All right now let's take a look on how to sculpt with a texture as the detail map.
So let's go ahead and with our default cube selected Let's go to add modifier and let's add a more type
resolution modifier.
I guess subdivide it once twice and once again three times.
Let's go over here from object mode and go into sculped mode.
Now what we're going to do is we're going to add a new brush with a texture on it.
So let's go ahead and hit the plus sign right here.
It will add a new blook a new brush.
Let's go ahead and hit the two as well to make a single user.
Let's rename it texture underscore brush.
All right.
Now going down here to the texture options.
Let's go and click new and there's our texture.
Well we have to do one more thing.
Let's go over here to the texture panel which is over here next to the material tab and under here all
we have to go do is go to image open and open our texture image wherever it's saved.
All right.
Now I have this scale image loaded.
Let's go ahead and try to draw on here.
Now you can see that nothing is happening really it's actually drawing but our texture is not there.
The reason being is that it has to have more vertices than it currently does.
If we had Z you could see that we don't have enough courtesies to be able to sculpt this kind of detail
in there.
So let's go ahead and subdivide it two more times and even one more time all the way to six.
Let's try once again.
I'm going to scale this up as well.
And you could actually see the texture as you scale it up and I'm going to dry it on there and it's
still looking terrible.
So let's go ahead and subdivided two more times.
All the way to eight.
And now let's try once again.
Now you can see that we're starting to have what looks like the scale texture on here.
Pretty awesome.
Let's undo that and actually subdivide it one more time.
And now you could see it looks really nice on there.
If we had shift def to make it even stronger.
You can see that the scale is on there and that's a little bit too strong so actually let's let's tone
that back down.
You could see that looks really good and we could actually sculpt in this texture onto our Mash.
Now if we had Z you could see our mesh has a ton of vertices.
So let's see how we could do this in a diner dynamic topology mode to control Z to undo all that.
And now let's close or delete this multi-rush solution modifier.
Let's go ahead and actually add in a new one.
Let's subdivide it just three times so that we start with a couple of vertices and let's apply it.
We have to go back to object mode to be able to apply it.
Now going back to sculpt mode let's go down to our dynamic topology and click Enable Duyn dynamic topology.
I keep wanting to say Duyne no toko.
All right let's go ahead and draw this on here.
And you can see that it doesn't look too good.
And then all we have to do is go over here to detail size.
And this again will basically give us more detail and more vertices you can see that right here when
we draw this on we only have this many vertices we need a lot more for this kind of detail.
So let's bring this down to let's try one let's try it on here again.
And now you can see that it looks great.
We have the scales and the detail on there.
And if we had Z you could see that adding a lot more geometry to our mesh.
Again the further out we are the less geometry it will add and the closer and we are the more geometry
it will add.
So that's how you can texture and sculpt with an image texture.
It's pretty cool and allows for you to add some very cool details and not having to actually sculpt
that kind of texture in there.
So again sculpting with a texture really awesome and hope that helps.
I'll see you in the next tutorial.
All right here's a little quote for you artist listening in right now the art of creation is all about
using your imagination in ways that you never thought could be and wait until you start to see the infinite
possibilities.
Ladies and gentlemen art is all about using the creative imagination so let it loose and let it loose
and blender.
All right.
Hope you guys are creating some awesome stuff.
We'll see you in the next video.
Appreciate you.
I almost forgot to say that but I didn't.