Let's take a look at a really cool feature on Blendr and that is animating values.
So believe it or not you could actually animate any value within a blender.
Now let me show you what that means exactly.
If we go over here and go to our particle Settings tab add a new particle and leave it on emitter.
Let's say I day to play.
Now we can see the particles have a certain action or thing that they're doing are going to increase
the lifetime of them as well.
And now let's say that I want them to go down and then slow down to like a slow motion and then speed
back up.
Well the way I can do that is going over here and going to the dam factor under the physics if I go
to say let's frame let's say frame 40.
And what the damn factor with my mouse hovered over it.
I hit the Ickey.
You can see it actually enters in a keyframe right there for the dent factor at volume zero.
And you can see we have a frame here.
Now if I go to frame 41 I could increase this damn factor all the way to 1 and hit I to answer a keyframe.
Now let's see what that does.
Hitting all state of play.
You can see that it basically goes fast and then right here you can see that the value jumps to one
and does that pretty cool.
Now let's go to frame 70 hit I over this answer a keyframe there as well.
And now let's make it go more gradually back to going faster.
If we wanted to make it jump back to going faster we would go to the next frame.
But here let's make it take 10 frames go to zero and hit I.
So let's see what we have here.
So it goes it goes very slow and then it gradually goes faster once again.
Pretty cool.
So this is just one factor or one value that you could animate.
You can animate pretty much any of these by just hovering over them and hitting the eye.
Q Let me stop all day just by hitting the Ickey and it will insert keyframes on pretty much any value
that you want.
Pretty cool.
Now of course these don't work as you just saw but most of the values you can add keyframes to them.
All right.
Let's take a look at another quick example.
Going to the materials tab.
Let's go to cycle's render and click on use notes.
Believe it or not you can actually animate the the colors of cubes as well because these are just values
though.
If I go to frame one and going under viewport color so we could see it in the viewport.
I excuse me I couldn't hit I with my mouse hovered over it and cert's a keyframe and then I'd go to
say frame 10 and change us to a blue color and then hit the Ickey once more and you could see that it
now animates the color of the cube.
Pretty cool.
I could go to from 30.
Change it to read and hit I to answer a key from there.
And now we have that.
All right.
That is pretty awesome.
Now of course to actually render it you would do it here on this color because this is just the viewport
color the render color would be right here.
Let's take a look at one more example.
And also if you had this say on glossy or another color you could actually increase or decrease the
glossy ness or the shining ness of your object.
Let's say you have a mirror and for some reason your animation you want it to be very shiny and then
you want it to turn very not shiny.
If that's correct vocabulary very not shiny.
And so you could animate the roughness value of how shiny or not shiny your object is.
Let's take a look at one last example quickly.
If we had shift day.
Add in a lamp let's add in a sun lamp hitting G and Z.
Let's go into rendered mode and we actually hit Need to hit shift day.
Add mesh plane.
Scale it up and grabbing our sun lamp.
I'm actually going to change it to a point light and ringing it I'm going to bring it down next to my
plane.
Going back to rendered view let's increase the strength of this and now we're going to animate it.
So going to frame 1 we get hit.
I over the strength of this lamp and then go into frame 20.
We can bring this value all the way to zero and hit.
I answer a keyframe.
Now if we play this you can see that the light starts very bright and it diminishes.
So pretty cool you could use that for example if you have a street scene with some street lights and
the light is kind of flickering out or it's going to flicker out.
You could actually animate this value.
Scuse me you can actually animate this value up and down so it looks like it's flickering you know it's
flickering in and out of on and off.
So you would just animate it that way.
And of course you can animate the color of it and the size etc..
So pretty pretty cool.
And that is basically animating values in blender.
It is really awesome so keep that in mind as you go along and have some fun with it because now pretty
much anything is animated will and no holding you back now.
All right.
I'll see you in the next tutorial by.
All right.
So everybody's here.
I take it.
Let me do roll call first make sure everyone's here for the quote of the video.
All right.
Do you believe in magic do you believe in magic.
A world without it would be tragic.
It's not some made up stuff or some hyped up fluff.
Just look around and you'll see it's all around you and me.
Seriously ladies and gentlemen.
Take a look around.
It's pretty amazing.
All right.
Ciao for now.
Oh vois.