All right ladies and gentlemen let's go ahead and continue with the mushroom walking or hopping across
our scene.
So we got the first jump in which looks pretty awesome.
Now let's make him we go into the camera view.
We want him to go to about the center of the scene.
So continuing with this the way we're going to do that is just select the main bone right here going
to frame 30.
Let's go ahead and head g.
X. I believe we are moved in to negative and then hitting G and Z.
I believe it was one point five for the height and we still have our very keyframe insertion which is
awesome.
So it's already inserted that keyframe.
Now let's go to frame 40.
And then let's bring him down.
G.
X negative 2.
And then bring him down to the floor G.
Z.
We can even hear GZ negative one point five.
How precise are we.
Very very precise.
All right so now he's jump and jump in.
So right here you can see we have a small problem but not so much a problem.
There are no problems.
A temporary thing and that is that he looks like he's gliding.
So what we want to do for this right here this frame where he hits the floor we want him to stay there
for a minute or so more.
So what we're going to do is hit select this hit shift D and move it across one two maybe two frames
or try with that that looks good.
And then we're going to see like these move these across two frames as well using the Jiechi of course.
And then on this one we're going to make him kind of you know wobble a little bit.
So that's not so stationary but we'll do that in the next future to Tauriel when we go through the second
pass where we add in more detail.
So for now let's just go ahead and make him jump across the whole scene.
Well add in the part of the animation after on the second pass as well.
And actually we collided easily now by
actually will do it the second time because what we'll do is save time.
We'll just have one up jump with all the arms and everything moving in the right way and then we'll
just copy all these to all the other ones and then we can always tweak a little bit to change it up
a little bit.
So he's not jumping exactly the same on every single jump but that way we'll save time and not have
to go through every single one.
So let's just do the main part of the jump which is just with the main bone going to frame for 52
moving ahead 10 frames grabbing this G x negative 2 on the x axis and g z 1.5 and then going ahead 10
more frames to frame 62.
If my math is correct over here G x negative to Z negative 1.5
alright cool let's see where he's at.
In proportion to our camera.
Well he's a little slow as.
All right so maybe one more jump or so let's go to a frame frame 72
G x negative to GZA 1.5.
All right.
Pretty self-explanatory.
Frame 82.
And once again you guessed it GX.
Negative 2 GZ negative 1.5.
All right now that's going to be stuck in your head forever.
Cool.
That's exactly what I wanted.
All right so now we are mushroom kind of in the center of our scene.
Let's see what it looks like.
Let's actually head all day to play it
we go.
And I want to see the beginning.
All right cool.
So obviously it's looking a little bit rough because we haven't added any of the other shapes in there.
So it looks a little bit a little bit dollars right there.
But we're definitely going to add in some more movement over here.
Actually right now.
So let's go ahead and do just that.
So what I'm going to do is actually going to Leite
go to the first jump
and let me see how this looks.
First
all right I want to exaggerate it way more because sometimes with characters and animations just like
theater work you mean next you need to exaggerate the movements because they will look a lot better.
So going over here with this one first actually.
Well I'm not going to squash it down that much but just squash it down quite a bit more.
To something like this.
Grab this backdown GZ
and of course grab as Hammer saws hammer and grab the other hand bring it up and rotate this on the
x axis a bit more double x axis
and then let me see.
I also want to clear this right here.
All are clear that
is going to position this down like this.
Try to see.
I actually want his arms to be a little more forward so that when he jumps in the air his arms pull
back.
So kind of like you know dry hump ocean.
Or we could yeah I kind of want in his arms to go back because it's like he's thrusting himself forward.
So how sexy does that sound.
He's our mushroom is thrusting himself forward.
I'm actually going to rotate that back down.
And rotate this back down as well.
And the hat or the head right here.
Have this
beat down a little bit.
That looks good.
All right.
Cool.
All right.
So that's four there.
And then we jump up
and get there.
There we go.
Grab his stretching thingy here.
Let's exaggerate it.
Bring it just about there.
My look better exaggerated and his arms look ridiculous right now.
So let's go ahead and hit all are to clear.
Actually up.
Gee I want to see which side you are here it would be the front view kind of bring them back out.
And I want to grab this one and exaggerate that a bit and grab his head rotate that back.
And rotate this one back as well.
And kind of bring his hand back me clear that clear the rotation that bring his hand back and this one.
Well if we get on him have a hand.
Whoops wrong one.
And I'm going to bring the hammer away from his face because we can't see his beautiful face.
And I say do I want to exaggerate this more
I'm going to exaggerate this way more.
Let me see how that looks.
Who looks a lot better.
I must say so myself and I got to say because I did it.
So I like to compliment my own work now.
OK.
All right.
But I do.
All right so there we go he jumps and they back down.
So let me see like this.
And then he lands.
I kind of like how he lands actually.
So with his hands like this and then on the second one so not the first one where he lands but the second
thing that we added where he stays where he lands.
It's kind of like send him back to this position right here.
Where he gets ready to jump.
So to do that we're actually just going to copy the bones over so let's see which ones we need to copy
over.
It's going to be this one right here.
The hand bone
the elbow bone the other elbow.
On the other hand bone and the face is getting OK.
And the squashing bone not the location one now because he's in a different location.
So these six right here are the ones that you want.
And then over here we can see that the ones are selected.
Let's go ahead and select all of these from.
And that's unfortunate because they get de-selected So I guess we have to somehow remember which one
it is.
All right that works for me.
So these two
actually if you had let me dislike these by hitting be middle mouse clicking on you us select this right
shift right clicking.
So if you just click on it it actually removes the name.
So shift right click on it.
I knew there was a way seemed kind of strange that you couldn't keep the names here while you're clicking
on it which would be kind of more annoying because then you can see which ones that you're clicking
on so select all the ones are highlighted by shift right clicking on them.
And that could shift the we're going to copy them to right here.
So what that's going to do is he's going to jump and then hear where he's going to be like this.
And then he's going to reset to this post right here.
And of course we've got to grab this bone head g.
Z 1.5.
GZ Let's just grab it down.
It's actually not 1.5 that was for the jump after
that.
Right here.
He kind of glanced here and then he resets himself.
To jump.
So let me see this.