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All right let's take a look at one last thing with the particle system and we're going to see how to

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add a random distribution of any kind of object using the hair particle system.

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Now this can be very useful.

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Let's say if you have an outdoor scene with lots of rocks or pebbles such as on a driveway or in a field

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you're not there it can be thousands and thousands of rocks.

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Now you're not going to go in and you know duplicate every single rock and scale them down and rotate

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every single rock for that scene.

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That would be ridiculous.

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So the way we're going to do this is using the hair particle system.

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And you could have it set up within a matter of minutes.

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So let's go ahead and do just that.

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And this is very useful again for any kind of scene such as that hitting shift.

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Let's add in Ammash plane.

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Scale it up and go over here and add in a particle system.

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Switch it to hair and go to advanced.

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Now what we want to do is add in our pebble or our rock so I'm going to hit shift day add mash Eico

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sphere.

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I biospheres a pretty awesome hitting tab to go into edit mode.

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I'm going to go down here and turn on Proportional editing select enabled.

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And what this does is if I grab any vertex I then get a proportional fall off which will affect the

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surrounding vertices.

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So I'm just going to grab random vertices of this and move it around so that it looks like some kind

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of rock

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like so.

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All right.

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Course And now we have our rock there.

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Let's go back to not Dwayne The Rock Johnson.

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Let's go to our particle system and go down here.

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Go to object and we're going to select our Eico sphere object.

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So check that out.

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Now that is cool.

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So we have all our rocks distributed along our floor.

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So you could imagine some kind of driveway or field that has all these rocks everywhere.

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Now of course they look a little too uniform so let's go ahead and tweak it very quickly to add some

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variation to rotation enable rotation.

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We could go over here to the phase and the phase will basically dictate which direction or axes it will

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be rotated on.

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So if we put any number beside zero we could put points 7.

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You can see they're all rotating in that direction now.

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So we don't want that.

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So going to the random button here we can actually now increase the randomness and it will give us a

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randomness to the rotation that it's turned on.

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All right.

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Awesome.

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Now let's add variation to the size.

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Over here we have the size of the rock.

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Let's let's make it like this.

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That would be the biggest one there is and then increase the randomness factor so that we have some

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very small and some mediums and some large.

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All right.

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Awesome.

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So that's already looking pretty cool.

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And now what we want to do is because every single rock is the exact same shape and it's the exact same

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rock.

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Let's go ahead and add some variation to our rock field by just grabbing this rock hitting shifty and

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acts copying it four times with shifty an axe and then grabbing one of I'm going to edit mode and add

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some variation to it.

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This one maybe scale this one down.

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Had some variation and for the fall off you could even do random.

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So that now he has a random fall off which is more jagen type fall off.

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And then just

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randomly change these rocks up so that they don't all look the same.

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All right.

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Cool.

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There we go.

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Now selecting all these by shift right clicking Lets take control G.

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Add them to a group going over here we can name our group rocks these rocks rock and then selecting

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our plane going to our particle system and we change it to group.

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So like the group rocks.

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Now you can see that we have a variation of different looking rocks.

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Pretty awesome.

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And there you have it.

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So very quickly you could set up a quick scene like this where if you need like I said a field of rocks

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or this could be for anything really.

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If you have say a bedroom floor where there's Legos all over the floor or pencils all over the floor

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or really anything if you need anything.

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You could even use this for for trees or I'm trying to think of a object that's not as obvious but like

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literally anything where you need to distribute it along.

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And you don't want to copy and paste every single little object you could use the particle system with

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the hair.

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And by using an object or group distribute that object along and have it look very cool with very little

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work.

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All right.

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Awesome.

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So that's this quick little tutorial tip.

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I'll see in the next one.

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All right.

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Ciao.

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Oh boy.

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All right.

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Let's do this thing of the past.

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It wasn't made to last.

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You lived there maybe had a blast but now you must make it an outcast for the present and future is

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coming up fast.

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All right ladies and gentlemen.

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Blast away the past.

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Hope you have an amazing one.

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Live in the present.

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Is tons of opportunity in the present.

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And if anyone knows where this picture is let me know.

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All right.

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Ciao for now.

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Oh vois.

