All right let's take a little break away from modeling and we're going to take a look at the text option
that we have in Blender.
So the writing or the text or how to add letters.
Let's delete our default cube X delete getting 7 to go into top view.
It shift day and let's go ahead and add text.
Awesome.
So like a lot of other objects as soon as we are it we have some options here but let's go ahead and
look at it a little more in depth in the text properties panel over here.
So selecting this we can see we have several different things here of course is the name of our text
which we could rename it to testing right here.
This is the resolution of your text.
So the lower the number the less resolution the higher the number the more resolution over here is how
B the resolution when it will be rendered.
The officer is basically going to determine the thickness or the size of your tax system less the thinner
it will be and the more the thicker it will be.
Over here we have extrude now extrude basically does as the name would imply And as you would think
it would it extruder the text out and of course you could offset it once it's extruded the depth is
this is the bevel So the depth of the bevel that we can add on here you can see that like just what
the bevel modifier is actually bevelling art text which is pretty cool.
And we have the resolution of the bevel so we can smooth it out.
The higher we go or bring it down.
Now if we had Z to go into wireframe mode you can see what's happening if I changed the preview resolution
it makes it either more resolution or more edge loops or less.
Now it does only does it to the T and the E because the X and the t actually doesn't need less or more
since they are just straight objects.
However the E and the T both have curves so for curves you would need more resolution on them.
Now again also the bevel depth and the resolution you could see how that changes right here.
And it's adding more edge loops around the beveled parts of the mesh such as here to smooth it out.
Pretty cool.
Let's head CSY to go back into solid mode.
And now let's go down here.
You can see that we can add different kinds of fonts which we will be doing very shortly.
Over here is the size of our text so you could do this or you could just like any other object you can
hit the s key to scale it up to grab an R to rotate and of course if you hit tab you would think it
would go to Edit mode.
But when you hit tab you can actually change what your text says.
So let's name this
cool to Tuor real the first thing that came to my mind all right.
So you could actually put in anything that you want by hitting the tab key.
All right.
Now let's go down here.
Take a look at some of the other options.
Of course you could align it to the left centered or to the right of your origin or your center point
right here.
So those are the main options.
Of course you could offset it etc. and some other things are pretty self-explanatory.
You can offset it on the y axis and whatnot.
So those are the main options you're going to be using however are these top ones over here.
You're going to be using the offset the depth resolution and extrude.
And of course the resolution.
Now let's take a look at how to change our font to change our font.
All we have to do is go to our Fonts folder in blender and that can easily be found by going to our
folder right here.
Going to wherever blender is saved on our computer.
So for me it's over here.
Clicking on your blender folder and then going to data files.
And selecting fonts.
Now I just downloaded this font.
But you might not have any font there so let's go ahead and download one and see what it looks like.
The one I downloaded here is Pokemon.
So the best place to download fonts.
If you go online you can go to DAPH font dot com or da font dot com.
Pretty sure it's done Fahed dot com.
All right.
And then we could go over here to any of these.
For example over here we have cartoon font and you could see that this is the one I just downloaded
here which says download for a year and it's the Pokemon font.
So let's go ahead and download that one.
Go ahead and download it.
I already have.
And let's download a second one as well.
Let's go ahead and go with
comic.
I'm going to go to fun sized.
So let's go ahead and download that one as well.
Or you could just download one which is fine.
Now clicking on your folder to unzip it.
Let's go ahead and click extract to find your blender folder.
We're Blendr is saved.
Open it up.
Go to data files fonts and click OK and save it in there.
Now if you need it and zipper program you could get when rar which is a unzipping program or you could
just check on Google unzipping program for free.
All right let's go back to blunder once again clicking on this folder here.
Let's go to our blender folder click data files fonts and let's go ahead and go with the Pokemon font
that we just downloaded.
So Pokemon solid open font.
And now you could see that our text looks like a pokmon font.
Pretty cool.
All right let's go ahead and hit shift day text.
And before we do that let's rename this to pokey mohn.
I don't know if any of you were big Pokemon fans when you were a kid but I sure was.
All right let's go ahead and hit shift day.
You know char's art and and all those are the good old days.
All right let's go ahead and add another text and this one.
Let's go to the folder.
Go back to our fonts and load in the font size font that we downloaded and you could see what that looks
like.
Pretty cool.
So it looks very interesting to say the least.
And then of course you can extrude it and have all kinds of different things.
Now keep in mind if we had Z to go into wireframe and we extrude this you will see that this one will
have a lot more vertices to it because of the complexity the complexity of how it looks.
But that is pretty much it for text.
And of course you could change this.
And let's name it.
Under
So that looks pretty cool.
If I do say so myself and again you could play around with the settings with it.
Let's take a look at one last thing before we wrap it up with the text options for blender again.
You can download any kind of font you want from dot dot com and loaded in here.
And another thing that we can take a look at.
Let's say we want to edit this and change it.
Change the vertices and everything.
If we had tab to edit we're only able to change what it says.
How do we edit it as a mesh like we do with a cube.
Well the way to do that is to convert this into a mesh so we're able to convert text into a mesh just
by pressing all at c and then selecting Masche convert to mesh from curve metal surface or teks meta
surface or text.
So if we select this now we no longer have the text option because it's no longer a text object.
But if we hit T ARV's if we had tabs scuse me.
You can see that it is now a mesh and we could actually go in here and edit it just like a mesh.
And if we want to we can hit control our control alt to select this and move it up and let me actually
redo that if I boxlike some of these vertices hit Control to select all those we can bring it up and
edit our text that way.
However we can no longer edit what it says because when we had tab now it goes to editing the mash and
no longer editing the text.
So that is text and blender pretty awesome.
And you could convert text into a mesh object and edit it and change it as you wish.
Of course you can make your own text using a plane and just modeling it out and extruding it and everything.
But this tends to be of quick simple easy way to add text for your scenes.
All right that's time for Blender.
Let's head on to the next tutorial.
I'll see you there chump.
All right.
Here's one that short and sweet.
Be willing to change for nothing remains the same.
That is it.
Have an amazing one.
I'll see you in the next video.
Oh wah.