1
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All right now we're going to put the armature together.

2
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So the armatures basically like the bones and they're going to be there to allow for us to animate and

3
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move our character.

4
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Pretty cool.

5
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So to our armature we're going to do is hit shift see to reposition reposition our cursor in the middle

6
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of the scene and then hit shift day and we're going to add what's called an armature right here.

7
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Single bone.

8
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Now you're probably wondering where did it go.

9
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Well if we go over here to the object data we could go down here and select x rays so that we could

10
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see through our mesh.

11
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And you can see that right there has been added an armature.

12
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Now armatures are super awesome what they allow for us to do just like bones in our body.

13
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They allow for us to move our characters limbs and our characters body so that we can animate them just

14
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like the bones in our body.

15
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So hitting tab you could see that we could go into edit mode and edit this bone and bring this down

16
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and bring it down to about here and then hitting e to extrude Z on you know bring the bone to just below

17
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his lips.

18
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I'm also going to have five on numpad to go to orthographic view so I can see exactly how high or low

19
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it is and then hitting e to Z to extrude it I'm going to bring it up to about right here just under

20
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the mushroom top and an ear to extrude Z.

21
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One more time.

22
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Let's bring it all the way up to there.

23
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Awesome.

24
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Well that was pretty simple.

25
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I mean our mushroom is pretty basic character.

26
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But let's go ahead and do the hands that will be a little more work there for the fingers.

27
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But it's going to be fun.

28
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So let's select this armature right here.

29
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Shift the duplicate and then are to rotate and 90 degrees as to scale.

30
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Let's scale it down.

31
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Let's bring it to about right here.

32
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Now hitting remembering it right there.

33
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Pity Ito extreme.

34
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Let's bring it out to the elbow area.

35
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Several numpad to go into top view and let's make sure it's aligned there as well.

36
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One to go back to front view making sure that the elbow Eido extrude.

37
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Let's bring it out to the wrist area

38
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and it E-2 extra.

39
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One more time.

40
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Bring it out to the hand once again going into the top view making sure that it's aligned there as well.

41
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All right.

42
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All right.

43
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So we're getting somewhere now an important thing to do with the bones.

44
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And I almost forgot but I did not forget.

45
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We need to rename these bones because obviously we want to rename all our things.

46
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And also when we're going to be duplicating this to the other side we need them to be renamed.

47
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So let's go with this first one we're going to go to the bone tab and we're actually going to rename

48
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this to the base.

49
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I'm all about that bass all right.

50
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Now the second one we're going to name it it's

51
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mushroom underscore bottom it's when we're going to name it mushroom underscore made from middle

52
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and one mushroom underscore top for you guessed it the top right now on these bones.

53
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All these bones on this arm and this hand need to be named with Dot L after it because it's on the left

54
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side of our character as you can see it's on his left hand.

55
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So with this one selected I'm going to name this shoulder dot.

56
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Tell with a capital L the swing will be bicep dot our.

57
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This one will be forearm dot L and this final one will be hand the dot L.

58
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So all these name dot L because what we're going to do.

59
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Like I said if we're going to copy it to the other side without having to redo all of what we're about

60
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to do makes it much simpler.

61
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All right.

62
00:05:03,500 --> 00:05:04,770
Now selecting this one.

63
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Let's go ahead and hit ship D.

64
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Copy it.

65
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Bring it here to this first joint on our finger.

66
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Seven to go and stop view of course and positioning it there as well.

67
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And then hitting it to extrude extrude that out and also lift this up so it has a nice low arc or arch

68
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right there.

69
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And we're going to name this

70
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pointer underscore bottom Scott tell.

71
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And this one will be named pointer underscore top dot L.

72
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right now.

73
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And that one to go back into from you can select these two shifty to copy them rotate them and scale

74
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them down a tiny bit because finger fingers a tiny bit smaller.

75
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And I'm just going to rename it to

76
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when you select the top one pinky underscore top dot L. we're being very creative with our names here

77
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guys.

78
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Pinky underscore bottom dot Elwha.

79
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All right.

80
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Now for the thumb.

81
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I'm just going select

82
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these two once again.

83
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Shifty.

84
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Copy them over to the thumb.

85
00:07:00,250 --> 00:07:05,720
And hit all our Or let's hit

86
00:07:16,660 --> 00:07:22,400
Control are there you go control are to rotate it.

87
00:07:22,510 --> 00:07:29,950
I remember the hot kids there so our just rotates if you hit Control are they will actually spin it

88
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around so well take control or make it face are thumb in control one to go into the back.

89
00:07:39,930 --> 00:07:54,590
You just position this like so and then in the top view as well because it is way off the top of you.

90
00:07:57,830 --> 00:08:02,760
And then make sure this is positioned here as well.

91
00:08:15,920 --> 00:08:24,760
All right looking fine and dandy SWAT to make sure you grab these and this is the top.

92
00:08:24,770 --> 00:08:34,730
I want to hit control or just rotate them so that they are aligned with the direction of the thumb and

93
00:08:34,730 --> 00:08:37,670
the direction that the thumb is facing.

94
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All right cool.

95
00:08:56,100 --> 00:09:03,120
Now what we want to do is if right now we're in edit mode and let's go ahead and rename the thumb as

96
00:09:03,120 --> 00:09:09,340
well so we're going to name this thumb underscore bottom dot l

97
00:09:12,100 --> 00:09:16,880
this one the underscore top dot.

98
00:09:17,060 --> 00:09:19,240
Well cool.

99
00:09:19,420 --> 00:09:22,340
Now right now we're in edit mode so we can move these around.

100
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But if we hit control tab we go into what's called pose mode which you could also select down here and

101
00:09:29,320 --> 00:09:32,760
pose mode you could see that the bones are blue.

102
00:09:32,890 --> 00:09:40,000
And when we are in pose mode this is when we would animate our character and our bones.

103
00:09:40,310 --> 00:09:47,610
Now for the fingers we want to rotate them if our heads are gone the normal art is.

104
00:09:47,620 --> 00:09:49,600
Twice you could see I could rotate it.

105
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But if you look at your fingers usually when this finger rotates.

106
00:09:54,070 --> 00:09:57,090
This one follows along and rotates as well.

107
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So the way we're going to be doing that is by using constraints which we'll take a look at in the next

108
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video so I'll see you there.

109
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We're going to take a look at constraints and how to use them and then we'll move on with the rest of

110
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our character.

111
00:10:11,590 --> 00:10:11,980
All right.

112
00:10:12,010 --> 00:10:12,490
See there.

113
00:10:12,490 --> 00:10:13,920
Make sure to save your file.

114
00:10:13,930 --> 00:10:16,750
Ciao Oliver.

115
00:10:16,750 --> 00:10:17,470
All right.

116
00:10:17,470 --> 00:10:22,110
Riddle me this abundance is what's everywhere.

117
00:10:22,200 --> 00:10:24,390
You don't have to go here nor there.

118
00:10:24,460 --> 00:10:26,920
It flows constantly never stopping.

119
00:10:26,950 --> 00:10:27,950
You will see.

120
00:10:28,120 --> 00:10:30,130
So just open yourself to the flow.

121
00:10:30,310 --> 00:10:33,170
Open up let it in and let go.

122
00:10:33,530 --> 00:10:37,930
And now it's not really a riddle but I was thinking the Batman video game all right.

123
00:10:37,930 --> 00:10:39,370
Ciao for now.

