All right.
So now what we're going to do is we're going to hit B box select and bring all of this up and just scale
it up without this one right here.
So it's de-select diesel like the ring right there that goes around the Hill or the handle of the sword.
And this one as well.
And let's just scale this one up a bit.
And we could now grab it bring it out bring this out
like so.
All right.
Awesome.
So that is the base of the sword.
Now let's move on to the blade of the sword.
So the fun part and again there are many ways to do things in modeling.
There are many different techniques and tools that you can use.
But again it's there's different ways you can do the ones that work for you as long as the topology
and the way it looks is how it needs to look and as long as the mesh is clean and it's good topology
topology meaning the flow of the vertices or the faces so you want it can see right here we have a nice
flow we have edge loops and rings.
If I were to for example you want to do this but add in some things here and here that does not look
smooth anymore it's kind of all over the place and we might need to add detail but again you want to
keep it flowing smoothly.
You can see we have face loops here.
Everything is easy to select.
It's flowing nicely.
So you always want that in your match you want a flow to it you don't want it to be all over the place
with vertices everywhere and no flow to it.
All right let's go ahead and model the blade portion of it.
So for the blade Let's go ahead and add in a new object so shift day.
We're going to add in a mesh cube scaling it down to the size of our blade.
And now hitting tab to go into Edit Mode take control to have to go in the vertex select mode.
Beat the box select all this and let's just bring it all the way up.
And now let's hit Eido extrude Z.
Bring it up and scale it down.
All right.
Awesome.
So that was very fast for the blade.
Now let's take a look at it in the side view and you can see that it's way too thick so let's heads
as why to scale on the y axis.
Down to so and now let's also add in a couple of bevel type effects on it because it's very blocky right
now in order to do that.
Let's go ahead and hit control our to add an edge loop all around here so you can see there's an edge
loop all around there and let's hit s to scale it and then X to scale it along the x axis.
So what that will do is it will add a kind of Bevil effect on the sword and on the blade so you can
see what's happening there on going exaggerated just so you could see exactly what is happening.
It's now bevelled and it looks pretty cool.
Let's add another bevel type thing on top as well.
So right here some swords have kind of a raised towards the center so let's hit control tower control
our Add in a loop cut here and with that selected let's de-select these top ones here by hitting B to
boxlike of left clicking and dragging which is to select Let's hit B and then middle click and drag
which will de-select.
Now let's hit s and Y and scale that up just a little bit.
Or actually I'm going to scale it in because I like that effect better.
I'm going to scale it in words.
Likes so not too much.
There we go.
So he has a nice you know indentation to the blade.
All right.
Awesome So that's looking really really cool.
And that is the basis of our sword.
So now let's go ahead and take a look at our reference image.
Let me move this.
I can see it quickly.
The blade looks a little bit fat on the x axis here so I'm going to hit S X scale it way down.
Too So unless you want some kind of fantasy sort you know those crazy swords that have huge blades on
them.
So that is the basics of our sword.
Now let's let's take a look at a couple of other things that we could do further on in the next tutorial.
Before I do that I want to do something.
Let me see.
Now let's take a look at some further techniques that we could use.
And in in in relation with our modeling that we just did here for a sword but it's looking pretty cool.
If we had five to go into perspective mode you can see our sword right here.
And it looks pretty legit and awesome if I do say so myself.
One more thing I'd love to do is to Bevil this out and I'm actually going to show you how we can smooth
out our object a little bit more in the next tutorial So let's head on over there and let's stop talking
about it and let's do it.
So save your project and I'll see you in the next one.
All right.
And nothing that goes more perfectly with Blender than fishing.
All right much like a fisherman at sea who cast that was line.
You're constantly casting out your thoughts and energy to the universe.
Whatever thoughts you cast out will reel in the corresponding results in your life.
So what are your dominating thoughts that you're casting out.
Well all one has to do is look at one's results.
All right ladies and gentlemen I don't know if you believe in the law of attraction but it is pretty
powerful so be aware of your thoughts.
I'll see you in the future Tauriel.
You guys rock.
Very well done.
Check out.