All right in this little tutorial We're going take a look at how to model a cup with the spin tool.
So this is really cool and it's done really really fast.
So the spin tool is basically going to spin our mesh around 360 degrees so that we don't even have to
model pretty much hardly anything we have to model so I'm going to show you so you can see exactly what
it does and how useful it is.
This can be used for modeling wineglasses cups.
Anything that has a circular shape to it so a mug without a handle a spherical cylindrical shaped object
is used with a spin tool.
So we're going to do a little cup over here or goblet or some kind of cup.
Let's go ahead and hit X to delete this default cube.
Hit shift day and mash plane and we're actually going to hit tab to go into edit mode and delete all
three of these vertices.
X delete vertices.
Now we just have one single vertex hitting one to go into front view.
What we're going to do now is basically draw the outline of how our cup or how whatever you are that
is modeling whether it's cup or a wine glass is going to look.
So hitting five to go into orthographic view.
Let's bring our little vertex up over here.
He's a lone ranger it's just a single vortex all alone.
Let's go ahead and take half the 3-D manipulator tool.
And now let's model or bring out the outline of our goblet or our cup.
So what we're going to do is with a single vertex you can hit e to extrude it out but an easier way
to do it is if you hold control and left click you can actually extrude wherever you click.
So pretty awesome.
So let's go ahead and like I said build the outline of our cup over here.
And don't worry too much about positioning everything.
Correctly as we are going.
We could always tweak it after.
And of course we're going to be adding a subdivision surface modifier to it.
Now going down for the handle
and then let's do the base of the cup
and a little too far.
All right so now we could go ahead and tweak it a little bit by hitting g to grab the vertices.
And position them correctly.
He could also hold control while you're moving them to snap them to the grid which is pretty cool.
So this is going to be the top of our cup.
There's going to be the inside right here so let me add some depth to that.
So give me the the open portion of our cup where the liquid is held.
This is going to be the base right here are the the stem and then the base.
All right.
So now that we have our basic outline all we have to do now is go into top view by having 7 on the numpad
hitting a to select all or vertices.
Let's hit G and hold down control to snap it to the grid.
So it's going to move in increments snapping to the grid if we don't hold G.
It's a little tougher.
And what we want to do is bring it right here because the spin tool is going to be spinning it around
the 3-D cursor so wherever your 3-D cursor is that's where it's going to be spinning it.
And let's take a look at that for example of my three cursors right here.
If I have all the vertices selected and go to my spin tool which can be found here in the tool shelf.
If I pressed the tiki you could open that tool shelf and go down here to where it's a spin you can see
that it's spinning around our 3-D cursor right here.
Again if I had my 3-D cursor way up here and depending on the view that you're in as well it's going
to spin it in that view and around the 3D cursor.
So we want to make sure that we're on top view so that spins it from the top like so and we want to
make sure that our three cursor is centered here at the center.
So in Object mode hitting tab lets hit control.
Actually let's just go here.
Object our shift as excuse me and cursor to selected.
Now hitting tab to go back into Edit Mode hit G to grab all your vertices holding down control.
Let's snap it to the x axis right here and put it so that it's right next to our cursor an origin point.
All right.
Now let's go ahead and from top view with all the Virdi see selected hit spin.
And you could see that spinning it around.
Now for the angle we want it 360 degrees so let's go ahead and put 360 enter and you could see what's
happened.
It's actually spun our goblet or our glass 360 degrees all around.
And all we had to do was draw the outline of it.
Now let's increase the number of steps which is the steps right here is the amount of loop cuts that
are within this goblet.
So you could increase it to a huge amount to smooth it out.
Or what we're going to do is just add in a subdivision surface modifier to this song and leave it at
and leave it at 12 for now.
And let's go ahead and leave it at that.
So once you click out of this and start modifying your mesh these options will go away.
So just make sure it's all good.
All right we're good and right here make duplicates.
That is not what I thought it was.
I'm looking to remove doubles which will have to do manually after.
So let's go ahead and now we can see we have our goblet hitting five to go back into perspective mode.
Let's add a subsurface modifier to it add modifier subdivision surface.
Bump up the levels to two and clicks smooth shading.
Pretty cool.
So now we have a goblet over here and all we have to do is go over here and you can see that we have
the edges they are separated right here.
So unchecking the eye on the subdivision surface.
Let's go ahead and try to hit a disliked everything w remove doubles.
You can see that I removed 28 vertices.
So now this right here is all one solid object.
We can check back our subdivision surface and you could see that it's all looking great.
Let's go ahead and fill this hole in the center by Allt right clicking to select the edge loop and then
F to fill in the face.
Let's do the same with the bottom over here.
All right click F to fill in the face.
And one last thing I want to do is hit Control are adding a loop cut here to bring this in and right
here as well to sharpen these edges out over here.
And one more here to sharpen this out give it a nice little look.
And I'm also going to scale this loop cut down just a tiny bit.
I there we have it.
We have a cup or low goblet or maybe this could be you know the Holy Grail from Indiana Jones where
you drink from it and you become immortal.
So that is how you use the spin tool very useful to create objects such as a cup of wine glass a bottle
any spherical or cylindrical shaped object you just have to draw the outline and then spin it.
Now remember the spin tool spins around your 3-D cursor and it spins in the view that you're in.
So keep those two things in mind and you'll have fun with the spin tool.
Let's go ahead and save this project file just in case we use it later.
Let's name it.
Goblet of life.
I got to give it a good name right.
All right.
So that's the spin too.
I'll see you in the next tutorial.
All right thinking guys sitting on a mountain top.
Don't deny it any longer.
You always knew that you were stronger.
You can't hide it any more.
That's one thing you know for sure.
So just let it go let it all through this greatness that has been waiting within you.
All right ladies and gentlemen you have greatness within.
Let it shine.
I'll see you in the next video.
Appreciate you.