All right let's go ahead and continue on with this.
First we're going to grab the face of the mushroom go over here to this frame right there one sixty
nine.
Let's hit.
I cation rotation scale.
Now moving ahead 10 frames to frame 179.
I'm now going to hit all are with this one in the middle and then just rotate the bottom one likes Oh
well either way.
Now listen to me.
So now it looks like he's turning around basically all day to play that's what it looks like.
I'm going to put and frame a little bit higher because right now it's ending way too soon.
He looks down and he turns around looks down turns around looks down turns around.
All right
I actually want and do.
When you are Z on we facing kind of like an angle like that.
Now let me check that.
All right so he looks down and turns around and again I want to delay for this.
So I'm going to sit like these right here had to move them up
and I'm going to move up by one to three.
I lost track now.
Something like that.
And then selecting these shifty.
Move it up one two three so that we have a little bit of a delay.
There we go.
All right cool.
Let me see that one more time go.
So now is going to plant our sign post.
I keep wanting to say flag now on this frame.
Let's go ahead and select the hand.
This hand the elbows rotation of this the rotation of that evens out.
Not that.
So like the squash on both sides and of course the jump one which is already there I believe.
And that should be good.
All right so with all those like did I go ahead I location rotation scale
I thought I saw something but I didn't.
I'm just hallucinating.
And then I do want a delay.
Just a slight delay.
So what I'm going to do is select all these
mouse.
It's going to be fired once again.
Shifty.
One two three three or so.
And mouse.
And then from the second one that we just added making sure we're on the second one by making sure that's
yellow that means that you're on a keyframe.
Let's move ahead 10 frames so to frame one.
Ninety seven.
And what I'm going to do is now I can plant the selectiveness and hit our x twice rotate it.
He's going to go back.
Not the flag why do I keep second flag plant the
rotate.
This hit us are to clear the rotation on the elbow.
He seems to be cleared.
Bring this out rotate it
bring it high and mighty Not into his head though please.
We don't want any injuries
right there.
Try to bring as high as possible without it interfering with his head.
All right.
So about they're going to rotate it like that and then bringing the hammer hand forward and maybe it's
going to be like actually.
That's right bring it.
We're not hiding it.
G.
Bring it back a little bit maybe.
And then this one does this have a keyframe in.
Head I location rotation skill that
and same thing.
Let's bring the head back a little bit.
Our X-Tex twice rotate those back
and this one let's hit I location rotation scale.
All right cool.
So let me see what that looks like.
So it looks down.
Let me see.
Let me see the speed of it.
Perfect.
All right so that looks pretty sweet.
Let me rewind it a little bit further because I didn't see anything.
And then I wanted to play with the
with this pose because it looks very heroic.
So the heroic pose we're going to delay this for a little bit.
I mean he's going to be in the same pose for a little bit so shifty moving along a little bit.
Mouse.
All right there you go.
You know do something with my mouse.
Not going to be pretty.
It's not working the way I want it.
All right so now on this frame the second thing that we added or a second key friends we had it let's
go to frame 2 do 12.
Trying to figure out how much 10 was after that.
And now he's going to plant the flag.
Why do I keep saying I should have made this a flag with how many times I've seen that he's going to
plant the sign post and we're going to do that is to rotate this r x x twice
right hand Robert put it into the floor like so I don't even know if he needs a hammer
that we might use it.
Rotate
now we're actually going to grab his whole body right here.
What I want to do is bring this up and bring it up.
Grab this and I actually want to hit are x x twice rotate his whole body hit G and Z.
So I kind of looks like he's the you know he's got a jump
a jump jump plant the flag.
Let me rotate this back.
And his head will go forward.
It feels a little strange.
Let me see how it looks.
Hurt out looking good.
It's just looking strange for the second right there.
So right here although
wall
looks good always on second pass.
We can always tweak it and do stuff
so gone back to this one a rotating head forward even more our x x exaggerate the living life out of
it.
I didn't say I think that should I'm going to bring out the flag the sign post.
Why do I keep saying flag.
I'm going to change this into a flag.
Ladies and gentlemen because I'm tired of making a mistake.
Driving me crazy.
All right.
There we go.
I hope so.
So far what we got.
Sure looks pretty cool so far.
We've got him thrusting across the scene looking around and planting that flag.
Cool for the flag plant.
I want to I want to do this to the ridiculous.
I'm going on kind of like
and I get are cuda
let me try something on and try to rotate this to the rediculus
mouse are not funny.
Let me see.
Let me just.
Just to get a feel for how that would look.
It's a lot too ridiculous or maybe not that ridiculous but I do want it a little bit more a little higher.
GC
It's good to exaggerate stuff in your animations especially if it's cartoonish.
There we go that's all that has a better feel for me that I like.
All right.
So let me just straighten out the flags.
Now it's kind of kind of a bad rotation
making sure that hand
shook his hand is ok.
Zooming in here hand is a law too creased.
Oh let me see.
I see how it's like with subserve up to two.
Because right now it's a little tricky to see.
All right.
Now rotate this down a bit because the hand is law.
Unfair to me.
So broadening it like that.
I'm going to slide back the base and rotate this back a little bit.
GZ ring that down and then maybe
if I rotate the elbow down that may rotate the hand first.
There we go.
OK fine and dandy.
Now let me see what happens if I rotate.
This could also rotate the elbow a little bit so that it's not creasing the hand as much
as we go.
And the elbow.
You know we're good.
All right so let me see what that looks like.
It's OK to play.
Let me put the subserve down because right now it's diffusely slow at play that cool.
So that looks pretty sweet to me of course on the second pass we're going to be adding more detail and
more coolness and awesomeness to it.
But so far so good.
We got our mushroom.
All right.
I'll see in the next story and the next one we're going to be looking at how to let go of the signpost.
There we go.
And then also how to crack our floor.
So let's jump on to the next story or see you there ladies and gents.
Gratz.
Good job so far.
See you there.
And make sure save your file as well.