1
00:00:05,810 --> 00:00:13,810
All right continuing over here let's see how we can leave the flat that the signpost in the ground.

2
00:00:13,850 --> 00:00:18,750
I'm seriously not even trying to save flag and it just keeps popping up.

3
00:00:18,770 --> 00:00:19,880
It's ridiculous.

4
00:00:19,880 --> 00:00:20,590
All right.

5
00:00:20,660 --> 00:00:24,890
So how are we going to leave the signpost up into the floor.

6
00:00:24,890 --> 00:00:27,880
It's pretty simple but it's going to take some tweaking as well.

7
00:00:27,970 --> 00:00:29,700
So let's get right into it.

8
00:00:29,840 --> 00:00:38,120
Going to the frame where the flat the signpost just sticks into the ground is where I'm going to change

9
00:00:38,120 --> 00:00:39,420
this flag.

10
00:00:39,740 --> 00:00:40,370
All right.

11
00:00:40,370 --> 00:00:48,350
Which is this frame right here where it stops moving going to that one select the signpost handle and

12
00:00:48,380 --> 00:00:49,560
go into the constraint.

13
00:00:49,610 --> 00:00:56,690
Let's hit I with our cue or our mouse over that influence and we're also going to hit over here and

14
00:00:56,790 --> 00:01:04,520
a location rotation scale going to the next frame we're going to set that influence all the way to zero.

15
00:01:06,090 --> 00:01:10,150
And you can see that we have a problem there but we'll fix that in just a second.

16
00:01:10,170 --> 00:01:15,060
We're going to hit the eye over this to answer a key from there as well.

17
00:01:15,060 --> 00:01:21,630
Now we do not want to set set inverse or clear inverse as that's not going to do anything and it's actually

18
00:01:21,630 --> 00:01:26,510
going to give us some trouble if for what we're going to do next.

19
00:01:26,670 --> 00:01:34,260
Well we actually want to do is we have to hit 7 to go into top view and believe it or not we have to

20
00:01:34,320 --> 00:01:39,200
repossess reposition this manually.

21
00:01:40,140 --> 00:01:43,420
I know tedious tedious.

22
00:01:43,500 --> 00:01:51,330
I'm actually going to turn on the automatic keyframe insertion which is down here hit R and Z twice

23
00:01:51,330 --> 00:01:52,770
to rotate this.

24
00:01:53,280 --> 00:02:04,450
And I'm just going to position this back to how it was before hitting the left arrow on our keyboard

25
00:02:04,480 --> 00:02:17,030
just to see where it was before and after throwing it down GZ twice bout right on the height.

26
00:02:17,140 --> 00:02:17,620
Now

27
00:02:22,220 --> 00:02:23,400
it's going to have to

28
00:02:28,580 --> 00:02:30,960
it's going to have to go in a little bit.

29
00:02:30,960 --> 00:02:34,470
So are x y y

30
00:02:43,190 --> 00:02:44,580
go and some more

31
00:02:49,330 --> 00:02:54,010
and maybe if we get on top you'll be a little bit easier that we go.

32
00:02:54,070 --> 00:02:57,120
So right now it's rotate there.

33
00:02:57,190 --> 00:03:02,490
So we want to hit our z twice rotate it.

34
00:03:03,250 --> 00:03:04,840
Rotation seems pretty good.

35
00:03:04,840 --> 00:03:12,090
Now we just can move it to this finger over here.

36
00:03:14,610 --> 00:03:21,760
And then we got rotated so that the bottom is sticking in the middle of the crack right there.

37
00:03:21,990 --> 00:03:28,910
So hitting are twice rotated like something like that.

38
00:03:30,950 --> 00:03:33,230
And now we get to

39
00:03:36,150 --> 00:03:38,670
it over a little bit.

40
00:03:38,710 --> 00:03:42,180
I told you guys this is a tedious process.

41
00:03:44,770 --> 00:03:50,140
And I would just rotate it

42
00:03:58,490 --> 00:04:06,880
bring back though this is a least we only have to do this once and that are easy twice.

43
00:04:06,960 --> 00:04:09,050
Throating Z-axis a little bit

44
00:04:13,350 --> 00:04:14,890
hard twice.

45
00:04:15,230 --> 00:04:24,480
Bring it.

46
00:04:24,500 --> 00:04:28,980
And one last week will be good to go.

47
00:04:29,180 --> 00:04:31,610
I'm going to hold down shift to move it.

48
00:04:32,430 --> 00:04:36,670
In a smaller increment and there we go.

49
00:04:38,560 --> 00:04:45,370
Let me move it a tiny bit more because I have to be exactly perfect as I'm going to be noticeable if

50
00:04:45,370 --> 00:04:47,440
there is a tiny little shift.

51
00:04:47,440 --> 00:04:50,380
It might be a sign shaking a tiny bird.

52
00:04:50,380 --> 00:04:52,930
So it's completely fine.

53
00:04:52,930 --> 00:04:54,660
All right so now we got that.

54
00:04:54,670 --> 00:04:59,920
And of course let's make sure that on the Z-axis it's not going up and down because it might look that

55
00:04:59,920 --> 00:05:00,910
might look a little weird.

56
00:05:00,910 --> 00:05:05,480
So here are g z z twice

57
00:05:08,250 --> 00:05:09,920
bring it down a bit

58
00:05:14,090 --> 00:05:20,380
brought it down too far so bring it back up all the way on the shift key if you need

59
00:05:25,120 --> 00:05:27,080
to tell you guys.

60
00:05:27,390 --> 00:05:32,440
It's times like these I wish I just had it but in made it automatic

61
00:05:35,940 --> 00:05:36,910
down.

62
00:05:38,940 --> 00:05:45,200
All right down a tiny bit more.

63
00:05:45,200 --> 00:05:45,560
All right.

64
00:05:45,560 --> 00:05:46,240
Cool.

65
00:05:46,250 --> 00:05:48,070
So that's good enough right there.

66
00:05:48,260 --> 00:05:53,300
And it's great that you go like this and I'm going to leave it in the ground.

67
00:05:54,650 --> 00:05:56,900
So feel free to tweak it a tiny bit more.

68
00:05:56,900 --> 00:06:03,800
I might tweak it just a tiny bit more not to waste half of your day over here tweaking this flat this

69
00:06:04,250 --> 00:06:05,860
signpost.

70
00:06:06,140 --> 00:06:11,570
And now you can see though that if we go to the frame once he leaves in the ground if we grab his hand

71
00:06:12,020 --> 00:06:16,730
and make sure turn off automatically from insertion you can see that his hand is no longer parents do

72
00:06:16,730 --> 00:06:17,210
it.

73
00:06:17,540 --> 00:06:22,910
But if we go to the previous frame you can see that his hand is still printed to it.

74
00:06:22,910 --> 00:06:23,990
So pretty cool.

75
00:06:23,990 --> 00:06:27,500
And that's the way we would use the child of constraint.

76
00:06:27,530 --> 00:06:28,190
Awesome.

77
00:06:28,490 --> 00:06:30,810
So it's actually looking pretty good.

78
00:06:31,190 --> 00:06:31,630
All right.

79
00:06:31,670 --> 00:06:33,230
I'll see you guys next to Tauriel.

80
00:06:33,230 --> 00:06:39,290
Take care and keep tweaking it a little bit if you need to to where it is in the same position.

81
00:06:39,290 --> 00:06:40,790
All right see you in the next video.

82
00:06:40,790 --> 00:06:41,300
Ciao.

