1
00:00:05,660 --> 00:00:06,360
Action.

2
00:00:06,380 --> 00:00:09,260
All right let's continue.

3
00:00:09,260 --> 00:00:12,350
I was looking at the countdown for the recording but I'm ready to go.

4
00:00:12,350 --> 00:00:15,600
So here we're going to continue with the animation.

5
00:00:15,650 --> 00:00:20,770
We're going to bring our mushroom back down to earth because right now he's a little elevated though

6
00:00:20,960 --> 00:00:27,040
going over here to this frame this frame right here.

7
00:00:27,500 --> 00:00:32,260
That's the one right when he the last impact.

8
00:00:32,260 --> 00:00:38,190
Let's go ahead and select these bones right here.

9
00:00:40,030 --> 00:00:45,520
And this hand as well.

10
00:00:46,050 --> 00:00:54,830
Let's head let's go forward one to actually let's just do on this one hit I location rotation scale.

11
00:00:54,960 --> 00:01:01,640
Move ahead 10 frames to 68 and then let's bring him back down.

12
00:01:01,860 --> 00:01:03,520
So to bring him back down.

13
00:01:03,690 --> 00:01:06,100
I'm just going to grab this hat.

14
00:01:06,140 --> 00:01:09,840
Old r g z.

15
00:01:10,290 --> 00:01:14,570
Bring him down to the flow and hit GZ.

16
00:01:15,550 --> 00:01:18,370
Make sure his bottoms are sticking out a little bit.

17
00:01:18,670 --> 00:01:30,400
And let's bring this down and hit all are for that and the other hand let's make him a little looser

18
00:01:30,400 --> 00:01:30,870
over here.

19
00:01:30,880 --> 00:01:31,740
So.

20
00:01:32,050 --> 00:01:33,790
So serious stuff.

21
00:01:33,790 --> 00:01:39,680
So let's spring his hand make him like a moose.

22
00:01:41,300 --> 00:01:44,390
All right so let's see how that looks.

23
00:01:44,400 --> 00:01:47,800
I hammers it hammers and then down.

24
00:01:47,810 --> 00:01:52,370
So obviously we're going to have to make a little transition there because it just looks like he's kind

25
00:01:52,370 --> 00:01:55,400
of floating down.

26
00:01:55,700 --> 00:02:02,480
What I want to do is actually grab all of these from our last frame of him hammering away.

27
00:02:02,800 --> 00:02:14,230
So he didn't beat a box like a shifty one two maybe two keyframes So that just kind of like a hangtime

28
00:02:14,230 --> 00:02:16,130
in the air all right.

29
00:02:16,130 --> 00:02:17,180
Cool.

30
00:02:17,240 --> 00:02:18,150
See that again.

31
00:02:19,760 --> 00:02:20,520
Alright.

32
00:02:20,550 --> 00:02:28,230
And then for the squashing actually we also need to animate those because I forgot we squashed it.

33
00:02:28,240 --> 00:02:35,170
So going to this frame let's head I location rotation scale on the squash.

34
00:02:35,320 --> 00:02:43,300
And when he comes back down let's hit alt G and let's bring his bottom's back down because now he's

35
00:02:43,300 --> 00:02:46,230
floating g z.

36
00:02:47,260 --> 00:02:52,120
And of course when you bring the hands up because those hands are going through the floor which is no

37
00:02:52,120 --> 00:02:53,120
bueno.

38
00:02:53,350 --> 00:02:57,630
So grab these are some Spanish for you guys.

39
00:02:58,820 --> 00:02:59,640
Grab these.

40
00:02:59,640 --> 00:03:02,160
Move them out.

41
00:03:02,160 --> 00:03:03,680
Cool.

42
00:03:03,690 --> 00:03:04,950
All right let's see what that looks like.

43
00:03:04,950 --> 00:03:07,390
BOEM BOEM BOEM BOEM back down.

44
00:03:07,500 --> 00:03:08,050
All right.

45
00:03:08,070 --> 00:03:13,310
And of course like I keep saying on the second pass we're going to do more with this.

46
00:03:13,350 --> 00:03:16,560
Now what I want to do is make him rotate the sign around.

47
00:03:16,560 --> 00:03:23,010
Because if you haven't noticed yet the sign is backwards because it's kind of a surprise so that you

48
00:03:23,010 --> 00:03:27,920
only see what it says on the sign after he puts it into the floor.

49
00:03:27,990 --> 00:03:34,030
So the way I do that is first let me see if his arm even reaches out to the sign.

50
00:03:34,050 --> 00:03:36,690
There is no way it's going to.

51
00:03:36,690 --> 00:03:39,760
So we're going to have to move him forward a little bit.

52
00:03:39,930 --> 00:03:44,020
So we're going to make a mini jump or mini hop.

53
00:03:44,110 --> 00:03:52,950
So he's coming down and then right here I want him to jump forward a bit song and to go to frame to

54
00:03:52,990 --> 00:03:59,760
78 hit the G key X too negative.

55
00:03:59,830 --> 00:04:01,700
Don't want him jumping backwards.

56
00:04:02,190 --> 00:04:10,530
And I'm actually going to I actually want him here on the final frame so

57
00:04:14,830 --> 00:04:18,370
what I'm going to do is actually undo that hedgy G.

58
00:04:18,500 --> 00:04:19,890
Negative one.

59
00:04:19,910 --> 00:04:23,690
It's going to be kind of a mini hop g z one

60
00:04:27,740 --> 00:04:34,380
so up and then going ahead 10 more frames to 88.

61
00:04:35,300 --> 00:04:41,140
Let's go ahead G x negative 1 and bring him back down to the flow.

62
00:04:42,310 --> 00:04:45,820
And make sure just part of him sticks down.

63
00:04:47,020 --> 00:04:47,420
Cool.

64
00:04:47,440 --> 00:04:55,030
So now we got kind of it comes down and does a mini hop although I don't want him hopping right after

65
00:04:55,030 --> 00:04:57,820
he comes down because that looks ridiculous.

66
00:04:57,820 --> 00:05:05,140
So I'm going to grab these right here when he comes back down.

67
00:05:05,140 --> 00:05:13,750
Select all of these shifty one to two seems to be a good number.

68
00:05:15,090 --> 00:05:15,960
All right cool.

69
00:05:15,990 --> 00:05:17,810
So he does a lot bounce.

70
00:05:18,030 --> 00:05:22,200
Of course we'll probably have to animate the squash in there.

71
00:05:22,370 --> 00:05:23,490
I do that right now.

72
00:05:23,490 --> 00:05:28,660
So when he's up spring the squash up a little bit.

73
00:05:31,130 --> 00:05:35,790
So he squashes and stretches and right here we have the squash.

74
00:05:35,860 --> 00:05:36,210
Yup.

75
00:05:36,240 --> 00:05:45,080
So and then right here let's hit Allt g to clear the squash clear the squash and the hammer I want to

76
00:05:45,080 --> 00:05:48,870
get out of the way because it's a little bit in his face.

77
00:05:48,920 --> 00:05:57,950
So what I'm going to do is on this one way it comes back down I'm going to ring this down and rotate

78
00:05:57,950 --> 00:06:09,750
it like so and just select it I cannot ELB shifty ring it there so that all right cool.

79
00:06:09,750 --> 00:06:14,800
So you just kind of like a mini harp mini harp.

80
00:06:15,060 --> 00:06:21,350
Now I'm going to have him spin the sign around hopefully his hand is close enough.

81
00:06:22,200 --> 00:06:23,170
Yup.

82
00:06:23,370 --> 00:06:31,460
All right so now I want to make sure to grab this hand hit I location rotation scale because there's

83
00:06:31,470 --> 00:06:33,530
no keyframe for that hand right there.

84
00:06:33,900 --> 00:06:37,460
And also grabbing this one.

85
00:06:37,930 --> 00:06:44,550
So not that this one and the other hand as well.

86
00:06:45,210 --> 00:06:46,700
This one right here.

87
00:06:46,830 --> 00:06:58,450
I location rotation scale and then I'm going to select all of these be the box select of course and

88
00:06:58,450 --> 00:07:05,160
shift the one to three and make them stay there for like a fraction of a second and that jamming I had

89
00:07:05,170 --> 00:07:08,580
10 more frames to frame 3 0 1.

90
00:07:09,310 --> 00:07:11,430
It's almost 300.

91
00:07:11,680 --> 00:07:13,270
But one more Arek.

92
00:07:13,450 --> 00:07:25,720
Now I'm going to grab his hand bring it out over here right there and I actually want to put in the

93
00:07:25,800 --> 00:07:28,400
keyframe for his fingers as well.

94
00:07:29,850 --> 00:07:36,070
Actually mainly these because I rotate these so I location rotation scale because on this one I want

95
00:07:36,070 --> 00:07:42,490
to hit alt or so that his hand his fingers are completely straight.

96
00:07:42,640 --> 00:07:45,030
That will help a little bit with the sign

97
00:07:50,850 --> 00:07:59,310
and just rotating it so that fingers and his thumb is right above it like that.

98
00:07:59,760 --> 00:08:02,620
Maybe rotates hands so it's not so crooked.

99
00:08:05,110 --> 00:08:07,540
And then just rotate it

100
00:08:11,900 --> 00:08:12,540
all right.

101
00:08:12,570 --> 00:08:21,330
I want his hand to be like grabbing it more a little bit so kind of like like this actually maybe

102
00:08:24,060 --> 00:08:25,410
let me see it let me see how that looks.

103
00:08:25,410 --> 00:08:26,730
I'm going to increase the frame

104
00:08:31,730 --> 00:08:37,430
I actually want has maybe I see the answer key for him for the thumb.

105
00:08:37,430 --> 00:08:39,020
No I didn't.

106
00:08:39,020 --> 00:08:44,780
So with the thumb back on this frame let's slide both of them hit I location rotation scale and I'm

107
00:08:44,780 --> 00:08:50,780
going over here and there's so much stuff to keep track of I'm going to need a spreadsheet over here

108
00:08:50,780 --> 00:08:51,850
or something.

109
00:08:52,130 --> 00:09:03,430
I'm going to rotate the finger right here and just rotate this down our z rotate it over like that and

110
00:09:03,440 --> 00:09:04,930
then hit our x x.

111
00:09:05,130 --> 00:09:11,510
Rotate this down a little bit so it kind of looks like he's kind of grabbing the sign just a little

112
00:09:11,510 --> 00:09:13,950
bit.

113
00:09:13,990 --> 00:09:14,450
All right.

114
00:09:14,450 --> 00:09:17,870
Cool cool cool cool.

115
00:09:17,880 --> 00:09:19,750
So he goes he grabs it.

116
00:09:19,750 --> 00:09:21,300
It's kind of a fast grab right there.

117
00:09:23,350 --> 00:09:24,120
It looks good.

118
00:09:25,880 --> 00:09:32,040
And we go at it after actually I kind of want it faster because it looks kind of slow to me right now.

119
00:09:32,330 --> 00:09:37,400
So grabbing all of these keyframes for the grabbing of the sign.

120
00:09:37,730 --> 00:09:39,050
Let's bring these back.

121
00:09:39,050 --> 00:09:40,730
One two three four.

122
00:09:40,790 --> 00:09:42,980
Something like that.

123
00:09:42,980 --> 00:09:43,410
There we go.

124
00:09:43,400 --> 00:09:44,690
That looks a little bit better.

125
00:09:44,710 --> 00:09:48,130
And we're going have him swing this puppy around.

126
00:09:48,440 --> 00:09:49,550
Not an actual puppy.

127
00:09:49,550 --> 00:09:55,010
I meant the sign but you know some people take things literally we're not going to make him swing a

128
00:09:55,010 --> 00:09:59,030
puppy so let's just go ahead and do this thing.

129
00:09:59,090 --> 00:10:04,870
Let's grab making sure we have the keyframes for all of these.

130
00:10:05,040 --> 00:10:06,080
Is this keyframe then.

131
00:10:06,080 --> 00:10:09,670
This is not even keyframe And what am I thinking over here.

132
00:10:09,830 --> 00:10:17,120
All right selecting all of these right here the hats where is at.

133
00:10:17,560 --> 00:10:18,130
Other hat.

134
00:10:18,140 --> 00:10:20,090
There it is the hand.

135
00:10:20,330 --> 00:10:28,240
I am also going to select the elbows thrown elbows I location rotation scale and now moving ahead 10

136
00:10:28,250 --> 00:10:33,070
frames to frame three what would that be.

137
00:10:33,250 --> 00:10:40,610
98 3 0 3 0 8 spacing out there for a second.

138
00:10:40,740 --> 00:10:46,620
Now we're going to have them swing this around so grabbing his hand we're going to thrust his hand that

139
00:10:46,620 --> 00:10:47,520
way.

140
00:10:47,890 --> 00:10:50,870
Well make sure the I.K. doesn't get out of his hand.

141
00:10:55,090 --> 00:10:56,860
And not into his face either.

142
00:10:56,860 --> 00:11:00,830
But although we're going to be rotating body so let's see how that looks.

143
00:11:01,060 --> 00:11:02,080
Let's rotate his body

144
00:11:04,990 --> 00:11:08,980
and rotate his other body.

145
00:11:09,180 --> 00:11:15,550
RZA Well we could just say Ozzy because the Global's the axis is fine.

146
00:11:16,350 --> 00:11:22,560
And then grabbing his hand let's bring it out so as not going through his face which is not what we

147
00:11:22,560 --> 00:11:23,930
want.

148
00:11:24,120 --> 00:11:24,630
Cool.

149
00:11:24,630 --> 00:11:29,350
And then his thumb his thumb fingers and your head.

150
00:11:29,360 --> 00:11:36,830
All are to clear that rotation and also are easy to rotate is hand out so it looks like it's just like

151
00:11:36,830 --> 00:11:40,970
Pflicht So let's see what that looks like.

152
00:11:41,000 --> 00:11:44,260
So he grabs it and flicks it.

153
00:11:44,300 --> 00:11:48,320
Now we're going to obviously add some more animation to his face and stuff later on because right now

154
00:11:48,320 --> 00:11:53,450
he just looks he's got a killer face on right now.

155
00:11:53,480 --> 00:11:58,190
Let's flip the sign around so we can see how this looks and what we're working with.

156
00:11:58,580 --> 00:12:00,740
So the the frame.

157
00:12:00,740 --> 00:12:06,890
Right before he starts flipping it so this frame right here on a select the sign hit by location rotation

158
00:12:06,890 --> 00:12:15,660
scale and then going to frame that whatever frame that is three or one hit are Z.

159
00:12:16,100 --> 00:12:18,120
Rotate this on the z axis.

160
00:12:19,200 --> 00:12:22,970
To something like that and then move ahead.

161
00:12:23,070 --> 00:12:24,610
Couple more frames.

162
00:12:25,690 --> 00:12:27,980
And hit our z.

163
00:12:28,260 --> 00:12:34,750
Rotate it actually and rotate it on a global at the global.

164
00:12:35,140 --> 00:12:36,830
Make sure we have a frame here are.

165
00:12:36,940 --> 00:12:44,530
And then right here are at Z twice to rotate on a normal because on the global is not good.

166
00:12:44,920 --> 00:12:51,740
And then maybe over here our z twice rotated so that's facing the camera.

167
00:12:51,790 --> 00:12:59,200
Now we got to fix this whole stuff about his hand going through the sign because obviously that's not

168
00:12:59,230 --> 00:13:03,110
good and right here it's actually moving way before hand.

169
00:13:03,310 --> 00:13:07,920
So I'm going to select the sign which is a cylinder a here.

170
00:13:09,200 --> 00:13:15,820
And what I'm going to do is select this key right here where it still had Chiv do you bring it out to

171
00:13:15,850 --> 00:13:27,420
just before there and then this one I'm going to bring out a bit so we could see maybe not that far.

172
00:13:33,360 --> 00:13:39,030
And what I could even do is just delete this keyframe just so we could see what we have to work with.

173
00:13:39,120 --> 00:13:40,500
And that way it's easier.

174
00:13:40,500 --> 00:13:54,130
So I want the sign to actually be fully rotated so we kind of need to have his hand kind of flick it

175
00:13:54,520 --> 00:14:01,480
and then flick it up or we could have just so his fingers are behind it so we're going to ask go back

176
00:14:01,480 --> 00:14:02,680
over here.

177
00:14:04,720 --> 00:14:13,640
And on the frame where his hand is which is right here I believe is the

178
00:14:16,710 --> 00:14:18,040
now on this frame right here.

179
00:14:18,110 --> 00:14:25,300
I actually can bring those back in G and x twice or Y twice.

180
00:14:25,350 --> 00:14:29,770
I'm just going to have his fingers so that his fingers are kind of flicking the sign.

181
00:14:32,820 --> 00:14:40,320
Then are to rotate and rotate it up love it so it's kind of like he's flicking it from the top.

182
00:14:40,560 --> 00:14:49,190
That way we don't have is all hand going through the sign which is not good and that you flicks it forward

183
00:14:49,630 --> 00:14:56,320
I'm going to go over here and just ring I'm going to delete this keyframe for the I.K. hand.

184
00:14:58,000 --> 00:15:02,560
Just so I could see that we go.

185
00:15:02,590 --> 00:15:09,820
So now we want to grab the sign on this and this part of the animation where it's going through the

186
00:15:09,820 --> 00:15:15,270
sign hit our z twice rotate it rotated so last night is hand anymore.

187
00:15:16,630 --> 00:15:20,920
And we could hit ours Z twice.

188
00:15:20,920 --> 00:15:22,150
There we go.

189
00:15:22,510 --> 00:15:25,340
And I'll just move ahead right here.

190
00:15:25,360 --> 00:15:30,060
They are easy twice to rotate us not into finger either.

191
00:15:30,260 --> 00:15:37,120
And then over here making sure the side doesn't go back into his hand.

192
00:15:41,080 --> 00:15:46,210
Are right now going over here where his hand is in the final position.

193
00:15:46,430 --> 00:15:53,160
Let's grab his hand and bring it down and see what that gives us.

194
00:15:55,700 --> 00:16:00,410
Or actually I want to hear

195
00:16:05,660 --> 00:16:06,890
grabbing the signpost.

196
00:16:06,910 --> 00:16:08,510
RS see twice

197
00:16:11,350 --> 00:16:13,760
or actually with the hand let me see it right.

198
00:16:13,880 --> 00:16:15,620
I saw that keyframe where I moved it

199
00:16:20,240 --> 00:16:23,050
us that we go let's remove that key frame with the hand

200
00:16:29,620 --> 00:16:30,550
and then right here.

201
00:16:30,580 --> 00:16:36,220
I'm just going to insert a key for him right there so I location rotation scale.

202
00:16:36,220 --> 00:16:37,750
Now let's see what we got here.

203
00:16:39,270 --> 00:16:43,180
So he needs to move way faster than that because that's way too slow.

204
00:16:44,000 --> 00:16:50,420
So grabbing all of these right here and again this is tweaking kind of process.

205
00:16:50,420 --> 00:16:51,970
So bear with me.

206
00:16:51,980 --> 00:16:52,880
Ladies and gentlemen

207
00:16:57,920 --> 00:16:58,390
there we go.

208
00:16:58,390 --> 00:17:01,380
I like I like the speed of the hand there.

209
00:17:01,640 --> 00:17:12,220
Now we just need to go in here and get his hand out from inside the sign which is another job in itself.

210
00:17:12,380 --> 00:17:16,700
So on each frame hitting our z twice to rotate it.

211
00:17:16,700 --> 00:17:21,890
So that's just out of his hand.

212
00:17:31,210 --> 00:17:33,880
All right something like that let me see what that looks like.

213
00:17:35,440 --> 00:17:36,180
Perfect.

214
00:17:36,400 --> 00:17:42,740
So if I wanted to be facing more at the camera right now it's off to Hilter Hilter.

215
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That's the first time I use this word in this entire course.

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All right word of the day Helter I don't know if I'm using it correctly.

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All right.

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Now let's see what that looks like.

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Also of course we're going to animate more of his body so he has more of some body language there because

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right now it's just kind of he just you know he's got his poker face on pretty much right here.

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He's got his game face on but it's looking good.

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And again like I keep saying on the second pass we got some more life to this guy because he's looking

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a little a little bit dead.

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But it's all.

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It's also looking.

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It's coming to life.

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So.

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All right.

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That's this bar that's Tauriel.

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We just made him spend our sign around which is awesome.

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Let's go ahead and continue and the next part we're going to be doing.

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We're going to be tweaking a little bit more stuff making it more natural and we're going to be doing

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a hammer drop.

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You'll see what I mean.

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Stay tuned.

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See you in the next tutorial up.

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Oh man we're going into Antarctica now with our pictures.

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Hopefully the next one.

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Not a polar bear are right forever changed forever in you.

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Your beliefs are just some things that have been said to you.

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But do you believe them to be all true even if they now look mighty and tall question them and they'll

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start to crumble and fall.

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All right ladies and gentlemen.

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Question Your beliefs are not all true.

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See you in the next video of what.

