1
00:00:06,210 --> 00:00:12,060
All right now let's take a look at the next part we're going to quickly texture his eyes and then add

2
00:00:12,120 --> 00:00:19,220
a bump map to our mushrooms to give him a little more personality and character.

3
00:00:19,260 --> 00:00:25,240
So I'm going to go to object mode and then I'm going to go to.

4
00:00:25,440 --> 00:00:29,010
First let's add in a better light so selecting the lamp.

5
00:00:29,080 --> 00:00:36,680
Yes change it to a Sun lamb settle on the numpad and bring this over here.

6
00:00:41,200 --> 00:00:45,050
All right now selecting is I with the lamp piercing through it.

7
00:00:45,160 --> 00:00:53,370
What's like the eye and go to rendered viewport shading and up.

8
00:00:53,550 --> 00:00:56,370
I mean it look kind of cool with his eyes wide like that.

9
00:00:56,370 --> 00:00:58,480
I guess he could have white contacts.

10
00:00:58,480 --> 00:01:01,210
It's Vin Diesel mushroom.

11
00:01:01,320 --> 00:01:03,410
He's back in triple-X.

12
00:01:03,450 --> 00:01:04,030
All right.

13
00:01:04,260 --> 00:01:05,520
Let's continue.

14
00:01:05,520 --> 00:01:12,740
But the new material has changed the name to I.

15
00:01:13,570 --> 00:01:16,200
I underscore Dwight.

16
00:01:16,830 --> 00:01:21,530
And let's change this to a mix.

17
00:01:21,580 --> 00:01:25,440
Shater I can find it.

18
00:01:25,570 --> 00:01:29,280
And then let's change it to diffuse.

19
00:01:29,500 --> 00:01:34,460
And the second one too good last.

20
00:01:34,510 --> 00:01:34,890
All right.

21
00:01:34,900 --> 00:01:42,670
Now that we have the both the fuse and glass Let's go ahead and bring the factor all the way down to

22
00:01:44,870 --> 00:01:51,880
settling points six point five seven something in that nature.

23
00:01:54,230 --> 00:01:56,360
And that looks fine.

24
00:01:56,360 --> 00:02:02,530
Now I'm going to go ahead and select this copy material at a new one.

25
00:02:02,540 --> 00:02:03,920
Click on new.

26
00:02:04,130 --> 00:02:11,780
I can name this one Iris and then paste the material.

27
00:02:11,780 --> 00:02:21,620
But we're going to change the fuse to black and then hitting tab to go into Edit Mode Z to go into object

28
00:02:21,830 --> 00:02:22,760
edit mode.

29
00:02:24,040 --> 00:02:25,600
Going to select the middle one right here.

30
00:02:25,600 --> 00:02:32,470
Control Plus on a numpad and then assign it to the iris right there.

31
00:02:33,670 --> 00:02:37,560
Let's see what it looks like back in rendered mode going over here.

32
00:02:39,390 --> 00:02:43,830
And then let's go ahead and add in one more.

33
00:02:44,010 --> 00:02:46,100
So click on the plus sign.

34
00:02:46,590 --> 00:02:49,180
We're going to click on the little down arrow right here.

35
00:02:49,380 --> 00:02:56,550
And before we do that let's add a new material and then click on the down arrow paste material hit tab

36
00:02:56,550 --> 00:02:59,250
to go into Edit Mode Z twice.

37
00:02:59,610 --> 00:03:07,710
And let's all right click these two loops and then assign it here I want you to name this one.

38
00:03:07,980 --> 00:03:15,330
I underscore around and I'm going to change it from the few that change the diffuse color to a brownish

39
00:03:15,330 --> 00:03:17,130
color.

40
00:03:17,940 --> 00:03:23,790
They get darker and going back to rendered mode lets see what that looks like.

41
00:03:25,410 --> 00:03:26,120
All right cool.

42
00:03:26,130 --> 00:03:27,910
So that's one eye.

43
00:03:28,170 --> 00:03:31,180
And let's leave these other ideal as it is.

44
00:03:31,200 --> 00:03:32,470
Only kidding.

45
00:03:32,630 --> 00:03:39,730
Heading Z to go into wireframe let's our object model like this one shift right click that one control

46
00:03:39,740 --> 00:03:45,100
L and let's copy the materials going to this.

47
00:03:45,100 --> 00:03:50,390
I mean select the middle one control plus.

48
00:03:50,510 --> 00:03:52,170
I know it's repetitive.

49
00:03:52,270 --> 00:04:01,680
Assign it to that one and then select zoom in here otherwise are going to be here all day.

50
00:04:02,130 --> 00:04:10,690
But like these I brown assign and then we could check what it looks like.

51
00:04:10,720 --> 00:04:13,740
All right cool so we got his eyes going.

52
00:04:13,780 --> 00:04:21,420
Now he can actually see and his facial expression is one of shock or terror or anger.

53
00:04:21,440 --> 00:04:23,440
So looks beautiful.

54
00:04:24,100 --> 00:04:25,270
I love it.

55
00:04:25,270 --> 00:04:25,710
All right.

56
00:04:25,720 --> 00:04:36,700
Now let's add some bump map to this guy so that these are raised and the freckles or these freckle dimple

57
00:04:36,700 --> 00:04:39,040
type things are indented or raised.

58
00:04:39,040 --> 00:04:44,740
And same with these ones here and the way we're going to do that is by going over here to our image

59
00:04:44,740 --> 00:04:45,900
texture.

60
00:04:46,330 --> 00:04:53,760
Actually we've already saved it so that's fine but one thing I do want to do quickly because I did see

61
00:04:54,220 --> 00:04:56,260
excuse me that's my Facebook.

62
00:04:56,260 --> 00:04:59,330
I do see my lips right here they're off.

63
00:04:59,440 --> 00:05:02,440
So I'm going to change that up quickly.

64
00:05:02,440 --> 00:05:10,940
I'm going to go back to solid mode and actually go to over here to texture paint except I'm on the ice

65
00:05:11,040 --> 00:05:16,610
right now so let me get off the I select the mushroom go to texture paint.

66
00:05:16,610 --> 00:05:19,830
I'm going to go to the color wheel.

67
00:05:20,810 --> 00:05:27,090
Select this color right here and then just go to the lips which are over here.

68
00:05:27,530 --> 00:05:29,310
I have to scale that up.

69
00:05:29,360 --> 00:05:33,700
I'm going to repaint over the lips right here.

70
00:05:39,680 --> 00:05:45,810
Repaint the pink and as well I guess there's a little bit of brown right there.

71
00:05:45,810 --> 00:05:46,190
All right.

72
00:05:46,190 --> 00:05:57,560
Now selecting the color picker again I'm going to select this cholera here go back to the lips scale

73
00:05:57,560 --> 00:06:00,890
it up and then I'm just going to

74
00:06:04,030 --> 00:06:05,470
it's Maller

75
00:06:10,490 --> 00:06:14,470
I don't want the opacity that much on going to turn it down a bit.

76
00:06:16,210 --> 00:06:20,950
And also the the carbon going to make a smooth curve.

77
00:06:23,470 --> 00:06:24,640
All right.

78
00:06:24,640 --> 00:06:27,310
So now just left clicking and dragging this

79
00:06:33,390 --> 00:06:34,730
like so

80
00:06:37,260 --> 00:06:53,150
around the lip area.

81
00:06:53,480 --> 00:06:54,260
That should be good.

82
00:06:54,260 --> 00:07:02,410
So now I'm going to save this image again I image save image and we're going to go over to Photoshop

83
00:07:03,760 --> 00:07:05,680
or Gamp whichever one you have.

84
00:07:05,680 --> 00:07:12,370
Of course I'm using my trusty Photoshop 7 because I'm old school like that.

85
00:07:13,480 --> 00:07:15,030
I know don't make fun of me guys.

86
00:07:15,310 --> 00:07:19,490
I know it's terrible photoshop 7 God.

87
00:07:19,590 --> 00:07:23,400
Alex you're so will you update your Photoshop.

88
00:07:23,580 --> 00:07:24,670
Sorry.

89
00:07:25,290 --> 00:07:27,040
So love your mushroom texture.

90
00:07:27,240 --> 00:07:30,470
Let's go to image.

91
00:07:31,300 --> 00:07:39,810
We can go the image adjustments and we're going to switch it actually mode and grayscale or you may

92
00:07:39,810 --> 00:07:50,720
get a grayscale image and I can go to image adjustments and invert then go to image adjustments brightness

93
00:07:50,720 --> 00:07:52,160
contrast.

94
00:07:52,500 --> 00:07:54,810
Let's bump up the contrast a bit.

95
00:07:56,740 --> 00:08:07,290
2 so it OK save this file save as save it as a bump image.

96
00:08:07,290 --> 00:08:09,810
I have one right here I'm just going to replace that one.

97
00:08:10,140 --> 00:08:11,030
OK.

98
00:08:13,090 --> 00:08:15,040
Wait till it saves while that saves.

99
00:08:15,040 --> 00:08:19,610
Let's go back to Blendr And let's switch this to object mode.

100
00:08:19,630 --> 00:08:28,840
And the rendered mode and then this one let's switch it to the new editor.

101
00:08:29,080 --> 00:08:31,340
Let me go ahead and close that with the key.

102
00:08:31,340 --> 00:08:39,460
When I select this node shift to copy it we're going to hit the x key right here to remove that image.

103
00:08:39,670 --> 00:08:44,990
Open an image and find your bomp image that you just created.

104
00:08:45,930 --> 00:08:47,720
It's right there.

105
00:08:47,760 --> 00:08:48,920
The ring shift.

106
00:08:48,970 --> 00:08:54,740
Let's add in a vector and we're going to add in a.

107
00:08:55,000 --> 00:09:00,070
I believe it was normal map Nope not that one.

108
00:09:00,090 --> 00:09:00,380
It's

109
00:09:03,170 --> 00:09:08,920
factor not the mapping bump.

110
00:09:08,940 --> 00:09:09,600
There we go.

111
00:09:09,600 --> 00:09:10,700
Vector bomb.

112
00:09:11,470 --> 00:09:15,400
Let's go ahead and add this into the normal factor right there.

113
00:09:15,400 --> 00:09:17,970
And this one into the displacement.

114
00:09:18,240 --> 00:09:20,260
And now you could see what's happening.

115
00:09:20,260 --> 00:09:33,150
So now it looks like these are indented right here and it looks like there is some depth to the details

116
00:09:33,150 --> 00:09:33,810
that we've added.

117
00:09:33,810 --> 00:09:40,650
It looks like there's these are raised it looks like these right here indented pretty pretty cool.

118
00:09:40,650 --> 00:09:43,730
Now let me see if I increase the distance how it looks.

119
00:09:46,000 --> 00:09:53,200
We could also if we want to give it more of a kick shift day ad converter.

120
00:09:53,320 --> 00:09:59,200
Matt and we could slide this to multiply.

121
00:09:59,440 --> 00:10:00,890
We can find it.

122
00:10:01,000 --> 00:10:08,540
There it is and if we increase the value we could increase.

123
00:10:09,010 --> 00:10:20,110
Now that's a little much more interesting is what I have to say.

124
00:10:20,110 --> 00:10:27,660
I mean that's definitely interesting look yeah you could definitely do that too.

125
00:10:27,700 --> 00:10:35,990
But for now what I'm going to do is I'm not even going to I'm going to use them to play a little bit

126
00:10:35,990 --> 00:10:39,360
because I do like the low bumps that's giving all over the mushroom.

127
00:10:39,530 --> 00:10:43,060
But again they do it at point too.

128
00:10:45,920 --> 00:10:51,290
I mean two value of two and that should be good.

129
00:10:52,240 --> 00:10:56,350
So now it gives kind of a texture all over our mushroom.

130
00:10:56,410 --> 00:11:04,710
And so now he looks like he has some kind of texture all over skin and it's looking pretty sweet.

131
00:11:04,870 --> 00:11:05,770
All right there we go.

132
00:11:05,770 --> 00:11:09,070
We've done the eyes and the texture for our mushroom.

133
00:11:09,070 --> 00:11:11,510
Let's move on to the next tutorial.

134
00:11:11,550 --> 00:11:12,490
I'll see you there.

135
00:11:12,490 --> 00:11:13,480
Take care.

136
00:11:13,480 --> 00:11:15,010
Ciao Oliver.

137
00:11:15,540 --> 00:11:21,100
All right ladies and gentleman let's read this quote and then I'm going to go snowboarding with this

138
00:11:21,100 --> 00:11:22,880
lady over here.

139
00:11:23,260 --> 00:11:25,760
Get rid of your story if it doesn't empower you.

140
00:11:25,840 --> 00:11:28,080
Get rid of your story if it's not true.

141
00:11:28,120 --> 00:11:32,350
It's always up to you to break free and discover who you were meant to be.

142
00:11:33,260 --> 00:11:35,130
Bright story doesn't serve you.

143
00:11:35,210 --> 00:11:35,990
Get rid of it.

144
00:11:35,990 --> 00:11:37,160
Rewrite it.

145
00:11:37,160 --> 00:11:39,980
This life is your book.

146
00:11:39,980 --> 00:11:42,070
You can write anything you want in it.

147
00:11:42,080 --> 00:11:43,150
Ciao for now.

148
00:11:43,370 --> 00:11:43,880
Ottawa.

