All right now let's take a look at the next part we're going to quickly texture his eyes and then add
a bump map to our mushrooms to give him a little more personality and character.
So I'm going to go to object mode and then I'm going to go to.
First let's add in a better light so selecting the lamp.
Yes change it to a Sun lamb settle on the numpad and bring this over here.
All right now selecting is I with the lamp piercing through it.
What's like the eye and go to rendered viewport shading and up.
I mean it look kind of cool with his eyes wide like that.
I guess he could have white contacts.
It's Vin Diesel mushroom.
He's back in triple-X.
All right.
Let's continue.
But the new material has changed the name to I.
I underscore Dwight.
And let's change this to a mix.
Shater I can find it.
And then let's change it to diffuse.
And the second one too good last.
All right.
Now that we have the both the fuse and glass Let's go ahead and bring the factor all the way down to
settling points six point five seven something in that nature.
And that looks fine.
Now I'm going to go ahead and select this copy material at a new one.
Click on new.
I can name this one Iris and then paste the material.
But we're going to change the fuse to black and then hitting tab to go into Edit Mode Z to go into object
edit mode.
Going to select the middle one right here.
Control Plus on a numpad and then assign it to the iris right there.
Let's see what it looks like back in rendered mode going over here.
And then let's go ahead and add in one more.
So click on the plus sign.
We're going to click on the little down arrow right here.
And before we do that let's add a new material and then click on the down arrow paste material hit tab
to go into Edit Mode Z twice.
And let's all right click these two loops and then assign it here I want you to name this one.
I underscore around and I'm going to change it from the few that change the diffuse color to a brownish
color.
They get darker and going back to rendered mode lets see what that looks like.
All right cool.
So that's one eye.
And let's leave these other ideal as it is.
Only kidding.
Heading Z to go into wireframe let's our object model like this one shift right click that one control
L and let's copy the materials going to this.
I mean select the middle one control plus.
I know it's repetitive.
Assign it to that one and then select zoom in here otherwise are going to be here all day.
But like these I brown assign and then we could check what it looks like.
All right cool so we got his eyes going.
Now he can actually see and his facial expression is one of shock or terror or anger.
So looks beautiful.
I love it.
All right.
Now let's add some bump map to this guy so that these are raised and the freckles or these freckle dimple
type things are indented or raised.
And same with these ones here and the way we're going to do that is by going over here to our image
texture.
Actually we've already saved it so that's fine but one thing I do want to do quickly because I did see
excuse me that's my Facebook.
I do see my lips right here they're off.
So I'm going to change that up quickly.
I'm going to go back to solid mode and actually go to over here to texture paint except I'm on the ice
right now so let me get off the I select the mushroom go to texture paint.
I'm going to go to the color wheel.
Select this color right here and then just go to the lips which are over here.
I have to scale that up.
I'm going to repaint over the lips right here.
Repaint the pink and as well I guess there's a little bit of brown right there.
All right.
Now selecting the color picker again I'm going to select this cholera here go back to the lips scale
it up and then I'm just going to
it's Maller
I don't want the opacity that much on going to turn it down a bit.
And also the the carbon going to make a smooth curve.
All right.
So now just left clicking and dragging this
like so
around the lip area.
That should be good.
So now I'm going to save this image again I image save image and we're going to go over to Photoshop
or Gamp whichever one you have.
Of course I'm using my trusty Photoshop 7 because I'm old school like that.
I know don't make fun of me guys.
I know it's terrible photoshop 7 God.
Alex you're so will you update your Photoshop.
Sorry.
So love your mushroom texture.
Let's go to image.
We can go the image adjustments and we're going to switch it actually mode and grayscale or you may
get a grayscale image and I can go to image adjustments and invert then go to image adjustments brightness
contrast.
Let's bump up the contrast a bit.
2 so it OK save this file save as save it as a bump image.
I have one right here I'm just going to replace that one.
OK.
Wait till it saves while that saves.
Let's go back to Blendr And let's switch this to object mode.
And the rendered mode and then this one let's switch it to the new editor.
Let me go ahead and close that with the key.
When I select this node shift to copy it we're going to hit the x key right here to remove that image.
Open an image and find your bomp image that you just created.
It's right there.
The ring shift.
Let's add in a vector and we're going to add in a.
I believe it was normal map Nope not that one.
It's
factor not the mapping bump.
There we go.
Vector bomb.
Let's go ahead and add this into the normal factor right there.
And this one into the displacement.
And now you could see what's happening.
So now it looks like these are indented right here and it looks like there is some depth to the details
that we've added.
It looks like there's these are raised it looks like these right here indented pretty pretty cool.
Now let me see if I increase the distance how it looks.
We could also if we want to give it more of a kick shift day ad converter.
Matt and we could slide this to multiply.
We can find it.
There it is and if we increase the value we could increase.
Now that's a little much more interesting is what I have to say.
I mean that's definitely interesting look yeah you could definitely do that too.
But for now what I'm going to do is I'm not even going to I'm going to use them to play a little bit
because I do like the low bumps that's giving all over the mushroom.
But again they do it at point too.
I mean two value of two and that should be good.
So now it gives kind of a texture all over our mushroom.
And so now he looks like he has some kind of texture all over skin and it's looking pretty sweet.
All right there we go.
We've done the eyes and the texture for our mushroom.
Let's move on to the next tutorial.
I'll see you there.
Take care.
Ciao Oliver.
All right ladies and gentleman let's read this quote and then I'm going to go snowboarding with this
lady over here.
Get rid of your story if it doesn't empower you.
Get rid of your story if it's not true.
It's always up to you to break free and discover who you were meant to be.
Bright story doesn't serve you.
Get rid of it.
Rewrite it.
This life is your book.
You can write anything you want in it.
Ciao for now.
Ottawa.