1
00:00:09,320 --> 00:00:15,120
All right cool turning proportional editing off I'm going to go ahead and select these right here and

2
00:00:15,420 --> 00:00:20,410
slide them back down a little bit and then select these.

3
00:00:20,610 --> 00:00:28,310
And by the way I'm going into wireframe by hitting Z and then see to get my brush tool out and just

4
00:00:28,550 --> 00:00:30,380
doing it like so.

5
00:00:30,380 --> 00:00:30,770
All right.

6
00:00:30,770 --> 00:00:35,280
And once again I'm just getting the rough draft of the character.

7
00:00:35,280 --> 00:00:42,650
Now let's go ahead and select these vertices over here.

8
00:00:42,710 --> 00:00:46,240
E to extrude extrude them down.

9
00:00:47,760 --> 00:00:54,150
And this is Gumbi the lip or the upper lip part right here.

10
00:00:54,150 --> 00:00:56,450
So we don't want to make that too big.

11
00:00:56,880 --> 00:01:03,530
And now what I want to do is actually hit Allt are to copy to select this.

12
00:01:03,540 --> 00:01:12,890
I had shifted copy it's and then deleting these two vertices by selecting them and hitting X and delete

13
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vertices I'm not going to select this and bring it in to the center and it's going to merge with the

14
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other one because clipping is on bring them up and hit each to extrude and then just hit s to scale

15
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and bring it out like so.

16
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And this is going to be the mouth right here.

17
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I'm going to like both of them again and bring them out scale them out.

18
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Like so.

19
00:01:40,940 --> 00:01:41,260
All right.

20
00:01:41,270 --> 00:01:41,840
Awesome.

21
00:01:41,900 --> 00:01:44,110
Let me bring it up.

22
00:01:44,310 --> 00:01:49,410
Now what I want to do is add in a loop here as well.

23
00:01:49,410 --> 00:01:55,260
So what I'm going to do is actually control our adult cuts here.

24
00:01:56,090 --> 00:01:57,710
Rotate it a bit.

25
00:01:57,970 --> 00:02:06,710
So like these four and hit to create a face I'm also going to select all of these by hitting the C key

26
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to get the brush tool and just bringing this up a little bit more.

27
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So there's too much gap in between the two.

28
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All right.

29
00:02:14,530 --> 00:02:19,040
Now selecting these four going to hit F to create a face.

30
00:02:19,280 --> 00:02:30,090
And I'm going to grab this one hit to extrude and what I want to do is actually I see I'm trying to

31
00:02:30,420 --> 00:02:33,960
see if I'm on another edge loop around the mouth.

32
00:02:35,120 --> 00:02:39,180
Yeah I do because it's going to give more detail after for when we animate the mouth.

33
00:02:39,410 --> 00:02:42,740
So let's go ahead and grab this head to grab.

34
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Click it there to select everything w remove doubles so you can see now we have a loop edge loop around

35
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here all around the mouth and we're going to have one on the outskirts of it as well.

36
00:02:55,550 --> 00:02:59,800
So let's go ahead and select these two right here.

37
00:03:01,420 --> 00:03:08,750
Eido extrude and let's just bring them in here snap and then hit G and can hold down control and snap

38
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them and right there a de-select everything w remove doubles.

39
00:03:13,810 --> 00:03:22,460
All right so we're getting the flow of our character and the head of our mushroom character here looking

40
00:03:22,520 --> 00:03:24,130
pretty cool.

41
00:03:24,140 --> 00:03:27,350
So now what we're going to do is I say that a lot don't I.

42
00:03:27,350 --> 00:03:30,110
Now what we're going to do I feel like we're in this together.

43
00:03:30,110 --> 00:03:32,660
All right.

44
00:03:32,750 --> 00:03:39,860
So let's go ahead and let's just hit eata extrude on this one.

45
00:03:39,980 --> 00:03:41,850
Let's fill this in for now.

46
00:03:44,900 --> 00:03:54,000
And now what we want do is go ahead and let's start working on the side of the face.

47
00:03:54,130 --> 00:03:57,480
And before I do that let's grab the mouth.

48
00:03:57,640 --> 00:03:59,940
Bring it out a little bit.

49
00:04:00,250 --> 00:04:12,690
Hit either extrude scale it down and then bring it in a little bit and then either extrude and bring

50
00:04:12,690 --> 00:04:22,250
it in some more scale it up or actually no you just want to skip like this e-text one more time scale

51
00:04:22,250 --> 00:04:29,470
it up and bring it back just so we have a little bit of mouth and a caveat here for his mouth.

52
00:04:30,380 --> 00:04:30,610
All right.

53
00:04:30,620 --> 00:04:31,620
Awesome.

54
00:04:32,030 --> 00:04:40,810
Now I'm just going to hit all right click this twice to slide that and this one as well g twice an edge

55
00:04:40,810 --> 00:04:42,930
slide that as well.

56
00:04:44,440 --> 00:04:45,180
Grab these.

57
00:04:45,190 --> 00:04:45,940
Bring it back

58
00:04:48,870 --> 00:04:50,400
and see like this one in the middle.

59
00:04:50,390 --> 00:04:57,420
Hit all s to scale it's R fatten it up a little bit.

60
00:04:57,580 --> 00:05:01,460
And there we go and I'm going to edge slide that.

61
00:05:01,470 --> 00:05:03,390
So it's more even to right here.

62
00:05:03,610 --> 00:05:06,420
We can always add in more loop cuts afterwards.

63
00:05:06,550 --> 00:05:07,810
So for now that is fine.

64
00:05:07,810 --> 00:05:17,730
We want to have the least amount of geometry possible for our for our mesh or for our character.

65
00:05:17,740 --> 00:05:20,990
Let's go ahead and grab all of these right here.

66
00:05:22,230 --> 00:05:28,050
And if we look at it from top view hitting 7 on the numpad we could kind of see there needs to be rounded

67
00:05:28,050 --> 00:05:30,090
out a little bit more.

68
00:05:30,210 --> 00:05:38,180
So I'm actually going to grab these as well turn on Proportional editing with the O'Chee hit 7.

69
00:05:38,310 --> 00:05:46,820
Grab it and just kind of make it a little bit rounder towards the side of the face.

70
00:05:46,830 --> 00:05:47,150
All right.

71
00:05:47,160 --> 00:05:48,140
Awesome.

72
00:05:48,450 --> 00:05:54,510
Now the eye is a little bit too far for my liking so I'm going to bring it back in just a little bit.

73
00:05:56,590 --> 00:06:05,140
Now let's start filling out the side over year and turn proportional editing off once again and go now

74
00:06:05,220 --> 00:06:13,740
to here you can see that we want to keep the geometry proportions proportional as well you can see that

75
00:06:13,740 --> 00:06:17,640
right here as a certain amount of spacing in between each geometry.

76
00:06:17,820 --> 00:06:19,770
And here it's a little bit too large.

77
00:06:19,770 --> 00:06:23,660
Let's go ahead and hit Control are at Eneloop cut right there.

78
00:06:23,970 --> 00:06:27,050
Hit w and smooth it out.

79
00:06:27,360 --> 00:06:29,100
One more time.

80
00:06:29,180 --> 00:06:30,930
Let's bring it out as well.

81
00:06:33,330 --> 00:06:34,710
And there we go.

82
00:06:34,800 --> 00:06:35,730
Awesome.

83
00:06:36,150 --> 00:06:40,030
Now let's I really got stop saying that I'm sorry guys.

84
00:06:40,110 --> 00:06:44,130
It's just automatic.

85
00:06:44,180 --> 00:06:45,850
I want to grab this right here.

86
00:06:47,710 --> 00:06:48,180
Yes.

87
00:06:48,310 --> 00:06:49,990
Let's try and go ahead and do that.

88
00:06:50,640 --> 00:06:52,070
To fill in that face.

89
00:06:53,540 --> 00:06:56,250
And then right here it's going around there.

90
00:06:56,260 --> 00:07:03,860
So let's grab this and this one here let's extrude them out.

91
00:07:04,640 --> 00:07:11,470
And hit G and snap it to the back here and then bring this one out like so

92
00:07:15,650 --> 00:07:23,350
and bring this one out like so although now it's Llobet to stretch so I don't like that.

93
00:07:23,480 --> 00:07:28,610
I'm actually going to go ahead and rip this by hitting the ripping that up.

94
00:07:29,000 --> 00:07:31,390
I'm going to add in another loop cut here.

95
00:07:31,670 --> 00:07:33,570
Let's go ahead and hit a W.

96
00:07:33,590 --> 00:07:36,350
Remove doubles to remove that double that was there.

97
00:07:36,410 --> 00:07:39,380
I'm going to add in another loop cut right here.

98
00:07:39,780 --> 00:07:46,050
And what I'm going to do is go ahead and grab this one control and snap it to there.

99
00:07:46,170 --> 00:07:49,800
Select everything with a and remove the doubles.

100
00:07:49,970 --> 00:07:52,860
Awesome.

101
00:07:53,080 --> 00:07:59,350
I going to save you by hitting three on the numpad.

102
00:07:59,440 --> 00:08:08,160
Let me go ahead and select Let's actually finish the back here by selecting these two Eido extrude snapping

103
00:08:08,160 --> 00:08:14,850
them here and then G control and snapping them to there making sure that your snapping tool is set on

104
00:08:14,850 --> 00:08:21,380
vertex still atest like everything w remove doubles going into a side view.

105
00:08:22,210 --> 00:08:31,760
I'm now going to grab all of these right here so all of the vertices that are going around it I'm first

106
00:08:31,760 --> 00:08:33,750
going ahead w smooth.

107
00:08:34,780 --> 00:08:36,970
Actually I'm not because it's smoothing it too much.

108
00:08:36,970 --> 00:08:39,040
I'm just going to scale it and just a tiny bit.

109
00:08:40,060 --> 00:08:42,230
Hitting three to go into side view.

110
00:08:42,480 --> 00:08:50,560
I'm not going to hit you to extrude snap to here either extrude snap it to here either it's true or

111
00:08:50,600 --> 00:08:51,630
time snapping to here.

112
00:08:51,630 --> 00:08:59,680
And one last time for good measure and snap it to here atest like everything w remove doubles.

113
00:08:59,820 --> 00:09:00,900
Awesome.

114
00:09:00,900 --> 00:09:06,220
Now let's go ahead and just space everything out a little bit better.

115
00:09:08,130 --> 00:09:10,030
We can grab this whole loop right here.

116
00:09:10,320 --> 00:09:14,290
In fact let's go ahead and grab everything here.

117
00:09:17,470 --> 00:09:21,070
And hit w and smooth

118
00:09:24,140 --> 00:09:26,690
and the bottom ones as well which I forgot to click.

119
00:09:29,240 --> 00:09:30,220
All right cool.

120
00:09:30,230 --> 00:09:37,160
So now we have that smooth that if we go to front view we can see that's tapering out a little bit more

121
00:09:37,160 --> 00:09:42,550
here which is fine as we're going to have the base of the mushroom getting bigger and bigger.

122
00:09:42,650 --> 00:09:46,330
And right here it's getting smaller so that's looking cool so far.

123
00:09:46,400 --> 00:09:54,820
Let's go ahead and make sure to save this so File Save As character 0 1.

124
00:10:00,420 --> 00:10:03,990
Let's like all of this and hit it to extrude and Z.

125
00:10:04,020 --> 00:10:05,660
Let's just bring it straight down now.

126
00:10:05,660 --> 00:10:07,980
We're going to obviously make this a little nicer.

127
00:10:07,980 --> 00:10:18,140
But just to get a sense of reference with it let's hit s z 0 and left click to confirm.

128
00:10:18,170 --> 00:10:24,950
Now you could see that it's a little bit too fast for my liking so I'm going to go ahead and go wireframe

129
00:10:25,400 --> 00:10:33,420
select all these and just bring it in a little bit rotate it bring it in.

130
00:10:34,380 --> 00:10:38,410
Diesel like these as I go.

131
00:10:38,810 --> 00:10:41,400
Bring it in a little bit more.

132
00:10:46,260 --> 00:10:47,130
Hit twice.

133
00:10:47,130 --> 00:10:48,240
Edge slide this

134
00:10:51,060 --> 00:10:51,870
all right cool.

135
00:10:51,900 --> 00:10:54,900
Now I'm just going to grab this and hit.

136
00:10:54,960 --> 00:10:57,620
Smooth smooth that out.

137
00:10:58,940 --> 00:11:05,900
Making sure all along that our topology and that the flow of everything is nice

138
00:11:08,560 --> 00:11:14,080
doing a little tweaks here and there to change the position of everything.

139
00:11:15,000 --> 00:11:15,430
All right.

140
00:11:15,540 --> 00:11:18,100
Let's go ahead and save this right here.

141
00:11:18,120 --> 00:11:19,310
This is the face.

142
00:11:19,350 --> 00:11:25,120
And obviously we're we are going to be tweaking it and editing it a lot more.

143
00:11:25,170 --> 00:11:32,400
But let's go ahead and save this for now and head on over to the next video where we will continue modeling

144
00:11:32,460 --> 00:11:33,570
our character.

145
00:11:33,570 --> 00:11:34,710
All right see you there.

146
00:11:36,060 --> 00:11:44,280
All right ladies and gentlemen let's try this in a sing song manner to create a whole new way to recreate

147
00:11:44,280 --> 00:11:51,030
each and every single day letting go of the old and being brave enough being bold to not live as you

148
00:11:51,030 --> 00:11:57,840
were told but rather being free and being who you were meant to be.

149
00:11:58,660 --> 00:11:59,140
All right.

150
00:11:59,230 --> 00:12:00,690
I think that was pretty bad.

151
00:12:00,690 --> 00:12:03,780
That's the first and last time I will sing it.

152
00:12:03,780 --> 00:12:04,240
All right.

153
00:12:04,260 --> 00:12:05,490
Ciao for now.

154
00:12:05,580 --> 00:12:06,050
Ottawa.

