1
00:00:05,920 --> 00:00:10,250
Are right let's go ahead and make our arms for our character.

2
00:00:10,270 --> 00:00:10,660
Yes.

3
00:00:10,660 --> 00:00:12,520
Our character is going to have some arms.

4
00:00:12,700 --> 00:00:15,100
So let's go ahead and do that right away.

5
00:00:15,130 --> 00:00:20,810
Hitting three on the numpad to go inside you going to hit tab to go into edit mode and then we're going

6
00:00:20,810 --> 00:00:25,160
to use these faces right here to extrude the arms from.

7
00:00:25,210 --> 00:00:35,320
So before we do that let's right click and then hit G to move around these first scenes and let's make

8
00:00:35,320 --> 00:00:42,140
them a little bit more circular or spherical because right now it's just a little bit squared.

9
00:00:44,600 --> 00:00:50,520
All right then hitting control tab to go into select mode looks like these four faces hit X and delete

10
00:00:50,610 --> 00:00:55,640
the faces control tab to go into vertex select mode.

11
00:00:55,890 --> 00:01:03,720
Let's head all right click and select this edge loop and let's bring this out as well to round that

12
00:01:03,720 --> 00:01:06,280
out.

13
00:01:06,330 --> 00:01:14,000
Getting one to go into front view let's say e to extrude an e to X through one more time.

14
00:01:14,040 --> 00:01:18,660
Let's bring it up just a hair and an E to X true.

15
00:01:18,660 --> 00:01:27,310
One more one more gain there's going to be the shoulder area now now eat to extrude and an x 2 x 3 on

16
00:01:27,310 --> 00:01:29,020
the x axis.

17
00:01:29,090 --> 00:01:33,110
So give me the fore arm or the the bicep.

18
00:01:33,590 --> 00:01:43,670
Let's go ahead and extrude it or actually let's bring it down a bit and then extrude it two more times.

19
00:01:44,760 --> 00:01:45,470
And extreme.

20
00:01:45,480 --> 00:01:53,240
One final time for the forearm and scale it down.

21
00:01:53,350 --> 00:02:01,380
Now selecting this edge loop by old right clicking I'm going to scale it down with the Eski not that

22
00:02:01,380 --> 00:02:02,330
much.

23
00:02:02,700 --> 00:02:10,980
And then I'm going to control the control art added edge loop bring agile there and scale this down

24
00:02:10,980 --> 00:02:20,100
a bit as well and then hit G twice to edge slide.

25
00:02:20,540 --> 00:02:21,040
All right.

26
00:02:21,080 --> 00:02:32,410
I also want to select this edge lubra here hit ESC X and then zero scale it along the x axis to make

27
00:02:32,410 --> 00:02:33,440
it flat.

28
00:02:33,640 --> 00:02:44,410
And this one as well as x 0 and then just rotating it and repositioning it so that it is more straight

29
00:02:45,550 --> 00:02:51,710
when you go ahead and delete this agilely by hitting X the edge loop and then add in a fresh new one

30
00:02:52,870 --> 00:02:54,300
and scale it down.

31
00:02:56,330 --> 00:03:03,620
And then all right clicking this we want to hit as x 0 as well to scale it so that it is completely

32
00:03:03,620 --> 00:03:04,570
flat.

33
00:03:06,480 --> 00:03:10,530
All right Asami hitting tab are seven to go into top view.

34
00:03:10,610 --> 00:03:12,350
To tab you go into edit mode.

35
00:03:12,680 --> 00:03:20,420
And I actually want to select these actually right here and bring them out for word like so so

36
00:03:23,640 --> 00:03:32,670
and then we could all shift right click all these edge loops and bring them back.

37
00:03:32,700 --> 00:03:37,780
Now we're actually going to have to connect this back up so we can do that very simply by shift.

38
00:03:37,830 --> 00:03:44,280
Right clicking these vertices hitting aft to fill in a face and then w subdivide.

39
00:03:44,580 --> 00:03:49,510
And now we have the necessary geometry to completely fill the set.

40
00:03:49,860 --> 00:03:57,870
So let's let these two half shift Right-Click these two F and then hitting the C key to bring up the

41
00:03:57,870 --> 00:04:04,470
brush tool left click all these and hit F to fill those then.

42
00:04:04,680 --> 00:04:11,600
All right now going into front of you with one on the numpad I feel like I'm guiding you guys through

43
00:04:11,600 --> 00:04:14,300
every single step that I'm doing which I am.

44
00:04:14,300 --> 00:04:18,590
So back to front view are still in front of you.

45
00:04:18,590 --> 00:04:22,030
Let's go ahead and hit it to extrude rehash.

46
00:04:22,250 --> 00:04:26,430
Extrude it twice for the wrist and then for the hand.

47
00:04:26,440 --> 00:04:27,940
What to eat or extrude

48
00:04:30,530 --> 00:04:34,500
either extrude extruded

49
00:04:37,950 --> 00:04:42,360
one more time three times here as well.

50
00:04:42,600 --> 00:04:54,860
Now I'm going to go hide an x and y s y scale along the y axis and R and Z to rotate it.

51
00:04:56,200 --> 00:05:00,760
Back so that it's more aligned with

52
00:05:03,760 --> 00:05:09,540
our mesh and our character getting 7 to go on the top view.

53
00:05:09,910 --> 00:05:16,420
Let's go ahead and select all these and kind of reposition them so that they are straight along with

54
00:05:16,420 --> 00:05:20,060
the forearm Ari.

55
00:05:20,070 --> 00:05:23,010
Let's go ahead and start extruding our fingers now.

56
00:05:23,210 --> 00:05:27,680
Control tab is going to face select mode shift right click both of these.

57
00:05:28,140 --> 00:05:33,710
And then on top view by hitting 7 on the numpad Let's go ahead and hit e to extrude

58
00:05:36,510 --> 00:05:39,500
twice for the joint.

59
00:05:39,630 --> 00:05:41,220
And either extrude

60
00:05:45,180 --> 00:05:51,140
it or extrude two more times over here so that we can have the joint for here as well.

61
00:05:51,360 --> 00:05:54,980
And an e to extrude one final time over here.

62
00:05:56,810 --> 00:05:59,720
And I lied one last time to extrude.

63
00:05:59,750 --> 00:06:03,470
Scale it down and bring it up.

64
00:06:03,560 --> 00:06:08,240
So that is one finger right there.

65
00:06:09,410 --> 00:06:11,990
Awesome looking fine and dandy.

66
00:06:12,560 --> 00:06:16,700
And we're going to work with the forearm a little bit as well as looking a little funky right there.

67
00:06:16,700 --> 00:06:20,210
But let's focus on the hand for now.

68
00:06:21,640 --> 00:06:21,960
All right.

69
00:06:21,990 --> 00:06:27,390
Hitting control tab to go into vertex like mode going back to top view.

70
00:06:27,390 --> 00:06:27,890
I'm going to.

71
00:06:27,890 --> 00:06:28,710
All right.

72
00:06:28,710 --> 00:06:29,170
Click.

73
00:06:29,170 --> 00:06:37,980
This Edge loop g to grab its and just grab it and move it up a little bit to create a crease at the

74
00:06:37,980 --> 00:06:39,840
bottom and a bump at the top.

75
00:06:40,620 --> 00:06:42,360
Same with this one right here.

76
00:06:44,070 --> 00:06:48,730
Rabbit and there we go.

77
00:06:54,260 --> 00:07:06,420
And I actually want to grab these right here at the top hit twice the edge slide and let's bring these

78
00:07:06,540 --> 00:07:12,120
out a little bit for the knuckles.

79
00:07:19,760 --> 00:07:20,350
All right.

80
00:07:20,350 --> 00:07:20,890
Awesome.

81
00:07:20,890 --> 00:07:32,770
Now I do want to grab these three right here and actually scale it down a little bit so I'm going to

82
00:07:32,770 --> 00:07:36,270
go into normal actually.

83
00:07:36,370 --> 00:07:43,750
I'm going to go interview and I'm going to position the view so that the y axis is aligned with this

84
00:07:43,750 --> 00:07:44,820
line right here.

85
00:07:44,950 --> 00:07:45,340
Go ahead.

86
00:07:45,380 --> 00:07:46,550
S Why.

87
00:07:46,660 --> 00:07:48,050
Twice.

88
00:07:48,130 --> 00:08:00,310
And scale it along the view of the Y and Skillet down like so.

89
00:08:00,630 --> 00:08:01,210
All right.

90
00:08:01,210 --> 00:08:06,880
Now let's go ahead and do the second finger to do the second finger we're just going to copy this one

91
00:08:06,880 --> 00:08:13,390
right here and I want to move this over here because it looks like it's gotten a weird deformation here.

92
00:08:13,540 --> 00:08:21,590
So all right clicking this loop that's hedgie twice and just bring this up a bit.

93
00:08:22,330 --> 00:08:28,770
So that's more aligned like that.

94
00:08:28,810 --> 00:08:29,310
All right.

95
00:08:29,350 --> 00:08:33,270
Now 70 going to talk to you.

96
00:08:34,770 --> 00:08:45,120
I'm going to select all these and control plus on the numpad to select more and then hitting one to

97
00:08:45,120 --> 00:08:45,960
go into front view.

98
00:08:45,990 --> 00:08:54,870
Shift the copy and I'm going to hit the four on the numpad to rotate my view to the left and then rotate

99
00:08:54,870 --> 00:09:05,390
this scale down a little bit and position it like this control have to go on to face select mode less

100
00:09:05,410 --> 00:09:09,000
like these two faces over here ladies and gentlemen.

101
00:09:09,490 --> 00:09:16,530
These two right here and then are to rotate them and then we're going to delete them.

102
00:09:16,550 --> 00:09:19,750
So x 2 Eat places.

103
00:09:21,970 --> 00:09:24,710
And then control tab Virtex select mode.

104
00:09:24,760 --> 00:09:31,990
Make sure you're on snapping to the vertex over here down here make sure vertex is snapped or selected.

105
00:09:32,080 --> 00:09:41,250
Getting all my words mixed up over here and now let's go ahead and snap all these together so grabbing

106
00:09:41,250 --> 00:09:50,450
the vertex just hit G to grab it and then hold down control to snap it to the vertices.

107
00:09:50,550 --> 00:09:54,630
Pretty cool allows for you to as a name applies.

108
00:09:54,740 --> 00:09:55,490
Snap it.

109
00:09:57,470 --> 00:09:59,180
Not Snapple.

110
00:09:59,180 --> 00:10:00,680
Snap it.

111
00:10:01,210 --> 00:10:06,540
And just go around the whole thing hitting g to grab and then holding down control.

112
00:10:06,560 --> 00:10:14,750
Now hit a twice to select everything w remove doubles and you can see I've removed six vertices.

113
00:10:15,290 --> 00:10:16,750
Awesome.

114
00:10:17,520 --> 00:10:18,110
All right.

115
00:10:18,170 --> 00:10:23,850
Now I want to bring out the hand a little bit looking a little bit thin.

116
00:10:24,080 --> 00:10:29,640
The hand looks like the size of one of the fingers so hitting tab to go into edit mode.

117
00:10:30,140 --> 00:10:37,850
Let's go and turn non-proportional editing mode so enable that and then hit Z to go into wireframe see

118
00:10:37,910 --> 00:10:39,740
to bring up your brush tool.

119
00:10:39,860 --> 00:10:42,520
And then let's select these right here.

120
00:10:44,560 --> 00:10:45,290
And hit G.

121
00:10:45,340 --> 00:10:49,360
And you will see that you have this proportional falloff which you could increase or decrease with your

122
00:10:49,360 --> 00:10:51,200
mouse wheel.

123
00:10:51,330 --> 00:10:54,130
So just selecting this I'm going to bring this down a bit

124
00:10:57,150 --> 00:11:05,170
like so have this vertex liked it to bringing these down.

125
00:11:05,170 --> 00:11:13,970
And then I guess like these up here kind of bring these up a little bit give the hand more rounded shape.

126
00:11:16,220 --> 00:11:17,600
Are Awesome.

127
00:11:17,930 --> 00:11:24,530
And again this is a cartoon style hand so we're going to give them some kind of Popeye.

128
00:11:24,620 --> 00:11:26,490
Arms and ants.

129
00:11:26,720 --> 00:11:33,800
Now getting Zied to go into why remote Let's let both of these fingertips and non-controlled plus to

130
00:11:33,800 --> 00:11:41,690
increase the count to the middle of the finger seven to go into top view and turning off proportional

131
00:11:41,690 --> 00:11:44,520
editing with those O'Chee on the keyboard.

132
00:11:44,900 --> 00:11:58,060
Let's rotate these and bring them down a little bit to give them a kind of curve.

133
00:11:58,070 --> 00:11:58,390
All right.

134
00:11:58,400 --> 00:12:06,290
Now what we want to do is go ahead and select just the top of these fingers right here for the top finger

135
00:12:06,800 --> 00:12:15,770
control plus increase your selection to all of their one to go into front view and for twice to rotate

136
00:12:15,770 --> 00:12:21,840
to the left and then shift the rotate it with our key.

137
00:12:22,400 --> 00:12:25,410
And this is going to be our thumb over here.

138
00:12:29,510 --> 00:12:38,220
Going to not go into top view rotate if you here are twice it will give you a kind of a tumble option

139
00:12:38,280 --> 00:12:40,700
and you could tumble it around.

140
00:12:40,740 --> 00:12:43,350
We wanted to be facing kind of this direction.

141
00:12:43,350 --> 00:12:45,540
So right here is the top of the thumb.

142
00:12:45,720 --> 00:12:47,520
And this is the bottom.

143
00:12:47,520 --> 00:12:49,590
So kind of like that.

144
00:12:49,650 --> 00:12:56,560
And now what we want to do is we're going to connect all these to the handor obviously.

145
00:12:57,120 --> 00:13:00,370
Obviously Mr. Watson.

146
00:13:00,520 --> 00:13:03,570
RMN know what I'm doing with that accent.

147
00:13:03,570 --> 00:13:05,740
All right let's get back to blunder.

148
00:13:05,750 --> 00:13:06,180
I'm going to.

149
00:13:06,190 --> 00:13:07,540
All right click.

150
00:13:07,590 --> 00:13:10,760
All three of these hit G to grab them.

151
00:13:10,800 --> 00:13:16,120
Move them out and control tab going into face select mode shift.

152
00:13:16,140 --> 00:13:22,000
Right click these two x delete the faces.

153
00:13:22,030 --> 00:13:22,300
All right.

154
00:13:22,300 --> 00:13:26,860
Now let's show this up like a doctor.

155
00:13:27,070 --> 00:13:30,000
Control tab vertex select mode.

156
00:13:30,430 --> 00:13:36,070
It makes me think of Doctor Who for any of you that watch Doctor Who you rock.

157
00:13:36,160 --> 00:13:39,240
All right let's go ahead and put this together.

158
00:13:39,240 --> 00:13:48,640
So I'm going to shift right click the vertices and then hit it as it's going to fill and a face.

159
00:13:48,640 --> 00:13:49,470
Go ahead and do that.

160
00:13:49,480 --> 00:14:00,370
All around our thumb area and hand area sort of shift right clicking and then hitting the left key.

161
00:14:06,830 --> 00:14:17,320
And the final ones over here the F and button boom button being are dumb looks like finger.

162
00:14:17,600 --> 00:14:20,270
So what we're going to do is hitting tab.

163
00:14:20,480 --> 00:14:23,460
Let's go ahead and adjust this a little bit you know.

164
00:14:23,480 --> 00:14:26,350
All right click these two once again bring them out.

165
00:14:27,560 --> 00:14:29,160
It's like this vertex here.

166
00:14:29,160 --> 00:14:31,200
Bring that out.

167
00:14:33,130 --> 00:14:33,640
And then

168
00:14:37,040 --> 00:14:42,020
edge slide this this edge loop right here by hitting G twice.

169
00:14:42,020 --> 00:14:55,240
Scale it up a little it bring it back hit w smooth skill it up a bit and then one to go into front view.

170
00:14:55,370 --> 00:14:59,170
I'm going to be back select all this.

171
00:14:59,690 --> 00:15:06,080
Bring it down and then see middle click to dislike that.

172
00:15:06,080 --> 00:15:18,230
Bring that down that I'm going to take control plus select all those and then it s to that end up are

173
00:15:19,440 --> 00:15:24,390
some I was going to say finger but I know them is not a finger.

174
00:15:25,280 --> 00:15:31,720
So s fatten it up a little bit.

175
00:15:31,720 --> 00:15:32,860
Awesome.

176
00:15:32,920 --> 00:15:35,960
And then just bring it out on the y axis

177
00:15:38,460 --> 00:15:44,100
and let's go into the top view 7 on numpad hit G.

178
00:15:44,200 --> 00:15:53,430
Why bring it out and then are to rotate and just rotate it so that's out kind of on a hand over the

179
00:15:53,430 --> 00:15:56,540
hand you know I had five to go to orthographic view.

180
00:15:56,540 --> 00:16:01,710
You could see more of how much it's going over the hand if you look at your own hand your thumb is kind

181
00:16:01,710 --> 00:16:02,660
of facing forward.

182
00:16:02,670 --> 00:16:06,980
Also it's passed your fingers you know right here.

183
00:16:07,290 --> 00:16:11,660
We don't want it like like this like aligned with the fingers.

184
00:16:11,820 --> 00:16:17,940
We kind of want it out to the side and to hit five to go back into perspective mode.

185
00:16:19,010 --> 00:16:30,520
And now we got our thumb in there we're going to go ahead and bring this out of that.

186
00:16:31,180 --> 00:16:36,100
Getting one to go into front view four twice to rotate it.

187
00:16:36,330 --> 00:16:46,110
When I hit on select all of these bad boys bring these back all right click this bring it back as well

188
00:16:52,640 --> 00:16:54,080
like so.

