All right so what we're going to do now is add in the lattice for our mushroom character much like we
do with the ball.
We're going to be able squash and stretch this guy right here.
So let's go ahead and jump right into it.
Hitting one of the numpad I'm going to hit shift as cursor to selected and then shift day.
Add in a trusty lattice modifier not modifier object and let's like x ray so that we could see through
our character.
I'm going to hit five on the number.
We go into orthographic view and then g z.
Let's bring it up scale it up.
And he's actually going to have to lattices on him one for the top and one for the bottom as Shift Z
to scale in all directions except the z axis.
Let's bring it up make sure it's encompassing his hat in the side view as well.
We got named this guy too.
We're going to figure out a name sometime soon.
And out.
Let's rename this
mushroom.
Whoa.
I got all caps there.
Mushroom bottle.
Whoops a bottom top.
Lantis shifty easy.
Copy that sucker and bring it down over here.
Make sure that it is surrounding his bottoms.
Let's name this one mushroom bottom latte's mushroom underscore bottom underscore lathis.
I don't know why we need to name it latus because it already is latticed but whatever.
All right what I'm going to do now is we I want to.
I actually want the lattice to affect a certain part of the mesh So first let's select our character.
The modifiers to add a modifier.
We're going to add a modifier.
Oh that is right there.
The object is going to be mushroom bottom lattice and we're going to add up vertex group right now.
It's basically squashing the whole mushroom.
But I just wanted to squash the bottom of the mushroom.
You can see that if I asked Z to squash this down and if I were to bring the handover it's going to
start squashing the hand.
So that's not good.
No.
Boy I know man.
So we need to assign what Verd a CS We want it to effect for the squash going to our vertex or our data
group.
Let's add a new vertex group named squash
bottom
now hitting tab to go into edit mode.
Beatboxer like all these you guys are going to be dreaming of my voice when you sleep from hearing me
so much.
I don't know if that's a good thing or bad thing.
All right I'm going to select these two as well.
Now just those click a sign.
And now with the squash bottom going back to the modifiers let's select squash bottom and out if we
select these it will only affect the bottom.
Cool.
Going back to lushly Let's go to the shape keys.
Adding a new shape key.
We're going to name it squash underscore bottom.
Pump up that sucker to one and
what we want to do is actually I just realized we added it to the wrong thing so selecting the lattice
puts out a shape key add another shape key and let's name this one squash bottom.
Now something here about my voice in your guy's dreams.
OK.
That's too creepy.
Anyway let's continue.
I got so distracted by that that I don't even know what I was doing.
So I think the squash bottom shape key to the to the lattice.
All right.
Focus Alex.
Bump it up to one hit tab to go into edit mode.
S and Z.
And we actually want to scale it
our scale along with 3D cursor so 3D cursor position at right there as Z
and then hit G and Z and bring that up I exaggerate it a little bit and then I'm going to put the negative
value the minimum value to negative one so that we can have an opposite way as well.
And you can see that squashes up as squashes down are negative one is a bit much as it's getting going
somewhere defamations there or if we go back to one that's just a little bit by hitting s and Z hitting
GZ to bring it down a bit.
And then putting this back to medium point Z and let's not exaggerate it so much.
And there we go that looks fine and dandy.
Except I wanted to
were zero 0 right here.
I actually wanted to stretch more so what I'm going to do instead is actually delete this key adding
a new one and try going out going the opposite direction first so as Z scale it up that way.
And hedgy and Z and bring it down.
Let's assign a negative one.
And there we go.
That's a little bit better that way he can stretch to the max so he looks like he's springing into action
right there and then right here he's just run over by a steamroller.
Ooh you know how looney tunes looks like being run over by a steam roller.
If you've ever seen Road Runner.
So you know what I mean.
All right cool.
That's fine and dandy.
And also we're going to be adding a driver to that so let's just go click our driver for now and let's
go to the top of the mushroom selecting the mushroom.
We need to add a new vertex Ripp once again called harsh top without the capital oh top.
OK.
And then hearing tab's going to hiding mode B B B B The boxlike all that my mouse and keyboard are not
working with me today.
So like all those hit a sign and then go modifiers let's add in the modifiers like this which is right
there.
Object lattice top vertex group squash top and now going to the lattice itself let's add in to Shakey's
second one naming it squash up increasing the value to one getting type to go into Edit Mode S and Z
placing the cursor right there and making sure that we're pivoting around the 3D cursor as Z I actually
want to position the cursor exactly so I disliked all these hit shift us cursor to selected a to select
all of them s and Z and squash it down.
All right let's bring the value to negative one and see what that gives us.
Perfect.
So he could be hit on the head with like a sledgehammer and just completely flat and all right.
Cool cool cool.
Well that driver to this driver and now we're just going to add some shape keys to custom shapes to
these lattice modifiers so that we don't have to actually go in here and animate value but we could
do it through the bones for these ones.
I'm going to select I can find it.
This one right here.
Shift the ax.
Copy it.
Bring it over here.
I believe we're on a custom shape.
I'm going to guess we're on 13 now but I could be wrong and it could be 12.
So hitting tabs you going to edit mode shifty to copy all that are 180 to rotate 180 degrees.
And before we do that let's switch it back to median point part 180 G and Z and then Z and hold down
control a snap it there.
So like everything you remove doubles so liking this Tabaret right here on the turn non-proportional
editing G and Z ring that up and then bring this one down so we have kind of a shape like that cool.
Let's select a bone here.
I'm just going to like this one right here.
The middlebrow.
And make sure that it's the only one selected.
All right shifty.
Copy it.
Bring it up.
And then I'm going to split the viewport right here.
Go to the graph editor and select drivers.
Going to rename this bone to squash Dopp without the capital O.
I don't know why my finger wants the capital so much.
I have no idea.
Selecting the shape he added.
Oh no.
We're back at it ladies and gentlemen.
So sorry.
So looking armature one last time we can do it make it squash stop see location local space and average
value.
Thank god that's over let's test this out.
Whoa.
Perfect.
He's like Conehead.
I've never seen that movie but I've seen the what you call it.
Forget what it's called the cover.
All right.
So we are squashing and stretching and I don't even know if we're going to be using this in animation
but we can always change it to give it a different feel.
Right now we could make it so that only the top of the mushroom is squashing stretching out that way
we don't have all this space in between.
But it's kind of interesting look it could be like you know if he's surprised or you know.
Anyways let's select this bird right here custom shape where you can put custom shape 13.
I knew it we were on 12.
All right.
You know me I got to go in here and change it custom shape 12.
I will not skip a number and scale it down to point five.
You guys probably think I'm completely crazy but I'm just having fun here.
All right.
So like this one go to the driver for this.
And before we do that shifty to copy this bone see.
And let's rename this one squash out of scale down to go in five.
Now selecting lattice Oh lordy.
We're back at this.
It's the last time guys come on you can do it.
It's like the final lap on a marathon.
You got this you.
Got it.
Ok cool.
Was it too bad.
Now we got to squash bottom in fact.
All right so that is that.
I like it.
Now a couple of things before we wrap up this tutorial.
Let's make sure that all our bones and everything are properly connected and what not.
So when you select our lattice modifiers are not modifiers I don't know why I keep saying that our lattice
objects shift right click the bottom bone right there control P and parenthood to the bone.
Now you should have this bone is moving and the lattices are moving with it.
Selecting these bones you can see that we have a problem here is that our mushroom's dance moves are
way too slick and funky.
But also another problem is that the hands are staying behind.
So unless you want some funky dance in hand mushrooms then we need to select these in edit mode.
Shift right click and then shift right click this big bone right here.
Control P and keep the offset.
So now they will be printed to this one.
And since this one is printed to the bottom one when we move this one everything moves with it.
Cool cool cool.
Now let me see one more thing I believe if I could control time you go into object mode.
Leave work.
We are everything parents to this.
The eyes are painted to
eyes are painted to what's happening in their
all right.
So the problem is that this control right here the squash bottom is connected to the bone right here.
So when we rotate it it kind of rotates it too.
So let's fix that by selecting this phone shift.
Right.
And this is the squash ball and bone shifts like this one control P and keep the offset.
And now if we rotate this one you can see that it works fine and dandy.
All right cool.
That's exactly what we want and also for here we want to parents are lattices to our bone once again
selecting the bone the Latta's shift right clicking the bone control P and select bone.
Now if we see like this bone right here you can see that it's connected there.
This is working nice and fine and then this one right here this lattice let's Parenthood to this bone
right here so it's like this lattice Schiffner I click this bone control speed and select bone.
Now if we move this one it will move both of them.
And if we rotate this one it will rotate it with the lattice So pretty cool.
We got all those connected and then for some reason the hands are disconnected again so let's just connect
these back up.
So like both of them shift click this one control P and select bone and we have to design at it mode
of course control P keep offsets.
And now we are good to go.
So we have everything connected making sure that we have no glitches or anything where that's working.
And I actually parent of these to the wrong one so not this burn right here but we want to parent it
to the middle bone control P and keep the offset.
And I'm actually kind of leaving all these little things that are coming up in the story all because
let's say you're doing it and something happens and you're wondering why the lattices deforming outweigh
or why when you're rotating it it's the hands are staying behind or whatnot this way if you ever have
any of those problems.
Hopefully I have covered them in there because I seem to have encountered every single problem in this
tutorial right here which is perfect because I actually like that because you will learn more from it
you will get more from it and you will see how when a problem arises you just figure it out.
And that's the way it rolls sometimes.
I mean for the most part once you get the hang of it you know what to do.
But then sometimes there are some things that you just need to roll with it and find out.
And it's you know it's art it's entrepreneurship.
It is fun.
So now everything's working fine and dandy.
We are good to go.
Our mushroom is ready to be rigged.
We got our squashing and our squashing and stretching.
So I'll see you in the next tutorial.
Take care Joe.
All right ladies and gentlemen cowboys or Indians.
The world of 3D art.
Such a fun place to create things.
It feels like you're worlds apart and you create till your heart rings to go let your imagination be
wild.
Let it go just like a child.
All right.
Ciao for now of La.