1
00:00:06,030 --> 00:00:13,080
All right now let's take a look on how to sculpt with a texture as the detail map.

2
00:00:13,080 --> 00:00:20,740
So let's go ahead and with our default cube selected Let's go to add modifier and let's add a more type

3
00:00:20,740 --> 00:00:22,630
resolution modifier.

4
00:00:23,910 --> 00:00:30,680
I guess subdivide it once twice and once again three times.

5
00:00:31,010 --> 00:00:35,340
Let's go over here from object mode and go into sculped mode.

6
00:00:35,840 --> 00:00:40,940
Now what we're going to do is we're going to add a new brush with a texture on it.

7
00:00:40,970 --> 00:00:44,060
So let's go ahead and hit the plus sign right here.

8
00:00:44,980 --> 00:00:47,460
It will add a new blook a new brush.

9
00:00:47,470 --> 00:00:51,550
Let's go ahead and hit the two as well to make a single user.

10
00:00:51,550 --> 00:00:57,820
Let's rename it texture underscore brush.

11
00:00:58,430 --> 00:00:58,750
All right.

12
00:00:58,760 --> 00:01:01,890
Now going down here to the texture options.

13
00:01:02,270 --> 00:01:07,340
Let's go and click new and there's our texture.

14
00:01:07,670 --> 00:01:09,650
Well we have to do one more thing.

15
00:01:09,800 --> 00:01:16,760
Let's go over here to the texture panel which is over here next to the material tab and under here all

16
00:01:16,760 --> 00:01:24,620
we have to go do is go to image open and open our texture image wherever it's saved.

17
00:01:27,980 --> 00:01:28,410
All right.

18
00:01:28,440 --> 00:01:30,740
Now I have this scale image loaded.

19
00:01:30,900 --> 00:01:33,970
Let's go ahead and try to draw on here.

20
00:01:35,750 --> 00:01:41,600
Now you can see that nothing is happening really it's actually drawing but our texture is not there.

21
00:01:41,600 --> 00:01:46,750
The reason being is that it has to have more vertices than it currently does.

22
00:01:46,790 --> 00:01:53,390
If we had Z you could see that we don't have enough courtesies to be able to sculpt this kind of detail

23
00:01:53,390 --> 00:01:54,150
in there.

24
00:01:54,380 --> 00:02:01,300
So let's go ahead and subdivide it two more times and even one more time all the way to six.

25
00:02:01,310 --> 00:02:02,670
Let's try once again.

26
00:02:02,780 --> 00:02:04,180
I'm going to scale this up as well.

27
00:02:04,190 --> 00:02:10,690
And you could actually see the texture as you scale it up and I'm going to dry it on there and it's

28
00:02:10,690 --> 00:02:12,910
still looking terrible.

29
00:02:12,910 --> 00:02:16,610
So let's go ahead and subdivided two more times.

30
00:02:16,630 --> 00:02:18,200
All the way to eight.

31
00:02:18,340 --> 00:02:21,340
And now let's try once again.

32
00:02:21,400 --> 00:02:27,850
Now you can see that we're starting to have what looks like the scale texture on here.

33
00:02:27,910 --> 00:02:29,550
Pretty awesome.

34
00:02:29,590 --> 00:02:35,040
Let's undo that and actually subdivide it one more time.

35
00:02:35,160 --> 00:02:39,180
And now you could see it looks really nice on there.

36
00:02:39,180 --> 00:02:42,970
If we had shift def to make it even stronger.

37
00:02:44,830 --> 00:02:50,980
You can see that the scale is on there and that's a little bit too strong so actually let's let's tone

38
00:02:50,980 --> 00:02:52,150
that back down.

39
00:02:52,850 --> 00:02:59,090
You could see that looks really good and we could actually sculpt in this texture onto our Mash.

40
00:02:59,090 --> 00:03:03,390
Now if we had Z you could see our mesh has a ton of vertices.

41
00:03:03,530 --> 00:03:13,030
So let's see how we could do this in a diner dynamic topology mode to control Z to undo all that.

42
00:03:13,210 --> 00:03:18,900
And now let's close or delete this multi-rush solution modifier.

43
00:03:19,150 --> 00:03:22,180
Let's go ahead and actually add in a new one.

44
00:03:23,010 --> 00:03:30,670
Let's subdivide it just three times so that we start with a couple of vertices and let's apply it.

45
00:03:30,790 --> 00:03:35,870
We have to go back to object mode to be able to apply it.

46
00:03:35,940 --> 00:03:44,660
Now going back to sculpt mode let's go down to our dynamic topology and click Enable Duyn dynamic topology.

47
00:03:44,670 --> 00:03:48,290
I keep wanting to say Duyne no toko.

48
00:03:48,300 --> 00:03:50,710
All right let's go ahead and draw this on here.

49
00:03:51,500 --> 00:03:54,180
And you can see that it doesn't look too good.

50
00:03:54,680 --> 00:03:57,750
And then all we have to do is go over here to detail size.

51
00:03:57,770 --> 00:04:04,430
And this again will basically give us more detail and more vertices you can see that right here when

52
00:04:04,430 --> 00:04:10,890
we draw this on we only have this many vertices we need a lot more for this kind of detail.

53
00:04:11,040 --> 00:04:20,140
So let's bring this down to let's try one let's try it on here again.

54
00:04:20,310 --> 00:04:22,930
And now you can see that it looks great.

55
00:04:22,950 --> 00:04:27,660
We have the scales and the detail on there.

56
00:04:27,660 --> 00:04:34,590
And if we had Z you could see that adding a lot more geometry to our mesh.

57
00:04:34,590 --> 00:04:45,280
Again the further out we are the less geometry it will add and the closer and we are the more geometry

58
00:04:45,280 --> 00:04:46,260
it will add.

59
00:04:46,480 --> 00:04:51,440
So that's how you can texture and sculpt with an image texture.

60
00:04:51,460 --> 00:04:59,410
It's pretty cool and allows for you to add some very cool details and not having to actually sculpt

61
00:04:59,470 --> 00:05:01,440
that kind of texture in there.

62
00:05:01,600 --> 00:05:06,920
So again sculpting with a texture really awesome and hope that helps.

63
00:05:06,920 --> 00:05:08,820
I'll see you in the next tutorial.

64
00:05:10,840 --> 00:05:18,640
All right here's a little quote for you artist listening in right now the art of creation is all about

65
00:05:18,640 --> 00:05:25,570
using your imagination in ways that you never thought could be and wait until you start to see the infinite

66
00:05:25,600 --> 00:05:27,630
possibilities.

67
00:05:27,640 --> 00:05:34,540
Ladies and gentlemen art is all about using the creative imagination so let it loose and let it loose

68
00:05:34,560 --> 00:05:35,410
and blender.

69
00:05:35,410 --> 00:05:35,770
All right.

70
00:05:35,770 --> 00:05:37,770
Hope you guys are creating some awesome stuff.

71
00:05:37,820 --> 00:05:39,610
We'll see you in the next video.

72
00:05:39,610 --> 00:05:40,510
Appreciate you.

73
00:05:40,510 --> 00:05:42,880
I almost forgot to say that but I didn't.

