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All right so now we're going take a look at the boolean modifier or the boolean modifier.

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I should know how to pronounce that.

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I'm French but either one works fine.

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All right so the boolean modifier basically allows for you to punch holes through your mesh and do a

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couple of other cool things.

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So we're going to be taking a look at that and how we could add more detail to our gear using the Bulleen

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or Boullion modifier.

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Let's go ahead and select our gear right clicking and shift select our empty shifty to copy this gear

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and bring it along the x axis.

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Now selecting your year let's go ahead and go to the modifiers tab add modifier boolean.

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All right.

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Now what we want to do is we're going to punch some holes through our gear to make it to give it more

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detail and a more interesting look to it.

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Selecting your gear go ahead and hit shift put your cursor right here by left clicking shift day and

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mash.

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We're going to add a cylinder.

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Scale it down to however big you want your hole that's going to be in your gear.

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And then hit s 0.

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So that goes through your entire mesh going to top view with several or numpad and orthographic view

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by hitting five.

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What we want to do is position this sphere or the circle or cylinder should I say Where are mesh is

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originally edited.

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So this original edit we want to have it within this current within this confine I'm going to go ahead

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and add two holes song and have one here and then hitting tab to go into edit mode.

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Hitting a to make sure everything is selected shifty.

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And I'm going to move it to right here next to the other border of there.

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So let's make sure that they are properly aligned.

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There are about the same distance apart and the same distance to the edges here.

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And it seems about right.

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I'm actually going to move this one tiny bit more like so.

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All right.

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Now that we have our object that's going to be used for the boolean modifier Let's hit five to go back

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into perspective mode select our gear go down here and under the object tab under the boolean modifier.

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Let's go ahead and select cylinder Yep that's awesome result.

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Alex Well hold on one second.

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When you change one more option here we need to change it from intersect to difference.

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And now what we want to do is actually apply this modifier because if we move it we can see that nothing

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has happened.

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So going back to the gear go ahead and click on apply.

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And since it is a raid it will apply it to the other portions of the mesh as well.

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So clicking apply.

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You can now see what's happened.

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How cool is that.

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And we no longer need these two cylinders here so we can select them hit X and delete.

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So check that out.

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The boolean modifier has actually punched some holes into our object that is pretty cool.

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So this is a quick way that you could do that if we had tabbed to go into edit mode.

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We could see exactly what it's done and you could add some cool details or punch any kind of shape into

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a another mesh by using the boolean modifier not Boolean modifier has different tabs or different options

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that we can use it has intersect as union and a has difference.

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So the one we just use is difference which as it says combines two meshes into a subtractive way.

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So we substracted the cylindrical shape from this gear.

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The other ones Union basically combines two motions in an additive way so add the cylinders and the

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cylinders would actually be protruding from this mesh and then the other one intersect it says keep

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the part of the mesh the intersects with the other selected object.

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Honestly I've never used intersect too much.

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But difference is used to punch holes and union is used if we wanted the cylinders to actually be a

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part of the mesh but sticking outwards.

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So that's one quick way we could add detail or punching holes with the bullier modifier.

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You could use this for all kinds of things if you have a wall or a fence or some some kind of object

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with punctured holes through it.

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You can use a boolean modifier to puncture holes through it such as a prop part possibly a dice if you

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want.

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And again you can get creative you know we're artists.

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You use whatever you want to punch a hole through.

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You can use the bullion modifier for that.

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Now I'm just going to show you one last quick way that we could add some detail to give our gear a little

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more variation.

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Let's select these two once again shift the bring them along on the x axis selecting our gear here.

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Hit tab to go into edit mode control are to add a loop cut scroll it up to two loop cuts left click

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to confirm right click to position it there and then just heading to extrude on the z axis and bringing

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it down.

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Now you can see that it's actually doing something really strange because what we wanna do is actually

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remove the bevel modifier from this one.

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So let me go ahead and undo that scroll it up twice control tab to go into a face like mode.

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Select this face loop.

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Hit e to extrude and bring it in.

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And now let's just delete these two faces right here.

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Delete the faces.

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And now we have a gear that has a different kind of detail to it.

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And it also we took off the bevel modifier and it you could have a different feel with it as well.

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Or you could put the bevel modifier back in.

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And it looks pretty cool.

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So those are just quick ways to add it and give different variation to objects.

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And of course the boolean modifier which is really cool and useful.

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So once again that's a boolean modifier.

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That's how you make a gear and Blenner a quick effective and easy way.

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And once again we have only created one fourth of the mesh.

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So keep in mind whenever you're modeling you want to do it smart.

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Use the modifiers and if things are repeating.

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Use arrays or mirrors and etc..

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All right I'll see you in the next video.

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See you there.

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Ciao.

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Look at that beautiful picture.

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All right all right you guys ready for this one.

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I don't know if you're ready.

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OK.

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Here we go.

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It's not about what happens to us.

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Things can and will happen all the time.

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The question is Who will you be and how will you act in those times of change.

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All right ladies and gentlemen again like Tony Robbins has said about what happens to us but what we

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do about what happens to us.

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I'll see you in the next video.

