All right let's take a look at one last thing with the particle system and we're going to see how to
add a random distribution of any kind of object using the hair particle system.
Now this can be very useful.
Let's say if you have an outdoor scene with lots of rocks or pebbles such as on a driveway or in a field
you're not there it can be thousands and thousands of rocks.
Now you're not going to go in and you know duplicate every single rock and scale them down and rotate
every single rock for that scene.
That would be ridiculous.
So the way we're going to do this is using the hair particle system.
And you could have it set up within a matter of minutes.
So let's go ahead and do just that.
And this is very useful again for any kind of scene such as that hitting shift.
Let's add in Ammash plane.
Scale it up and go over here and add in a particle system.
Switch it to hair and go to advanced.
Now what we want to do is add in our pebble or our rock so I'm going to hit shift day add mash Eico
sphere.
I biospheres a pretty awesome hitting tab to go into edit mode.
I'm going to go down here and turn on Proportional editing select enabled.
And what this does is if I grab any vertex I then get a proportional fall off which will affect the
surrounding vertices.
So I'm just going to grab random vertices of this and move it around so that it looks like some kind
of rock
like so.
All right.
Course And now we have our rock there.
Let's go back to not Dwayne The Rock Johnson.
Let's go to our particle system and go down here.
Go to object and we're going to select our Eico sphere object.
So check that out.
Now that is cool.
So we have all our rocks distributed along our floor.
So you could imagine some kind of driveway or field that has all these rocks everywhere.
Now of course they look a little too uniform so let's go ahead and tweak it very quickly to add some
variation to rotation enable rotation.
We could go over here to the phase and the phase will basically dictate which direction or axes it will
be rotated on.
So if we put any number beside zero we could put points 7.
You can see they're all rotating in that direction now.
So we don't want that.
So going to the random button here we can actually now increase the randomness and it will give us a
randomness to the rotation that it's turned on.
All right.
Awesome.
Now let's add variation to the size.
Over here we have the size of the rock.
Let's let's make it like this.
That would be the biggest one there is and then increase the randomness factor so that we have some
very small and some mediums and some large.
All right.
Awesome.
So that's already looking pretty cool.
And now what we want to do is because every single rock is the exact same shape and it's the exact same
rock.
Let's go ahead and add some variation to our rock field by just grabbing this rock hitting shifty and
acts copying it four times with shifty an axe and then grabbing one of I'm going to edit mode and add
some variation to it.
This one maybe scale this one down.
Had some variation and for the fall off you could even do random.
So that now he has a random fall off which is more jagen type fall off.
And then just
randomly change these rocks up so that they don't all look the same.
All right.
Cool.
There we go.
Now selecting all these by shift right clicking Lets take control G.
Add them to a group going over here we can name our group rocks these rocks rock and then selecting
our plane going to our particle system and we change it to group.
So like the group rocks.
Now you can see that we have a variation of different looking rocks.
Pretty awesome.
And there you have it.
So very quickly you could set up a quick scene like this where if you need like I said a field of rocks
or this could be for anything really.
If you have say a bedroom floor where there's Legos all over the floor or pencils all over the floor
or really anything if you need anything.
You could even use this for for trees or I'm trying to think of a object that's not as obvious but like
literally anything where you need to distribute it along.
And you don't want to copy and paste every single little object you could use the particle system with
the hair.
And by using an object or group distribute that object along and have it look very cool with very little
work.
All right.
Awesome.
So that's this quick little tutorial tip.
I'll see in the next one.
All right.
Ciao.
Oh boy.
All right.
Let's do this thing of the past.
It wasn't made to last.
You lived there maybe had a blast but now you must make it an outcast for the present and future is
coming up fast.
All right ladies and gentlemen.
Blast away the past.
Hope you have an amazing one.
Live in the present.
Is tons of opportunity in the present.
And if anyone knows where this picture is let me know.
All right.
Ciao for now.
Oh vois.