All right.
So let's take a look at the different brushes.
I actually deleted the other cube that we had and added in a fresh new one.
And now I'm actually going to change the stroke method to space which is what we had originally and
change the spacing down to about 10 percent type it in.
All right.
Let's take a look at the different brushes that we have for sculpting which are really cool because
there's many different things that we can do.
So the first one that I selected which is right here is a sculpt or draw brush.
Let's make sure that dynamic topology is enabled as well.
And let's go ahead and sculpt.
I'm going to turn off the mirror because we don't need that.
I want to be able to use the most of our cube without it being mirrored everywhere.
So the draw tool or the draw slash sculped brush.
If we left click and drag it just does as it sounds it draws and it sculpts it out.
And of course you could hit subtract to go in the opposite way that it goes when it goes up.
Of course I could have explained that much better.
It subtracts it instead of adding it now.
The other the other brush that we have is the blob brush.
This one is pretty cool because what it allows you to do is if we go to seven hit seven to go on top
view and just left click and hold and kind of drag and move it around.
It kind of makes a blob right there.
In the center of our brush if I hit shift F to increase the strength by the way to increase the radius
is F to increase the strength is shift F and you could see the strength mount right here so closer and
the stronger it is the further out the less strong it is.
If I left click and just move my mouse around you could see it creates kind of you could kind of call
it a pimple looking object.
So it creates kind of a blob on our object.
All right.
Let's take a look at the next tool or the next brush which is the clay brush.
And this one is kind of like the draw brush except it interacts with our mesh more like clay so little
smoother and a little more gentle than the DRob brush and it's pretty cool and gives it a cool effect
as well.
And again the closer you are to your geometry the more detail or the more geometry will be added to
your mash the further away the less detail or the less Geometry will be added.
So when you're drawing or when you're sculpting you would normally put in the big detail first.
And then once you have all the big detail you would go in and add your small detail right in there because
if you need to edit your big detail again let's say you have your small detail there and you draw over
it.
It will completely destroy your small detail that you just had created before.
However the actually does you can see right here if I add small detail
filed a lot of small detail you can see that.
Now I have a lot of geometry right here added If I zoom out and add in big detail it will actually override
that small geometry and replace it.
How cool is that.
All right the next brush so we have is the clay strips brush.
And this one when you go back to seven top view this one just as the name implies allows for you to
add what looks like a clay Strip.
So if you click and drag it it looks like you've added a strip of clay on top of your model.
Again we have all the different kinds of options used for the radius and the strength as well for this
brush.
The next brush that we're going to take a look at is the crease brush now the crease brush is really
awesome with the crease brush does is as the name implies like any of these other brush.
Is it creases or pinches together your vertices or two parts of the mesh together so if we go right
here and we left click and drag you can see that we'll start to pinch together that part of the mesh
by zooming out.
If I zoom out as well you could see that starts to pinch it together and bring it together so this can
be great for things like wrinkles you know folds in the skin.
Any place where you need a crease or a pinched part of your sculpting for example here if we want to
have more of a sharp edge around our our blob we can go ahead with in with our Chris tool and just draw
around it and crease it and so they kind of pulls it in around the edges and pinches it right there.
And then we can get some cool effects so that it looks like the blob is actually coming in or it's poking
out of the main mesh.
Pretty cool.
So that is the crease tool that's for use for an an additional option here is to change the pinch amount.
So obviously this would be the amount that it pinches it's all the way out one.
It's going to pinch very sharply as you can see right there.
If it's at zero it's not going to pinch much at all.
All right let's take a look at the next brush that we have which is the Phil and deepen brush right
here.
So if it's set to feel like the name implies.
If I go over here it will kind of fill it out and bring it out so you could kind of fill in holes and
crevices that you created before or you could deepen and it will deepen it's out and push it down now
whereas the other brushes let me check over here whereas the other brushes kind of draw like if we go
to our DRob rush it will draw and subtracted the fill and deep and brush doesn't draw or subtract it
much as much as it already plays with the geometry that's already there.
So if I click on deep in here it will kind of push down the geometry and let me put the strength up
to one it will push it down.
And if I click fill it will fill it up.
Now of course it adds geometry if need be.
But for the most part this would be used to fill up or deepen crevices or holes in your mesh.
The next one is the flattened brush which is pretty cool.
It flattens your sculped as the name implies So if I go over here and just draw on here you can see
that I could get a flat top or a flat ridge up here.
I'm going to bump up the strength to one just flatten this out and you could see now that it's flattened
it out to look like a plateau of some sort.
So the flattened brush is really cool as the name implies it flattens your mesh out let's take a look
at the grab tool.
This one is awesome and used a lot.
So the grab tool actually like the name implies grabs it and pulls your mesh out.
So we can go over here and grab this.
This hill right here and bring it up.
And as you bring it up it will add geometry and topology and if you zoom in more you can see that you
grab smaller parts of it.
So pretty cool the grab tool can allow for can allow for you to add geometry very fast it can allow
for you to for example shape your sculpt very very fast for my demon head that I used.
I used the grab tool to actually pull out of the demon head the horns so I just grabbed the horns pulled
them out like so and just continued grabbing and pulling them out and adding geometry to them and then
smoothing it out and adding geometry.
Now the grab tool I believe it does not add geometry to your object as you pull it out so you can see
here it's only using the geometry that is there.
So if you want to grab something with more geometry you would first go into let's say the draw option
put the strength all the way down hit F to scale up your brush and then just draw on here.
To add geometry go back to your grab tool.
And now if I scale this down with F key you can now grab this and it will actually have more geometry
to grab So pretty cool.
So that's a grab tool.
And once again it does not add geometry as you grab it so only grabs previous geometry and that's how
it works.
I actually thought it did add geometry way back when but now that I remember it does not.
Now the next one is inflate deflate which is kind like the blob tool but a little bit different result
if you left click and drag or not drag but left click and hold it kind of inflates up your mesh and
you could see it's kind of like pushing air into a balloon and it's inflating it.
Or of course you could deflate it.
All right the next brush that we're going to take a look at is the layer brush and this just like the
clay strips allows for you to add a layer on to your mesh and you go top view go over here.
It layers your mesh.
And so it's pretty much the same as the clay strips or actually has a different effect to it.
It's not as smooth as our clay strip brushes here.
It kind of just layers and the strength is a bit high toned down but like it says it layers an extra
layer on top.
And you could layer one layer on top of the other and this one as well.
You can see that if I go over here it doesn't seem to be adding geometry either.
So for this one you have to have geometry added such as right here.
And layering it.
So this one is great tool for adding layers and you just have to add geometry previously to that.
Now the mask one is very useful.
We're going to take a look at those possibly later because for the mass the mask brush it's actually
used for something specific.
And we're not going to get too much into that for now.
The nudge brush is cool as the name implies allows for you to nudge stuff around so you kind of like
push it as if you were pushing clay with your finger or with your thumb.
So you kind of nudging it around just like you would clay the pinch magnify brush is kind of like the
crease brush.
But on this one you could actually use it.
If we go over here you can use it to pinch two points together.
It will bring the vertices closer and kind of create like a crease or a pinched.
Obviously as the name implies it will pinch it or you can magnify to do the opposite of that which it
will pull them out.
Now over here our next brush is rotate as the name implies it will rotate our object if we go over here
to the top of our mountain left click and then move our mouse around it rotates it.
So this can be cool if we want to rotate this whole thing left click and rotate it like so.
The next brush that we have is a scrape or pea brush believe or Peake's.
I was wondering.
Brush I don't remember that the scrape or peek brush is basically like the name implies.
I don't know if you've ever worked with clay but if you've ever had that little wooden knife looking
thing which allows for you to scrape the clay.
That's basically what this does.
It will scrape away the clay and put the strength up it will scrape it away.
Or you could add the peaks so you could add it in so it's kind of like using that little wooden tool
that we use when we play with clay when we're kids or at school when we're doing Clay Clay things.
It scrapes it away or adds in a peek.
Pretty cool.
Now the next one is sculptor draw which which which we already saw and the one that is very useful is
a smooth brush.
And this one is huge for sure.
This one basically as the name implies smooths out your mesh.
So look at this one is used a lot.
So this one smooths everything out.
And this one is great for adding geometry.
If you don't want to add any crevices peaks or valleys because you can see that when we smooth it out
if we go over here it will add geometry and again the further away you are the less geometry you will
add.
The closer you are the more geometry it will add.
So you can see if I'm here smoothing it out.
If I turn around here you can see that it starts to smooth it out and add some geometry to here.
Pretty awesome.
Now actually let me see if this does add geometry because I believe it does but it seems that it's not
adding geometry.
I guess I had mis information on that one.
So it does not seem to be adding geometry.
So scratch what I just said before and this one is basically just to smooth it out.
It does not add geometry you need to have geometry there by using the draw tool beforehand.
But the smooth tool is great.
It's an amazing brush that you have.
And it allows for you to smooth out your object.
The next one is a snake hook which is really cool.
This one is kind of like the grab but it pulls it out and it keeps pulling it out as you go along.
So let's try that.
If I click and drag here you can see that it's pulling it out.
Let me go from a different angle.
So it's pulling it out and kind of like adding geometry as it goes.
And then you go from here and I believe I use either this or the grab tool to create the horns on my
on the deviled I made before.
So this one is great.
It's a really cool tool and it allows for you to create like is displayed here snake hoax or things
of this nature.
So it could create tentacles and horns or things like that.
So pretty cool.
Now the last one is the thumb tool or the thumb brush.
And this one is kind of like the where was it the
the the nudge nudge brush but it's as if you were using your thumb so I kind of like using your thumb
on clay.
You could push stuff in or kind of nudge it and push it around so pretty awesome.
Pretty cool.
And those are all the different brushes in the sculped mode you could use all the these different brushes
for creating all kinds of awesome things in sculped mode.
And of course you have the different options for all the different brushes over here.
So that is scoped mode really awesome.
And again that's dynamic topology using sculped mode and with sculped mode.
Once again you don't have to worry about the amount of vertices or how their place or anything.
If you look at this it looks crazy.
All right.
I'll see you in the next tutorial contemplate of woman standing on a hill.
All right.
What do you think what you feel is sometimes not all that real.
In fact it might shock you to find when you look into your mind.
That's an absolute lie.
And all that's left to do is say goodbye.
All right.
You enjoy that one.
Personally I like it.
But with that.
Appreciate you guys have an amazing one.
I'll see you in the next one.
Oh vois.
The French word for the day is law which means art law.
All right.
See you.