All right let's take a look at finishing our sword.
Quickly over here and we're going to be using the subdivision surface modifier once more and a couple
of other little techniques to get a nice finished result.
All right so for the hilt of the sword Let's go ahead and click on smooth shading and then let's add
in a subdivision surface modifier.
All right.
Now that we have that and we can see that the subdivision surface modifier has completely rounded it
out.
So let's bump up the level to two and now just like with the hilt Let's or with the handle.
Let's hit tab to go into edit mode.
And now hitting control are to add in a loop cut right here.
And a loop cuts back here as well.
Awesome.
And now in fact since the hilt it or the yeah the hilt is going to be the same in the front as it is
going to be in the back.
Well I'm going to do is we're actually I'm using the mere modifier in two ways now.
So go ahead and hit Control are to add in the loop cut here down the center right click to leave it
in the center and now go into a side view with three on the numpad.
Let's get Z to go into wireframe B and box select this half of the hilt.
Now go ahead and X and delete the vertices.
And now let's hit the y axis on the mirror modifier.
And now you can see that's going to mirror on the x axis and on the Y which will save us a lot of time.
Pretty awesome.
Now let's go ahead and actually let's smooth this out a little bit because you can see right here it's
a little bit squared off so to smooth this out all I'm going to do is hit all right click to grab that
edge loop and hit G twice to edge slide it.
Because the reason that it's so prominent here is because once again when you have the subdivision surface
modifier and you have two edge loops right next to each other it will crease it in and sharpen it.
The more the closer to edge loops are together the sharper it will be.
So if we hit the edge slide and bring it out it will smooth it out.
Let's do the same thing with the bottom here.
All right click and G twice to edge slide it up a little bit.
All right.
That looks a little bit better.
So now what I'm going to do is add in just a little bit of detail here.
I'm going to have to go into edit mode control tab select mode what I need to do is select all these
faces right here.
And now hitting e to extrude on a right click and hit s.
I'm going to scale it in like so
now I'm going to do is actually delete these faces right here.
So X delete faces and now we're going to turn on clipping.
You could see that if I hit control tab to go into vertex like mode if I right click this and bring
it in that it overlaps but if I go ahead and hit clipping and bring them in you can see that they snap
together pretty awesome.
Going back to face select mode control tab select mode.
Let's select all these faces that we just newly created by extruding Let's go ahead and now hit you
to extrude and bring them backwards into the hilt
all right awesome that's looking pretty cool.
We could even hit all that as we'll scale it.
I believe along the normal's it scales it in a different way you can see if I hit s it will scale it
like so if I hit alt s s actually basically scales it in a way where it either fattens it up or shrinks
it down.
So again if I hit alt s you can see that now it's scaling it like so.
So let's hit alt S scale it down a tiny bit and there we have it.
So now we have a cool little detail to our hand or to our hilt of our sword.
And one last thing we could do we could even hit a control tab Virtex select these vertices right here.
And just bring them up a little bit to round it out.
And on the bottom as well like these two wrong ones selected and bring them down just to rounded out
just a tad bit more.
Actually it's given it a little weird crease so what I'm going to do is actually go to face select mode.
Like these two faces ring them out and then ring these two out.
Just to give it a little bit more of a rounded feel.
All right.
So pretty cool.
We have our hilts created right there and we use the subdivision surface one more time and it looks
pretty cool.
In fact one last thing we're going to do just to add a tiny bit more detail is over here.
On the edge of our hilt Let's go and select these two hit easy to extrude and let's bring them in words
and scale them down just a little bit.
That way we kind of have an indentation here and take control are added edge loops here to crease it
out or to bring up the sharpness of that indentation.
All right.
That's looking pretty sweet.
And we just added detail very fast and easily with that.
Now let's go to the final part.
The blade and with the blade.
Believe it or not.
Let me actually go out of orthographic view into perspective by hitting five on the numpad.
We're actually going to be adding a subdivision surface to the blade as well because it gives it a nice
feel to it.
Of course you leave it as it is if you want a sharper feel to the blade but I find that swords are sharp
but they're also they have a smoothness to them.
So let's go ahead and add modifier subdivisions surface.
Now you can see down here it's done something a little strange.
It's actually rounded it out here because there are vertices here that it needs to fill out.
If I go into my sword you can see right here if I bump it up to two it's rounding it out here because
it's filling out from these vertices right here.
Taking these vertices right here and smoothing it out from those all the way to the top.
So it's kind of got like a smooth tapering effect.
So if we select all of those by hitting the box selecting them and then hit X and then delete the faces
you will see that I no longer has any faces to smooth it out from or taper it off from.
And basically all we've done is delete the faces here so now it's not rounding it out any more over
here.
So that's pretty cool.
Now let's go ahead and hit smooth shading on this and let's add in the sharpness back to our sort.
So right now it's smoothing it out from here to here.
If I.
All right click to select the edge loop.
But we want to sharpen it out so as you get it let's add in a loop cut control are adding a loop cut
and bring it really close to the other one so it sharpens it out.
You can see that already looks sharper right there.
Same thing on the other side.
Control our bring it to there and in the center as well so control are.
Now let's actually hide the hilt so we could see a little bit better.
Control our ring it in and control our once again.
And let's bring it in.
All right.
We're going to do it on the sides as well.
Let's do one here.
Give it a little bit of a sharper feel.
And in the back as well.
All right.
Awesome.
So that is our blade.
It's looking powerful it's looking cool.
Let's just fix the top up here.
So what I'm going to do is actually just select all these w merge at center and leave it like so because
I like the point and the sharpness of this it looks very very sharp and it's looking pretty cool.
All right so that is our sort.
One last thing we could do of course is add in a loop cuts here or hit the slick this out in a loop
cut right here.
Bring it up and then slicing this loop cuts hit twice and bring it up and that will sharpen the top
of the point and make it even sharper.
And let's add in a loop cuts here.
To taper that off.
All right so there is our sword.
Let's take control as to save the sword.
And let me actually save it as a new file file save as sword for.
There we have it.
And look it's looking pretty cool.
All.
H to hide that.
And let's bring it above the grid floor.
And there we have it our beautiful awesome looking sort.
So great job on modeling.
You learn some really cool new tricks and tips and modifiers such as mirror and subsurface modifier.
All right.
Let's head on to the next video.
All right.
Here's a little poem I wrote for you.
All right I'm not going to be singing anymore.
Trust yourself no matter what you do because you have greatness within you.
And all of us not just a few.
Belief in oneself must be a virtue.
I you guys believe in yourself.
Hope you enjoyed that little poem there.
I'll see you in the next video.
Be there.
All right.
Ciao for now.