1
00:00:05,860 --> 00:00:11,690
All right in this Tauriel is take a look at something called Custom shapes and what they are and how

2
00:00:11,690 --> 00:00:19,010
we can use up so custom shapes are basically going to be used to replace all these bones with as the

3
00:00:19,010 --> 00:00:23,010
name implies custom shapes because right now it's looking a little bit messy.

4
00:00:23,090 --> 00:00:29,960
It's just bones all over the place and it's not very pleasing to look at and it's going to be annoying

5
00:00:29,990 --> 00:00:41,930
to animate with this way because it's a little condensed and yeah not that not that organized.

6
00:00:41,950 --> 00:00:45,430
So let's go ahead and add some shape our custom shapes.

7
00:00:45,700 --> 00:00:50,410
First we're going to control tab and make sure we're in Object mode shift day.

8
00:00:50,440 --> 00:00:59,300
We're going to add in a circle hitting the tiki vertices and change it to eight vertices.

9
00:00:59,560 --> 00:01:02,910
So the first bone We're going to replace is going to be the eyebrow.

10
00:01:03,220 --> 00:01:10,440
So all we have to do is turn this into an eyebrow looking shape hitting tab to go into edit mode.

11
00:01:10,930 --> 00:01:19,120
Let's bring this up on the y axis a disliked everything else and wide scale it down like so and that

12
00:01:19,280 --> 00:01:28,750
we get a modifiers type out a modifier subdivision surface and added subserve modifier to our eyebrow

13
00:01:28,750 --> 00:01:29,780
shape here.

14
00:01:30,940 --> 00:01:37,440
Also going to bring these down make it more of an eyebrow look and shape right there.

15
00:01:45,770 --> 00:01:47,360
Something like that.

16
00:01:47,360 --> 00:01:47,860
All right.

17
00:01:47,900 --> 00:01:57,410
Now with this one selected I'm going to rename this to custom underscore shape one.

18
00:01:57,730 --> 00:02:04,240
And now going to a armature let's select it hit control tab to go into pose mode.

19
00:02:04,270 --> 00:02:09,660
It's like the eyebrow Go to the bone properties and select custom shapes.

20
00:02:09,660 --> 00:02:14,760
And again custom shapes will help us to make this a little more organized and we're going to select

21
00:02:14,790 --> 00:02:21,850
custom shape one as you can see it's much more organized because it's completely gone.

22
00:02:22,500 --> 00:02:26,040
So that makes it a lot easier for us because there's nothing there anymore.

23
00:02:26,420 --> 00:02:26,750
No.

24
00:02:26,760 --> 00:02:28,210
OK so a couple of things we need to do.

25
00:02:28,200 --> 00:02:34,050
First let's like to wireframe and now you can see our custom shape right there and then selecting our

26
00:02:34,050 --> 00:02:44,870
custom shape which is somewhere over here and see it up there it is hitting tab to go into edit mode.

27
00:02:45,030 --> 00:02:50,820
You can see that right now our custom shape is is facing the wrong way so ADAs select everything are

28
00:02:50,820 --> 00:02:59,690
to rotate X and 90 to rotate it 90 degrees on the x axis.

29
00:02:59,730 --> 00:03:08,450
Now going back to my character here also going to go ahead and close this window on necessary and then.

30
00:03:08,460 --> 00:03:16,480
Now you could see that we have a custom shape and it's still the bone but it looks like an eyebrow instead.

31
00:03:16,560 --> 00:03:17,190
Awesome.

32
00:03:17,220 --> 00:03:21,570
And this is so much better and easier and looks better.

33
00:03:21,570 --> 00:03:27,860
So let's do the same thing with the other eyebrow custom shape one wireframe.

34
00:03:28,200 --> 00:03:29,130
Cool.

35
00:03:29,130 --> 00:03:35,370
Now we just add some custom shapes for the rest of the the bones.

36
00:03:35,370 --> 00:03:40,880
So let's go ahead and do that selecting our eyebrow.

37
00:03:41,580 --> 00:03:45,530
Let's actually grab this and move it over.

38
00:03:45,540 --> 00:03:47,780
We're going to move it to another layer after.

39
00:03:47,850 --> 00:03:49,190
For now I'm going to keep it here.

40
00:03:49,350 --> 00:03:51,060
Bang ahead shift the ax.

41
00:03:51,060 --> 00:03:52,360
Copy this over.

42
00:03:52,560 --> 00:03:54,740
And now tab to go into edit mode.

43
00:03:54,750 --> 00:04:00,090
I'm going to change this one a little bit and this one is going to be middlebrow

44
00:04:02,420 --> 00:04:12,330
I'ma just grab these so that one will be middlebrow on and I scale it down to an edit mode.

45
00:04:14,330 --> 00:04:21,590
And then I'm going to rename this one custom shape to very clever with my names.

46
00:04:21,620 --> 00:04:29,860
Of course you can name them anything you want and then select custom shape to wireframe and in edit

47
00:04:29,870 --> 00:04:37,840
mode like everything are to rotate 180 degrees to flip it upside down.

48
00:04:37,980 --> 00:04:38,300
Cool.

49
00:04:38,300 --> 00:04:40,760
So now we got the eyebrow.

50
00:04:41,030 --> 00:04:49,280
Let's go ahead and let's actually do these bigger bones here because they are very intrusive.

51
00:04:49,280 --> 00:04:52,430
So let's go with those beforehand.

52
00:04:52,790 --> 00:04:55,480
For those what I'm going to do is hit shift day

53
00:04:58,310 --> 00:05:05,600
once I find my other bones control tabs go into object mode first I'm going to hit shift day.

54
00:05:05,780 --> 00:05:16,560
Add Mersch circle and for this I'm just going put it at 32 vertices and name this custom shape.

55
00:05:16,680 --> 00:05:17,000
RE

56
00:05:21,720 --> 00:05:24,870
and now selecting this one right here.

57
00:05:25,230 --> 00:05:30,260
Let's go ahead and select custom shape three ladies and gentlemen.

58
00:05:30,690 --> 00:05:32,310
All right.

59
00:05:32,400 --> 00:05:33,790
That looks perfect.

60
00:05:34,140 --> 00:05:43,050
Let's go ahead and rotate this because it's completely wrong are x 90 degrees and we could select it

61
00:05:43,260 --> 00:05:46,510
over here on a scale let's bring the scale down.

62
00:05:49,290 --> 00:05:54,850
If my mouse were to work I would be able to.

63
00:05:54,970 --> 00:05:55,580
There we go.

64
00:05:55,610 --> 00:05:57,210
Point four.

65
00:05:57,230 --> 00:05:57,670
All right.

66
00:05:57,710 --> 00:06:01,100
Awesome Let's do this let's put the same.

67
00:06:01,100 --> 00:06:04,050
My mouse has a mind of its own right now.

68
00:06:04,100 --> 00:06:05,430
I'm so sorry.

69
00:06:07,320 --> 00:06:10,990
Let's do the same with these three.

70
00:06:11,040 --> 00:06:16,510
Put on the same custom shaped three for all of these.

71
00:06:16,800 --> 00:06:21,580
And the head as well.

72
00:06:21,600 --> 00:06:23,870
So look how much neater that looks.

73
00:06:23,870 --> 00:06:28,470
Also another thing we could do is turn off white wire axes on come on.

74
00:06:28,490 --> 00:06:30,820
We're trying to make it cleaner and we got all these axes everywhere.

75
00:06:30,830 --> 00:06:32,470
Let's turn that off as well.

76
00:06:32,810 --> 00:06:37,080
OK so now let's try the arms as well with that custom shaped key.

77
00:06:37,230 --> 00:06:41,180
We might have have to add another one but let's try and see.

78
00:06:41,180 --> 00:06:43,150
No we are good.

79
00:06:43,520 --> 00:06:48,880
Turn the scale down on this and just go all the way through.

80
00:06:49,220 --> 00:06:52,550
So I think custom shape key.

81
00:06:52,930 --> 00:06:54,240
Our custom shape.

82
00:06:54,450 --> 00:07:00,530
Numero three you know Meraux that's about as much Spanish as I know.

83
00:07:00,880 --> 00:07:05,030
All right for this one we're actually going to move this bone to another layer because this one were

84
00:07:05,200 --> 00:07:06,150
not going to use.

85
00:07:06,220 --> 00:07:09,830
We're just going to use the I.K. bone so this one which is called Hand L..

86
00:07:09,940 --> 00:07:13,880
Let's hit them and let's move it to bone layer dots.

87
00:07:14,200 --> 00:07:16,330
I like I know a little bit more Spanish.

88
00:07:16,390 --> 00:07:18,590
Those are now custom shape.

89
00:07:18,620 --> 00:07:32,890
Three on the I.K. hand go and actually on the I.K. hand what kind of a different shape to it.

90
00:07:34,690 --> 00:07:37,150
Yeah I'll figure it out when it comes to my mind.

91
00:07:37,450 --> 00:07:39,410
Let's go ahead and do the fingers.

92
00:07:41,900 --> 00:07:44,750
My horrible German accent.

93
00:07:44,750 --> 00:07:45,540
All right.

94
00:07:46,330 --> 00:07:49,050
You guys know I'm french and i can't even do a french accent.

95
00:07:49,060 --> 00:07:50,130
It's terrible.

96
00:07:50,930 --> 00:07:52,600
I've been in America for too long.

97
00:07:54,010 --> 00:08:05,240
So now I'm just going to go through all these and try to entertain you guys while I'm scaling and adding

98
00:08:05,300 --> 00:08:06,330
these custom shape.

99
00:08:06,380 --> 00:08:14,900
So it's point 6 let's try to keep it even you know even the name of the game.

100
00:08:17,750 --> 00:08:18,630
It's 2.5.

101
00:08:18,690 --> 00:08:19,490
I lied.

102
00:08:20,550 --> 00:08:26,500
Don't trust me with anything I tell you anymore because I might change my mind at any second.

103
00:08:26,500 --> 00:08:28,880
So just now we're going to point four.

104
00:08:29,040 --> 00:08:29,780
No kidding.

105
00:08:29,950 --> 00:08:31,640
Let's go to point five.

106
00:08:32,020 --> 00:08:36,640
Or you can do whatever you want you know you could totally ignore me and put it at whatever size you

107
00:08:36,640 --> 00:08:37,330
want.

108
00:08:38,400 --> 00:08:42,730
I'm not it's all like I'm going to come to your house and tell you to change it.

109
00:08:42,870 --> 00:08:44,360
Yes I am.

110
00:08:44,580 --> 00:08:45,720
All right.

111
00:08:45,720 --> 00:08:46,660
Enough of that.

112
00:08:46,680 --> 00:08:48,570
Let's go.

113
00:08:49,680 --> 00:08:55,850
Let's do this one we're not going to use either so let's hit em and move it to layer 2 as well.

114
00:08:55,850 --> 00:08:59,990
And this one as well and two.

115
00:09:00,000 --> 00:09:01,740
All right.

116
00:09:01,740 --> 00:09:04,880
Same thing on this side custom shape three.

117
00:09:04,950 --> 00:09:10,360
I wish there was a flip custom shape option over here.

118
00:09:10,360 --> 00:09:12,070
I don't believe there is.

119
00:09:12,070 --> 00:09:14,290
These ones are set to point for

120
00:09:23,150 --> 00:09:24,850
I want this one a bit bigger.

121
00:09:25,520 --> 00:09:32,060
This one I'm going to set 2.4 to match the other side.

122
00:09:32,530 --> 00:09:35,760
I'm telling you my mouse is possessed.

123
00:09:35,840 --> 00:09:38,110
It's just clicking stuff on its own.

124
00:09:39,100 --> 00:09:40,950
I have to retire this thing.

125
00:09:41,240 --> 00:09:42,970
It's been with me all these years.

126
00:09:43,230 --> 00:09:46,290
It's by grabbing the hand.

127
00:09:46,340 --> 00:09:47,460
Not the I.K..

128
00:09:47,510 --> 00:09:59,510
Let's move that to layer DOS as well and then select the hand custom shape shaped three wireframe scale.

129
00:09:59,510 --> 00:10:01,270
I'm going to leave it at one.

130
00:10:01,580 --> 00:10:08,730
And now let's go to the fingers custom shape three wireframe point.

131
00:10:09,410 --> 00:10:10,320
We put a point.

132
00:10:10,340 --> 00:10:11,430
I think it was point five.

133
00:10:11,450 --> 00:10:12,310
Yeah.

134
00:10:14,190 --> 00:10:18,400
Well you can see how organized I am in my mind.

135
00:10:19,170 --> 00:10:20,370
Only kidding.

136
00:10:20,520 --> 00:10:24,000
It's it's organized by my standards.

137
00:10:24,010 --> 00:10:31,630
All right let's 2.5 on all of these I'm telling you this mouse is not going to last through to the next

138
00:10:31,630 --> 00:10:32,510
tutorial.

139
00:10:33,980 --> 00:10:34,940
I'm going to chuck it

140
00:10:38,580 --> 00:10:39,330
only kidding.

141
00:10:39,450 --> 00:10:41,760
Only love for my mouse.

142
00:10:42,000 --> 00:10:45,020
It's got me so far.

143
00:10:45,030 --> 00:10:47,360
Point five up with this one point four.

144
00:10:47,370 --> 00:10:50,170
No it's good mouse.

145
00:10:50,250 --> 00:11:03,900
Listen to me because I'm shaped three wireframe point five and custom shape three point five wireframe

146
00:11:05,510 --> 00:11:07,020
and boom.

147
00:11:07,290 --> 00:11:08,870
Check this out.

148
00:11:08,880 --> 00:11:10,320
How cool is that.

149
00:11:10,320 --> 00:11:15,720
So very very awesome very handy very practical.

150
00:11:15,720 --> 00:11:16,600
I have this one.

151
00:11:16,620 --> 00:11:18,570
This one actually we're never going to move.

152
00:11:18,810 --> 00:11:21,290
And this one we're never going to move either.

153
00:11:21,300 --> 00:11:24,240
So let's move these to layer two as well.

154
00:11:24,280 --> 00:11:31,920
Actually we might rotate it so scratch that let's just leave it there.

155
00:11:31,960 --> 00:11:32,470
All right.

156
00:11:32,500 --> 00:11:36,570
Now let's do the eyes also.

157
00:11:36,580 --> 00:11:39,160
Let me see one thing.

158
00:11:42,500 --> 00:11:45,850
See how we're going.

159
00:11:45,930 --> 00:11:47,470
All right let's do the eyes.

160
00:11:47,790 --> 00:11:49,120
So for the eyes.

161
00:11:49,200 --> 00:11:50,820
Very simple.

162
00:11:50,900 --> 00:11:59,410
I'm going to shift the copy this over and for the while we're going to have three separate ones for

163
00:11:59,410 --> 00:12:02,060
the eyes because we're going to have the eyes.

164
00:12:02,170 --> 00:12:04,800
And then we actually we only need one week for the eyes.

165
00:12:04,810 --> 00:12:07,240
We can use the circle we were using previously.

166
00:12:07,420 --> 00:12:12,350
So for me I look which is this one right here.

167
00:12:12,640 --> 00:12:14,000
The middle one.

168
00:12:14,260 --> 00:12:17,860
Let's make a kind of like a glasses type shape.

169
00:12:18,070 --> 00:12:21,630
So I'm going to it be the box like this.

170
00:12:21,790 --> 00:12:36,540
Bring that over bring this over and then just select these four my mouse allows me to subdivide and

171
00:12:36,540 --> 00:12:52,280
then bring X X bring these down two aspects bring these down and then subdivide this one more time w

172
00:12:52,580 --> 00:13:02,790
subdivide and gluts as much as sex these guys to get scale on the x axis.

173
00:13:02,810 --> 00:13:03,650
Geez.

174
00:13:03,890 --> 00:13:08,290
All right and let's add a subdivision surface modifier to this as well.

175
00:13:08,420 --> 00:13:18,330
Make it a little rounder and let's name this custom shape for custom underscores shape for and then

176
00:13:18,410 --> 00:13:21,720
selecting this right here.

177
00:13:23,990 --> 00:13:31,320
You guys know what we're going to do a custom shape for wireframe and let's bring them in the scaling.

178
00:13:31,380 --> 00:13:38,010
And then with these two right here let's put custom shapes three on these scale them down so that they're

179
00:13:38,030 --> 00:13:47,290
inside the glasses or I don't know if those would really be glasses but you know my version of glasses.

180
00:13:47,570 --> 00:13:54,350
And then for this one I actually want it to fit both of them right now it's kind of not fitting at all

181
00:13:54,350 --> 00:14:01,940
so I'm going to have to go into edit mode as x scale it down and then G and x to bring it over and make

182
00:14:01,940 --> 00:14:12,240
sure you're doing this in edit mode so that now these two are within the glasses right here.

183
00:14:14,930 --> 00:14:15,770
All right cool.

184
00:14:15,800 --> 00:14:16,820
So now we got that.

