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All right in this little tutorial We're going take a look at how to model a cup with the spin tool.

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So this is really cool and it's done really really fast.

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So the spin tool is basically going to spin our mesh around 360 degrees so that we don't even have to

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model pretty much hardly anything we have to model so I'm going to show you so you can see exactly what

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it does and how useful it is.

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This can be used for modeling wineglasses cups.

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Anything that has a circular shape to it so a mug without a handle a spherical cylindrical shaped object

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is used with a spin tool.

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So we're going to do a little cup over here or goblet or some kind of cup.

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Let's go ahead and hit X to delete this default cube.

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Hit shift day and mash plane and we're actually going to hit tab to go into edit mode and delete all

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three of these vertices.

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X delete vertices.

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Now we just have one single vertex hitting one to go into front view.

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What we're going to do now is basically draw the outline of how our cup or how whatever you are that

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is modeling whether it's cup or a wine glass is going to look.

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So hitting five to go into orthographic view.

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Let's bring our little vertex up over here.

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He's a lone ranger it's just a single vortex all alone.

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Let's go ahead and take half the 3-D manipulator tool.

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And now let's model or bring out the outline of our goblet or our cup.

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So what we're going to do is with a single vertex you can hit e to extrude it out but an easier way

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to do it is if you hold control and left click you can actually extrude wherever you click.

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So pretty awesome.

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So let's go ahead and like I said build the outline of our cup over here.

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And don't worry too much about positioning everything.

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Correctly as we are going.

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We could always tweak it after.

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And of course we're going to be adding a subdivision surface modifier to it.

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Now going down for the handle

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and then let's do the base of the cup

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and a little too far.

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All right so now we could go ahead and tweak it a little bit by hitting g to grab the vertices.

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And position them correctly.

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He could also hold control while you're moving them to snap them to the grid which is pretty cool.

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So this is going to be the top of our cup.

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There's going to be the inside right here so let me add some depth to that.

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So give me the the open portion of our cup where the liquid is held.

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This is going to be the base right here are the the stem and then the base.

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All right.

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So now that we have our basic outline all we have to do now is go into top view by having 7 on the numpad

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hitting a to select all or vertices.

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Let's hit G and hold down control to snap it to the grid.

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So it's going to move in increments snapping to the grid if we don't hold G.

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It's a little tougher.

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And what we want to do is bring it right here because the spin tool is going to be spinning it around

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the 3-D cursor so wherever your 3-D cursor is that's where it's going to be spinning it.

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And let's take a look at that for example of my three cursors right here.

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If I have all the vertices selected and go to my spin tool which can be found here in the tool shelf.

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If I pressed the tiki you could open that tool shelf and go down here to where it's a spin you can see

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that it's spinning around our 3-D cursor right here.

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Again if I had my 3-D cursor way up here and depending on the view that you're in as well it's going

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to spin it in that view and around the 3D cursor.

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So we want to make sure that we're on top view so that spins it from the top like so and we want to

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make sure that our three cursor is centered here at the center.

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So in Object mode hitting tab lets hit control.

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Actually let's just go here.

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Object our shift as excuse me and cursor to selected.

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Now hitting tab to go back into Edit Mode hit G to grab all your vertices holding down control.

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Let's snap it to the x axis right here and put it so that it's right next to our cursor an origin point.

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All right.

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Now let's go ahead and from top view with all the Virdi see selected hit spin.

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And you could see that spinning it around.

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Now for the angle we want it 360 degrees so let's go ahead and put 360 enter and you could see what's

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happened.

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It's actually spun our goblet or our glass 360 degrees all around.

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And all we had to do was draw the outline of it.

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Now let's increase the number of steps which is the steps right here is the amount of loop cuts that

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are within this goblet.

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So you could increase it to a huge amount to smooth it out.

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Or what we're going to do is just add in a subdivision surface modifier to this song and leave it at

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and leave it at 12 for now.

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And let's go ahead and leave it at that.

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So once you click out of this and start modifying your mesh these options will go away.

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So just make sure it's all good.

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All right we're good and right here make duplicates.

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That is not what I thought it was.

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I'm looking to remove doubles which will have to do manually after.

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So let's go ahead and now we can see we have our goblet hitting five to go back into perspective mode.

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Let's add a subsurface modifier to it add modifier subdivision surface.

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Bump up the levels to two and clicks smooth shading.

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Pretty cool.

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So now we have a goblet over here and all we have to do is go over here and you can see that we have

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the edges they are separated right here.

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So unchecking the eye on the subdivision surface.

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Let's go ahead and try to hit a disliked everything w remove doubles.

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You can see that I removed 28 vertices.

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So now this right here is all one solid object.

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We can check back our subdivision surface and you could see that it's all looking great.

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Let's go ahead and fill this hole in the center by Allt right clicking to select the edge loop and then

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F to fill in the face.

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Let's do the same with the bottom over here.

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All right click F to fill in the face.

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And one last thing I want to do is hit Control are adding a loop cut here to bring this in and right

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here as well to sharpen these edges out over here.

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And one more here to sharpen this out give it a nice little look.

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And I'm also going to scale this loop cut down just a tiny bit.

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I there we have it.

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We have a cup or low goblet or maybe this could be you know the Holy Grail from Indiana Jones where

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you drink from it and you become immortal.

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So that is how you use the spin tool very useful to create objects such as a cup of wine glass a bottle

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any spherical or cylindrical shaped object you just have to draw the outline and then spin it.

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Now remember the spin tool spins around your 3-D cursor and it spins in the view that you're in.

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So keep those two things in mind and you'll have fun with the spin tool.

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Let's go ahead and save this project file just in case we use it later.

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Let's name it.

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Goblet of life.

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I got to give it a good name right.

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All right.

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So that's the spin too.

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I'll see you in the next tutorial.

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All right thinking guys sitting on a mountain top.

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Don't deny it any longer.

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You always knew that you were stronger.

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You can't hide it any more.

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That's one thing you know for sure.

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So just let it go let it all through this greatness that has been waiting within you.

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All right ladies and gentlemen you have greatness within.

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Let it shine.

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I'll see you in the next video.

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Appreciate you.

