1
00:00:06,140 --> 00:00:13,560
All right let's go ahead and give this guy some eyes and some teeth because he needs them before we

2
00:00:13,560 --> 00:00:14,250
do that Albert.

3
00:00:14,280 --> 00:00:21,030
Let's go ahead and edit this hand just quickly I just want to bring it into orbit so that the Palm is

4
00:00:21,030 --> 00:00:25,890
not so long you know select always right here.

5
00:00:28,840 --> 00:00:31,660
These as well.

6
00:00:32,210 --> 00:00:37,760
And then just hedgie grab it bring it in.

7
00:00:37,940 --> 00:00:43,580
Negative take those away and then just bring this in a bit

8
00:00:48,910 --> 00:00:52,720
and then bring this out.

9
00:00:58,870 --> 00:01:00,760
All right there we go.

10
00:01:00,760 --> 00:01:05,050
Now another thing I just want change of form.

11
00:01:05,050 --> 00:01:12,880
Just very quickly I want to give him more of you know Johnny Bravo forearm type thing like this.

12
00:01:12,880 --> 00:01:14,220
Scale it down.

13
00:01:16,940 --> 00:01:22,940
Scale this one up a bit and then add a loop cut control or bring a loop cut there.

14
00:01:22,940 --> 00:01:27,870
Scale it up and I grab this one kind of skill that one a bit

15
00:01:30,710 --> 00:01:31,830
go.

16
00:01:31,830 --> 00:01:33,970
Looks more like John and mushroom.

17
00:01:34,160 --> 00:01:37,040
Alright alright alright alright cool.

18
00:01:37,040 --> 00:01:43,370
So now that we got that let's go ahead and add in the eyes to add in eyes and hit tabs go into edit

19
00:01:43,370 --> 00:01:44,060
mode.

20
00:01:44,330 --> 00:01:50,470
All right click this inside loop shift us cursor to selected.

21
00:01:50,540 --> 00:01:56,080
Now back in Object mode I'm going to hit shift day and mash U-V sphere.

22
00:01:56,570 --> 00:02:02,280
Scale it down are to rotate x 90 degrees.

23
00:02:04,560 --> 00:02:06,760
And outlet's bring it into his head.

24
00:02:07,150 --> 00:02:15,680
So the eyes eyes aren't popping out and just scale it up until it fits the eye socket.

25
00:02:18,100 --> 00:02:23,010
And let's go ahead and hit smooth shading on that because it looks a little blocky.

26
00:02:23,800 --> 00:02:27,040
I mean it's like the mushroom here and I'm grabbing this inside loop.

27
00:02:27,040 --> 00:02:33,110
I also get extruder back more to make sure that it's further back enough.

28
00:02:33,110 --> 00:02:36,490
That way we don't see.

29
00:02:37,390 --> 00:02:45,670
That way we don't see you know gaps in between the eyeball and the eye the inside of the eye then hitting

30
00:02:46,070 --> 00:02:50,910
what I'm going to do is because I want to mirror this exactly to the other side.

31
00:02:51,010 --> 00:02:56,620
So I'm going to get one to go in front of you tab to go into edit mode again like this vertex shift

32
00:02:56,620 --> 00:03:05,290
as cursor to selected that selecting this I going to go down here change the pivot point of 3D cursor

33
00:03:06,100 --> 00:03:14,890
hit shift D and then R to rotate and rotate it 180 degrees.

34
00:03:14,920 --> 00:03:23,800
Actually that doesn't line to also what I'm going to do instead is hit x x negative 1 and scale it along

35
00:03:23,800 --> 00:03:31,360
the x axis on the 3d pivot points negative 1 degrees and that will basically flip over to the other

36
00:03:31,360 --> 00:03:32,380
side.

37
00:03:32,590 --> 00:03:34,340
Exactly mirrored.

38
00:03:34,600 --> 00:03:39,880
Awesome and change us back to mediant point.

39
00:03:39,880 --> 00:03:46,530
And now let's go ahead and add in the TIF we need the tief for our character.

40
00:03:46,840 --> 00:03:49,260
And a mouth as well.

41
00:03:49,270 --> 00:03:58,900
So all right clicking this inside loop I'm going to hit it to extrude as Z.

42
00:03:59,010 --> 00:04:01,640
And let me turn off proportional editing as well.

43
00:04:01,650 --> 00:04:05,130
You got to make sure you turn that thing off otherwise you're going to be proportional editing your

44
00:04:05,130 --> 00:04:10,390
whole much as Z.

45
00:04:10,640 --> 00:04:21,310
And then yto extrude y scale it up bring it back bigger extrude it one more time along the y axis.

46
00:04:21,650 --> 00:04:24,290
And now let's fill this up.

47
00:04:24,340 --> 00:04:35,410
Let me grab this one either extrude bring it in and then slide these two w subdivide like these.

48
00:04:35,470 --> 00:04:39,160
I have to create a face these ones.

49
00:04:42,240 --> 00:04:49,670
And then these four and hitting all right cool.

50
00:04:49,670 --> 00:04:52,680
Now let's bring that back a bit.

51
00:04:53,320 --> 00:05:04,610
Round it off we go around this out a little bit more of a mouth shape if you will.

52
00:05:10,150 --> 00:05:15,040
Bring this out.

53
00:05:15,060 --> 00:05:15,380
All right.

54
00:05:15,380 --> 00:05:18,390
So there's the inside of his mouth.

55
00:05:18,640 --> 00:05:21,870
I'm actually going to grab all these.

56
00:05:21,870 --> 00:05:23,510
All right click.

57
00:05:23,580 --> 00:05:29,390
And then grab all of these w.

58
00:05:29,640 --> 00:05:31,350
Smooth.

59
00:05:31,350 --> 00:05:34,990
You know the smooth tool comes in so handy all the time.

60
00:05:36,750 --> 00:05:37,170
All right.

61
00:05:37,200 --> 00:05:39,780
Now let's add the teeth with the teeth.

62
00:05:39,780 --> 00:05:40,860
I'm going to hit one.

63
00:05:40,860 --> 00:05:42,240
To go into front view.

64
00:05:43,090 --> 00:05:50,740
I mean select this Virtex right there shift us cursor to selected and now I'm going to hit shift day

65
00:05:51,220 --> 00:05:59,810
and I'm going to add in a cube to scale the cube down I'm also going to go over here and turn off clipping

66
00:06:00,590 --> 00:06:02,210
so that we can separate these

67
00:06:05,240 --> 00:06:07,980
and that control tab face mode.

68
00:06:07,990 --> 00:06:10,200
I mean delete this face right here.

69
00:06:10,910 --> 00:06:14,160
And the bottom face as well.

70
00:06:15,300 --> 00:06:20,580
Turning clipping back on I mean a select one of these faces and hit well disliked everything linked

71
00:06:21,120 --> 00:06:25,330
GI X and bring it in until it merges.

72
00:06:26,160 --> 00:06:30,730
Let's bring this into the mouth and bring it down.

73
00:06:32,990 --> 00:06:34,310
Let's go inside his mouth.

74
00:06:34,310 --> 00:06:36,300
Ladies and gentlemen.

75
00:06:37,240 --> 00:06:40,910
All right now I'm going to hit as Z.

76
00:06:41,120 --> 00:06:49,690
Scale it up on the see access that's selecting this mesh or this face right here.

77
00:06:49,770 --> 00:06:58,310
When you eat extrude through that that way and bring it out like so are easy to rotate on the Z-axis

78
00:07:06,350 --> 00:07:07,540
and there we go.

79
00:07:07,580 --> 00:07:17,790
I mean I had smooth too smooth shaved that control I'll grab all that s z scale it on the Z-axis

80
00:07:21,030 --> 00:07:27,720
and let's actually make sure that's going into the mesh here.

81
00:07:31,870 --> 00:07:32,770
And then of course

82
00:07:35,680 --> 00:07:41,080
this one right here and this one we could bring those up

83
00:07:43,880 --> 00:07:47,750
and right here at the bottom let's delete this bottom face right here.

84
00:07:48,650 --> 00:07:54,160
So we don't have that bottom face and let's delete this backtrace right here as well.

85
00:07:58,180 --> 00:08:01,420
And let's bring these in

86
00:08:08,880 --> 00:08:16,080
and I'm actually going to refill this face right there just so that we don't have an open space but

87
00:08:16,080 --> 00:08:18,130
the bottom face leave it deleted.

88
00:08:21,630 --> 00:08:27,810
All right then having control to select all those to g z bring it up.

89
00:08:27,810 --> 00:08:33,210
And for some reason this one is lower now so a control tab going to face select mode shift right click

90
00:08:33,210 --> 00:08:44,670
these two and then s z Ciro to scale it on the z axis control I once again shift deid duplicated Z to

91
00:08:44,670 --> 00:08:49,210
bring it up and then control m z.

92
00:08:49,420 --> 00:08:50,920
Now that doesn't work anymore.

93
00:08:51,080 --> 00:08:53,100
Scratch what I just said.

94
00:08:53,300 --> 00:08:58,660
Let's actually go ahead and hit our rotate.

95
00:08:58,910 --> 00:09:09,740
Actually what we're going to do is we're going to hit s z negative 1 scale along the z axis negative

96
00:09:09,740 --> 00:09:10,600
one time

97
00:09:16,010 --> 00:09:26,300
and then hitting control and recalculate the normals and let's make sure that the top teeth are above

98
00:09:26,990 --> 00:09:28,280
the bottom teeth

99
00:09:31,100 --> 00:09:34,850
and still with the mouth of course.

100
00:09:34,850 --> 00:09:41,830
And we can hit S X scale on the x axis a bit make them a bit bigger

101
00:09:45,430 --> 00:09:51,500
GZ s z to scale them all along the z axis.

102
00:09:51,850 --> 00:09:58,440
Give them some good ole Bucktooth.

103
00:09:58,550 --> 00:10:04,150
These are bucktooth But you know Virtex select mode alt right click.

104
00:10:04,190 --> 00:10:20,270
All of this and G and Z and bring it up an out that's going through the gums.

105
00:10:20,350 --> 00:10:26,040
All right now I'm going to sharpen these a little bit control our outer loop cut out a loop current

106
00:10:26,140 --> 00:10:27,510
here.

107
00:10:27,510 --> 00:10:32,120
Troy are at a low cut there and let me see if I want one here.

108
00:10:34,370 --> 00:10:39,230
Well out of loop cut here and one here as well.

109
00:10:39,230 --> 00:10:41,920
Same thing with the top control or loop cut there.

110
00:10:41,930 --> 00:10:53,670
And one right there soon as he has almost movie star acting teeth in fact I mean these are almost too

111
00:10:53,670 --> 00:10:54,240
perfect.

112
00:10:54,240 --> 00:11:00,330
One could say and bring these down a little bit.

113
00:11:00,610 --> 00:11:05,890
Is it.

114
00:11:06,000 --> 00:11:06,540
There we go.

115
00:11:06,540 --> 00:11:08,720
There are our teeth

116
00:11:16,230 --> 00:11:23,020
and for these top ones I actually want to troll tab.

117
00:11:23,490 --> 00:11:25,640
Select all these faces here.

118
00:11:28,500 --> 00:11:32,550
Lot of face selection in this in this game right.

119
00:11:32,570 --> 00:11:46,350
I'm going to get G x bring these and a bit and g y y throwing them out.

120
00:11:46,360 --> 00:11:48,390
Want them further back for those words.

121
00:11:50,340 --> 00:11:51,480
Not like that.

122
00:11:51,480 --> 00:11:57,890
I'm actually going to eat or extruded y extrude does back a bit.

123
00:12:00,650 --> 00:12:04,680
And delete these faces right there.

124
00:12:15,500 --> 00:12:15,860
And

125
00:12:20,410 --> 00:12:24,120
let me let's actually

126
00:12:26,770 --> 00:12:28,640
slighting those again.

127
00:12:28,960 --> 00:12:30,550
I don't want them that far back.

128
00:12:30,560 --> 00:12:42,840
But I also want I'm kind of going in the gum like that.

129
00:12:43,060 --> 00:12:44,360
All right cool.

130
00:12:44,460 --> 00:12:50,170
Now grab these as well as x Skillern download the

131
00:12:59,650 --> 00:13:02,680
and let me see if I add a loop cut here.

132
00:13:03,950 --> 00:13:04,640
Grab them.

133
00:13:04,640 --> 00:13:06,130
Pull them out a bit.

134
00:13:08,030 --> 00:13:09,320
So that they're further out.

135
00:13:09,320 --> 00:13:16,180
So all I did is add a loop here control r and bring it out a little bit so that it's more rounded out

136
00:13:16,250 --> 00:13:17,460
right there.

137
00:13:17,510 --> 00:13:18,110
All right cool.

138
00:13:18,140 --> 00:13:19,350
So that is our teeth.

139
00:13:19,400 --> 00:13:20,810
Let's go ahead and say this.

140
00:13:20,840 --> 00:13:31,790
So File Save As and save it as a new file.

141
00:13:31,950 --> 00:13:36,620
See you in the next part where we're going to be adding bones to our character which is going to be

142
00:13:37,010 --> 00:13:39,230
fun fun fun.

143
00:13:39,230 --> 00:13:39,560
All right.

144
00:13:39,560 --> 00:13:42,900
See you guys and ladies.

145
00:13:42,970 --> 00:13:43,490
All right.

146
00:13:43,490 --> 00:13:46,100
It seems that a wild quote has appeared.

147
00:13:46,100 --> 00:13:48,800
Grab your pokey ball.

148
00:13:49,000 --> 00:13:52,140
All right with the whole pokemon yellow thing going on right now.

149
00:13:52,310 --> 00:13:55,830
Take a second to see this greatness that's in both you and me.

150
00:13:55,880 --> 00:14:01,200
It might take a little time to find but keep looking deep within your mind it will show up eventually.

151
00:14:01,220 --> 00:14:04,230
Because it's an everybody not just you and me.

152
00:14:04,520 --> 00:14:07,340
Ladies and gentlemen you have greatness within you.

153
00:14:07,340 --> 00:14:08,380
Ciao for now.

154
00:14:08,560 --> 00:14:09,100
Ottawa.

