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All right let's take a little break away from modeling and we're going to take a look at the text option

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that we have in Blender.

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So the writing or the text or how to add letters.

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Let's delete our default cube X delete getting 7 to go into top view.

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It shift day and let's go ahead and add text.

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Awesome.

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So like a lot of other objects as soon as we are it we have some options here but let's go ahead and

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look at it a little more in depth in the text properties panel over here.

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So selecting this we can see we have several different things here of course is the name of our text

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which we could rename it to testing right here.

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This is the resolution of your text.

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So the lower the number the less resolution the higher the number the more resolution over here is how

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B the resolution when it will be rendered.

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The officer is basically going to determine the thickness or the size of your tax system less the thinner

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it will be and the more the thicker it will be.

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Over here we have extrude now extrude basically does as the name would imply And as you would think

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it would it extruder the text out and of course you could offset it once it's extruded the depth is

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this is the bevel So the depth of the bevel that we can add on here you can see that like just what

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the bevel modifier is actually bevelling art text which is pretty cool.

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And we have the resolution of the bevel so we can smooth it out.

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The higher we go or bring it down.

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Now if we had Z to go into wireframe mode you can see what's happening if I changed the preview resolution

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it makes it either more resolution or more edge loops or less.

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Now it does only does it to the T and the E because the X and the t actually doesn't need less or more

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since they are just straight objects.

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However the E and the T both have curves so for curves you would need more resolution on them.

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Now again also the bevel depth and the resolution you could see how that changes right here.

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And it's adding more edge loops around the beveled parts of the mesh such as here to smooth it out.

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Pretty cool.

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Let's head CSY to go back into solid mode.

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And now let's go down here.

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You can see that we can add different kinds of fonts which we will be doing very shortly.

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Over here is the size of our text so you could do this or you could just like any other object you can

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hit the s key to scale it up to grab an R to rotate and of course if you hit tab you would think it

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would go to Edit mode.

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But when you hit tab you can actually change what your text says.

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So let's name this

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cool to Tuor real the first thing that came to my mind all right.

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So you could actually put in anything that you want by hitting the tab key.

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All right.

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Now let's go down here.

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Take a look at some of the other options.

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Of course you could align it to the left centered or to the right of your origin or your center point

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right here.

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So those are the main options.

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Of course you could offset it etc. and some other things are pretty self-explanatory.

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You can offset it on the y axis and whatnot.

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So those are the main options you're going to be using however are these top ones over here.

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You're going to be using the offset the depth resolution and extrude.

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And of course the resolution.

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Now let's take a look at how to change our font to change our font.

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All we have to do is go to our Fonts folder in blender and that can easily be found by going to our

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folder right here.

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Going to wherever blender is saved on our computer.

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So for me it's over here.

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Clicking on your blender folder and then going to data files.

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And selecting fonts.

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Now I just downloaded this font.

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But you might not have any font there so let's go ahead and download one and see what it looks like.

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The one I downloaded here is Pokemon.

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So the best place to download fonts.

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If you go online you can go to DAPH font dot com or da font dot com.

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Pretty sure it's done Fahed dot com.

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All right.

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And then we could go over here to any of these.

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For example over here we have cartoon font and you could see that this is the one I just downloaded

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here which says download for a year and it's the Pokemon font.

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So let's go ahead and download that one.

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Go ahead and download it.

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I already have.

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And let's download a second one as well.

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Let's go ahead and go with

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comic.

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I'm going to go to fun sized.

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So let's go ahead and download that one as well.

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Or you could just download one which is fine.

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Now clicking on your folder to unzip it.

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Let's go ahead and click extract to find your blender folder.

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We're Blendr is saved.

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Open it up.

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Go to data files fonts and click OK and save it in there.

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Now if you need it and zipper program you could get when rar which is a unzipping program or you could

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just check on Google unzipping program for free.

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All right let's go back to blunder once again clicking on this folder here.

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Let's go to our blender folder click data files fonts and let's go ahead and go with the Pokemon font

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that we just downloaded.

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So Pokemon solid open font.

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And now you could see that our text looks like a pokmon font.

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Pretty cool.

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All right let's go ahead and hit shift day text.

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And before we do that let's rename this to pokey mohn.

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I don't know if any of you were big Pokemon fans when you were a kid but I sure was.

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All right let's go ahead and hit shift day.

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You know char's art and and all those are the good old days.

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All right let's go ahead and add another text and this one.

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Let's go to the folder.

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Go back to our fonts and load in the font size font that we downloaded and you could see what that looks

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like.

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Pretty cool.

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So it looks very interesting to say the least.

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And then of course you can extrude it and have all kinds of different things.

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Now keep in mind if we had Z to go into wireframe and we extrude this you will see that this one will

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have a lot more vertices to it because of the complexity the complexity of how it looks.

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But that is pretty much it for text.

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And of course you could change this.

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And let's name it.

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Under

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So that looks pretty cool.

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If I do say so myself and again you could play around with the settings with it.

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Let's take a look at one last thing before we wrap it up with the text options for blender again.

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You can download any kind of font you want from dot dot com and loaded in here.

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And another thing that we can take a look at.

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Let's say we want to edit this and change it.

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Change the vertices and everything.

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If we had tab to edit we're only able to change what it says.

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How do we edit it as a mesh like we do with a cube.

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Well the way to do that is to convert this into a mesh so we're able to convert text into a mesh just

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by pressing all at c and then selecting Masche convert to mesh from curve metal surface or teks meta

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surface or text.

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So if we select this now we no longer have the text option because it's no longer a text object.

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But if we hit T ARV's if we had tabs scuse me.

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You can see that it is now a mesh and we could actually go in here and edit it just like a mesh.

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And if we want to we can hit control our control alt to select this and move it up and let me actually

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redo that if I boxlike some of these vertices hit Control to select all those we can bring it up and

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edit our text that way.

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However we can no longer edit what it says because when we had tab now it goes to editing the mash and

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no longer editing the text.

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So that is text and blender pretty awesome.

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And you could convert text into a mesh object and edit it and change it as you wish.

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Of course you can make your own text using a plane and just modeling it out and extruding it and everything.

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But this tends to be of quick simple easy way to add text for your scenes.

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All right that's time for Blender.

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Let's head on to the next tutorial.

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I'll see you there chump.

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All right.

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Here's one that short and sweet.

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Be willing to change for nothing remains the same.

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That is it.

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Have an amazing one.

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I'll see you in the next video.

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Oh wah.

