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All right let's take a look at finishing our sword.

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Quickly over here and we're going to be using the subdivision surface modifier once more and a couple

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of other little techniques to get a nice finished result.

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All right so for the hilt of the sword Let's go ahead and click on smooth shading and then let's add

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in a subdivision surface modifier.

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All right.

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Now that we have that and we can see that the subdivision surface modifier has completely rounded it

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out.

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So let's bump up the level to two and now just like with the hilt Let's or with the handle.

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Let's hit tab to go into edit mode.

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And now hitting control are to add in a loop cut right here.

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And a loop cuts back here as well.

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Awesome.

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And now in fact since the hilt it or the yeah the hilt is going to be the same in the front as it is

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going to be in the back.

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Well I'm going to do is we're actually I'm using the mere modifier in two ways now.

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So go ahead and hit Control are to add in the loop cut here down the center right click to leave it

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in the center and now go into a side view with three on the numpad.

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Let's get Z to go into wireframe B and box select this half of the hilt.

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Now go ahead and X and delete the vertices.

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And now let's hit the y axis on the mirror modifier.

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And now you can see that's going to mirror on the x axis and on the Y which will save us a lot of time.

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Pretty awesome.

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Now let's go ahead and actually let's smooth this out a little bit because you can see right here it's

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a little bit squared off so to smooth this out all I'm going to do is hit all right click to grab that

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edge loop and hit G twice to edge slide it.

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Because the reason that it's so prominent here is because once again when you have the subdivision surface

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modifier and you have two edge loops right next to each other it will crease it in and sharpen it.

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The more the closer to edge loops are together the sharper it will be.

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So if we hit the edge slide and bring it out it will smooth it out.

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Let's do the same thing with the bottom here.

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All right click and G twice to edge slide it up a little bit.

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All right.

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That looks a little bit better.

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So now what I'm going to do is add in just a little bit of detail here.

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I'm going to have to go into edit mode control tab select mode what I need to do is select all these

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faces right here.

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And now hitting e to extrude on a right click and hit s.

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I'm going to scale it in like so

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now I'm going to do is actually delete these faces right here.

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So X delete faces and now we're going to turn on clipping.

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You could see that if I hit control tab to go into vertex like mode if I right click this and bring

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it in that it overlaps but if I go ahead and hit clipping and bring them in you can see that they snap

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together pretty awesome.

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Going back to face select mode control tab select mode.

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Let's select all these faces that we just newly created by extruding Let's go ahead and now hit you

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to extrude and bring them backwards into the hilt

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all right awesome that's looking pretty cool.

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We could even hit all that as we'll scale it.

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I believe along the normal's it scales it in a different way you can see if I hit s it will scale it

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like so if I hit alt s s actually basically scales it in a way where it either fattens it up or shrinks

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it down.

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So again if I hit alt s you can see that now it's scaling it like so.

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So let's hit alt S scale it down a tiny bit and there we have it.

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So now we have a cool little detail to our hand or to our hilt of our sword.

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And one last thing we could do we could even hit a control tab Virtex select these vertices right here.

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And just bring them up a little bit to round it out.

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And on the bottom as well like these two wrong ones selected and bring them down just to rounded out

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just a tad bit more.

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Actually it's given it a little weird crease so what I'm going to do is actually go to face select mode.

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Like these two faces ring them out and then ring these two out.

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Just to give it a little bit more of a rounded feel.

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All right.

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So pretty cool.

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We have our hilts created right there and we use the subdivision surface one more time and it looks

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pretty cool.

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In fact one last thing we're going to do just to add a tiny bit more detail is over here.

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On the edge of our hilt Let's go and select these two hit easy to extrude and let's bring them in words

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and scale them down just a little bit.

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That way we kind of have an indentation here and take control are added edge loops here to crease it

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out or to bring up the sharpness of that indentation.

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All right.

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That's looking pretty sweet.

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And we just added detail very fast and easily with that.

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Now let's go to the final part.

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The blade and with the blade.

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Believe it or not.

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Let me actually go out of orthographic view into perspective by hitting five on the numpad.

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We're actually going to be adding a subdivision surface to the blade as well because it gives it a nice

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feel to it.

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Of course you leave it as it is if you want a sharper feel to the blade but I find that swords are sharp

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but they're also they have a smoothness to them.

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So let's go ahead and add modifier subdivisions surface.

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Now you can see down here it's done something a little strange.

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It's actually rounded it out here because there are vertices here that it needs to fill out.

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If I go into my sword you can see right here if I bump it up to two it's rounding it out here because

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it's filling out from these vertices right here.

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Taking these vertices right here and smoothing it out from those all the way to the top.

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So it's kind of got like a smooth tapering effect.

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So if we select all of those by hitting the box selecting them and then hit X and then delete the faces

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you will see that I no longer has any faces to smooth it out from or taper it off from.

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And basically all we've done is delete the faces here so now it's not rounding it out any more over

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here.

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So that's pretty cool.

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Now let's go ahead and hit smooth shading on this and let's add in the sharpness back to our sort.

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So right now it's smoothing it out from here to here.

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If I.

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All right click to select the edge loop.

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But we want to sharpen it out so as you get it let's add in a loop cut control are adding a loop cut

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and bring it really close to the other one so it sharpens it out.

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You can see that already looks sharper right there.

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Same thing on the other side.

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Control our bring it to there and in the center as well so control are.

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Now let's actually hide the hilt so we could see a little bit better.

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Control our ring it in and control our once again.

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And let's bring it in.

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All right.

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We're going to do it on the sides as well.

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Let's do one here.

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Give it a little bit of a sharper feel.

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And in the back as well.

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All right.

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Awesome.

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So that is our blade.

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It's looking powerful it's looking cool.

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Let's just fix the top up here.

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So what I'm going to do is actually just select all these w merge at center and leave it like so because

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I like the point and the sharpness of this it looks very very sharp and it's looking pretty cool.

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All right so that is our sort.

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One last thing we could do of course is add in a loop cuts here or hit the slick this out in a loop

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cut right here.

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Bring it up and then slicing this loop cuts hit twice and bring it up and that will sharpen the top

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of the point and make it even sharper.

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And let's add in a loop cuts here.

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To taper that off.

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All right so there is our sword.

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Let's take control as to save the sword.

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And let me actually save it as a new file file save as sword for.

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There we have it.

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And look it's looking pretty cool.

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All.

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H to hide that.

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And let's bring it above the grid floor.

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And there we have it our beautiful awesome looking sort.

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So great job on modeling.

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You learn some really cool new tricks and tips and modifiers such as mirror and subsurface modifier.

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All right.

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Let's head on to the next video.

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All right.

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Here's a little poem I wrote for you.

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All right I'm not going to be singing anymore.

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Trust yourself no matter what you do because you have greatness within you.

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And all of us not just a few.

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Belief in oneself must be a virtue.

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I you guys believe in yourself.

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Hope you enjoyed that little poem there.

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I'll see you in the next video.

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Be there.

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All right.

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Ciao for now.

