All right let's go ahead and take a look at how to model our little character that we're going to be
using here.
So before I do that let me turn on my screen Caskie is
all right.
Awesome.
We are good to go.
So in story we're going to be putting everything together.
Taking a look at animation graph editor video sequencer.
The what's it called the dope sheet rigging an armatures and bones and how to animate our character.
Pretty much the whole nine yards in this one.
So give me lots of fun.
Let's jump right into it.
I'm going to start with.
And basically our characters give me a little animation character to me really cool and it's going to
be fun to animate him or her.
So let's go ahead and head shift day and mash and circle and bring this down to eight vertices and then
going over here we're going to first have to go into edit mode.
So like this half of the MASH X vertices go to add modifier and we're going to add in a mere modifier
awesome hitting g z to grab it.
Let's bring it up and now just to get a rough idea of how it's going to look let's scale it up hit e
our tab to go to an emote to select everything and e to extrude and bring it down.
And then lots like this.
Eido extrude and bring it up.
Let's also enable clipping so that it's a clip's or merges in the middle where right here it will separate.
Let's go ahead and hit you one more time as to scale.
G and Z to bring it down scale it up even more this give to the top of the mushroom and let's hit it
one more time scale it up and like so we're going to make it look a lot better obviously but this is
just to give us a rough draft of how it looks so we can work with the rest.
All right.
Now let's go ahead and add in.
Firstly the AIs so that we can see what we're working with and how we can go about making our face.
Placing my cursor right here I'm going to hit shift day add circle and I'm going to put it at 6 vertices
heading to rotate x 90 degrees and right now the clipping is on so go ahead and turn that off so that
you could bring it apart scale it down and bring it forward to the front of the face.
Hit S Z it to scale it down Z-axis and then yto extrude right click to leave it there and s to scale
and to about right there.
All right.
Awesome.
Now what we want to do is just grab these right here and pull them back so that the edge of the eyes
is towards the edge of the face as well.
Hit our rotate and rotate it along the Z-axis and just bring it back so that's going around the rest
of the body.
Let's go ahead and hide this top part as well.
So actually let's just go ahead and delete these two lives by Allt all shift right clicking these and
hitting delete vertices because those are going to distract us a little bit too much as we're trying
to move around here.
All right.
Now let's go ahead and add in the nose or the bridge of the nose.
So control are to add in the loop cuts here.
And then going to bring it out a little bit and then select these two vertices and hit it to extrude
Z and bring it down turning clipping back on as well to make sure that it is clipping.
Now going to slice the ice bring them out a bit and with the nose are going to go ahead and add in one
more loop cuts here.
Bring it out and this one right here I'm going to add in a loop cut over here just above the ice and
take these two and bring them in like so.
All right awesome.
And we're adding the least amount of vertices and geometry at first so that so that we can edit it.
The easiest way possible because if we had too much geometry it's going to get crazy.
All right.
Now what I want to do is add in a loop around the eyes.
So how are you going to do that is just by control are adding another loop cut here.
And then selecting these two and hitting each to extrude and extrude it all the way to here.
Control click here control click here.
Rotate it control click to hear.
So I'm lining it up with the vertices of the eyes control click to hear
and then we're going to control click one more time right here and then hit either extrude and bring
it in.
So now we have a nice flowing edge loop or face loop all around the eyes.
And that is pretty cool.
Now let's go ahead and with our snapping tool set to Virtex let's grab these and hit G.
Hold down control and snap it to their GI.
Hold on control snapped to them and left click.
And then these ones just grab these two hit G and y to snap it to constrain it along the y axis and
then hold control to snap it to this height.
But staying on the y axis and left clicking there.
Let's do same with this one or this one right here.
Jean grab it right there.
And then hitting a to select everything w remove doubles which is right there.
All right.
Awesome.
Now what we're going to do is we're going to go ahead grab these vertices right here bring them backwards
bring this back as well a tiny bit.
And now the eyes I want this right here to be protruding out like so and then what we're going to do
is go ahead and select these right here hit.
To create a face.
Let's do the same with these ones over here.
Let's line it up a little bit better.
Shift right click to create a face here shift right click click Create a face there.
Make sure it's lined up
and do the same over here shift.
Right clicking and hitting F to create a face.
All right.
Now over here we need to see it because right now I want to keep this nice flow going right here.
So what I want to do is actually slide these four and create a face there so that we have a nice edge
loop right there as well.
All right.
Awesome.
Now selecting all of these by hitting the C key and getting our brush to outlets like all these on the
eyes just like I want and hit w and smooth to smooth it out a little bit.
Scale it back up and there we go.
All right cool.
Let's go ahead and join these as well.
Shift right click and hit to create a face and then this right here is going to start to go to the back
of the face.
So let's grab this half or this portion of the eye let's grab it along the y axis hit r to rotate and
Z to rotate it along the z axis like so.
And we could bring this back up a bit as well.
Awesome.
Bring the center of the bridge of the nose up a little bit.
And now let's see where else we can go.
So right here we have the loop over here.
Looking good.
All right.
Let's go ahead and we're actually going to continue with the nose over here for now.
Leave the rest as it is.
Let's go ahead and grab these three right here hit either extrude Z to bring it down and make sure that
everything is nice and even Let's go ahead and hit e to extrude this.
Snap it to here a W remove doubles.
All right.
Now I want to add the bigger portion of the nose so the nostrils as they would be called and the way
I'm going to do that is basically first let me bring these out so I could see what we have to work with.
Then you add in a loop cut right here.
Like so and then I'm going to slide this right here.
Hit either extrude and extrude that out too right here.
So like these four vertices over here and hit F and then select this one extrude it one more time along
the y axis and slide these four and hit F that way we can have the base or the underside of our nose
grab these and bring them up.
Now obviously right here it's a little bit Sharpes let's grab these two hit G twice and basically edge
slide them up a little bit so that we can have a shape like so and I'm going to bring this out.
Llobet
All right cool.
Now what I want to do is actually go ahead and grab this right here.
Turn on Proportional editing which is down here and proportional editing what it does is when you grab
something it has a proportional fall off as you can see with this circle here.
And right now it's set to smooth which basically gives a smooth proportional fall off.
It's like these two hedgie.
And why bring them out.
All right.
Cool.
I want to I want to exaggerate the nose a little bit so I guess select all those g y bring them up and
scale it up.