All right let's go ahead and give this guy some eyes and some teeth because he needs them before we
do that Albert.
Let's go ahead and edit this hand just quickly I just want to bring it into orbit so that the Palm is
not so long you know select always right here.
These as well.
And then just hedgie grab it bring it in.
Negative take those away and then just bring this in a bit
and then bring this out.
All right there we go.
Now another thing I just want change of form.
Just very quickly I want to give him more of you know Johnny Bravo forearm type thing like this.
Scale it down.
Scale this one up a bit and then add a loop cut control or bring a loop cut there.
Scale it up and I grab this one kind of skill that one a bit
go.
Looks more like John and mushroom.
Alright alright alright alright cool.
So now that we got that let's go ahead and add in the eyes to add in eyes and hit tabs go into edit
mode.
All right click this inside loop shift us cursor to selected.
Now back in Object mode I'm going to hit shift day and mash U-V sphere.
Scale it down are to rotate x 90 degrees.
And outlet's bring it into his head.
So the eyes eyes aren't popping out and just scale it up until it fits the eye socket.
And let's go ahead and hit smooth shading on that because it looks a little blocky.
I mean it's like the mushroom here and I'm grabbing this inside loop.
I also get extruder back more to make sure that it's further back enough.
That way we don't see.
That way we don't see you know gaps in between the eyeball and the eye the inside of the eye then hitting
what I'm going to do is because I want to mirror this exactly to the other side.
So I'm going to get one to go in front of you tab to go into edit mode again like this vertex shift
as cursor to selected that selecting this I going to go down here change the pivot point of 3D cursor
hit shift D and then R to rotate and rotate it 180 degrees.
Actually that doesn't line to also what I'm going to do instead is hit x x negative 1 and scale it along
the x axis on the 3d pivot points negative 1 degrees and that will basically flip over to the other
side.
Exactly mirrored.
Awesome and change us back to mediant point.
And now let's go ahead and add in the TIF we need the tief for our character.
And a mouth as well.
So all right clicking this inside loop I'm going to hit it to extrude as Z.
And let me turn off proportional editing as well.
You got to make sure you turn that thing off otherwise you're going to be proportional editing your
whole much as Z.
And then yto extrude y scale it up bring it back bigger extrude it one more time along the y axis.
And now let's fill this up.
Let me grab this one either extrude bring it in and then slide these two w subdivide like these.
I have to create a face these ones.
And then these four and hitting all right cool.
Now let's bring that back a bit.
Round it off we go around this out a little bit more of a mouth shape if you will.
Bring this out.
All right.
So there's the inside of his mouth.
I'm actually going to grab all these.
All right click.
And then grab all of these w.
Smooth.
You know the smooth tool comes in so handy all the time.
All right.
Now let's add the teeth with the teeth.
I'm going to hit one.
To go into front view.
I mean select this Virtex right there shift us cursor to selected and now I'm going to hit shift day
and I'm going to add in a cube to scale the cube down I'm also going to go over here and turn off clipping
so that we can separate these
and that control tab face mode.
I mean delete this face right here.
And the bottom face as well.
Turning clipping back on I mean a select one of these faces and hit well disliked everything linked
GI X and bring it in until it merges.
Let's bring this into the mouth and bring it down.
Let's go inside his mouth.
Ladies and gentlemen.
All right now I'm going to hit as Z.
Scale it up on the see access that's selecting this mesh or this face right here.
When you eat extrude through that that way and bring it out like so are easy to rotate on the Z-axis
and there we go.
I mean I had smooth too smooth shaved that control I'll grab all that s z scale it on the Z-axis
and let's actually make sure that's going into the mesh here.
And then of course
this one right here and this one we could bring those up
and right here at the bottom let's delete this bottom face right here.
So we don't have that bottom face and let's delete this backtrace right here as well.
And let's bring these in
and I'm actually going to refill this face right there just so that we don't have an open space but
the bottom face leave it deleted.
All right then having control to select all those to g z bring it up.
And for some reason this one is lower now so a control tab going to face select mode shift right click
these two and then s z Ciro to scale it on the z axis control I once again shift deid duplicated Z to
bring it up and then control m z.
Now that doesn't work anymore.
Scratch what I just said.
Let's actually go ahead and hit our rotate.
Actually what we're going to do is we're going to hit s z negative 1 scale along the z axis negative
one time
and then hitting control and recalculate the normals and let's make sure that the top teeth are above
the bottom teeth
and still with the mouth of course.
And we can hit S X scale on the x axis a bit make them a bit bigger
GZ s z to scale them all along the z axis.
Give them some good ole Bucktooth.
These are bucktooth But you know Virtex select mode alt right click.
All of this and G and Z and bring it up an out that's going through the gums.
All right now I'm going to sharpen these a little bit control our outer loop cut out a loop current
here.
Troy are at a low cut there and let me see if I want one here.
Well out of loop cut here and one here as well.
Same thing with the top control or loop cut there.
And one right there soon as he has almost movie star acting teeth in fact I mean these are almost too
perfect.
One could say and bring these down a little bit.
Is it.
There we go.
There are our teeth
and for these top ones I actually want to troll tab.
Select all these faces here.
Lot of face selection in this in this game right.
I'm going to get G x bring these and a bit and g y y throwing them out.
Want them further back for those words.
Not like that.
I'm actually going to eat or extruded y extrude does back a bit.
And delete these faces right there.
And
let me let's actually
slighting those again.
I don't want them that far back.
But I also want I'm kind of going in the gum like that.
All right cool.
Now grab these as well as x Skillern download the
and let me see if I add a loop cut here.
Grab them.
Pull them out a bit.
So that they're further out.
So all I did is add a loop here control r and bring it out a little bit so that it's more rounded out
right there.
All right cool.
So that is our teeth.
Let's go ahead and say this.
So File Save As and save it as a new file.
See you in the next part where we're going to be adding bones to our character which is going to be
fun fun fun.
All right.
See you guys and ladies.
All right.
It seems that a wild quote has appeared.
Grab your pokey ball.
All right with the whole pokemon yellow thing going on right now.
Take a second to see this greatness that's in both you and me.
It might take a little time to find but keep looking deep within your mind it will show up eventually.
Because it's an everybody not just you and me.
Ladies and gentlemen you have greatness within you.
Ciao for now.
Ottawa.