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All right ladies and gentlemen we're going to take a look at SHAPE keys in this video and how we're

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going to use Shakey's to animate our characters face just like we use shape keys for our lattice in

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the ball tutorial for selecting one of these vans.

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I'm going to hit control tab go into object mode and H to hide all of the bones so that we can see what

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in the world we're doing in selecting the character hitting tab to go into edit mode.

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Let's hit control tab go into Virtex select mode and let slide this to see.

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And this furry fur to see or Virtex and going down here making sure our pivot point is still on median

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point if not switching it to its Anhang g y and bringing it back a bit like so.

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Awesome.

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And I'm also going to bring this one back a little bit as well.

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Cool.

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Now we're going to go the modifiers tab and guess what we're going to do.

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We are going to apply a modifier.

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Believe it or not we are.

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Let's go ahead and play it a mere modifier.

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Now if we go into edit mode you could see that everything is one giant mushroom mesh.

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Not a mushroom mess.

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A mesh.

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All right.

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Enough with the corny pony jokes.

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Let's go to the vertex data tab.

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Add in a new shape key.

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And this one is called the basis.

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So this one is going to be the basic one on how our character looks like in its original form.

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And then we're going to add a new shape key.

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Double click it.

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We're going to name it something fancy like

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I

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bottom dot L I underscore bottom dot L.

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And now what shape keys allow for us to do just like with the lattice.

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Is there going to allow for us to animate the actual mesh of the character.

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So the way to do that is first we have to put the value all the way to one because this is getting it

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right here at zero.

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The mesh is going to look like this.

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And now at one we're going to basically dictate how the mesh will look like when it's at a value of

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1.

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So with a value of 1.

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Let's select these and hit G and Z.

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And let's just bring them up.

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It's like this corner one two right here.

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I could.

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All right click that to see where it is.

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There it is g and Z.

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And just by bringing these up to how would look like with our eye lid closed bring this down.

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Do something like that.

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All right.

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Now if I bring the slider down you could see that zero is there and that one it's out of a position

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where we set it to just like before.

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Awesome.

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Now what I want to do to mirror it onto the other side.

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Want to make sure that this is set to one and then go over here.

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Select the low down arrow and select mirror.

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No new shape from mix.

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Now if I increase its value you can see that it's affecting this.

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I still so with this value just set to zero.

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I'm just going to click this and then click on mere shape key.

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And now if I increase its value you could see it's been mirrored to the other side.

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Pretty sweet.

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And now let's go ahead and rename this to high underscore bottom dot r.

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And I'm going to bring this value back down to zero.

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All right.

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Now adding a new shape key.

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Let's go ahead and do the top of the high.

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So much like we just did before.

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Let's rename this to I underscore top got al.

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Increase the value to 1 and then you guessed it.

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Let's go to the top right here.

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Cheesy and bring this puppy down.

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I'm actually going to.

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All right click.

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This entire loop and then just dislike those hit G and Z.

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Actually I am going to de-select those as well GZ and bring it down and right here you can see that's

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going into the ILO bids are going to bring it down and out a little bit onto the y axis.

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Like so.

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And then I'm going to bring the corner down as well

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and bringing the middle part down a bit more

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I want to exaggerate it a little bit just in case it's a cartoon character so I want to be able to exaggerate

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his facial expressions.

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And also I could always not lower the value as much to keep it

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not as exaggerated.

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If that makes any sense.

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Of course it does.

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All right so now if I increase or decrease it's value you can see the effects the I and I could also

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increase the bottom one and you can see what's happening in there now the eye is not closing completely

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right here.

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So let's go ahead and fix that by first going to the I talked we're going to bring these three down

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a little bit more making sure the values that one I talk bring them down.

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And then bring this down and you go that I left clicking I bottom increase that an bring this one up

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a little bit more.

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Now let's test it going to the top.

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Let's increase this.

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And you could see that it closes just fine.

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And I want to actually it's overlapping So what I'm going to do

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we can have it right there.

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So what I'm going to do is I could go in here and actually change it so that you know our vertices only

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go down to about right here.

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But I like to have a little extra free flow with it just in case for whatever reason.

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Let's say the bottom is not is not is not up and the top one I wanted to go further down.

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So what I'm going to do actually instead of changing what we did is I'm just going to go to where it

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meets the eye.

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And then with this value which is eight point six four I'm going to put the max right here.

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Two point eight six four sorry eight point six four that's going to be way too much.

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So the max will be point eight six four.

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So that will be the maximum that we could do for the eye.

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So now we have a perfect eye that is closing.

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I'm actually going to increase it by one hair we're not.

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Nine point eight six five we go now bring this all the way down.

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And I bought them all the way down as well.

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But I'm going do now is actually select this one to lead it and with the bottom the L increases all

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the way to 1.

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Select this go to new shape from mix and then go to mirror shape key.

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Now you can see it's doing that.

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Go ahead and rename this one too.

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I underscore the bottom Dot are go back to bottom.

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I'll put all this all the way down to one go the top dollar I'll bring it all the way.

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Two point eight six five new shape from mix and then click mirror shape key.

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And we got the top one right there.

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Let's go ahead and rename it to I underscore not a plus sign.

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By turn dot r r sorry.

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I underscore top dot are.

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I am mixing my names together.

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Let's bring this all the way down.

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And on top dot are let's put the maximum two point eight six five and boom.

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There we go.

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All right so we got the I's handled and out of the way where the I's are ready to be animated.

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So pretty cool and a future.

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Tauriel we're going to see like I said how to add bones so that these values can be animated by bones

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and set of these sliders right here.

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Now in the next video we're going to continue along with the shape keys and we're going to go ahead

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and do the eyebrows and the Rau area.

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So a see there make sure to save your project of course.

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Saving is the key to the Blendr life.

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All right.

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All right I'll see you in the next Tauriel up.

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What is this guy doing in the middle of nowhere.

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Are at he all the non-selling past.

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It can be done quite fast and once you finally do you'll realize the potential within you.

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For now the all is wiped away and you can create every day in a brand new way.

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As you can see from my quotes I truly believe there's lots of potential and greatness within you.

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All right.

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Ciao for now.

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Overwash.

