1
00:00:06,880 --> 00:00:12,940
All right so let's go ahead and continue this with our thrusting mushroom.

2
00:00:12,940 --> 00:00:13,180
All right.

3
00:00:13,180 --> 00:00:14,940
That's a horrible name.

4
00:00:15,160 --> 00:00:17,590
But now let's go ahead and continue.

5
00:00:17,590 --> 00:00:23,830
Also another reason that I'm mainly blocking it out and not doing all the finer details as if for whatever

6
00:00:23,830 --> 00:00:30,130
reason we need to change some of this animation we don't want to spend a lot of time tweaking all the

7
00:00:30,130 --> 00:00:37,170
little details and the eye movements and and the twitching of his face or whatever we make him do.

8
00:00:37,360 --> 00:00:40,000
And then we have to change it and we just did all that for nothing.

9
00:00:40,000 --> 00:00:44,690
So it's always best to block it off and then put in finer detail.

10
00:00:44,710 --> 00:00:50,990
Just like with anything else such as the sculpting or whatnot they're now going to here we could see

11
00:00:50,990 --> 00:00:53,180
we're on frame maybe four.

12
00:00:53,210 --> 00:00:54,430
Let's move ahead.

13
00:00:54,650 --> 00:01:00,630
Ten frames seems to be a good number as a reference point.

14
00:01:00,890 --> 00:01:07,430
Twenty four frames will be one second and you can see that right here the F piece the frames per second

15
00:01:07,430 --> 00:01:09,030
is going at 14.

16
00:01:09,170 --> 00:01:13,420
So it's actually going half of the speed right now.

17
00:01:14,090 --> 00:01:21,430
If I want to see it go for speed what I could do is go to the my first half of the mushroom and turn

18
00:01:21,430 --> 00:01:28,480
down the subdivision to one in the view and what that will allow for us to do is actually be able to

19
00:01:28,480 --> 00:01:29,500
calculate faster.

20
00:01:29,500 --> 00:01:35,590
So you could see that our mushroom actually jumps across the scene much faster because right now the

21
00:01:35,590 --> 00:01:38,700
frames per second is at 24.

22
00:01:38,740 --> 00:01:42,190
Sometimes it's going to 25 for some reason.

23
00:01:42,430 --> 00:01:48,340
But you could see that his jump is not as slow as we thought it was which is even better because I was

24
00:01:48,340 --> 00:01:52,480
actually going to scale down the keyframes to make it faster.

25
00:01:52,570 --> 00:01:56,970
Again if you bump it up to two the more stuff you haven't seen the slower it will be.

26
00:01:57,340 --> 00:02:00,910
So this works in our benefit because this is kind of a speed that I want.

27
00:02:00,940 --> 00:02:09,390
Anyways All right let's go ahead and continue over here going to frame 84.

28
00:02:09,390 --> 00:02:13,540
I'm going jump ahead 10 frames so frame.

29
00:02:13,820 --> 00:02:15,540
Let me put the in frame higher now.

30
00:02:15,960 --> 00:02:20,010
Frame 94 I believe is correct.

31
00:02:20,540 --> 00:02:28,990
And here I'm just going to straighten him out a little bit crooked right now heading up.

32
00:02:28,990 --> 00:02:33,770
Are to clear that up bring his arms down.

33
00:02:33,770 --> 00:02:44,090
I can find the arm handle which is right there when you kind of bring it down like that all are to bring

34
00:02:44,090 --> 00:02:44,900
that up.

35
00:02:48,950 --> 00:02:53,400
Kind of want a relaxed pose although relaxed pose is a little tricky.

36
00:02:53,470 --> 00:02:59,050
Well first Also let's clear this so that we have more more space and height to work with because right

37
00:02:59,050 --> 00:03:00,850
now he's a little bit squashed.

38
00:03:00,850 --> 00:03:06,180
So hitting all ye on this and then going grab this on GZ.

39
00:03:09,330 --> 00:03:10,490
Bring that up.

40
00:03:14,270 --> 00:03:15,650
There we go.

41
00:03:15,860 --> 00:03:18,900
Now we got a little more height for our Shorty.

42
00:03:18,920 --> 00:03:19,800
All right cool.

43
00:03:19,850 --> 00:03:22,040
Now could relax just a little bit more.

44
00:03:22,040 --> 00:03:27,800
It looks a little bit tight with his arms all the way up grabbing those down.

45
00:03:27,910 --> 00:03:30,690
Also are to clear that as well.

46
00:03:30,980 --> 00:03:37,610
I'm going to let you know what rotation I'm in bring this here.

47
00:03:40,620 --> 00:03:42,790
So something like that let's see what that looks like.

48
00:03:44,530 --> 00:03:48,630
He jumps down and then straightens out

49
00:03:51,900 --> 00:03:53,340
and of course

50
00:03:56,140 --> 00:04:06,770
right here you could see we have a problem being that the bottoms are not in the floor so lng and Z.

51
00:04:07,320 --> 00:04:10,580
Let's bring his bottom to the flow to the flow

52
00:04:13,510 --> 00:04:15,140
and then he straightens up.

53
00:04:15,460 --> 00:04:18,960
Called Alex pretty cool I think for the straightening up parts.

54
00:04:18,970 --> 00:04:19,980
I want it to be a loss.

55
00:04:20,050 --> 00:04:22,750
You wanted to be a little slower.

56
00:04:22,750 --> 00:04:24,630
Let me see how fast that is.

57
00:04:25,000 --> 00:04:28,180
Jump in.

58
00:04:28,500 --> 00:04:34,060
Yeah I want it to be WAY slower so I kind of want like him to jump down.

59
00:04:34,070 --> 00:04:36,300
I want him to stay down here for a little bit.

60
00:04:37,120 --> 00:04:44,030
So what I'm going to do is select all of these By be selecting shifty

61
00:04:46,630 --> 00:04:54,100
moving him over maybe three or four going to this whatever frame that is making sure that we're on this

62
00:04:54,110 --> 00:04:55,020
new section.

63
00:04:55,120 --> 00:05:01,490
I did and I'm going to kind of just rotate this down a little bit.

64
00:05:01,510 --> 00:05:07,500
It's going to be kind of like he had some impact to the floor.

65
00:05:11,970 --> 00:05:13,750
So we could see what that looks like.

66
00:05:29,140 --> 00:05:30,800
On and rotated down.

67
00:05:30,810 --> 00:05:31,330
Not a

68
00:05:40,690 --> 00:05:41,910
see what that looks like.

69
00:05:43,740 --> 00:05:44,370
All right there we go.

70
00:05:44,370 --> 00:05:47,970
So it just kind of has you know like

71
00:05:51,670 --> 00:06:01,270
you know what it's called it jumps he's in the same position and kind of goes down a little bit from

72
00:06:01,270 --> 00:06:03,540
the impact of the shock and then gets up.

73
00:06:03,760 --> 00:06:10,510
And now with these last frames that we are in school like these and hedgie and move him out quite a

74
00:06:10,510 --> 00:06:19,810
bit so that he gets up a little bit slower kind of like a slow motion bad a mushroom looks pretty cool.

75
00:06:20,020 --> 00:06:23,650
Well I'm going to make it even longer.

76
00:06:23,650 --> 00:06:27,810
Make him get up even make him take longer to get up is what I meant.

77
00:06:28,390 --> 00:06:29,950
Let's see how that looks.

78
00:06:33,190 --> 00:06:36,740
Oh we got mist over here.

79
00:06:37,540 --> 00:06:38,160
Well Bob

80
00:06:43,270 --> 00:06:48,530
just a tad bit too slow I'm going to bring these back a little bit.

81
00:06:48,550 --> 00:06:54,620
Let's try that.

82
00:06:54,620 --> 00:06:58,120
I like that he gets up.

83
00:06:58,390 --> 00:07:06,120
And then after he gets up I want him to stay in this position for just like a second song and head chef

84
00:07:06,150 --> 00:07:08,160
there to copy all these

85
00:07:11,110 --> 00:07:12,260
ring him over.

86
00:07:13,660 --> 00:07:24,590
And then what I'm going to do is going to this frame 121 I'm going to jump ahead 10 frames a 31 and

87
00:07:24,590 --> 00:07:30,390
I'm what I want him to kind of look first to the left.

88
00:07:31,950 --> 00:07:38,220
That way I'm going to hit rotate that and

89
00:07:41,470 --> 00:07:48,650
swing his arm around a little bit to the top view different views are definitely good.

90
00:07:48,700 --> 00:07:59,780
Oh well up top you kind of rotate his arm with it so that his arm kind of swings with the motion

91
00:08:05,840 --> 00:08:09,040
and maybe the top of the mushroom too.

92
00:08:09,040 --> 00:08:13,800
So if we want to animate the top of the mushroom here we want to make sure to put a keyframe before

93
00:08:14,050 --> 00:08:20,650
because right here if we go back to this one you could see that mouse you are not listening to me.

94
00:08:21,070 --> 00:08:26,120
You can see that right here the mushroom top has no keyframe.

95
00:08:26,120 --> 00:08:30,390
So all this frameless hit I to insert the location rotation scale

96
00:08:33,020 --> 00:08:35,810
and then go to this one right here.

97
00:08:36,930 --> 00:08:46,960
And then hit our are twice maybe I'm kind of going to rotate it like this like a them that's more of

98
00:08:46,960 --> 00:08:50,110
what event was too high pitched.

99
00:08:50,110 --> 00:08:57,130
Like I often kind of look at if we don't have this keyframe before on the mushroom top it would basically

100
00:08:57,370 --> 00:09:03,940
transition it from the very beginning or from the last keyframe which is this one to this one so we

101
00:09:03,970 --> 00:09:07,790
transition from here all the way to here.

102
00:09:07,810 --> 00:09:13,450
It would be spinning around and we want to make sure to have it before and that after so let's see what

103
00:09:13,450 --> 00:09:14,360
that looks like.

104
00:09:18,360 --> 00:09:18,800
Cool.

105
00:09:18,840 --> 00:09:27,180
And then for this one I actually want to hit our twice and rotate it kind of up like that not just on

106
00:09:27,180 --> 00:09:31,550
the z axis because otherwise it looks kind of funky.

107
00:09:31,640 --> 00:09:32,930
Let's see what that looks like now.

108
00:09:32,930 --> 00:09:38,530
So he kind of looks like this.

109
00:09:38,770 --> 00:09:42,940
You are an x twice.

110
00:09:43,190 --> 00:09:46,310
So he's kind of looking up and then

111
00:09:51,980 --> 00:09:55,340
I want it to be slower or a little bit longer to grab all these

112
00:09:59,430 --> 00:10:05,560
and then just move them out a bit to what's actually doing more precise.

113
00:10:05,650 --> 00:10:14,290
When you move ahead 10 more frames or one 1:41 and grab them and move them out of frame 1:41.

114
00:10:14,290 --> 00:10:15,460
Ladies and gentlemen

115
00:10:19,650 --> 00:10:26,810
and yes animation can be a little bit tedious long process it's not something where there's a button

116
00:10:26,900 --> 00:10:32,370
where you just hit animate or you just press something and it does it for you.

117
00:10:32,530 --> 00:10:38,460
I'm going to remove five frames on that song and put it to one 36.

118
00:10:38,480 --> 00:10:40,180
It's way too slow right now.

119
00:10:41,920 --> 00:10:46,010
So 15 frames in between those two that looks good.

120
00:10:46,010 --> 00:10:50,820
I like that speed right there making sure that your frames are at 24 frames per second.

121
00:10:50,840 --> 00:10:57,440
So if you even need to bump down the subserve modifier to not even visible for your frames per second

122
00:10:57,440 --> 00:10:59,130
to go at the correct speed.

123
00:10:59,180 --> 00:11:04,070
Do that because otherwise you're going to be animating thinking at a certain speed and then realizing

124
00:11:04,070 --> 00:11:05,460
that it's not.

125
00:11:05,930 --> 00:11:09,440
So just make sure your friends for seconds are white and not red.

126
00:11:09,440 --> 00:11:15,270
Now they flicker in and out of white and red that's fine but just make sure that they're at 25.

127
00:11:15,740 --> 00:11:19,630
Now you jump in gets up and then looks that way.

128
00:11:19,850 --> 00:11:29,510
And then I want him to look the other way song and go ahead to frame 20 frames ahead so one fifty six

129
00:11:30,980 --> 00:11:34,780
and then I'm going to grab this right here.

130
00:11:34,800 --> 00:11:39,650
All are to clear it and then are to rotate it to the other side.

131
00:11:41,470 --> 00:11:49,890
Z twice or just once rotate it and rotate it.

132
00:11:50,260 --> 00:11:56,470
R Z that hit r twice rotate it like this.

133
00:11:56,890 --> 00:12:02,350
And then the mushroom top are on your head.

134
00:12:02,380 --> 00:12:15,700
All are for that are x x twice you know kind of I can look at the camera in a way give them like a you

135
00:12:15,700 --> 00:12:17,920
know like he's looking at like

136
00:12:20,500 --> 00:12:23,650
that's.

137
00:12:23,680 --> 00:12:25,510
All right let's see how that looks.

138
00:12:25,540 --> 00:12:30,460
So up up or he looks that way.

139
00:12:30,880 --> 00:12:36,640
And then he looks this way although I want him to stay in that position for a little bit.

140
00:12:36,640 --> 00:12:37,890
Otherwise it looks kind of red.

141
00:12:38,080 --> 00:12:45,130
Siculus just looking over there and then looking back it looks like he's doing some kind of workout.

142
00:12:46,770 --> 00:12:47,360
Oh yeah.

143
00:12:47,590 --> 00:12:52,180
Getting those good news it's the body shape and work out OK.

144
00:12:52,200 --> 00:12:54,410
Anyway back to this.

145
00:12:54,540 --> 00:12:57,860
So sorry that you guys have to listen to my commentary.

146
00:12:58,110 --> 00:13:02,310
It's either a very great thing or a very bad thing.

147
00:13:03,490 --> 00:13:04,960
Let's move these ahead.

148
00:13:05,730 --> 00:13:06,280
And move them.

149
00:13:06,280 --> 00:13:15,820
I had one two whatever move in my head some amount select these shifty.

150
00:13:16,180 --> 00:13:22,500
I'm going to make him stay in that position or a little bit see how that looks

151
00:13:26,440 --> 00:13:31,090
looks way too robotic so that's too long I actually want him to stay in that position maybe for one

152
00:13:31,300 --> 00:13:34,630
two three four four frames.

153
00:13:36,450 --> 00:13:36,950
Yeah.

154
00:13:37,140 --> 00:13:43,000
And then make him move to that other position much faster grabbing these Let's bring him in

155
00:13:48,940 --> 00:13:52,480
much faster than that.

156
00:13:52,480 --> 00:13:53,250
There we go.

157
00:13:53,260 --> 00:14:00,690
I want him to kind of snap to the front and we go that's perfect.

158
00:14:00,760 --> 00:14:05,830
And then of course when we go through this again on the second one we're going to make him move a little

159
00:14:05,830 --> 00:14:12,250
bit so he's not like completely straight like like he's like a statue or something we're going to make

160
00:14:12,250 --> 00:14:14,910
him you know move a tiny bit.

161
00:14:15,020 --> 00:14:18,740
So he now it just looks like he looks in any freezes and then he looks back.

162
00:14:18,760 --> 00:14:21,660
But again that will be on the second pass.

163
00:14:21,720 --> 00:14:22,550
So we go through.

164
00:14:22,570 --> 00:14:25,960
So for now let's take a look at what that looks like.

165
00:14:33,280 --> 00:14:34,350
Cool.

166
00:14:34,490 --> 00:14:46,590
And I actually want to hit our z on this and actually rotated just like this and not up because otherwise

167
00:14:47,740 --> 00:14:49,650
he just looks kind of ridiculous.

168
00:14:55,340 --> 00:15:00,380
Kind of want to rotate it down even Yeah that looks cool to me.

169
00:15:00,400 --> 00:15:06,830
So he's looking he kind of looks around and looks down.

170
00:15:06,860 --> 00:15:10,300
That looks cool because he's going to be planting the sign.

171
00:15:10,300 --> 00:15:18,120
So we want him to look up and then look down and looks up.

172
00:15:18,420 --> 00:15:22,340
I want him to be looking for a little bit longer something like these two right here.

173
00:15:22,680 --> 00:15:30,680
These two columns ring him over just a little bit Whoa whoa whoa mouse.

174
00:15:30,680 --> 00:15:31,350
Come on.

175
00:15:33,340 --> 00:15:35,910
So he looks up and then down.

176
00:15:36,100 --> 00:15:41,170
So obviously when he looks up we're going to have him like kind of move around and kind of look up more

177
00:15:41,170 --> 00:15:42,790
and then look down.

178
00:15:47,830 --> 00:15:48,420
Perfect.

179
00:15:48,440 --> 00:15:52,920
In fact I want to drag it out even more.

180
00:15:54,910 --> 00:15:59,200
Because what I'm going to do when we go to the second pass I'm going to make them look up and kind of

181
00:15:59,200 --> 00:16:01,670
look around and then look down.

182
00:16:02,050 --> 00:16:07,160
Let's increase this and I bring it back just a tad bit.

183
00:16:09,340 --> 00:16:12,970
Look up look around and then look down.

184
00:16:14,500 --> 00:16:15,290
Bring him back.

185
00:16:15,290 --> 00:16:20,610
Just what my mouse is about to be fired.

186
00:16:21,950 --> 00:16:23,900
All right.

187
00:16:24,040 --> 00:16:26,350
Look up and look down.

188
00:16:26,350 --> 00:16:27,150
Cool.

189
00:16:27,760 --> 00:16:31,720
All right so that is that perfect perfect perfect.

190
00:16:32,050 --> 00:16:36,730
And again don't worry if your animation doesn't look exactly the same as mine you know with the arm

191
00:16:36,730 --> 00:16:44,120
rotated at 90 degrees and the hand at 5 millimeters away from the floor and whatnot completely cool

192
00:16:44,140 --> 00:16:48,120
I'm just showing you the workflow and how we're going to go about this.

193
00:16:48,130 --> 00:16:53,130
So in the next part of a tutorial we're actually going to make him let me see how he looks on the camera.

194
00:16:53,220 --> 00:16:53,440
Yeah.

195
00:16:53,440 --> 00:16:54,550
Perfect.

196
00:16:54,550 --> 00:17:02,080
So we're going to make him kind of like well not kind of like what we're going to make him look down

197
00:17:02,200 --> 00:17:09,280
or something and then plant the sign post into the ground and which is going to break the ground where

198
00:17:09,280 --> 00:17:11,410
you plant the flag goes into the ground.

199
00:17:11,430 --> 00:17:15,740
I don't like saying like the signpost of the ground and then him hammering it into there.

200
00:17:16,090 --> 00:17:18,490
So I'll see you there very well.

201
00:17:18,490 --> 00:17:24,880
Make sure to save your project of course as always save as I'd be curious to know what number you guys

202
00:17:24,880 --> 00:17:32,800
are on because I'm on 23 already and yeah it's going up up up and up.

203
00:17:32,800 --> 00:17:33,710
All right I'll see you guys.

204
00:17:33,720 --> 00:17:34,600
Nice video chat.

205
00:17:34,600 --> 00:17:35,420
Very well done.

