Jobs right here we're going to copy the movements of the jump from before.
So for that we need to go here and select once again this bone this fall right here the hand.
I mean you could just select them over there if you remember the name but make sure to get all of them.
So and then I also had the hat the hat and the elbows the elbows as well I believe.
And I think we are good.
So what these.
Make sure to hit a to dislike everything and then just shift right click all the ones that are highlighted.
And in fact that was completely unnecessary because I forgot that we didn't add in the other.
We did add in the other bones anyway so the other ones that we had put in are these ones so completely
My bad on that.
But in the future when you have all these set then you would want to select the bones to see which one
they are but in like for example in our first one we had to see which ones they are because there's
all of these.
But here we've only we've only inserted the keyframes to the ones that we want anyways so we could have
just gone here read a box select all of these and then just select up to there just like that.
All right cool.
So now and of course we don't want to slight the bottom one because that's the base.
Now let's go over here to the second one heading shift D.
Copy this over and now you can see what's happening.
What's happening.
Spray here.
I actually want him a bit higher because now that we've stretched the bottom a little bit it's not as
high as I want so I'm going to grab this hit G Z.
Bring it up one more maybe.
Let's see how that looks.
That's a lot better.
And then same thing on the second jump right here.
I'm going to hit GZ and one to bring it up one more so now it's 2.5 for other jobs.
There we go.
Otherwise it looks like he was just kind of float in and out and look at that.
Oh yeah.
He's jumping with style ladies.
Hey there ladies.
Does your man jump like me outright.
Let's continue over here.
Let's see how that looks by hitting all day.
Kind of looks like he's thrusting a little bit too much so we're going to we're going to change that
up as we go.
But for now it's fine and dandy and then over here what we want to do now is basically just copy over
both of those.
So what we're going to do because we have all these that are all the same.
This is the down position.
So let's select
all of these right here.
All of these right here are in the down position
where you disliked these
and then we're going to copy these over to here.
So hitting shifty copy these over to write their
See how that looks.
And then of course we need to bring the bottom down because we didn't bring that over otherwise it would
bring them back to their.
So with the bottom you could see that right there it's fine.
But if I go here you can see that the bottom is raised so hitting G and Z.
Let's bring that down.
Gizzi
perfect.
Now we got.
All right.
Now we just got a copy.
So now we're just going to copy the jump and the down.
So here's the jump.
And here is the down.
So we're going to copy both of these to all four of those very fast and easily.
So the next one would be the upright here.
All I can do is just select all these right here
except for the bottom.
We don't want the mush mushroom bottom.
So de-select that
yeah mushroom bottom we don't want that.
Because otherwise it's going to bring him backwards.
We're going to have to handle that by hand.
And now just hitting ship the let's copy this over to here and then shift you one more time let's copy
it over to this one.
So now we should have something like that
perfect.
Now we just need a fix on the second one on the second down.
You can see that here it's good but then he is up so we just need to grab this and hedgie and Z bring
it down bring his bottom down bring it on to the flow.
All right.
No more singing for Alex.
And then right here.
Same thing on the second one hit G and Z and bring him down to the floor.
I lied about the singing on back with the singing.
All right.
All right cool.
So let's see what that looks like having control left click or what's wrong one control right click
to undo that shift left click to go back to the beginning of the animation.
All day to see how that looks.
So we can see that right here we have a bit of a problem.
And that is that we need to increase the height of his jump which I forgot we had done before.
So right here we are good on the jump.
Let's go to the next jump which is right here.
You can see that without the jump the higher just looks like he's kind gliding So remember we hit G
Z and one two increases jump his bounciness factor to one character character leveled up.
Character has a balance of 2.5.
Now going to the second bounce Let's hit GZ 1 to bring him up on that one as well.
Now let's restart it.
This actually does kind of look like the World of Warcraft character or something.
A video game character all right cool.
He's thrusting a little bit too much.
So where are you going.
Definitely.
Put some different movements in there because it looks kind of funny with all that thrusting going on.
Well we got the gist of it.
We got the main portion of it right here.
And
right here it looks like he's sliding a little bit too much in between the jumps like if you play it
you could see that it kind of looks like he's sliding.
He's not like stopping and jumping.
The way to do is actually go here.
And I'm going to go here guys.
I'm about to go there and just on these right here which is the first one before this one where he sets
up I'm actually going to hit shift the and copy.
But we also need this bottom one here.
Shifty and copy it and bring it over one.
So now there's like the a two second pause in between in between the two and then I'm going to also
grab this one hit G and move it over one more.
Let me see how that looks.
I actually don't like that so I'm going to hit Control Z to undo that.
Let me check something
checking something because these balances look a little bit different on each
Yeah.
So on this one you can see that he's still moving forward which I don't want.
So that's the issue we got there.
We've got to take this bottom thing right here.
Select the base and then hit shift D.
Because we can see we actually check something.
Hold on one second.
Yeah so the issue seems to be that you can see over here when he jumps on the first one he lands and
he stays in place and then he jumps.
But the second one you could see that he's the lance and it kind of goes forward at the same time too
for some reason.
So selecting the base bone and sliding over here I'm going to shift d to copy it and move it over so
that's the same position.
And then making sure to just hit G and see bring it under the floor under the floor under the floor.
And I forgot I was way above my microphone.
So what I did is I hit shift D on that and moved it over and then sang a horrible song that I'm not
good at singing yet but so you can see now he stays in place and he doesn't glide.
On the floor.
Let's see if it's the same with the other one.
Yeah.
So here you could see that we have some kind of weird thing happening where I want him to stay in place
and then crouch down and jump back up.
But you can see that this moves forward so let's do the same thing with this let's select the bass.
It's all about that bass bout that bass.
No right.
It's never going to end with the songs is it.
What I'm going to do is select this
actually going to hit shift D.
And I'm trying to figure out why this one has to.
So
let's see.
I'm not sure why this one has a second one right there.
Yeah I'm not too sure why there's a second one right here.
I think I just copy that.
But let's move it over to here.
Left click it there and then on here let's just bring it down Jeezy and bring it under the floor.
I'm not going to sing it.
Now are you guys.
And then here he's going to start his stand up straight once again so we don't need to worry about that.
All right hitting all day to play.
That looks a lot better without him sliding across the floor.
All right so we got our thrusting mushroom he's ready to party or to do something.
So of course we're going to kind of tweak it a little bit after so it doesn't look like he's.
Does it look like he's thrusting across the room.
But you can see what we got here so far.
Of course we're going to we've got the main portion of it and that's basically how you would animate
you kind of block it out.
I'm going to put the end frame way down so that it doesn't take so long to restart.
You kind of block it out with the main movements first just to get a feel for it.
And then of course you can tweak it.
And we're going to make it so that his arms aren't thrusting the whole time or part will probably have
one movement with the arms thrusting and then the other ones will tweak it a little bit possibly.
But for now I just want to block in that animation and then we'll run through it and tweak it to our
liking.
All right.
I'll see you in the next video show.
Bye for now.
War.