All right let's go ahead and take a look at something called The Mirror modifier.
Now the mirror modifiers really awesome and we're going to be using it to model part of our mesh of
our sort here what the mere modifier does.
And we're going to take a look as we go along with it.
But basically you can see that the hilt of our sword or this part holding the blade and the handle is
exactly the same on either side of it.
So we don't want to model each side individually because again it's exactly the same.
And we want to work smart you know s m r t.
So we're are going to do it with the mirror modifier in order to use mirror modifier.
Let's go ahead and add in a cube first placing our cursor right here in the middle of the hilt.
Let's hit shift day add mesh cube scaling it down to about the size of here.
Let's go ahead and hit tab to go into edit mode and Z to go into wireframe mode.
All right.
Now hitting control are to add in a loop cut down the center left click and then right click to place
it in the center of the cube hitting B to get our box select crosshairs out left click and drag on these
vertices and go ahead and hit X and delete them.
Now back in Object mode by hitting tab on the keyboard.
Let's go over here to them to our modifier tab and let's click and modifier.
Now we're going to select mere modifier.
Now you could see exactly what is done right away.
It's actually mirrored this half of our cube along the x axis.
So how awesome is that.
Now if I hit Z to go into solid mode you can see that if I had tab to go into edit mode if I grab a
vert a C or a vertex on this side of the cube whatever I do on this half of the cube right here will
be mirrored on this side of the cube including if I extrude it scale it or any kind of changes that
I do whatsoever will be mirrored on the other side of the cube.
So right now it's being mirrored on the x axis.
You could also mirror it along the y axis which right now we cannot see because it's within itself and
on the z axis as well.
So let me go ahead and show you what that looks like.
And you don't have to do it because we're going to be using the cube like this for our sort.
But I want to show you how it looks mirroring on different axes.
If I had to have to go into edit mode and if I bring this out because right now where it's mirroring
mirroring from it's mirroring from our center origin point right here and because we deleted the half
on the x axis it can mirror that one.
But if we try to mirror on the y axis which is this way it's mirroring along the center points so it's
still it's with it and the mirror is there but it's within the cube.
Now if we had tab to go into edit mode like I said when you move things in edit mode it will move the
object but the origin point will stay there.
So if we move it you can see that now it's mirrored along the y axis from the center origin point as
it's reference.
We can also mirror it along the z axis.
And once again we have to move it down because right now it's within itself.
So you can see right now it's mirroring on the x axis on the y axis and on the z axis with this center
point as it's reference for the mirroring.
Now if I move any of these it will affect every single one of those.
Now for the most part in modeling how you use model the mere modifier is only on the x axis or one of
the axes.
I'm going to hit control-C to undo all this to place it back in the center.
But for the for modeling it's usually just on the x axis or one of these axes.
For example if you're modeling a human character you're going to be modeling two sides of the body which
look exactly the same.
So you would use a mirror modifier so that you model one half of the body and the other half is mirrored
right away as well.
Another thing.
Take a look at is right here you could see merge.
This basically merges the vertices together.
So you can see right here that when they come together emerges them.
And also clipping clipping makes it so that you cannot separate them if clipping is on or if clipping
is off.
You can separate them.
And once again merging is basically you've seen how we we can have doubles of vertices for example right
here if I set the merge limit up you will see that if I go all the way back around for example if I
were to extrude this and again you don't have to do this.
But if I extrude this let me just do this quickly just to show you what merging does.
You can see that if I bring it back around.
Now if I hit the merging and make sure the merge is on and I set the merge limit and I bring it up bring
these a little closer.
You will see that if I bring it all the way down and then if I bring it higher it will actually merge
together.
So again the merging is basically when these two Virdi C's will connect together.
If you don't have the merging on they want but we want merging is usually good because again you don't
want to have it not merging and then have it like this where you have two vertices overlapping each
other.
It's always good that if something is supposed to connect that does connect and there's no overlapping
vertices.
So merging allows for that to happen by you can see if I increase the amount it will snap the two vertices
together into one.
So that we no longer have two separate pieces of the mesh but it's all one can grunt piece.
All right so those are the main options that we're going to be using the axes the merging and the clipping.
Possibly but not too much.
And the merge limit.
So that's a mere modifier.
And once again you wouldn't apply it unless you know for sure that this is how you want your object
to be.
Or if you want to edit this side of the mesh independently from this side of it.
So if we hit apply we can do it in edit mode we have to go object mode hit apply.
You can see that now we can edit this side of the mesh but any changes we do here will no longer be
mirrored because we applied the mirror modifier.
So that is a mere modifier very useful.
I'm going to hit control-C a hundred times or so to undo all this and now just with adding a mere modifier
on the x axis Let's go ahead and start modeling our sword over here.
Another beach picture I think you guys know what I'm hinting at when you go to beach.
All right.
Art is the ability to take whatever is in your imagination and bring it forth into existence in this
way.
Everyone is an artist whether it be with words business or art itself.
So develop your imagination and make the world your canvas.
All right especially you guys you blender artists may develop your imagination and bring it forth and
to life in the art of 3-D.
All right.
See you in the next video.
Ciao for now.