1
00:00:05,900 --> 00:00:08,610
All right Blendr heads let's continue here.

2
00:00:08,640 --> 00:00:11,120
That's going to be my new nickname for you guys.

3
00:00:11,430 --> 00:00:11,880
All right.

4
00:00:11,880 --> 00:00:17,900
So what we want to do now is go ahead and start hammering in the flag.

5
00:00:18,030 --> 00:00:24,330
So let's go to the last frame that we have for a year for our character and then move ahead 10 frames

6
00:00:24,330 --> 00:00:27,470
to frame to 22.

7
00:00:27,700 --> 00:00:30,480
I'm pretty sure that is good luck right there.

8
00:00:30,480 --> 00:00:35,940
So we're going to have good luck during the rest of this because during the last tutorial my mouth stopped

9
00:00:35,940 --> 00:00:37,880
working so I had to redo this one.

10
00:00:37,890 --> 00:00:39,490
All right so let's continue.

11
00:00:39,780 --> 00:00:46,290
I'm going to select the base and I want I want to have the base from right here worry's back on the

12
00:00:46,290 --> 00:00:47,030
floor.

13
00:00:47,070 --> 00:00:51,220
I want to copy that to frame two twenty two.

14
00:00:51,330 --> 00:00:55,760
So selecting the base is this one.

15
00:00:55,890 --> 00:01:03,510
And also on to slide this one right here which is the mushroom MID's Mushroomhead and base hit on this

16
00:01:03,510 --> 00:01:09,310
one though Mushroomhead and base and hit shift D and copy that over.

17
00:01:09,570 --> 00:01:13,070
If you can hear a me yelling don't mind it.

18
00:01:13,770 --> 00:01:16,780
I'm going to increase the frame and then.

19
00:01:17,220 --> 00:01:19,810
So now you can see what we got there.

20
00:01:19,880 --> 00:01:25,930
He's putting it in and then jumping back down I'm going to hit Alt-A just to see what that looks like.

21
00:01:25,950 --> 00:01:27,140
Cool.

22
00:01:29,470 --> 00:01:30,490
See a gun.

23
00:01:33,530 --> 00:01:33,960
All right.

24
00:01:33,980 --> 00:01:40,310
Now of course I want his hand to go back because his hand is kind of making it look a little strange.

25
00:01:40,340 --> 00:01:47,200
So grabbing this I'm just going to move it.

26
00:01:47,420 --> 00:01:54,220
I'm actually going to hit alt's am I going to hit up anything I'm going to grab at the elbow.

27
00:01:54,380 --> 00:01:58,010
And also we don't have RMI keyframe insertion so make sure that that is on.

28
00:01:58,010 --> 00:02:05,010
Otherwise everything will be for not just not good odds are with the elbow.

29
00:02:05,200 --> 00:02:15,400
So to bring this back I actually want to rotate the elbow down a little bit and then going to grab this

30
00:02:15,400 --> 00:02:24,290
one and hit Allt are on this so that he's not looking like he's about to Limbo out of here.

31
00:02:25,160 --> 00:02:25,870
All right cool.

32
00:02:25,980 --> 00:02:27,570
So.

33
00:02:28,280 --> 00:02:30,380
And also with the hammer hand.

34
00:02:30,650 --> 00:02:33,830
I'm going to bring this down a little bit.

35
00:02:37,200 --> 00:02:44,030
Like so and again on the on another pass we're going to go in and tweak some more.

36
00:02:44,100 --> 00:02:46,600
But let's check one thing you can see right here.

37
00:02:46,710 --> 00:02:50,480
His fingers are going through the signpost.

38
00:02:50,490 --> 00:02:54,460
Now I know it's a mushroom but pretty sure that shouldn't happen.

39
00:02:54,480 --> 00:02:58,390
Whatever character we have so let's go ahead and fix that.

40
00:02:58,560 --> 00:03:06,690
First thing we want to do is go to the keyframe where he puts in the flag select the two thumb armatures

41
00:03:08,020 --> 00:03:11,770
the bottom finger armatures and that's it.

42
00:03:11,770 --> 00:03:20,570
And then hit I location rotation scale and then on this frame right here where are you going to hit.

43
00:03:21,010 --> 00:03:28,240
Or actually we're just going to go ahead and do that second frame right there where his fingers are

44
00:03:28,240 --> 00:03:34,620
going through them through the Meshal hit all are unclear those rotations right now.

45
00:03:34,750 --> 00:03:42,670
His hand is letting go of the flag the signpost and not actually going through it.

46
00:03:43,000 --> 00:03:45,970
And then for this hand right here I'm also going to hit.

47
00:03:46,080 --> 00:03:53,560
All are clear that rotation and give it a little bit of different pose because that's a little funky

48
00:03:53,560 --> 00:03:54,870
right there.

49
00:03:54,990 --> 00:04:05,700
We hit our NZ twice go on and give him kind of a more relaxed position over here.

50
00:04:05,700 --> 00:04:14,090
Might even I might even rotate his fingers a little bit but they're not so straight.

51
00:04:14,160 --> 00:04:18,740
So they are more of a route relaxed pose like that.

52
00:04:18,760 --> 00:04:19,110
All right.

53
00:04:19,110 --> 00:04:25,780
Wall to wall will obviously tweak this a little bit more later but for now let's go ahead and hammer

54
00:04:25,780 --> 00:04:26,740
away.

55
00:04:26,900 --> 00:04:28,050
It's how much time.

56
00:04:28,050 --> 00:04:29,750
So let's go do this.

57
00:04:29,770 --> 00:04:32,620
We're going to hammer out the sign post over here.

58
00:04:32,630 --> 00:04:34,320
Now do that.

59
00:04:34,770 --> 00:04:36,060
I want to do

60
00:04:39,400 --> 00:04:47,170
is make him turn around so that he's actually facing the sign of selecting the base measure a year and

61
00:04:47,170 --> 00:04:49,890
jump ahead 10 frames 10 scenes.

62
00:04:49,900 --> 00:04:53,310
We are lucky number three 22.

63
00:04:53,890 --> 00:05:01,610
I'm going to make him our Zeeuw you know make a Marzieh rotate to right there.

64
00:05:04,790 --> 00:05:11,890
And when we increase these thing I put it on the wrong frame 3:22 is not what I meant.

65
00:05:11,900 --> 00:05:16,790
I meant to 30 to completely the wrong frame.

66
00:05:16,790 --> 00:05:17,250
All right.

67
00:05:17,370 --> 00:05:24,000
2:32 as I was saying 10 was a really key number I put a 100 in there or something.

68
00:05:24,270 --> 00:05:27,030
Let me see what that looks like in camera view as well.

69
00:05:27,030 --> 00:05:29,580
All right cool cool cool.

70
00:05:29,760 --> 00:05:38,080
And that I just want to make sure that the arm can actually reach the post which it cannot right now.

71
00:05:38,090 --> 00:05:41,180
But we might make him jump.

72
00:05:41,180 --> 00:05:48,360
So what we're actually going to do is grabbing the bass of it right there.

73
00:05:48,510 --> 00:05:56,010
I'm actually going to make him go back down and then I want him to stay in a down position for just

74
00:05:56,010 --> 00:05:56,670
a second.

75
00:05:56,670 --> 00:05:59,130
So I'm actually going to select these right here.

76
00:05:59,270 --> 00:06:01,100
Move them out a bit.

77
00:06:01,110 --> 00:06:07,750
One two three four five six five five.

78
00:06:07,990 --> 00:06:15,570
Yes like all of these right here on I last keyframe and hit shift d move it up five frames one two three

79
00:06:15,570 --> 00:06:17,820
four or five.

80
00:06:18,150 --> 00:06:19,420
Tedious process.

81
00:06:19,420 --> 00:06:20,330
All right.

82
00:06:20,400 --> 00:06:28,200
Now on this one I want him to turn but I want him to kind of maybe jump at the same time so let's try

83
00:06:28,200 --> 00:06:28,470
that.

84
00:06:28,470 --> 00:06:35,510
Hit GZ one point five actually.

85
00:06:35,700 --> 00:06:42,680
GZ two because we want him high above the sign and also we're going to stretch his bottoms down.

86
00:06:42,990 --> 00:06:49,150
So selecting the squashing handle making sure we go back to this frame over here to insert a key for

87
00:06:49,150 --> 00:06:56,610
him for that inning I and location rotation scale because if we don't it will basically basically squash

88
00:06:56,610 --> 00:06:59,390
from this one all the way to this one over here.

89
00:06:59,400 --> 00:07:06,270
So always remembering that whenever you want a movement to put in the location rotation or scaling of

90
00:07:06,270 --> 00:07:10,680
where you want it before before you make any changes to it.

91
00:07:10,680 --> 00:07:15,200
Now if you did want it to change from here to here then you would do that.

92
00:07:15,240 --> 00:07:19,630
I'm just going to add G and Z bring this down like that.

93
00:07:20,250 --> 00:07:25,630
And that grabbing the hand and bring this out.

94
00:07:29,360 --> 00:07:31,270
Out rotate it

95
00:07:34,070 --> 00:07:41,520
making sure his hand is not inside his face which it is right now trying to rotate this one even more

96
00:07:41,520 --> 00:07:50,360
are Z and then grab his hand once again hand in face is not good.

97
00:07:50,360 --> 00:07:52,390
So let's not do that.

98
00:07:53,160 --> 00:07:58,730
And then before I do that any further I'm also going to rotate this forwards are x twice.

99
00:07:58,730 --> 00:08:08,260
That will help us get some and then this one as well are x twice now I got more freeflow with the hand.

100
00:08:14,370 --> 00:08:15,510
And the mushroom top.

101
00:08:15,520 --> 00:08:20,310
I'm going to bring this up because right now it's inside the hand hammer.

102
00:08:20,530 --> 00:08:25,920
So going back to the first frame Hey I location rotation scale insert key from there.

103
00:08:26,080 --> 00:08:28,600
Let's hit eyes are now there too.

104
00:08:28,790 --> 00:08:31,390
And we're actually rotated up

105
00:08:34,560 --> 00:08:40,580
and his hand looks that looks like a weak weak.

106
00:08:40,740 --> 00:08:45,540
Hammer hit so let's adjust this a bit.

107
00:08:45,600 --> 00:08:46,530
I want to

108
00:08:51,380 --> 00:08:55,270
actually see how that looks.

109
00:08:55,410 --> 00:08:59,960
All right so what I actually wanna do is make him jump.

110
00:09:00,190 --> 00:09:04,860
I actually get to do this a little bit differently I'm going to hit our x twice to make him jump like

111
00:09:04,860 --> 00:09:05,970
this.

112
00:09:05,970 --> 00:09:08,040
I'm going to bring this up.

113
00:09:08,130 --> 00:09:15,300
I'm going to hit all the R and all g actually and just bring it up like this and I'm going to make him

114
00:09:15,300 --> 00:09:21,300
swing down afterwards because otherwise that we go that's a lot better.

115
00:09:21,300 --> 00:09:24,840
Now that's looks awesome.

116
00:09:25,320 --> 00:09:32,950
So he's jumping out and I want to exaggerate it like crazy some make him like go backwards.

117
00:09:35,900 --> 00:09:40,190
I might even exaggerate more after but for now I'm just going leave it like this will do more fine tweaking

118
00:09:40,190 --> 00:09:41,910
after that.

119
00:09:41,980 --> 00:09:47,590
Going ahead 10 frames to 46 making sure I don't jump over 100 frames.

120
00:09:47,750 --> 00:09:49,850
Otherwise it's going to be a very slow motion.

121
00:09:50,030 --> 00:09:51,900
And they are an x twice.

122
00:09:51,980 --> 00:09:53,810
Let's bring it down.

123
00:09:53,810 --> 00:09:57,630
Justice has come to lead.

124
00:09:57,950 --> 00:09:59,880
So bring it down.

125
00:10:00,050 --> 00:10:06,980
And before we rotate the hammer anymore let's rotate this down bring this over

126
00:10:09,840 --> 00:10:16,990
and we're going to rotate this back so that I could stretch the hand some more

127
00:10:20,050 --> 00:10:27,610
I actually want him to be stretched out like this.

128
00:10:27,830 --> 00:10:29,100
I actually want it like that.

129
00:10:29,100 --> 00:10:37,800
So what I'm going to do is go back to this frame and maybe if we had an ax to bring this back let me

130
00:10:37,800 --> 00:10:41,030
just test this quickly.

131
00:10:41,130 --> 00:10:47,090
You can be kind of jumping backwards so I kind of like that like he jumps back and then here he.

132
00:10:48,000 --> 00:10:53,460
Now we could go back here and hedgy and X and bring this back a bit as well so that we could have his

133
00:10:53,460 --> 00:10:57,760
hand outstretched for justice.

134
00:10:58,320 --> 00:11:01,030
All right kind of like that.

135
00:11:01,200 --> 00:11:04,220
I actually want it very stretched out.

136
00:11:04,340 --> 00:11:06,490
It looks like a mighty blow.

137
00:11:06,960 --> 00:11:09,010
And now let's see how that looks.

138
00:11:09,360 --> 00:11:13,200
So he jumps back and hits it.

139
00:11:13,270 --> 00:11:18,300
Obviously we're going to have to go to work a little bit on that right there.

140
00:11:18,300 --> 00:11:21,120
John's back and right here.

141
00:11:21,300 --> 00:11:24,840
I want this to Jeezy.

142
00:11:24,840 --> 00:11:33,030
Bring him up and our acts to bring him down a little bit and maybe bring in the head

143
00:11:44,000 --> 00:11:44,920
not too much.

144
00:11:44,930 --> 00:11:45,960
Look I'm going for us.

145
00:11:45,980 --> 00:11:49,550
I'm going to our x twice.

146
00:11:51,090 --> 00:11:52,130
Like that.

147
00:12:00,070 --> 00:12:01,020
Maybe if we

148
00:12:05,010 --> 00:12:13,440
saturated a lot I'm just testing something you're upset put on the wrong frame.

149
00:12:13,470 --> 00:12:17,930
Let me grab the ones I just put it in here.

150
00:12:24,140 --> 00:12:27,290
And let's see what we got now.

151
00:12:29,400 --> 00:12:30,000
Yeah there we go.

152
00:12:30,000 --> 00:12:41,720
I kind of want to exaggerated so he jumps up and of course we're going to have some more.

153
00:12:42,770 --> 00:12:50,590
We're going to exaggerate it maybe a little bit less because right now.

154
00:12:50,780 --> 00:12:53,330
All right so let's see how that looks.

155
00:12:53,420 --> 00:12:58,370
So plants of full jumps up and then down.

156
00:12:58,370 --> 00:13:00,570
So we're going to work a little bit on the jump.

157
00:13:01,010 --> 00:13:04,370
All right ladies and gentlemen ending on that rather sharp note.

158
00:13:04,370 --> 00:13:06,760
I didn't want to leave you without a poem at least.

159
00:13:06,800 --> 00:13:08,740
So here we go.

160
00:13:08,810 --> 00:13:14,570
If you know who you are chances are you'll go far for when you know there's no telling how far you can

161
00:13:14,570 --> 00:13:15,300
go.

162
00:13:15,350 --> 00:13:19,770
So ask a question that many try and that question is Who am I.

163
00:13:20,060 --> 00:13:22,420
So ladies and gentlemen ask the question Who am I.

164
00:13:22,430 --> 00:13:29,120
You might get some rather interesting answers and maybe part of that is being a three artist who knows.

165
00:13:29,120 --> 00:13:29,690
All right.

166
00:13:29,690 --> 00:13:31,290
See you on the next video.

