All right now you better idea of how it's going to look with the subdivision surface modifier on there
and we can make a couple of tweaks to make it a little bit better here because we can see with the subdivision
surface modifier it definitely adds some changes.
What I'm going to do.
Is grab this right here kind of pull it in.
Pull the eyes in as well but I'm going to go into front view turn on Proportional no editing.
Gx
ring them in a little bit more.
I'm going bring the eyebrows way out.
I want em to have some good some good eyebrows on him.
I'm going to grab this head.
And why
like so actually bring these back Lovett's that taper's more towards the bridge of the nose.
All right cool.
Now what I'm going to do as well is select this edge slide it back a little bit and the nose.
I want it fatter song and grab these g turn up my proportional editing
and then just grab some of these
bring it out a little bit more sticking more out of his face then just grabbing the two points right
here hitting G.
G.
G and y bringing it out to a more pointed look like so
all right cool.
Now I just gotta bring this point down a little bit.
Turning off proportional editing bring this down.
And now we're getting look that we want.
Let's go ahead and
make his lips a little bit fatter here.
So adding a loop cut
let's then hit all s
to puff them out and hit G twice to edge slide it to smooth it out and let's edge slide this one as
well.
Mazo going to grab
these vertices here.
And just bring them out a little bit more with the proportional editing tool on it's going to grab these
out.
Like so now let's make his mouth come out a bit more as well.
Grabbing those four with proportional editing still on g ny
make his lips come out Loba and not be so flat against his face.
Selecting these two g and Y
and the bottom one I did it a little bit too much.
Let's pull that back a little bit like so.
All right.
Cool.
I like saying like so as you guys can tell.
All right.
Now when the mouth is going to close if we like these turn off proportional editing with Oh you'll see
if I hit Z the mouth will then close.
I was going to say like so but I stopped myself like that.
Now it looks kind of like he has a beard like I don't like this bump effect to it.
So I it's like this loop hit X and delete it so that it's smoother.
And now when we were if we are to close his mouth later on an animation it will look like that.
All right cool.
And we could make a couple tweaks as we go along.
I do want to bring this edge lubra a year that's around his eyes and selecting this Virtex right there
as well and his g y bring it.
I actually just want to select these right here really bring these in a little bit like so.
I got to stop saying that and bring these out.
All right.
I also want to bring his eyebrows up a little bit.
There are a little flattened up here.
Bring them out.
Round them out here give them some nice depth or strength to his eyebrows.
We can get some good animation in there.
I grab all three of these hit twice and slide them back a bit
and bring them out.
All right.
Cool.
Let me see.
I also want to
try and think
I want to go ahead and add another.
I'll actually just bring down this loop cut here.
And let's check the top of the mushroom as well.
You can see that right here it's having some weird pinching because there's a lot of vertices and edge
loops here.
What we're going to do is first let's go ahead and delete this Virtex and this one as well.
And then let's select this edge loop.
But de-selected from here let's say G to slide it a bit so that's not so close to the other one and
it doesn't pinch that much.
Let's do the same thing with this one.
Deselecting here hitting G twice to edge slide it and this one may be a bit more
awesome.
Now it is still a little bit pinched up here you could see that it's pinched where it is.
So I'm going to hit all right click that control plus to increase my selection.
And then just hit w smooth twice and that will also space out the vertices and the edge loops a lot
more so that it's not as sharp on the top.
Now let's reconnect the top over here.
Let's grab this one and this one hitting f w subdivide and let's subdivide it but subdivided twice for
now grabbing these three right here.
Let me see how many face versus Do we have here.
We have those ones there.
Let's actually go ahead and connect these two with these two right here.
Not that one so hitting to create a face there and then control are out in the loop cuts here.
Filling it out right there.
And then with this one.
Let's go ahead and fill these four out.
Hitting f control our ad in a loop cut here.
Filling it out right here actually let's just merge this one.
G.
Merge it w remove doubles.
Now let's go ahead and
we had a loop cut here let's see where it goes.
Goes all the way to the front of the MASH.
So I don't really want that for now so what I'm going to do is actually
see
for now we have another one there.
Let's do this.
Fill that in control are add a loop cut there.
We're going to merge these two.
So hedgy control to snap it remove doubles and then these four right here and hit F.
All right.
Now let's smooth this outlets actually just select all these w smooth smooth operator.
Then hitting G twice you could actually edge slide everything and W smooth.
One more time.
Bring it in closer to the top and there we go.
Now we fix the top of the mesh.
I'm actually going to smooth it one more time selecting these ones as well so that it can smooth it
out with those in mind.
And then G twice.
And there we go.
All right cool.
So we got the pretty much the modeling portion of our little character here.
Done.
Let's do a quick rotation of it see that everything is fine and dandy.
Now you might go around just tweak it a tiny bit and clean it up
but for the most part it's looking good.
So with that let's head on to the next part of the tutorial and we're actually going to be looking at
several different things which are going to be really cool.
One thing quickly though I want to let me see if this looks good.
I want to see if I add this here give more of our
just testing this out quickly actually
give more of you know prominence to his his brow make it a little sharper saw all I did was add an edge
loop right there to his brow and just pulled these two vertices in like so and so that his brow is a
little bit like I keep saying more prominent.
All right.
I'm also going to select all these right here hit w smooth smooth it out a couple times and then just
round this out.
All right.
Cool.
That is our little mushroom cartoon character.
Let's head on to the next part of the tutorial.
See you there.
And like I said I'm leaving that little deformation there.
You know it's if you know that Black Eyed Peas song.
Anyways I'll leave it at that.
I'll see you in the next tutorial.
See you there.
Let's save our file as well.
Control us save and see you in the next video.
All right.
Look at this place.
It's a lake in outer space.
Alex will even start the quote stop rhyming.
I'm sorry I can't help it.
All right.
Stand up for yourself and speak.
You don't have to stay this week.
In you there is a strength deep within.
All you have to do is start now begin and let the power finally flow in.
All right ladies and gentlemen you are much stronger than you can ever imagine.
Start tapping into that strength.
It's within you.
All right.
Ciao for now.
Out of La.