1
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All right before we go ahead and render our final scene and animation Let's go ahead and do one more

2
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thing that will add more realism to it.

3
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And if we go to frame about frame 20 or so we can see that as the ball bounces across the scene it is

4
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completely straight.

5
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So a way to add a little bit more realism to it.

6
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And again this is more of a cartoonish bounce but we could go ahead and grab the ball itself not the

7
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lattice or the MT but the ball and hit are to rotate and then hit our once again to get the tumble tool

8
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and rotate it to a abstract angle so a diagonal ish angle like so and then left click and now when we

9
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scroll through you could see that as it's going across and as it's rotating it's actually the angle

10
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of the rotation is DeFrantz not completely straight.

11
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So it's looking a lot better now one thing that we need to check or fix quickly you can see that even

12
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at the end of our animation it's still within the frame.

13
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So in order to handle that or fix that if you have that issue as well.

14
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Very simple.

15
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Just hit Z to go into wireframe right click to grab your empty.

16
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Go over here to the graph editor.

17
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And over here let's go into camera view by hitting zero on the numpad.

18
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Let's go and select let's hide the Z location and select the X location because it's along the x axis

19
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that it's not moving far enough.

20
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And if we grab our hand over here which is the end frame handle if we had G and y to move it up you

21
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can see that I will move the sphere further along on the x axis because again going up is moving it

22
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moving the value up of the x axis.

23
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And if you go to the side it will move how long it takes to get there.

24
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So let's go and move this just outside the camera so g y.

25
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Now let's move it to.

26
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So and we need make sure that we're at frame 24 or 48 excuse me.

27
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So g y and that frame 48.

28
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Move it out of the frame.

29
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All right.

30
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Awesome.

31
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So now I-frame 48 it is there.

32
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And actually I don't think it matters what frame you were on when you were moving this as this right

33
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here is frame 48 itself.

34
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So.

35
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All right.

36
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With that now it's out of the scene.

37
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We got our ball rotating around and we are ready to render.

38
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So going back to the render tab Let's take a look at this.

39
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Once again I will run through it faster than the last time.

40
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When you have or start from one end frame let's put frame 50 because I know it's frame 48 by one of

41
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milliseconds of pause before it starts repeating.

42
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So we're going to put frame 50 as and frame.

43
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I'm going to leave it at these presets.

44
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You could increase it or put a fully 19:20 by 10 by putting this to 100.

45
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If you have that 50 once again it will render it at 50 percent of 1920 by 10 80.

46
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Let's make sure that we save it into a folder as well.

47
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So click that little folder go to wherever you have your production or where you're going to save it.

48
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You can save it here.

49
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I'm going to click.

50
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New Folder right here.

51
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I'm not going to name it ball bounce any mation double click on it and select accept.

52
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So that was accessed by selecting this folder here and finding where you're going to save your images.

53
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Once again we're going to save it in PAGG images and that's pretty much all we got.

54
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The last thing of course is the sampling.

55
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I'm going to leave it at 128.

56
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You could increase it or decrease it.

57
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And once again the sampling is the amount of noise that you have.

58
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So when you zoom in you can see that it's very noisy at first and it starts to go up.

59
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You can see right here goes to 32.

60
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The more samples you have the less noise in your final render you can see right here we still have noise

61
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on the ball because even at.

62
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But this is 32 because this is the previous samples render samples will be 128 so will be a lot better.

63
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All right.

64
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Let's go ahead and render this baby and that is pretty much all the settings we need.

65
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So we are now ready.

66
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Let's go ahead and click animation.

67
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All right.

68
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A beach and a sunset.

69
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We ask for more.

70
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I don't think so.

71
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Well we could.

72
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Let's read the quote to grow is to change.

73
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One cannot grow and remain the same.

74
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You cannot be the same person you are today.

75
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To achieve the things that you want in the future in order to achieve bigger and bigger dreams you must

76
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become a bigger person and it all starts with how big you are thinking.

77
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All right ladies and gentlemen.

78
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Think big.

79
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To live a big life.

80
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Think big for your 3-D arts and your dreams and goals.

81
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Appreciate you all.

82
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Have a good one.

83
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Ottawa.

