All right now we're going to put the armature together.
So the armatures basically like the bones and they're going to be there to allow for us to animate and
move our character.
Pretty cool.
So to our armature we're going to do is hit shift see to reposition reposition our cursor in the middle
of the scene and then hit shift day and we're going to add what's called an armature right here.
Single bone.
Now you're probably wondering where did it go.
Well if we go over here to the object data we could go down here and select x rays so that we could
see through our mesh.
And you can see that right there has been added an armature.
Now armatures are super awesome what they allow for us to do just like bones in our body.
They allow for us to move our characters limbs and our characters body so that we can animate them just
like the bones in our body.
So hitting tab you could see that we could go into edit mode and edit this bone and bring this down
and bring it down to about here and then hitting e to extrude Z on you know bring the bone to just below
his lips.
I'm also going to have five on numpad to go to orthographic view so I can see exactly how high or low
it is and then hitting e to Z to extrude it I'm going to bring it up to about right here just under
the mushroom top and an ear to extrude Z.
One more time.
Let's bring it all the way up to there.
Awesome.
Well that was pretty simple.
I mean our mushroom is pretty basic character.
But let's go ahead and do the hands that will be a little more work there for the fingers.
But it's going to be fun.
So let's select this armature right here.
Shift the duplicate and then are to rotate and 90 degrees as to scale.
Let's scale it down.
Let's bring it to about right here.
Now hitting remembering it right there.
Pity Ito extreme.
Let's bring it out to the elbow area.
Several numpad to go into top view and let's make sure it's aligned there as well.
One to go back to front view making sure that the elbow Eido extrude.
Let's bring it out to the wrist area
and it E-2 extra.
One more time.
Bring it out to the hand once again going into the top view making sure that it's aligned there as well.
All right.
So we're getting somewhere now an important thing to do with the bones.
And I almost forgot but I did not forget.
We need to rename these bones because obviously we want to rename all our things.
And also when we're going to be duplicating this to the other side we need them to be renamed.
So let's go with this first one we're going to go to the bone tab and we're actually going to rename
this to the base.
I'm all about that bass all right.
Now the second one we're going to name it it's
mushroom underscore bottom it's when we're going to name it mushroom underscore made from middle
and one mushroom underscore top for you guessed it the top right now on these bones.
All these bones on this arm and this hand need to be named with Dot L after it because it's on the left
side of our character as you can see it's on his left hand.
So with this one selected I'm going to name this shoulder dot.
Tell with a capital L the swing will be bicep dot our.
This one will be forearm dot L and this final one will be hand the dot L.
So all these name dot L because what we're going to do.
Like I said if we're going to copy it to the other side without having to redo all of what we're about
to do makes it much simpler.
All right.
Now selecting this one.
Let's go ahead and hit ship D.
Copy it.
Bring it here to this first joint on our finger.
Seven to go and stop view of course and positioning it there as well.
And then hitting it to extrude extrude that out and also lift this up so it has a nice low arc or arch
right there.
And we're going to name this
pointer underscore bottom Scott tell.
And this one will be named pointer underscore top dot L.
right now.
And that one to go back into from you can select these two shifty to copy them rotate them and scale
them down a tiny bit because finger fingers a tiny bit smaller.
And I'm just going to rename it to
when you select the top one pinky underscore top dot L. we're being very creative with our names here
guys.
Pinky underscore bottom dot Elwha.
All right.
Now for the thumb.
I'm just going select
these two once again.
Shifty.
Copy them over to the thumb.
And hit all our Or let's hit
Control are there you go control are to rotate it.
I remember the hot kids there so our just rotates if you hit Control are they will actually spin it
around so well take control or make it face are thumb in control one to go into the back.
You just position this like so and then in the top view as well because it is way off the top of you.
And then make sure this is positioned here as well.
All right looking fine and dandy SWAT to make sure you grab these and this is the top.
I want to hit control or just rotate them so that they are aligned with the direction of the thumb and
the direction that the thumb is facing.
All right cool.
Now what we want to do is if right now we're in edit mode and let's go ahead and rename the thumb as
well so we're going to name this thumb underscore bottom dot l
this one the underscore top dot.
Well cool.
Now right now we're in edit mode so we can move these around.
But if we hit control tab we go into what's called pose mode which you could also select down here and
pose mode you could see that the bones are blue.
And when we are in pose mode this is when we would animate our character and our bones.
Now for the fingers we want to rotate them if our heads are gone the normal art is.
Twice you could see I could rotate it.
But if you look at your fingers usually when this finger rotates.
This one follows along and rotates as well.
So the way we're going to be doing that is by using constraints which we'll take a look at in the next
video so I'll see you there.
We're going to take a look at constraints and how to use them and then we'll move on with the rest of
our character.
All right.
See there.
Make sure to save your file.
Ciao Oliver.
All right.
Riddle me this abundance is what's everywhere.
You don't have to go here nor there.
It flows constantly never stopping.
You will see.
So just open yourself to the flow.
Open up let it in and let go.
And now it's not really a riddle but I was thinking the Batman video game all right.
Ciao for now.