1
00:00:05,980 --> 00:00:11,390
All right let's go ahead and continue modeling this little character that we're creating here.

2
00:00:11,410 --> 00:00:18,010
Let's go ahead and add some more character to his face no pun intended.

3
00:00:18,670 --> 00:00:20,980
Let's grab this right here.

4
00:00:21,130 --> 00:00:26,340
And first Actually let's go ahead and grab the ice here.

5
00:00:26,340 --> 00:00:27,980
Bring him out.

6
00:00:28,110 --> 00:00:33,960
We're going to bring this one in and this one in as well.

7
00:00:37,360 --> 00:00:41,670
And now let's bring out the eyebrows some selecting this face here.

8
00:00:43,110 --> 00:00:44,540
Let's bring it out.

9
00:00:46,150 --> 00:00:47,080
Like so

10
00:00:50,150 --> 00:00:58,670
I'm grabbing these two head twice to edge slide and hitting control are to add a loop cut here.

11
00:00:59,550 --> 00:01:02,520
Let's bring these ones back a bit.

12
00:01:10,730 --> 00:01:10,920
All right.

13
00:01:10,960 --> 00:01:16,290
Awesome So we're getting the eyebrow set and I'm going ahead to edge slide that as well.

14
00:01:23,530 --> 00:01:25,300
And line them up so that's nice.

15
00:01:25,330 --> 00:01:30,590
And even.

16
00:01:30,620 --> 00:01:31,360
All right cool.

17
00:01:31,370 --> 00:01:32,890
So that's the eyebrows.

18
00:01:33,200 --> 00:01:37,070
And let's bring this in a bit

19
00:01:40,400 --> 00:01:41,970
also going to bring this in

20
00:01:48,960 --> 00:01:51,440
and just tweak it around like so

21
00:01:56,690 --> 00:01:58,050
cool now with mouth.

22
00:01:58,050 --> 00:02:02,230
I'm going to give them a little bit bigger mouth because it's a little bit small

23
00:02:07,670 --> 00:02:14,310
crabbing this and then move it out spaced it out even it out a little bit more actually going to select

24
00:02:14,310 --> 00:02:22,680
all of us right here and hitting w smooth to smooth that out and then grabbing it

25
00:02:25,800 --> 00:02:29,420
and spacing it out like so.

26
00:02:29,460 --> 00:02:31,820
All right clicking all these edge loops.

27
00:02:31,830 --> 00:02:33,360
I'm going to hit as to scale

28
00:02:36,080 --> 00:02:37,400
ring him out a bit.

29
00:02:43,850 --> 00:02:44,940
All right cool.

30
00:02:49,650 --> 00:02:50,610
And now let's

31
00:02:53,260 --> 00:02:54,730
even this out a little bit

32
00:02:58,030 --> 00:03:04,550
go right here select all these w smooth and these as well.

33
00:03:04,640 --> 00:03:11,840
Deselecting those w smooth.

34
00:03:11,980 --> 00:03:12,340
All right.

35
00:03:12,380 --> 00:03:13,010
Cool.

36
00:03:13,770 --> 00:03:17,020
A data loop cut right here control our loop cut.

37
00:03:17,330 --> 00:03:24,020
And now bring it out a little bit and then selecting the middle one and bring it out as well so that's

38
00:03:24,020 --> 00:03:27,400
not so flat on the front of his face.

39
00:03:27,410 --> 00:03:38,390
And we got more of a lip going at select those and de-select all of these and bring this out as well.

40
00:03:39,440 --> 00:03:45,820
Give him more of a rounded fool puckered lips or our mushroom character here.

41
00:03:47,420 --> 00:03:49,500
Like so.

42
00:03:49,590 --> 00:03:49,890
All right.

43
00:03:49,900 --> 00:03:50,590
Awesome.

44
00:03:50,650 --> 00:03:54,660
Let's add a loop cut right here as well for the corner of the mouth.

45
00:03:57,120 --> 00:04:05,160
And selecting all of these right here just having these selected we can bring them out a little bit

46
00:04:05,160 --> 00:04:05,850
more.

47
00:04:06,730 --> 00:04:09,480
To form the corners of the mouth.

48
00:04:12,380 --> 00:04:22,750
Now we're going to go ahead and at the top or the mushroom part of his head or the mushroom part of

49
00:04:22,750 --> 00:04:27,040
the mushroom which would be the umbrella portion up here.

50
00:04:27,040 --> 00:04:30,220
And of course we're still going to tweak and work on the face some more.

51
00:04:30,350 --> 00:04:35,280
But I want to get a fuller look for how our character is going look here.

52
00:04:35,530 --> 00:04:44,800
Now in order to add the mushroom portion on top of the mushroom or the man I can think of the name of

53
00:04:44,800 --> 00:04:48,220
that but let's go ahead and put our cursor over here.

54
00:04:48,220 --> 00:04:52,290
Shift day we're going to add in a U-V sphere.

55
00:04:52,300 --> 00:04:56,920
And before we do that let's see how many vertices we have right here.

56
00:04:56,920 --> 00:05:02,600
So here we have nine vertices.

57
00:05:02,970 --> 00:05:07,540
Let's go ahead and add in a shift a U.V. sphere.

58
00:05:08,520 --> 00:05:16,930
And we're going to add an AUV sphere with six vertices which will then be 12 because we're going to

59
00:05:17,760 --> 00:05:20,940
basically cut it in half.

60
00:05:21,950 --> 00:05:24,290
Actually let's go with eight.

61
00:05:24,300 --> 00:05:24,760
All right.

62
00:05:24,760 --> 00:05:34,090
Now with this it's easy to go into wireframe select or yes like this half of it had five to go into

63
00:05:34,100 --> 00:05:41,390
orthographic views so that you could select it properly and just delete the bottom vertices and now

64
00:05:41,840 --> 00:05:49,010
select this half X vertices so that you have a fourth of your sphere right here.

65
00:05:51,670 --> 00:05:53,980
So I think all of it.

66
00:05:54,170 --> 00:06:04,920
Let's bring it in and then bring it out like so scale it up scale on the z axis as Z.

67
00:06:06,640 --> 00:06:10,260
Scale it up hitting fives.

68
00:06:10,260 --> 00:06:14,960
Get out of orthographic view.

69
00:06:15,320 --> 00:06:23,450
It's looking way too long on the Y axis of x y and S Z to flatten it out.

70
00:06:25,690 --> 00:06:26,030
All right.

71
00:06:26,050 --> 00:06:26,780
Awesome.

72
00:06:28,180 --> 00:06:36,710
Selecting the bottom ring right here hitting Eido extrude as to scale it in hitting control Eltis like

73
00:06:36,750 --> 00:06:37,660
everything once again.

74
00:06:37,680 --> 00:06:42,120
And let's bring the sense it's more spherical down here.

75
00:06:45,730 --> 00:06:52,000
Going into top view let's actually see let's undo that quickly because you could see right here it merged

76
00:06:52,030 --> 00:06:54,740
a lot of the vertices together which is not good.

77
00:06:54,760 --> 00:06:57,620
So getting control Z to undo all that.

78
00:06:57,910 --> 00:07:01,840
I want to show you something if you have clipping on and you push these together you can see that the

79
00:07:02,080 --> 00:07:04,350
vertices will start joining together.

80
00:07:04,720 --> 00:07:09,910
So you want to make sure that when clipping is on that you don't bring it to close an otherwise it will

81
00:07:09,910 --> 00:07:13,900
start having some bad effects on their.

82
00:07:13,910 --> 00:07:15,730
All right let's scale it up once more.

83
00:07:15,730 --> 00:07:18,960
And also when you scale it up you can see the vertices start coming in.

84
00:07:19,190 --> 00:07:25,160
So you want to scale it up and then bring it out a bit and scale it up and bring it out so that they

85
00:07:25,160 --> 00:07:27,320
don't collapse into each other.

86
00:07:28,760 --> 00:07:29,320
All right.

87
00:07:29,400 --> 00:07:31,600
As easy to scale on the Z-axis

88
00:07:34,740 --> 00:07:40,080
Let's go ahead and all right click this Eido extrude as to scale it down.

89
00:07:40,930 --> 00:07:46,390
And bring it in obviously the top I want to a little bit bigger.

90
00:07:46,420 --> 00:07:48,600
So control to select everything.

91
00:07:50,680 --> 00:07:54,530
Bring it out once more and hit s to scale it up

92
00:07:59,160 --> 00:08:00,650
and let's bring it in.

93
00:08:00,710 --> 00:08:04,970
Make it round or something like that possibly.

94
00:08:04,970 --> 00:08:05,760
All right.

95
00:08:05,990 --> 00:08:10,610
Outr clicking this Eido extrude ze.

96
00:08:10,800 --> 00:08:12,860
Now it's a little bit too small.

97
00:08:12,870 --> 00:08:13,280
We're going to.

98
00:08:13,280 --> 00:08:20,580
All right click this loop right here and hit s to scale and then shift Z to scale it but exclude the

99
00:08:20,580 --> 00:08:21,740
z axis

100
00:08:24,280 --> 00:08:35,690
as Shift Z and just bring it out to about the size of the body.

101
00:08:35,720 --> 00:08:38,760
All right now selecting this vertex.

102
00:08:38,850 --> 00:08:41,910
Go ahead and actually selecting this one.

103
00:08:41,910 --> 00:08:43,240
Go ahead and hit G.

104
00:08:43,410 --> 00:08:47,540
Snap it to their g snap it to here.

105
00:08:48,370 --> 00:08:54,640
Right here we need to add a vertex So that hit Control l control are out in the loop cut

106
00:08:57,950 --> 00:09:06,600
SNAP this to hear this one to hear this one to hear and drag it out a little bit.

107
00:09:06,690 --> 00:09:21,360
And this one too right here all right now hitting is like everything w remove doubles and now just tweaking

108
00:09:21,360 --> 00:09:25,170
it a little bit and editing it.

109
00:09:25,230 --> 00:09:31,710
Now over here you can see that we have three vertices are all by themselves over here.

110
00:09:31,860 --> 00:09:37,670
And what we could do for this is let's actually go ahead and leave it there for now.

111
00:09:37,680 --> 00:09:40,060
We're going to fix that in just a second.

112
00:09:40,530 --> 00:09:43,750
But I do want to grab this right here.

113
00:09:44,920 --> 00:09:45,850
This whole top

114
00:09:52,250 --> 00:10:09,020
minus these and bring it out and scale it up goings the top view makes sure we have it nicely in place.

115
00:10:11,140 --> 00:10:11,570
All right.

116
00:10:11,620 --> 00:10:12,550
Awesome.

117
00:10:12,550 --> 00:10:18,460
And then we'll have to fix this obviously because we added a loop cut here to compensate for here but

118
00:10:18,520 --> 00:10:20,290
we're going to leave it like that for now.

119
00:10:20,590 --> 00:10:29,820
I grab this loop cut and bring it down and hit Control are out a loop cut in here and bring it up.

120
00:10:31,420 --> 00:10:36,240
Add one more here control r and bring this one down.

121
00:10:38,940 --> 00:10:39,600
All right cool.

122
00:10:39,600 --> 00:10:43,120
So we got the top of the mushroom head going.

123
00:10:43,130 --> 00:10:45,950
Now let's work on the bottom.

124
00:10:45,960 --> 00:10:51,000
We'll worry about these vertices and connecting these up and fixing the top a little bit.

125
00:10:51,000 --> 00:10:59,410
Up here in just a second once we see how the bottom is to create the bottom it's very simple.

126
00:10:59,410 --> 00:11:00,490
Just all right click.

127
00:11:00,510 --> 00:11:07,400
All of this Eido extrude Z to bring it down and go ahead and hit s to scale.

128
00:11:08,660 --> 00:11:09,760
Bring it out.

129
00:11:12,120 --> 00:11:18,980
Bring it up and an easy to extrude once again bring it up.

130
00:11:19,200 --> 00:11:20,240
Gail it up.

131
00:11:23,430 --> 00:11:32,540
It extrude and then here what we want to make sure that's not that point there.

132
00:11:32,560 --> 00:11:35,550
So grabbing these Let's bring them an

133
00:11:44,170 --> 00:11:47,770
bring in this as well and bring it in.

134
00:11:47,930 --> 00:11:51,850
Now you've got top you had several on the numpad and just

135
00:11:54,770 --> 00:12:04,710
kind of bring those and all now selecting this and sound a little bit.

136
00:12:04,800 --> 00:12:06,290
I want to bring in the bass Loba.

137
00:12:06,300 --> 00:12:11,960
It's a little too much of a bass right there for me.

138
00:12:12,430 --> 00:12:14,360
You know bring this in.

139
00:12:14,500 --> 00:12:15,820
Scale it down.

140
00:12:19,630 --> 00:12:21,010
Like so.

141
00:12:21,030 --> 00:12:28,450
All right selecting the bottom vert edge loop Let's hit s z and 0 to make it completely flat and then

142
00:12:28,480 --> 00:12:29,800
eat extrude.

143
00:12:29,920 --> 00:12:33,330
Scale it in and bring it in.

144
00:12:34,340 --> 00:12:39,850
Now let's go ahead and connect these together eat extrude this one bring it straight into the middle

145
00:12:40,970 --> 00:12:53,280
let's now grab these two hit w subdivide and grabbing these four vertices here heading off to create

146
00:12:53,280 --> 00:12:54,130
a face.

147
00:12:54,450 --> 00:12:58,410
And these four to create a face there as well.

148
00:12:58,440 --> 00:13:04,880
Now selecting these four are actually there's one two three four five we have five there.

149
00:13:04,890 --> 00:13:06,600
One two three four five.

150
00:13:06,600 --> 00:13:07,820
We have five here.

151
00:13:07,980 --> 00:13:10,430
So what we're going to do is add in a loop cut here.

152
00:13:12,980 --> 00:13:15,200
Let me see how we do.

153
00:13:15,920 --> 00:13:16,550
Let's

154
00:13:21,180 --> 00:13:22,590
let's see maybe if we

155
00:13:28,350 --> 00:13:36,400
add this in our face and then out another loop cut here and we could just fill this and nicely over

156
00:13:36,400 --> 00:13:37,440
here.

157
00:13:37,860 --> 00:13:38,170
All right.

158
00:13:38,170 --> 00:13:38,970
Perfect.

159
00:13:40,190 --> 00:13:41,530
Let's do the same thing here.

160
00:13:41,570 --> 00:13:53,510
Control our loop cut fill that in and then fill this in hitting seed to get your brush to allow selecting

161
00:13:53,510 --> 00:14:01,200
everything and W smooth it out a couple times and bring it down.

162
00:14:01,460 --> 00:14:09,320
What's like this actually Boswell had G twice to edge slide it so that's not as sharp.

163
00:14:09,320 --> 00:14:11,350
Same thing with this one g twice.

164
00:14:11,360 --> 00:14:15,350
Edge slide and this one as well

165
00:14:18,990 --> 00:14:24,210
grabbing these right here with our brush tool and see for a brush to on left clicking.

166
00:14:24,450 --> 00:14:25,540
So like the.

167
00:14:25,590 --> 00:14:32,340
Smooth and smooth them out once or twice I actually to do it once.

168
00:14:32,350 --> 00:14:35,810
All right so now we have the base of our mushroom head.

169
00:14:36,070 --> 00:14:41,620
And now what we want to do is first grab them out of the grid.

170
00:14:41,620 --> 00:14:49,690
He's stuck in there and let's go ahead and see how it will look actually actually before we do that

171
00:14:51,740 --> 00:14:54,190
let's fix what we had up here.

172
00:14:54,200 --> 00:14:59,570
But first I want to save our file control s save the Blendr file

173
00:15:04,940 --> 00:15:06,190
all right would you.

174
00:15:06,190 --> 00:15:07,290
Lookee here.

175
00:15:07,400 --> 00:15:14,000
I mean this lady is obviously reading the quote because she seems to be having faith stepping so close

176
00:15:14,000 --> 00:15:15,260
to that ledge.

177
00:15:15,320 --> 00:15:18,220
Right having faith in the unseen.

178
00:15:18,230 --> 00:15:20,510
It's not as crazy as it might seem.

179
00:15:20,550 --> 00:15:26,860
Is the first step to realizing your dream start to be like a kid dream like you always did.

180
00:15:26,910 --> 00:15:27,610
All right.

181
00:15:27,740 --> 00:15:28,610
Oh boy.

182
00:15:28,730 --> 00:15:29,990
Ciao for now.

