All right let's go ahead and continue modeling this little character that we're creating here.
Let's go ahead and add some more character to his face no pun intended.
Let's grab this right here.
And first Actually let's go ahead and grab the ice here.
Bring him out.
We're going to bring this one in and this one in as well.
And now let's bring out the eyebrows some selecting this face here.
Let's bring it out.
Like so
I'm grabbing these two head twice to edge slide and hitting control are to add a loop cut here.
Let's bring these ones back a bit.
All right.
Awesome So we're getting the eyebrow set and I'm going ahead to edge slide that as well.
And line them up so that's nice.
And even.
All right cool.
So that's the eyebrows.
And let's bring this in a bit
also going to bring this in
and just tweak it around like so
cool now with mouth.
I'm going to give them a little bit bigger mouth because it's a little bit small
crabbing this and then move it out spaced it out even it out a little bit more actually going to select
all of us right here and hitting w smooth to smooth that out and then grabbing it
and spacing it out like so.
All right clicking all these edge loops.
I'm going to hit as to scale
ring him out a bit.
All right cool.
And now let's
even this out a little bit
go right here select all these w smooth and these as well.
Deselecting those w smooth.
All right.
Cool.
A data loop cut right here control our loop cut.
And now bring it out a little bit and then selecting the middle one and bring it out as well so that's
not so flat on the front of his face.
And we got more of a lip going at select those and de-select all of these and bring this out as well.
Give him more of a rounded fool puckered lips or our mushroom character here.
Like so.
All right.
Awesome.
Let's add a loop cut right here as well for the corner of the mouth.
And selecting all of these right here just having these selected we can bring them out a little bit
more.
To form the corners of the mouth.
Now we're going to go ahead and at the top or the mushroom part of his head or the mushroom part of
the mushroom which would be the umbrella portion up here.
And of course we're still going to tweak and work on the face some more.
But I want to get a fuller look for how our character is going look here.
Now in order to add the mushroom portion on top of the mushroom or the man I can think of the name of
that but let's go ahead and put our cursor over here.
Shift day we're going to add in a U-V sphere.
And before we do that let's see how many vertices we have right here.
So here we have nine vertices.
Let's go ahead and add in a shift a U.V. sphere.
And we're going to add an AUV sphere with six vertices which will then be 12 because we're going to
basically cut it in half.
Actually let's go with eight.
All right.
Now with this it's easy to go into wireframe select or yes like this half of it had five to go into
orthographic views so that you could select it properly and just delete the bottom vertices and now
select this half X vertices so that you have a fourth of your sphere right here.
So I think all of it.
Let's bring it in and then bring it out like so scale it up scale on the z axis as Z.
Scale it up hitting fives.
Get out of orthographic view.
It's looking way too long on the Y axis of x y and S Z to flatten it out.
All right.
Awesome.
Selecting the bottom ring right here hitting Eido extrude as to scale it in hitting control Eltis like
everything once again.
And let's bring the sense it's more spherical down here.
Going into top view let's actually see let's undo that quickly because you could see right here it merged
a lot of the vertices together which is not good.
So getting control Z to undo all that.
I want to show you something if you have clipping on and you push these together you can see that the
vertices will start joining together.
So you want to make sure that when clipping is on that you don't bring it to close an otherwise it will
start having some bad effects on their.
All right let's scale it up once more.
And also when you scale it up you can see the vertices start coming in.
So you want to scale it up and then bring it out a bit and scale it up and bring it out so that they
don't collapse into each other.
All right.
As easy to scale on the Z-axis
Let's go ahead and all right click this Eido extrude as to scale it down.
And bring it in obviously the top I want to a little bit bigger.
So control to select everything.
Bring it out once more and hit s to scale it up
and let's bring it in.
Make it round or something like that possibly.
All right.
Outr clicking this Eido extrude ze.
Now it's a little bit too small.
We're going to.
All right click this loop right here and hit s to scale and then shift Z to scale it but exclude the
z axis
as Shift Z and just bring it out to about the size of the body.
All right now selecting this vertex.
Go ahead and actually selecting this one.
Go ahead and hit G.
Snap it to their g snap it to here.
Right here we need to add a vertex So that hit Control l control are out in the loop cut
SNAP this to hear this one to hear this one to hear and drag it out a little bit.
And this one too right here all right now hitting is like everything w remove doubles and now just tweaking
it a little bit and editing it.
Now over here you can see that we have three vertices are all by themselves over here.
And what we could do for this is let's actually go ahead and leave it there for now.
We're going to fix that in just a second.
But I do want to grab this right here.
This whole top
minus these and bring it out and scale it up goings the top view makes sure we have it nicely in place.
All right.
Awesome.
And then we'll have to fix this obviously because we added a loop cut here to compensate for here but
we're going to leave it like that for now.
I grab this loop cut and bring it down and hit Control are out a loop cut in here and bring it up.
Add one more here control r and bring this one down.
All right cool.
So we got the top of the mushroom head going.
Now let's work on the bottom.
We'll worry about these vertices and connecting these up and fixing the top a little bit.
Up here in just a second once we see how the bottom is to create the bottom it's very simple.
Just all right click.
All of this Eido extrude Z to bring it down and go ahead and hit s to scale.
Bring it out.
Bring it up and an easy to extrude once again bring it up.
Gail it up.
It extrude and then here what we want to make sure that's not that point there.
So grabbing these Let's bring them an
bring in this as well and bring it in.
Now you've got top you had several on the numpad and just
kind of bring those and all now selecting this and sound a little bit.
I want to bring in the bass Loba.
It's a little too much of a bass right there for me.
You know bring this in.
Scale it down.
Like so.
All right selecting the bottom vert edge loop Let's hit s z and 0 to make it completely flat and then
eat extrude.
Scale it in and bring it in.
Now let's go ahead and connect these together eat extrude this one bring it straight into the middle
let's now grab these two hit w subdivide and grabbing these four vertices here heading off to create
a face.
And these four to create a face there as well.
Now selecting these four are actually there's one two three four five we have five there.
One two three four five.
We have five here.
So what we're going to do is add in a loop cut here.
Let me see how we do.
Let's
let's see maybe if we
add this in our face and then out another loop cut here and we could just fill this and nicely over
here.
All right.
Perfect.
Let's do the same thing here.
Control our loop cut fill that in and then fill this in hitting seed to get your brush to allow selecting
everything and W smooth it out a couple times and bring it down.
What's like this actually Boswell had G twice to edge slide it so that's not as sharp.
Same thing with this one g twice.
Edge slide and this one as well
grabbing these right here with our brush tool and see for a brush to on left clicking.
So like the.
Smooth and smooth them out once or twice I actually to do it once.
All right so now we have the base of our mushroom head.
And now what we want to do is first grab them out of the grid.
He's stuck in there and let's go ahead and see how it will look actually actually before we do that
let's fix what we had up here.
But first I want to save our file control s save the Blendr file
all right would you.
Lookee here.
I mean this lady is obviously reading the quote because she seems to be having faith stepping so close
to that ledge.
Right having faith in the unseen.
It's not as crazy as it might seem.
Is the first step to realizing your dream start to be like a kid dream like you always did.
All right.
Oh boy.
Ciao for now.