1
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All right now let's take a look at actually modeling our sort.

2
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So let's go ahead and start with this cube.

3
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And for the sword I'm going to be modeling the big portions of it we're not going to go and add all

4
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the tiny little detail that is going to be basic modeling.

5
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And so that we get a flow and a feel for how modeling works.

6
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All right let's hit tab to go into edit mode.

7
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And I'm also going to hit and to close both of those windows.

8
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And we have our mere modifier on a cube.

9
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We're good to go now in edit mode.

10
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Go ahead and make sure you're in wireframe mode as well and hit the box select.

11
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And let's like all of these vertices.

12
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The reason we want to make sure we're in wireframe mode is because you can see that our cube has four

13
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vertices right here that have been selected.

14
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But if I hit one to go back into front view if I go to solid mode and hit B to box select you can see

15
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that I will only select the front vertices and not the back ones.

16
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So wireframe mode allows for you to select through the Masch and select everything that's behind it

17
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as well.

18
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Another thing is we're in orthographic view.

19
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So 5 on the numpad of course.

20
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And it allows for you to see your image as well.

21
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So let's go ahead and grab this hit as to scale Z to scale it down on the z axis and let me grab all

22
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of them once again of course as I explain that I only have two that are grabbed and let's hit B.

23
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Bring this up a bit too so.

24
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All right.

25
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Box select once again.

26
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Eido extrude.

27
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Let's bring it all the way out to here and hit ass on the keyboard to scale it down.

28
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Too about so.

29
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All right.

30
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Now let's tumble around see how it's looking over here.

31
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So what I want to do is I want this to be thinner over here as it goes out so I'm going to add in a

32
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loop cuts right here and leave it in the center and hit s and y to scale on the y axis.

33
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And also going to add another one here control our Add in the loop cuts and hit s and Y and scale it

34
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along the y axis.

35
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All right back into front view heading one on the numpad.

36
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Let's go ahead and add this little nub that's over here.

37
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If we can call it that.

38
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So box select B left click and drag.

39
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Let's hit it to extrude and right click to leave it in the center as to scale it up a little bit and

40
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then bring it out along the x axis.

41
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Scale up a little bit more and now either extrude once again.

42
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Scale it up to about so and then let's hit either extrude once more scale it down.

43
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And one last time Eido extrude.

44
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Scale it down like so.

45
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All right so now we have that low nub portion of the model.

46
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And what we can do if we want to rounded out a little bit more actually we'll do it.

47
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We're going to block it off first.

48
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It's usually better to block it off and then add more detail and rounded out more later.

49
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So make sure you save your scene as well.

50
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I mean to hit Control s save my scene and let's move on to the handle of the sword.

51
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Why going to go ahead and select these verses right here.

52
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Box select bring them down by hitting G and Z

53
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and now for the handle of the object or the handle of the sword.

54
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I'm going to go ahead and hit shift day and mash and I'm going to add in a circle.

55
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Now our circle going to hit TAB T key and bring the vertices.

56
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I'm going to bring them all the way down to six.

57
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Now the reason for that being is that we're going to be using something else after that will make it

58
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less blocky and you'll see it's another really awesome modifier that we use all the time.

59
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It is really cool and very useful.

60
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Go ahead and scale this down hit G Z bring it down to about here.

61
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And make it the size of the handle now hitting tab to go into edit mode.

62
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Let's hit it to extrude Z to bring it down on the Z-axis and bring it to about here.

63
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Now you can see that obviously this drawing or this reference image is someone who drew it.

64
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So it's not all exactly proportional.

65
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The drawing and saw exact You can see right here this one lines up correctly and perfectly but over

66
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here it's a little bit off.

67
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And we know that this object is perfectly mirrored because of our mirror modifier.

68
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But when they drew the image they drew it a little bit off this off the off the center.

69
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And it's a little bit higher than this one.

70
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So again keep that in mind as this is a drawing that someone made.

71
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Now to add this little this little you know this nub type of detail that we have here.

72
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Let's go ahead and hit you to extrude.

73
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I don't believe I hit you.

74
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I think I hit as easy to extrude as to scale it up.

75
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And let's bring it down a little bit.

76
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And then either extrude Z to bring it down on the Z-axis and then eat it one more time scale it down.

77
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A little bit and bring it down just a tad.

78
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All right.

79
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Now let's hit Eido extrude one more time.

80
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Z bring it down and once again when you're modeling things it's always best to block it out and then

81
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add in more detail because if you add in too much detail too fast it might be hard to go back and you're

82
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gonna have vertices and things all over the place.

83
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It's the same thing with drawing you know when you draw you you block it out you draw the basic shape

84
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and then you fill it out and add more and more detail and then the smaller details are added in last.

85
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Now right here we're going to do the same thing.

86
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Easy to extrude.

87
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Bring it down or bring it down a tiny bit and scale it up and extrude again.

88
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Z.

89
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Bring down the Z-axis hitting each one more time.

90
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If you don't know already Schelling hit them with the esky and bringing it down just just let me know

91
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if you guys understand that e is to extrude.

92
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All right either extreme one more time.

93
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Let's bring it down and just repeat the same process each extrude.

94
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Scale it up bring it down a tiny bit eat extra.

95
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One more time Eido extrude once more.

96
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Scale it down.

97
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That's going to be the word of the day.

98
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Extrude word of the day for Blender.

99
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All right.

100
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Extrude it one last time and hopefully we'll be done with that word.

101
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Bring it all the way down to the base or to this spherical shape over here.

102
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All right.

103
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Awesome.

104
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So now we have the handle for our sword.

105
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Pretty cool.

106
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Now let's go ahead and add in this portion right here.

107
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The spherical shape down here.

108
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Nor do in order to do that.

109
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Scuse me we're going to be adding.

110
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I actually do want to connect it together as it will look better I believe.

111
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So I'm going to go ahead and write here.

112
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We can see that we have eight vertices.

113
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Try to see my screen.

114
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Actually we have six.

115
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Scuse me we have six vertices.

116
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So what we're going to do is in edit mode.

117
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Let's go ahead and hit shift day and we're going to add in a U-V sphere.

118
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Now if you add in an object and when you're an object mode it will add in a separate object.

119
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But if you're an edit mode of another object and you hit shift day and add in let's say a U-V sphere

120
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you will see that.

121
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Now if I hit the tiki first we want to make sure to put this segments to six and the rings to six as

122
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well.

123
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Now if I scale it way down you will see that if I had tabbed to go into object mode that these two are

124
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one object.

125
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So when you add an object in edit mode of another object it will actually become a part of that same

126
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object.

127
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Pretty cool.

128
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Now what I'm going to do is select the center point right here of the sphere hit X and delete the vertices.

129
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Now what I want to do is connect this and this together.

130
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The way we're going to do that is with the snapping tool.

131
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So if you remember correctly we have our snapping tool here.

132
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And let's set it to vertex.

133
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Let's hit Allt right click to select the loop of our sphere down here and if we hit S and then control

134
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two

135
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to snap it you can see that it will it will scale it to about the size of our of our circle over here

136
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for our handle.

137
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Now it didn't do exactly what I wanted to wanted it to do.

138
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So what we're going to do is go ahead and scale it down just a little bit so it lines up better.

139
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And now all we have to do is line up the vertices so that they're actually lined up together because

140
00:10:34,220 --> 00:10:39,740
right now you can see that our sphere is rotated in different way than our handle.

141
00:10:39,740 --> 00:10:45,440
So let's actually undo the snapping and it might actually work better if we have it rotated in the same

142
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direction for us.

143
00:10:46,760 --> 00:10:53,690
Let's go ahead and hit 7 on the numpad to go into top view and hitting control L to select our whole

144
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sphere.

145
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Let's go ahead and rotate it so that this these are aligned all together so we could even grab it with

146
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the GQ and aligned them so that these vertices are all aligned together and it's nice and symmetrical.

147
00:11:13,450 --> 00:11:16,510
Now hitting one to go into front view.

148
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Let's go ahead and try that one more time.

149
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All right click so as to scale and control to snap it now it will align much better to the mesh and

150
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all we have to do now.

151
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Now that's scaled to the correct size Let's hit G.

152
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And Z and hold control to snap it up to these vertices right here.

153
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Let's go ahead and you can see that right here you might neer do a little bit of manual manipulation

154
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by hitting g to grab it and then control to snap it on to this vertex back here.

155
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And this one as well.

156
00:11:55,260 --> 00:11:57,170
And this one as well for that matter.

157
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So it's all about.

158
00:11:59,310 --> 00:12:03,400
And again yours might have aligned perfectly.

159
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But again sometimes they don't so you might have to go in there manually and do it.

160
00:12:08,630 --> 00:12:15,890
Let's go ahead and hit a disliked everything w remove doubles and it says it removed four vertices so

161
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there still are two.

162
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Are not removed.

163
00:12:18,020 --> 00:12:19,160
You can see this one.

164
00:12:19,340 --> 00:12:23,140
So g control to snap it to that vertex.

165
00:12:23,300 --> 00:12:24,960
And this one G.

166
00:12:25,370 --> 00:12:32,540
And they hold control to snap it to this vertex to select everything w removed doubles.

167
00:12:32,540 --> 00:12:32,810
All right.

168
00:12:32,810 --> 00:12:34,610
Now we have all of them removed.

169
00:12:34,610 --> 00:12:36,600
Let's go ahead and hit one.

170
00:12:36,690 --> 00:12:38,060
Go into front view.

171
00:12:38,900 --> 00:12:41,550
Let's hit Z to go into wireframe.

172
00:12:41,690 --> 00:12:47,400
And now what I want to do is basically I want to scale this up a little bit.

173
00:12:50,510 --> 00:12:58,230
And now I want to add in the loop cut right here by control our left clicking scaling it down.

174
00:12:59,380 --> 00:13:07,080
And then hitting control are all right clicking this and bringing this down over this part of the mesh.

175
00:13:07,260 --> 00:13:12,550
So that kind of looks like so.

176
00:13:12,580 --> 00:13:14,910
All right so that's the base of the sword.

177
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Now let's actually head to box select select all this and I want to hit s z to scale it along the z

178
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axis.

179
00:13:25,150 --> 00:13:28,510
Make it a little bit more round.

180
00:13:28,540 --> 00:13:33,230
And also as to scale it up and bring it down.

181
00:13:33,390 --> 00:13:40,890
And of course you can see again the reference image is a little bit off to the left and that is because

182
00:13:40,920 --> 00:13:48,780
either if we hit n and we go down here and we change our rotation a little bit either because we've

183
00:13:48,780 --> 00:13:51,810
rotated it.

184
00:13:52,030 --> 00:13:53,530
And there you go.

185
00:13:53,530 --> 00:13:57,600
So actually the image is actually quite good.

186
00:13:57,610 --> 00:14:03,060
The rotation was a little bit off and hence the reason that the reference point was off.

187
00:14:03,310 --> 00:14:08,410
But even though we have lined it up a little bit more you could still see some of it is still off.

188
00:14:08,530 --> 00:14:09,550
So keep that in mind.

