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All right.

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So let's take a look at the different brushes.

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I actually deleted the other cube that we had and added in a fresh new one.

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And now I'm actually going to change the stroke method to space which is what we had originally and

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change the spacing down to about 10 percent type it in.

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All right.

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Let's take a look at the different brushes that we have for sculpting which are really cool because

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there's many different things that we can do.

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So the first one that I selected which is right here is a sculpt or draw brush.

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Let's make sure that dynamic topology is enabled as well.

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And let's go ahead and sculpt.

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I'm going to turn off the mirror because we don't need that.

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I want to be able to use the most of our cube without it being mirrored everywhere.

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So the draw tool or the draw slash sculped brush.

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If we left click and drag it just does as it sounds it draws and it sculpts it out.

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And of course you could hit subtract to go in the opposite way that it goes when it goes up.

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Of course I could have explained that much better.

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It subtracts it instead of adding it now.

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The other the other brush that we have is the blob brush.

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This one is pretty cool because what it allows you to do is if we go to seven hit seven to go on top

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view and just left click and hold and kind of drag and move it around.

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It kind of makes a blob right there.

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In the center of our brush if I hit shift F to increase the strength by the way to increase the radius

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is F to increase the strength is shift F and you could see the strength mount right here so closer and

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the stronger it is the further out the less strong it is.

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If I left click and just move my mouse around you could see it creates kind of you could kind of call

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it a pimple looking object.

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So it creates kind of a blob on our object.

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All right.

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Let's take a look at the next tool or the next brush which is the clay brush.

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And this one is kind of like the draw brush except it interacts with our mesh more like clay so little

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smoother and a little more gentle than the DRob brush and it's pretty cool and gives it a cool effect

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as well.

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And again the closer you are to your geometry the more detail or the more geometry will be added to

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your mash the further away the less detail or the less Geometry will be added.

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So when you're drawing or when you're sculpting you would normally put in the big detail first.

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And then once you have all the big detail you would go in and add your small detail right in there because

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if you need to edit your big detail again let's say you have your small detail there and you draw over

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it.

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It will completely destroy your small detail that you just had created before.

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However the actually does you can see right here if I add small detail

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filed a lot of small detail you can see that.

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Now I have a lot of geometry right here added If I zoom out and add in big detail it will actually override

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that small geometry and replace it.

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How cool is that.

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All right the next brush so we have is the clay strips brush.

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And this one when you go back to seven top view this one just as the name implies allows for you to

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add what looks like a clay Strip.

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So if you click and drag it it looks like you've added a strip of clay on top of your model.

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Again we have all the different kinds of options used for the radius and the strength as well for this

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brush.

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The next brush that we're going to take a look at is the crease brush now the crease brush is really

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awesome with the crease brush does is as the name implies like any of these other brush.

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Is it creases or pinches together your vertices or two parts of the mesh together so if we go right

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here and we left click and drag you can see that we'll start to pinch together that part of the mesh

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by zooming out.

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If I zoom out as well you could see that starts to pinch it together and bring it together so this can

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be great for things like wrinkles you know folds in the skin.

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Any place where you need a crease or a pinched part of your sculpting for example here if we want to

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have more of a sharp edge around our our blob we can go ahead with in with our Chris tool and just draw

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around it and crease it and so they kind of pulls it in around the edges and pinches it right there.

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And then we can get some cool effects so that it looks like the blob is actually coming in or it's poking

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out of the main mesh.

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Pretty cool.

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So that is the crease tool that's for use for an an additional option here is to change the pinch amount.

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So obviously this would be the amount that it pinches it's all the way out one.

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It's going to pinch very sharply as you can see right there.

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If it's at zero it's not going to pinch much at all.

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All right let's take a look at the next brush that we have which is the Phil and deepen brush right

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here.

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So if it's set to feel like the name implies.

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If I go over here it will kind of fill it out and bring it out so you could kind of fill in holes and

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crevices that you created before or you could deepen and it will deepen it's out and push it down now

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whereas the other brushes let me check over here whereas the other brushes kind of draw like if we go

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to our DRob rush it will draw and subtracted the fill and deep and brush doesn't draw or subtract it

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much as much as it already plays with the geometry that's already there.

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So if I click on deep in here it will kind of push down the geometry and let me put the strength up

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to one it will push it down.

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And if I click fill it will fill it up.

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Now of course it adds geometry if need be.

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But for the most part this would be used to fill up or deepen crevices or holes in your mesh.

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The next one is the flattened brush which is pretty cool.

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It flattens your sculped as the name implies So if I go over here and just draw on here you can see

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that I could get a flat top or a flat ridge up here.

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I'm going to bump up the strength to one just flatten this out and you could see now that it's flattened

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it out to look like a plateau of some sort.

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So the flattened brush is really cool as the name implies it flattens your mesh out let's take a look

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at the grab tool.

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This one is awesome and used a lot.

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So the grab tool actually like the name implies grabs it and pulls your mesh out.

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So we can go over here and grab this.

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This hill right here and bring it up.

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And as you bring it up it will add geometry and topology and if you zoom in more you can see that you

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grab smaller parts of it.

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So pretty cool the grab tool can allow for can allow for you to add geometry very fast it can allow

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for you to for example shape your sculpt very very fast for my demon head that I used.

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I used the grab tool to actually pull out of the demon head the horns so I just grabbed the horns pulled

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them out like so and just continued grabbing and pulling them out and adding geometry to them and then

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smoothing it out and adding geometry.

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Now the grab tool I believe it does not add geometry to your object as you pull it out so you can see

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here it's only using the geometry that is there.

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So if you want to grab something with more geometry you would first go into let's say the draw option

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put the strength all the way down hit F to scale up your brush and then just draw on here.

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To add geometry go back to your grab tool.

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And now if I scale this down with F key you can now grab this and it will actually have more geometry

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to grab So pretty cool.

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So that's a grab tool.

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And once again it does not add geometry as you grab it so only grabs previous geometry and that's how

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it works.

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I actually thought it did add geometry way back when but now that I remember it does not.

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Now the next one is inflate deflate which is kind like the blob tool but a little bit different result

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if you left click and drag or not drag but left click and hold it kind of inflates up your mesh and

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you could see it's kind of like pushing air into a balloon and it's inflating it.

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Or of course you could deflate it.

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All right the next brush that we're going to take a look at is the layer brush and this just like the

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clay strips allows for you to add a layer on to your mesh and you go top view go over here.

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It layers your mesh.

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And so it's pretty much the same as the clay strips or actually has a different effect to it.

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It's not as smooth as our clay strip brushes here.

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It kind of just layers and the strength is a bit high toned down but like it says it layers an extra

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layer on top.

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And you could layer one layer on top of the other and this one as well.

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You can see that if I go over here it doesn't seem to be adding geometry either.

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So for this one you have to have geometry added such as right here.

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And layering it.

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So this one is great tool for adding layers and you just have to add geometry previously to that.

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Now the mask one is very useful.

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We're going to take a look at those possibly later because for the mass the mask brush it's actually

129
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used for something specific.

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And we're not going to get too much into that for now.

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The nudge brush is cool as the name implies allows for you to nudge stuff around so you kind of like

132
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push it as if you were pushing clay with your finger or with your thumb.

133
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So you kind of nudging it around just like you would clay the pinch magnify brush is kind of like the

134
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crease brush.

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But on this one you could actually use it.

136
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If we go over here you can use it to pinch two points together.

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It will bring the vertices closer and kind of create like a crease or a pinched.

138
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Obviously as the name implies it will pinch it or you can magnify to do the opposite of that which it

139
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will pull them out.

140
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Now over here our next brush is rotate as the name implies it will rotate our object if we go over here

141
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to the top of our mountain left click and then move our mouse around it rotates it.

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So this can be cool if we want to rotate this whole thing left click and rotate it like so.

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The next brush that we have is a scrape or pea brush believe or Peake's.

144
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I was wondering.

145
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Brush I don't remember that the scrape or peek brush is basically like the name implies.

146
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I don't know if you've ever worked with clay but if you've ever had that little wooden knife looking

147
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thing which allows for you to scrape the clay.

148
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That's basically what this does.

149
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It will scrape away the clay and put the strength up it will scrape it away.

150
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Or you could add the peaks so you could add it in so it's kind of like using that little wooden tool

151
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that we use when we play with clay when we're kids or at school when we're doing Clay Clay things.

152
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It scrapes it away or adds in a peek.

153
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Pretty cool.

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Now the next one is sculptor draw which which which we already saw and the one that is very useful is

155
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a smooth brush.

156
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And this one is huge for sure.

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This one basically as the name implies smooths out your mesh.

158
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So look at this one is used a lot.

159
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So this one smooths everything out.

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And this one is great for adding geometry.

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If you don't want to add any crevices peaks or valleys because you can see that when we smooth it out

162
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if we go over here it will add geometry and again the further away you are the less geometry you will

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add.

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The closer you are the more geometry it will add.

165
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So you can see if I'm here smoothing it out.

166
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If I turn around here you can see that it starts to smooth it out and add some geometry to here.

167
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Pretty awesome.

168
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Now actually let me see if this does add geometry because I believe it does but it seems that it's not

169
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adding geometry.

170
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I guess I had mis information on that one.

171
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So it does not seem to be adding geometry.

172
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So scratch what I just said before and this one is basically just to smooth it out.

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It does not add geometry you need to have geometry there by using the draw tool beforehand.

174
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But the smooth tool is great.

175
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It's an amazing brush that you have.

176
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And it allows for you to smooth out your object.

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The next one is a snake hook which is really cool.

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This one is kind of like the grab but it pulls it out and it keeps pulling it out as you go along.

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So let's try that.

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If I click and drag here you can see that it's pulling it out.

181
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Let me go from a different angle.

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So it's pulling it out and kind of like adding geometry as it goes.

183
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And then you go from here and I believe I use either this or the grab tool to create the horns on my

184
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on the deviled I made before.

185
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So this one is great.

186
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It's a really cool tool and it allows for you to create like is displayed here snake hoax or things

187
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of this nature.

188
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So it could create tentacles and horns or things like that.

189
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So pretty cool.

190
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Now the last one is the thumb tool or the thumb brush.

191
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And this one is kind of like the where was it the

192
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the the nudge nudge brush but it's as if you were using your thumb so I kind of like using your thumb

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on clay.

194
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You could push stuff in or kind of nudge it and push it around so pretty awesome.

195
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Pretty cool.

196
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And those are all the different brushes in the sculped mode you could use all the these different brushes

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for creating all kinds of awesome things in sculped mode.

198
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And of course you have the different options for all the different brushes over here.

199
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So that is scoped mode really awesome.

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And again that's dynamic topology using sculped mode and with sculped mode.

201
00:17:30,600 --> 00:17:35,840
Once again you don't have to worry about the amount of vertices or how their place or anything.

202
00:17:35,850 --> 00:17:38,420
If you look at this it looks crazy.

203
00:17:38,550 --> 00:17:38,870
All right.

204
00:17:38,910 --> 00:17:45,490
I'll see you in the next tutorial contemplate of woman standing on a hill.

205
00:17:45,510 --> 00:17:47,360
All right.

206
00:17:47,690 --> 00:17:51,780
What do you think what you feel is sometimes not all that real.

207
00:17:51,810 --> 00:17:55,830
In fact it might shock you to find when you look into your mind.

208
00:17:55,830 --> 00:17:57,620
That's an absolute lie.

209
00:17:57,810 --> 00:18:01,480
And all that's left to do is say goodbye.

210
00:18:01,530 --> 00:18:01,960
All right.

211
00:18:02,100 --> 00:18:03,380
You enjoy that one.

212
00:18:03,510 --> 00:18:05,270
Personally I like it.

213
00:18:05,490 --> 00:18:07,440
But with that.

214
00:18:07,710 --> 00:18:10,530
Appreciate you guys have an amazing one.

215
00:18:10,530 --> 00:18:12,050
I'll see you in the next one.

216
00:18:12,120 --> 00:18:12,860
Oh vois.

217
00:18:12,900 --> 00:18:21,140
The French word for the day is law which means art law.

218
00:18:21,170 --> 00:18:22,040
All right.

219
00:18:22,040 --> 00:18:22,440
See you.

