All right cool turning proportional editing off I'm going to go ahead and select these right here and
slide them back down a little bit and then select these.
And by the way I'm going into wireframe by hitting Z and then see to get my brush tool out and just
doing it like so.
All right.
And once again I'm just getting the rough draft of the character.
Now let's go ahead and select these vertices over here.
E to extrude extrude them down.
And this is Gumbi the lip or the upper lip part right here.
So we don't want to make that too big.
And now what I want to do is actually hit Allt are to copy to select this.
I had shifted copy it's and then deleting these two vertices by selecting them and hitting X and delete
vertices I'm not going to select this and bring it in to the center and it's going to merge with the
other one because clipping is on bring them up and hit each to extrude and then just hit s to scale
and bring it out like so.
And this is going to be the mouth right here.
I'm going to like both of them again and bring them out scale them out.
Like so.
All right.
Awesome.
Let me bring it up.
Now what I want to do is add in a loop here as well.
So what I'm going to do is actually control our adult cuts here.
Rotate it a bit.
So like these four and hit to create a face I'm also going to select all of these by hitting the C key
to get the brush tool and just bringing this up a little bit more.
So there's too much gap in between the two.
All right.
Now selecting these four going to hit F to create a face.
And I'm going to grab this one hit to extrude and what I want to do is actually I see I'm trying to
see if I'm on another edge loop around the mouth.
Yeah I do because it's going to give more detail after for when we animate the mouth.
So let's go ahead and grab this head to grab.
Click it there to select everything w remove doubles so you can see now we have a loop edge loop around
here all around the mouth and we're going to have one on the outskirts of it as well.
So let's go ahead and select these two right here.
Eido extrude and let's just bring them in here snap and then hit G and can hold down control and snap
them and right there a de-select everything w remove doubles.
All right so we're getting the flow of our character and the head of our mushroom character here looking
pretty cool.
So now what we're going to do is I say that a lot don't I.
Now what we're going to do I feel like we're in this together.
All right.
So let's go ahead and let's just hit eata extrude on this one.
Let's fill this in for now.
And now what we want do is go ahead and let's start working on the side of the face.
And before I do that let's grab the mouth.
Bring it out a little bit.
Hit either extrude scale it down and then bring it in a little bit and then either extrude and bring
it in some more scale it up or actually no you just want to skip like this e-text one more time scale
it up and bring it back just so we have a little bit of mouth and a caveat here for his mouth.
All right.
Awesome.
Now I'm just going to hit all right click this twice to slide that and this one as well g twice an edge
slide that as well.
Grab these.
Bring it back
and see like this one in the middle.
Hit all s to scale it's R fatten it up a little bit.
And there we go and I'm going to edge slide that.
So it's more even to right here.
We can always add in more loop cuts afterwards.
So for now that is fine.
We want to have the least amount of geometry possible for our for our mesh or for our character.
Let's go ahead and grab all of these right here.
And if we look at it from top view hitting 7 on the numpad we could kind of see there needs to be rounded
out a little bit more.
So I'm actually going to grab these as well turn on Proportional editing with the O'Chee hit 7.
Grab it and just kind of make it a little bit rounder towards the side of the face.
All right.
Awesome.
Now the eye is a little bit too far for my liking so I'm going to bring it back in just a little bit.
Now let's start filling out the side over year and turn proportional editing off once again and go now
to here you can see that we want to keep the geometry proportions proportional as well you can see that
right here as a certain amount of spacing in between each geometry.
And here it's a little bit too large.
Let's go ahead and hit Control are at Eneloop cut right there.
Hit w and smooth it out.
One more time.
Let's bring it out as well.
And there we go.
Awesome.
Now let's I really got stop saying that I'm sorry guys.
It's just automatic.
I want to grab this right here.
Yes.
Let's try and go ahead and do that.
To fill in that face.
And then right here it's going around there.
So let's grab this and this one here let's extrude them out.
And hit G and snap it to the back here and then bring this one out like so
and bring this one out like so although now it's Llobet to stretch so I don't like that.
I'm actually going to go ahead and rip this by hitting the ripping that up.
I'm going to add in another loop cut here.
Let's go ahead and hit a W.
Remove doubles to remove that double that was there.
I'm going to add in another loop cut right here.
And what I'm going to do is go ahead and grab this one control and snap it to there.
Select everything with a and remove the doubles.
Awesome.
I going to save you by hitting three on the numpad.
Let me go ahead and select Let's actually finish the back here by selecting these two Eido extrude snapping
them here and then G control and snapping them to there making sure that your snapping tool is set on
vertex still atest like everything w remove doubles going into a side view.
I'm now going to grab all of these right here so all of the vertices that are going around it I'm first
going ahead w smooth.
Actually I'm not because it's smoothing it too much.
I'm just going to scale it and just a tiny bit.
Hitting three to go into side view.
I'm not going to hit you to extrude snap to here either extrude snap it to here either it's true or
time snapping to here.
And one last time for good measure and snap it to here atest like everything w remove doubles.
Awesome.
Now let's go ahead and just space everything out a little bit better.
We can grab this whole loop right here.
In fact let's go ahead and grab everything here.
And hit w and smooth
and the bottom ones as well which I forgot to click.
All right cool.
So now we have that smooth that if we go to front view we can see that's tapering out a little bit more
here which is fine as we're going to have the base of the mushroom getting bigger and bigger.
And right here it's getting smaller so that's looking cool so far.
Let's go ahead and make sure to save this so File Save As character 0 1.
Let's like all of this and hit it to extrude and Z.
Let's just bring it straight down now.
We're going to obviously make this a little nicer.
But just to get a sense of reference with it let's hit s z 0 and left click to confirm.
Now you could see that it's a little bit too fast for my liking so I'm going to go ahead and go wireframe
select all these and just bring it in a little bit rotate it bring it in.
Diesel like these as I go.
Bring it in a little bit more.
Hit twice.
Edge slide this
all right cool.
Now I'm just going to grab this and hit.
Smooth smooth that out.
Making sure all along that our topology and that the flow of everything is nice
doing a little tweaks here and there to change the position of everything.
All right.
Let's go ahead and save this right here.
This is the face.
And obviously we're we are going to be tweaking it and editing it a lot more.
But let's go ahead and save this for now and head on over to the next video where we will continue modeling
our character.
All right see you there.
All right ladies and gentlemen let's try this in a sing song manner to create a whole new way to recreate
each and every single day letting go of the old and being brave enough being bold to not live as you
were told but rather being free and being who you were meant to be.
All right.
I think that was pretty bad.
That's the first and last time I will sing it.
All right.
Ciao for now.
Ottawa.