All right let's go ahead and continue modeling this and tweaking it.
First thing I'm going to do is go ahead and.
All right click this.
Actually scale it up a bit and bring it out like so then I'm also going to grab the top of the mushroom.
Just that little tip right there.
Turn on Proportional editing with oh go into front view.
Hit g z.
And just grab it along the Z-axis and give it more of a mushroom shape like so.
All right.
Awesome.
I'm also going to go ahead and delete these edge loops for now.
So all right clicking X edge loops and this one as well.
Delete those.
Grabbing this one I'm going to hit G twice.
Turn off proportional editing first g twice and just bring it out.
Also gonna bring these forward a little bit.
Like so.
All right.
I'm going to make the nose a little bit bigger over here.
So shift right clicking all of these.
Bring it out.
And then hit these grab these two hit twice the edge slide it and also bring these down a tiny bit on
the z axis.
Now with the eyes I'm going to go ahead and
grab that edge loop.
Bring it out even more and bring this one back.
Even more hitting control are to add an edge loop here and then hit alt as to scale it or to fatten
it up a little bit.
All right cool.
And I'm going to bring him back a little bit.
Dial it down.
Looks like he has goggles on or something.
Now with the eyebrows let's add let's make them a little more prominent over here with the eyebrows.
I want them to be less sticking out as it goes closer to the brow.
But over here what I want to do is actually all actually going to bring all of it out a little bit more
give it more.
Like I said making more prominence there the Brough's.
All right.
Cool.
Now we need to fix this that we have up here where we're going to do that is go ahead and select these
three vertices right here.
And in fact let's go ahead and go in front view hit five or numpad go into orthographic view boxes like
this and just hit X and let's delete the vertices or actually in subduing that let's hit the to split
it actually that will work because we have some that are attached and some that aren't what we're going
to do.
I'm trying to figure out a way what we're going to do is just select this one hit to split that one
and then all right clicking those We're going to hit vi to split these ones.
All right there we go now.
All right clicking this whole entire edge loop.
Let's hit G Z and bring it way down to fix this right here.
What I'm going to do is grab these three hit e to extrude rotate them and then because right now we
see we we have one two three four points to connect up here but there's a way that we can make less
points to have to connect up here and also get a nice edge loop around the nose area.
If I hit two extra one more time and bring it in then just right clicking and holding Shift these four
vertices hitting f you can see that fills it in nicely.
And now we have a nice edge flow and edge loop going down the nose and the bridge of the nose area.
Pretty cool.
And we only have two vertices to connect up here.
The way we're going to do that now is hitting control our add a loop comes up here.
And we are going to left click this or right click it control El bring everything down.
Bring this up control.
Let's bring the whole hat of the mushroom down
bring this up and now let's connect these shift right clicking hitting f.
Same thing here.
And right here you can see that we have another vertex here.
So we just need a hit control our add another loop cut right here.
And then
let me see if that I did it correctly.
Yes.
And then right clicking these four connecting the faces and then these four connecting the faces and
now if we select these edge loops right here not what I want to do.
We can just connect these very quickly by shift right clicking and hitting F to fill in the face.
All right.
Awesome.
And let's make sure that's we are neatly
putting our model together.
Also you could edge slide of a single vertex by hitting G twice and you could see that you could slide
it along any point.
So that's pretty cool and very useful to know as well.
All right.
I'm just going to select all of these right here.
And hit w smooth.
Hitting five to get out orthographic view.
I'm now going to hit a disliked everything w and remove doubles and we don't have any doubles so we're
good on that.
All right.
I'm now going to hit go back into orthographic view.
Select the mouth here.
With hitting B and left click in and we're going to move the mouth down because it seems a little close
for my liking and my taste.
Let's move it down a bit.
So all right.
That's already looking better.
Now we're starting to get a shape for our character here and I want to bring all of this down as well.
Like that and grab all of us right here hit w and smooth
and also bring out these vertices g y.
So it doesn't have
that much of a sharpness to it and smooth that out once or twice.
Ring it up.
All right.
Cool.
Now what I want to do is just clean up the mesh a little bit.
Because it's looking a bit dirty.
And there's different ways to model and to get to model.
You know you could go and a good way would be to clean it up as you go along.
For some reason my mind does not work that way.
I kind of just draw out the rough draft of it and then clean it up a little bit after of course you
could clean it up as you go along.
But again people work in different ways.
But it's always good to have a nice clean mesh with everything looking.
You know even and spaced out we're going to go ahead and add a loop cut right here because there's way
too much gap between these two.
So control are adding edge loop and we could even Let's go ahead and add two edge loops here.
And left click to confirm.
I mean as to fatten it up a little bit not that much like so I'm actually going to leave this kind of
deformation on the back because I don't want our mushroom to look perfect if you've ever seen a mushroom.
They have all kinds of weird shapes and they are rather interesting day.
None of none of the.
They might not all look alike.
You know they're not completely straight.
They have some weird deformations and shapes to them so I'm going to leave that down there.
And now with the I am also going to grab this loop hit in front view as to scale it up a bit bring it
down.
Hit s and Z to scale up on the Z-axis and I'm going to do that with this one as well.
S and Z scale it down a bit
and S scale in a bit.
All right.
So we're getting a cool mushroom head and look over here and bring out the nose as well.
Like so
are I looking good looking good.
And again this model is actually going to be it's going to be quite a low poly model.
We're obviously going to add a subdivision surface to it to smooth it out but it's going to be low poly
for the most part.
Now on the eyes I do want to make sure right here you can see that we have a corner a corner vertex
there and that's good for the corner when the eye closes.
Let's go ahead and add one right here as well
and let's grab these two and pull them out a little bit so that this you can see right here if I grab
this on here as Z when the eye closes.
We got those two corner vertices and same thing with the mouth here.
When the mouth closes we've got the corner Virtex there as well.
All right cool.
So it's looking good.
And that is the rough draft.
We might tweak it a little bit here and there.
Let's actually add in the nostrils hitting control tab to go into face select mode.
It's like these two hit easy to extrude scale in.
And I actually want to go and take off clipping so that I could pull these apart.
And then hit two extra one more time scale it down
and hit you and bring it up hitting w smooth two or three times now with this gap that we have here
now all I'm going to do is actually.
Yeah I'm just going to bring it in for now.
Whoops got to put the clipping back on and then pull it in.
Grabbed these two faces.
Hit control plus.
Just like the surrounding edge loop.
Now let's bring this in and center it more so it's not so stretched right there.
Hitting control art at an edge lubra here.
Let's leave it.
And then it's like this outer ring right here hitting G twice two edged slide it and give it more of
a rounder smoother fall off right there for the nose.
Before it was way too sharp.
All right cool.
So that's looking good.
Let me just go in here and go inside his nostrils.
It's like Spaceballs.
I don't know if you guys have ever seen Spaceballs.
They go in the nozzle now they go in the ear anyways.
Different topic.
But let me go ahead and adjust these a little bit.
And it looks fine.
All right cool.
So we got our mushroom.
It's looking pretty nice so far and obviously it's very blocky.
So we're going to see what it looks like with a subdivision surface modifier.
But quickly let's go ahead and hit File Save As and let's save it as character whatever number that
you are on.
I'm on character three save that go over here and hit smooth them and then go to add modifier subdivision
surface and let's bump up the levels to.