Are right let's go ahead and make our arms for our character.
Yes.
Our character is going to have some arms.
So let's go ahead and do that right away.
Hitting three on the numpad to go inside you going to hit tab to go into edit mode and then we're going
to use these faces right here to extrude the arms from.
So before we do that let's right click and then hit G to move around these first scenes and let's make
them a little bit more circular or spherical because right now it's just a little bit squared.
All right then hitting control tab to go into select mode looks like these four faces hit X and delete
the faces control tab to go into vertex select mode.
Let's head all right click and select this edge loop and let's bring this out as well to round that
out.
Getting one to go into front view let's say e to extrude an e to X through one more time.
Let's bring it up just a hair and an E to X true.
One more one more gain there's going to be the shoulder area now now eat to extrude and an x 2 x 3 on
the x axis.
So give me the fore arm or the the bicep.
Let's go ahead and extrude it or actually let's bring it down a bit and then extrude it two more times.
And extreme.
One final time for the forearm and scale it down.
Now selecting this edge loop by old right clicking I'm going to scale it down with the Eski not that
much.
And then I'm going to control the control art added edge loop bring agile there and scale this down
a bit as well and then hit G twice to edge slide.
All right.
I also want to select this edge lubra here hit ESC X and then zero scale it along the x axis to make
it flat.
And this one as well as x 0 and then just rotating it and repositioning it so that it is more straight
when you go ahead and delete this agilely by hitting X the edge loop and then add in a fresh new one
and scale it down.
And then all right clicking this we want to hit as x 0 as well to scale it so that it is completely
flat.
All right Asami hitting tab are seven to go into top view.
To tab you go into edit mode.
And I actually want to select these actually right here and bring them out for word like so so
and then we could all shift right click all these edge loops and bring them back.
Now we're actually going to have to connect this back up so we can do that very simply by shift.
Right clicking these vertices hitting aft to fill in a face and then w subdivide.
And now we have the necessary geometry to completely fill the set.
So let's let these two half shift Right-Click these two F and then hitting the C key to bring up the
brush tool left click all these and hit F to fill those then.
All right now going into front of you with one on the numpad I feel like I'm guiding you guys through
every single step that I'm doing which I am.
So back to front view are still in front of you.
Let's go ahead and hit it to extrude rehash.
Extrude it twice for the wrist and then for the hand.
What to eat or extrude
either extrude extruded
one more time three times here as well.
Now I'm going to go hide an x and y s y scale along the y axis and R and Z to rotate it.
Back so that it's more aligned with
our mesh and our character getting 7 to go on the top view.
Let's go ahead and select all these and kind of reposition them so that they are straight along with
the forearm Ari.
Let's go ahead and start extruding our fingers now.
Control tab is going to face select mode shift right click both of these.
And then on top view by hitting 7 on the numpad Let's go ahead and hit e to extrude
twice for the joint.
And either extrude
it or extrude two more times over here so that we can have the joint for here as well.
And an e to extrude one final time over here.
And I lied one last time to extrude.
Scale it down and bring it up.
So that is one finger right there.
Awesome looking fine and dandy.
And we're going to work with the forearm a little bit as well as looking a little funky right there.
But let's focus on the hand for now.
All right.
Hitting control tab to go into vertex like mode going back to top view.
I'm going to.
All right.
Click.
This Edge loop g to grab its and just grab it and move it up a little bit to create a crease at the
bottom and a bump at the top.
Same with this one right here.
Rabbit and there we go.
And I actually want to grab these right here at the top hit twice the edge slide and let's bring these
out a little bit for the knuckles.
All right.
Awesome.
Now I do want to grab these three right here and actually scale it down a little bit so I'm going to
go into normal actually.
I'm going to go interview and I'm going to position the view so that the y axis is aligned with this
line right here.
Go ahead.
S Why.
Twice.
And scale it along the view of the Y and Skillet down like so.
All right.
Now let's go ahead and do the second finger to do the second finger we're just going to copy this one
right here and I want to move this over here because it looks like it's gotten a weird deformation here.
So all right clicking this loop that's hedgie twice and just bring this up a bit.
So that's more aligned like that.
All right.
Now 70 going to talk to you.
I'm going to select all these and control plus on the numpad to select more and then hitting one to
go into front view.
Shift the copy and I'm going to hit the four on the numpad to rotate my view to the left and then rotate
this scale down a little bit and position it like this control have to go on to face select mode less
like these two faces over here ladies and gentlemen.
These two right here and then are to rotate them and then we're going to delete them.
So x 2 Eat places.
And then control tab Virtex select mode.
Make sure you're on snapping to the vertex over here down here make sure vertex is snapped or selected.
Getting all my words mixed up over here and now let's go ahead and snap all these together so grabbing
the vertex just hit G to grab it and then hold down control to snap it to the vertices.
Pretty cool allows for you to as a name applies.
Snap it.
Not Snapple.
Snap it.
And just go around the whole thing hitting g to grab and then holding down control.
Now hit a twice to select everything w remove doubles and you can see I've removed six vertices.
Awesome.
All right.
Now I want to bring out the hand a little bit looking a little bit thin.
The hand looks like the size of one of the fingers so hitting tab to go into edit mode.
Let's go and turn non-proportional editing mode so enable that and then hit Z to go into wireframe see
to bring up your brush tool.
And then let's select these right here.
And hit G.
And you will see that you have this proportional falloff which you could increase or decrease with your
mouse wheel.
So just selecting this I'm going to bring this down a bit
like so have this vertex liked it to bringing these down.
And then I guess like these up here kind of bring these up a little bit give the hand more rounded shape.
Are Awesome.
And again this is a cartoon style hand so we're going to give them some kind of Popeye.
Arms and ants.
Now getting Zied to go into why remote Let's let both of these fingertips and non-controlled plus to
increase the count to the middle of the finger seven to go into top view and turning off proportional
editing with those O'Chee on the keyboard.
Let's rotate these and bring them down a little bit to give them a kind of curve.
All right.
Now what we want to do is go ahead and select just the top of these fingers right here for the top finger
control plus increase your selection to all of their one to go into front view and for twice to rotate
to the left and then shift the rotate it with our key.
And this is going to be our thumb over here.
Going to not go into top view rotate if you here are twice it will give you a kind of a tumble option
and you could tumble it around.
We wanted to be facing kind of this direction.
So right here is the top of the thumb.
And this is the bottom.
So kind of like that.
And now what we want to do is we're going to connect all these to the handor obviously.
Obviously Mr. Watson.
RMN know what I'm doing with that accent.
All right let's get back to blunder.
I'm going to.
All right click.
All three of these hit G to grab them.
Move them out and control tab going into face select mode shift.
Right click these two x delete the faces.
All right.
Now let's show this up like a doctor.
Control tab vertex select mode.
It makes me think of Doctor Who for any of you that watch Doctor Who you rock.
All right let's go ahead and put this together.
So I'm going to shift right click the vertices and then hit it as it's going to fill and a face.
Go ahead and do that.
All around our thumb area and hand area sort of shift right clicking and then hitting the left key.
And the final ones over here the F and button boom button being are dumb looks like finger.
So what we're going to do is hitting tab.
Let's go ahead and adjust this a little bit you know.
All right click these two once again bring them out.
It's like this vertex here.
Bring that out.
And then
edge slide this this edge loop right here by hitting G twice.
Scale it up a little it bring it back hit w smooth skill it up a bit and then one to go into front view.
I'm going to be back select all this.
Bring it down and then see middle click to dislike that.
Bring that down that I'm going to take control plus select all those and then it s to that end up are
some I was going to say finger but I know them is not a finger.
So s fatten it up a little bit.
Awesome.
And then just bring it out on the y axis
and let's go into the top view 7 on numpad hit G.
Why bring it out and then are to rotate and just rotate it so that's out kind of on a hand over the
hand you know I had five to go to orthographic view.
You could see more of how much it's going over the hand if you look at your own hand your thumb is kind
of facing forward.
Also it's passed your fingers you know right here.
We don't want it like like this like aligned with the fingers.
We kind of want it out to the side and to hit five to go back into perspective mode.
And now we got our thumb in there we're going to go ahead and bring this out of that.
Getting one to go into front view four twice to rotate it.
When I hit on select all of these bad boys bring these back all right click this bring it back as well
like so.