now ready.
Let's go ahead and click animation.
All right.
A beach and a sunset.
We ask for more.
I don't think so.
Well we could.
Let's read the quote to grow is to change.
One cannot grow and remain the same.
You cannot be the same person you are today.
To achieve the things that you want in the future in order to achieve bigger and bigger dreams you must
become a bigger person and it all starts with how big you are thinking.
All right ladies and gentlemen.
Think big.
To live a big life.
Think big for your 3-D arts and your dreams and goals.
Appreciate you all.
Have a good one.
Ottawa.