All right so now we're going take a look at the boolean modifier or the boolean modifier.
I should know how to pronounce that.
I'm French but either one works fine.
All right so the boolean modifier basically allows for you to punch holes through your mesh and do a
couple of other cool things.
So we're going to be taking a look at that and how we could add more detail to our gear using the Bulleen
or Boullion modifier.
Let's go ahead and select our gear right clicking and shift select our empty shifty to copy this gear
and bring it along the x axis.
Now selecting your year let's go ahead and go to the modifiers tab add modifier boolean.
All right.
Now what we want to do is we're going to punch some holes through our gear to make it to give it more
detail and a more interesting look to it.
Selecting your gear go ahead and hit shift put your cursor right here by left clicking shift day and
mash.
We're going to add a cylinder.
Scale it down to however big you want your hole that's going to be in your gear.
And then hit s 0.
So that goes through your entire mesh going to top view with several or numpad and orthographic view
by hitting five.
What we want to do is position this sphere or the circle or cylinder should I say Where are mesh is
originally edited.
So this original edit we want to have it within this current within this confine I'm going to go ahead
and add two holes song and have one here and then hitting tab to go into edit mode.
Hitting a to make sure everything is selected shifty.
And I'm going to move it to right here next to the other border of there.
So let's make sure that they are properly aligned.
There are about the same distance apart and the same distance to the edges here.
And it seems about right.
I'm actually going to move this one tiny bit more like so.
All right.
Now that we have our object that's going to be used for the boolean modifier Let's hit five to go back
into perspective mode select our gear go down here and under the object tab under the boolean modifier.
Let's go ahead and select cylinder Yep that's awesome result.
Alex Well hold on one second.
When you change one more option here we need to change it from intersect to difference.
And now what we want to do is actually apply this modifier because if we move it we can see that nothing
has happened.
So going back to the gear go ahead and click on apply.
And since it is a raid it will apply it to the other portions of the mesh as well.
So clicking apply.
You can now see what's happened.
How cool is that.
And we no longer need these two cylinders here so we can select them hit X and delete.
So check that out.
The boolean modifier has actually punched some holes into our object that is pretty cool.
So this is a quick way that you could do that if we had tabbed to go into edit mode.
We could see exactly what it's done and you could add some cool details or punch any kind of shape into
a another mesh by using the boolean modifier not Boolean modifier has different tabs or different options
that we can use it has intersect as union and a has difference.
So the one we just use is difference which as it says combines two meshes into a subtractive way.
So we substracted the cylindrical shape from this gear.
The other ones Union basically combines two motions in an additive way so add the cylinders and the
cylinders would actually be protruding from this mesh and then the other one intersect it says keep
the part of the mesh the intersects with the other selected object.
Honestly I've never used intersect too much.
But difference is used to punch holes and union is used if we wanted the cylinders to actually be a
part of the mesh but sticking outwards.
So that's one quick way we could add detail or punching holes with the bullier modifier.
You could use this for all kinds of things if you have a wall or a fence or some some kind of object
with punctured holes through it.
You can use a boolean modifier to puncture holes through it such as a prop part possibly a dice if you
want.
And again you can get creative you know we're artists.
You use whatever you want to punch a hole through.
You can use the bullion modifier for that.
Now I'm just going to show you one last quick way that we could add some detail to give our gear a little
more variation.
Let's select these two once again shift the bring them along on the x axis selecting our gear here.
Hit tab to go into edit mode control are to add a loop cut scroll it up to two loop cuts left click
to confirm right click to position it there and then just heading to extrude on the z axis and bringing
it down.
Now you can see that it's actually doing something really strange because what we wanna do is actually
remove the bevel modifier from this one.
So let me go ahead and undo that scroll it up twice control tab to go into a face like mode.
Select this face loop.
Hit e to extrude and bring it in.
And now let's just delete these two faces right here.
Delete the faces.
And now we have a gear that has a different kind of detail to it.
And it also we took off the bevel modifier and it you could have a different feel with it as well.
Or you could put the bevel modifier back in.
And it looks pretty cool.
So those are just quick ways to add it and give different variation to objects.
And of course the boolean modifier which is really cool and useful.
So once again that's a boolean modifier.
That's how you make a gear and Blenner a quick effective and easy way.
And once again we have only created one fourth of the mesh.
So keep in mind whenever you're modeling you want to do it smart.
Use the modifiers and if things are repeating.
Use arrays or mirrors and etc..
All right I'll see you in the next video.
See you there.
Ciao.
Look at that beautiful picture.
All right all right you guys ready for this one.
I don't know if you're ready.
OK.
Here we go.
It's not about what happens to us.
Things can and will happen all the time.
The question is Who will you be and how will you act in those times of change.
All right ladies and gentlemen again like Tony Robbins has said about what happens to us but what we
do about what happens to us.
I'll see you in the next video.