All right in this Tauriel is take a look at something called Custom shapes and what they are and how
we can use up so custom shapes are basically going to be used to replace all these bones with as the
name implies custom shapes because right now it's looking a little bit messy.
It's just bones all over the place and it's not very pleasing to look at and it's going to be annoying
to animate with this way because it's a little condensed and yeah not that not that organized.
So let's go ahead and add some shape our custom shapes.
First we're going to control tab and make sure we're in Object mode shift day.
We're going to add in a circle hitting the tiki vertices and change it to eight vertices.
So the first bone We're going to replace is going to be the eyebrow.
So all we have to do is turn this into an eyebrow looking shape hitting tab to go into edit mode.
Let's bring this up on the y axis a disliked everything else and wide scale it down like so and that
we get a modifiers type out a modifier subdivision surface and added subserve modifier to our eyebrow
shape here.
Also going to bring these down make it more of an eyebrow look and shape right there.
Something like that.
All right.
Now with this one selected I'm going to rename this to custom underscore shape one.
And now going to a armature let's select it hit control tab to go into pose mode.
It's like the eyebrow Go to the bone properties and select custom shapes.
And again custom shapes will help us to make this a little more organized and we're going to select
custom shape one as you can see it's much more organized because it's completely gone.
So that makes it a lot easier for us because there's nothing there anymore.
No.
OK so a couple of things we need to do.
First let's like to wireframe and now you can see our custom shape right there and then selecting our
custom shape which is somewhere over here and see it up there it is hitting tab to go into edit mode.
You can see that right now our custom shape is is facing the wrong way so ADAs select everything are
to rotate X and 90 to rotate it 90 degrees on the x axis.
Now going back to my character here also going to go ahead and close this window on necessary and then.
Now you could see that we have a custom shape and it's still the bone but it looks like an eyebrow instead.
Awesome.
And this is so much better and easier and looks better.
So let's do the same thing with the other eyebrow custom shape one wireframe.
Cool.
Now we just add some custom shapes for the rest of the the bones.
So let's go ahead and do that selecting our eyebrow.
Let's actually grab this and move it over.
We're going to move it to another layer after.
For now I'm going to keep it here.
Bang ahead shift the ax.
Copy this over.
And now tab to go into edit mode.
I'm going to change this one a little bit and this one is going to be middlebrow
I'ma just grab these so that one will be middlebrow on and I scale it down to an edit mode.
And then I'm going to rename this one custom shape to very clever with my names.
Of course you can name them anything you want and then select custom shape to wireframe and in edit
mode like everything are to rotate 180 degrees to flip it upside down.
Cool.
So now we got the eyebrow.
Let's go ahead and let's actually do these bigger bones here because they are very intrusive.
So let's go with those beforehand.
For those what I'm going to do is hit shift day
once I find my other bones control tabs go into object mode first I'm going to hit shift day.
Add Mersch circle and for this I'm just going put it at 32 vertices and name this custom shape.
RE
and now selecting this one right here.
Let's go ahead and select custom shape three ladies and gentlemen.
All right.
That looks perfect.
Let's go ahead and rotate this because it's completely wrong are x 90 degrees and we could select it
over here on a scale let's bring the scale down.
If my mouse were to work I would be able to.
There we go.
Point four.
All right.
Awesome Let's do this let's put the same.
My mouse has a mind of its own right now.
I'm so sorry.
Let's do the same with these three.
Put on the same custom shaped three for all of these.
And the head as well.
So look how much neater that looks.
Also another thing we could do is turn off white wire axes on come on.
We're trying to make it cleaner and we got all these axes everywhere.
Let's turn that off as well.
OK so now let's try the arms as well with that custom shaped key.
We might have have to add another one but let's try and see.
No we are good.
Turn the scale down on this and just go all the way through.
So I think custom shape key.
Our custom shape.
Numero three you know Meraux that's about as much Spanish as I know.
All right for this one we're actually going to move this bone to another layer because this one were
not going to use.
We're just going to use the I.K. bone so this one which is called Hand L..
Let's hit them and let's move it to bone layer dots.
I like I know a little bit more Spanish.
Those are now custom shape.
Three on the I.K. hand go and actually on the I.K. hand what kind of a different shape to it.
Yeah I'll figure it out when it comes to my mind.
Let's go ahead and do the fingers.
My horrible German accent.
All right.
You guys know I'm french and i can't even do a french accent.
It's terrible.
I've been in America for too long.
So now I'm just going to go through all these and try to entertain you guys while I'm scaling and adding
these custom shape.
So it's point 6 let's try to keep it even you know even the name of the game.
It's 2.5.
I lied.
Don't trust me with anything I tell you anymore because I might change my mind at any second.
So just now we're going to point four.
No kidding.
Let's go to point five.
Or you can do whatever you want you know you could totally ignore me and put it at whatever size you
want.
I'm not it's all like I'm going to come to your house and tell you to change it.
Yes I am.
All right.
Enough of that.
Let's go.
Let's do this one we're not going to use either so let's hit em and move it to layer 2 as well.
And this one as well and two.
All right.
Same thing on this side custom shape three.
I wish there was a flip custom shape option over here.
I don't believe there is.
These ones are set to point for
I want this one a bit bigger.
This one I'm going to set 2.4 to match the other side.
I'm telling you my mouse is possessed.
It's just clicking stuff on its own.
I have to retire this thing.
It's been with me all these years.
It's by grabbing the hand.
Not the I.K..
Let's move that to layer DOS as well and then select the hand custom shape shaped three wireframe scale.
I'm going to leave it at one.
And now let's go to the fingers custom shape three wireframe point.
We put a point.
I think it was point five.
Yeah.
Well you can see how organized I am in my mind.
Only kidding.
It's it's organized by my standards.
All right let's 2.5 on all of these I'm telling you this mouse is not going to last through to the next
tutorial.
I'm going to chuck it
only kidding.
Only love for my mouse.
It's got me so far.
Point five up with this one point four.
No it's good mouse.
Listen to me because I'm shaped three wireframe point five and custom shape three point five wireframe
and boom.
Check this out.
How cool is that.
So very very awesome very handy very practical.
I have this one.
This one actually we're never going to move.
And this one we're never going to move either.
So let's move these to layer two as well.
Actually we might rotate it so scratch that let's just leave it there.
All right.
Now let's do the eyes also.
Let me see one thing.
See how we're going.
All right let's do the eyes.
So for the eyes.
Very simple.
I'm going to shift the copy this over and for the while we're going to have three separate ones for
the eyes because we're going to have the eyes.
And then we actually we only need one week for the eyes.
We can use the circle we were using previously.
So for me I look which is this one right here.
The middle one.
Let's make a kind of like a glasses type shape.
So I'm going to it be the box like this.
Bring that over bring this over and then just select these four my mouse allows me to subdivide and
then bring X X bring these down two aspects bring these down and then subdivide this one more time w
subdivide and gluts as much as sex these guys to get scale on the x axis.
Geez.
All right and let's add a subdivision surface modifier to this as well.
Make it a little rounder and let's name this custom shape for custom underscores shape for and then
selecting this right here.
You guys know what we're going to do a custom shape for wireframe and let's bring them in the scaling.
And then with these two right here let's put custom shapes three on these scale them down so that they're
inside the glasses or I don't know if those would really be glasses but you know my version of glasses.
And then for this one I actually want it to fit both of them right now it's kind of not fitting at all
so I'm going to have to go into edit mode as x scale it down and then G and x to bring it over and make
sure you're doing this in edit mode so that now these two are within the glasses right here.
All right cool.
So now we got that.