Are right now we're going take a look at Virtex groups.
Dun don't don't.
I Virtex groups.
What are they.
How do we use them and what do they do.
Well if we go over here to this little triangle which is the object data tab you can see that we had
shape keys here which we used previously and just above that we have text groups.
Now Virtex groups act kind of like what we did with the material.
If I go back to cycle's render and go back to our material tab you can see if I edit or sorry if I go
to a hit tab to go into edit mode and then going to face select mode I can go ahead and add in new materials.
And what I could do is assign different parts of my cube or different vertices and faces to the different
materials that are here now.
Virtex group act in much the same way as right here we're assigning different parts of our cube to materials
Virtex groups basically allow for you to assign different parts of your cube to different groups and
these groups are then used in conjunction with modifiers or Clotho simulations or many many different
things to that effect in different ways.
So if we take a look at this and add in a new vertex group you can see that right here we have the name
of it which we can change by double clicking can name it to test.
Over here we have the assign button which if you select whatever vertices you want on your mash and
then click assign it will then assign it to this vertex group called test.
Now how do you use this vertex group.
Well in many different fields like I said you could use it.
If we go over here to our modifiers tab and add let's say a mesh deform or a simple form or an armature
modifier you can see that all these modifiers have the option vertex group right here.
And if you assign this vertex group to these modifiers the basically the modifiers will only affect
the vertices or the faces that are assigned to this vertex group.
So vertex Roop in essential.
Basically allow for you to then make only make a modifier or something else affect only that group which
is super useful because you're using this like I said a lot in the future including the next tutorial
where we're going to be taking a look at how to make an animated flag or a waving flag in the wind.
We're going to be using Virtex groups to do so.
Now over here we have remove as well which will remove these from the Virtex group if we go ahead and
add these back.
We could also if they're not selected we could then hit select and it will select whatever faces or
Verd vertices are in that group.
We of course have de-select and then we have this option right here which is the weight.
Now the weight is basically the value that you give to this vertex group.
So if I put a point five and then assign basically the vertex group is assigned to it at a 50 percent
value.
So if I then go to a modifier tab and use this for text group that modifier will only affect it 50 percent
because the weight of it is only at 50 percent.
Now we also have two different options here we could add more vertex groups or remove them and we have
some options here to copy the vertex groups mirror them delete them etc..
And so you could see we have quite a bit of options here but the main options you can use pretty simple
is just a sign remove and adjusting the weight of it.
All right so that vertex groups.
Very very useful.
You're going to be using them in a lot of upcoming projects that you do on your own and including the
next Tauriel where we're going to take a look at making a flag.
So let's jump on over there and I'll see you there Chuck.
OK.
On EVA there is little more French for you guys there.
Hear me.
And you could just plug your ears is fine you don't have to hear me.
Hear me when I say to you your beliefs aren't true.
They're just a version of the whole.
But are the ones you hold on to having a toll.
If so drop them now and be set free to the greater potential of who you were meant to be.
Ladies and gentlemen see if once again your beliefs are serving you.
Take care.
Alwa.