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All right let's go ahead and take a look at how to model our little character that we're going to be

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using here.

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So before I do that let me turn on my screen Caskie is

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all right.

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Awesome.

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We are good to go.

7
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So in story we're going to be putting everything together.

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Taking a look at animation graph editor video sequencer.

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The what's it called the dope sheet rigging an armatures and bones and how to animate our character.

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Pretty much the whole nine yards in this one.

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So give me lots of fun.

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Let's jump right into it.

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I'm going to start with.

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And basically our characters give me a little animation character to me really cool and it's going to

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be fun to animate him or her.

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So let's go ahead and head shift day and mash and circle and bring this down to eight vertices and then

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going over here we're going to first have to go into edit mode.

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So like this half of the MASH X vertices go to add modifier and we're going to add in a mere modifier

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awesome hitting g z to grab it.

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Let's bring it up and now just to get a rough idea of how it's going to look let's scale it up hit e

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our tab to go to an emote to select everything and e to extrude and bring it down.

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And then lots like this.

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Eido extrude and bring it up.

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Let's also enable clipping so that it's a clip's or merges in the middle where right here it will separate.

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Let's go ahead and hit you one more time as to scale.

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G and Z to bring it down scale it up even more this give to the top of the mushroom and let's hit it

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one more time scale it up and like so we're going to make it look a lot better obviously but this is

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just to give us a rough draft of how it looks so we can work with the rest.

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All right.

30
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Now let's go ahead and add in.

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Firstly the AIs so that we can see what we're working with and how we can go about making our face.

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Placing my cursor right here I'm going to hit shift day add circle and I'm going to put it at 6 vertices

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heading to rotate x 90 degrees and right now the clipping is on so go ahead and turn that off so that

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you could bring it apart scale it down and bring it forward to the front of the face.

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Hit S Z it to scale it down Z-axis and then yto extrude right click to leave it there and s to scale

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and to about right there.

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All right.

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Awesome.

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Now what we want to do is just grab these right here and pull them back so that the edge of the eyes

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is towards the edge of the face as well.

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Hit our rotate and rotate it along the Z-axis and just bring it back so that's going around the rest

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of the body.

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Let's go ahead and hide this top part as well.

44
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So actually let's just go ahead and delete these two lives by Allt all shift right clicking these and

45
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hitting delete vertices because those are going to distract us a little bit too much as we're trying

46
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to move around here.

47
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All right.

48
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Now let's go ahead and add in the nose or the bridge of the nose.

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So control are to add in the loop cuts here.

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And then going to bring it out a little bit and then select these two vertices and hit it to extrude

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Z and bring it down turning clipping back on as well to make sure that it is clipping.

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Now going to slice the ice bring them out a bit and with the nose are going to go ahead and add in one

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more loop cuts here.

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Bring it out and this one right here I'm going to add in a loop cut over here just above the ice and

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take these two and bring them in like so.

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All right awesome.

57
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And we're adding the least amount of vertices and geometry at first so that so that we can edit it.

58
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The easiest way possible because if we had too much geometry it's going to get crazy.

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All right.

60
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Now what I want to do is add in a loop around the eyes.

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So how are you going to do that is just by control are adding another loop cut here.

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And then selecting these two and hitting each to extrude and extrude it all the way to here.

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Control click here control click here.

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Rotate it control click to hear.

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So I'm lining it up with the vertices of the eyes control click to hear

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and then we're going to control click one more time right here and then hit either extrude and bring

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it in.

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So now we have a nice flowing edge loop or face loop all around the eyes.

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And that is pretty cool.

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Now let's go ahead and with our snapping tool set to Virtex let's grab these and hit G.

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Hold down control and snap it to their GI.

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Hold on control snapped to them and left click.

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And then these ones just grab these two hit G and y to snap it to constrain it along the y axis and

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then hold control to snap it to this height.

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But staying on the y axis and left clicking there.

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Let's do same with this one or this one right here.

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Jean grab it right there.

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And then hitting a to select everything w remove doubles which is right there.

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All right.

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Awesome.

81
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Now what we're going to do is we're going to go ahead grab these vertices right here bring them backwards

82
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bring this back as well a tiny bit.

83
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And now the eyes I want this right here to be protruding out like so and then what we're going to do

84
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is go ahead and select these right here hit.

85
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To create a face.

86
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Let's do the same with these ones over here.

87
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Let's line it up a little bit better.

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Shift right click to create a face here shift right click click Create a face there.

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Make sure it's lined up

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and do the same over here shift.

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Right clicking and hitting F to create a face.

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All right.

93
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Now over here we need to see it because right now I want to keep this nice flow going right here.

94
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So what I want to do is actually slide these four and create a face there so that we have a nice edge

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loop right there as well.

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All right.

97
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Awesome.

98
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Now selecting all of these by hitting the C key and getting our brush to outlets like all these on the

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eyes just like I want and hit w and smooth to smooth it out a little bit.

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Scale it back up and there we go.

101
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All right cool.

102
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Let's go ahead and join these as well.

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Shift right click and hit to create a face and then this right here is going to start to go to the back

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of the face.

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So let's grab this half or this portion of the eye let's grab it along the y axis hit r to rotate and

106
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Z to rotate it along the z axis like so.

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And we could bring this back up a bit as well.

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Awesome.

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Bring the center of the bridge of the nose up a little bit.

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And now let's see where else we can go.

111
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So right here we have the loop over here.

112
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Looking good.

113
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All right.

114
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Let's go ahead and we're actually going to continue with the nose over here for now.

115
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Leave the rest as it is.

116
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Let's go ahead and grab these three right here hit either extrude Z to bring it down and make sure that

117
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everything is nice and even Let's go ahead and hit e to extrude this.

118
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Snap it to here a W remove doubles.

119
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All right.

120
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Now I want to add the bigger portion of the nose so the nostrils as they would be called and the way

121
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I'm going to do that is basically first let me bring these out so I could see what we have to work with.

122
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Then you add in a loop cut right here.

123
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Like so and then I'm going to slide this right here.

124
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Hit either extrude and extrude that out too right here.

125
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So like these four vertices over here and hit F and then select this one extrude it one more time along

126
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the y axis and slide these four and hit F that way we can have the base or the underside of our nose

127
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grab these and bring them up.

128
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Now obviously right here it's a little bit Sharpes let's grab these two hit G twice and basically edge

129
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slide them up a little bit so that we can have a shape like so and I'm going to bring this out.

130
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Llobet

131
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All right cool.

132
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Now what I want to do is actually go ahead and grab this right here.

133
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Turn on Proportional editing which is down here and proportional editing what it does is when you grab

134
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something it has a proportional fall off as you can see with this circle here.

135
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And right now it's set to smooth which basically gives a smooth proportional fall off.

136
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It's like these two hedgie.

137
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And why bring them out.

138
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All right.

139
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Cool.

140
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I want to I want to exaggerate the nose a little bit so I guess select all those g y bring them up and

141
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scale it up.

