Action.
All right let's continue.
I was looking at the countdown for the recording but I'm ready to go.
So here we're going to continue with the animation.
We're going to bring our mushroom back down to earth because right now he's a little elevated though
going over here to this frame this frame right here.
That's the one right when he the last impact.
Let's go ahead and select these bones right here.
And this hand as well.
Let's head let's go forward one to actually let's just do on this one hit I location rotation scale.
Move ahead 10 frames to 68 and then let's bring him back down.
So to bring him back down.
I'm just going to grab this hat.
Old r g z.
Bring him down to the flow and hit GZ.
Make sure his bottoms are sticking out a little bit.
And let's bring this down and hit all are for that and the other hand let's make him a little looser
over here.
So.
So serious stuff.
So let's spring his hand make him like a moose.
All right so let's see how that looks.
I hammers it hammers and then down.
So obviously we're going to have to make a little transition there because it just looks like he's kind
of floating down.
What I want to do is actually grab all of these from our last frame of him hammering away.
So he didn't beat a box like a shifty one two maybe two keyframes So that just kind of like a hangtime
in the air all right.
Cool.
See that again.
Alright.
And then for the squashing actually we also need to animate those because I forgot we squashed it.
So going to this frame let's head I location rotation scale on the squash.
And when he comes back down let's hit alt G and let's bring his bottom's back down because now he's
floating g z.
And of course when you bring the hands up because those hands are going through the floor which is no
bueno.
So grab these are some Spanish for you guys.
Grab these.
Move them out.
Cool.
All right let's see what that looks like.
BOEM BOEM BOEM BOEM back down.
All right.
And of course like I keep saying on the second pass we're going to do more with this.
Now what I want to do is make him rotate the sign around.
Because if you haven't noticed yet the sign is backwards because it's kind of a surprise so that you
only see what it says on the sign after he puts it into the floor.
So the way I do that is first let me see if his arm even reaches out to the sign.
There is no way it's going to.
So we're going to have to move him forward a little bit.
So we're going to make a mini jump or mini hop.
So he's coming down and then right here I want him to jump forward a bit song and to go to frame to
78 hit the G key X too negative.
Don't want him jumping backwards.
And I'm actually going to I actually want him here on the final frame so
what I'm going to do is actually undo that hedgy G.
Negative one.
It's going to be kind of a mini hop g z one
so up and then going ahead 10 more frames to 88.
Let's go ahead G x negative 1 and bring him back down to the flow.
And make sure just part of him sticks down.
Cool.
So now we got kind of it comes down and does a mini hop although I don't want him hopping right after
he comes down because that looks ridiculous.
So I'm going to grab these right here when he comes back down.
Select all of these shifty one to two seems to be a good number.
All right cool.
So he does a lot bounce.
Of course we'll probably have to animate the squash in there.
I do that right now.
So when he's up spring the squash up a little bit.
So he squashes and stretches and right here we have the squash.
Yup.
So and then right here let's hit Allt g to clear the squash clear the squash and the hammer I want to
get out of the way because it's a little bit in his face.
So what I'm going to do is on this one way it comes back down I'm going to ring this down and rotate
it like so and just select it I cannot ELB shifty ring it there so that all right cool.
So you just kind of like a mini harp mini harp.
Now I'm going to have him spin the sign around hopefully his hand is close enough.
Yup.
All right so now I want to make sure to grab this hand hit I location rotation scale because there's
no keyframe for that hand right there.
And also grabbing this one.
So not that this one and the other hand as well.
This one right here.
I location rotation scale and then I'm going to select all of these be the box select of course and
shift the one to three and make them stay there for like a fraction of a second and that jamming I had
10 more frames to frame 3 0 1.
It's almost 300.
But one more Arek.
Now I'm going to grab his hand bring it out over here right there and I actually want to put in the
keyframe for his fingers as well.
Actually mainly these because I rotate these so I location rotation scale because on this one I want
to hit alt or so that his hand his fingers are completely straight.
That will help a little bit with the sign
and just rotating it so that fingers and his thumb is right above it like that.
Maybe rotates hands so it's not so crooked.
And then just rotate it
all right.
I want his hand to be like grabbing it more a little bit so kind of like like this actually maybe
let me see it let me see how that looks.
I'm going to increase the frame
I actually want has maybe I see the answer key for him for the thumb.
No I didn't.
So with the thumb back on this frame let's slide both of them hit I location rotation scale and I'm
going over here and there's so much stuff to keep track of I'm going to need a spreadsheet over here
or something.
I'm going to rotate the finger right here and just rotate this down our z rotate it over like that and
then hit our x x.
Rotate this down a little bit so it kind of looks like he's kind of grabbing the sign just a little
bit.
All right.
Cool cool cool cool.
So he goes he grabs it.
It's kind of a fast grab right there.
It looks good.
And we go at it after actually I kind of want it faster because it looks kind of slow to me right now.
So grabbing all of these keyframes for the grabbing of the sign.
Let's bring these back.
One two three four.
Something like that.
There we go.
That looks a little bit better.
And we're going have him swing this puppy around.
Not an actual puppy.
I meant the sign but you know some people take things literally we're not going to make him swing a
puppy so let's just go ahead and do this thing.
Let's grab making sure we have the keyframes for all of these.
Is this keyframe then.
This is not even keyframe And what am I thinking over here.
All right selecting all of these right here the hats where is at.
Other hat.
There it is the hand.
I am also going to select the elbows thrown elbows I location rotation scale and now moving ahead 10
frames to frame three what would that be.
98 3 0 3 0 8 spacing out there for a second.
Now we're going to have them swing this around so grabbing his hand we're going to thrust his hand that
way.
Well make sure the I.K. doesn't get out of his hand.
And not into his face either.
But although we're going to be rotating body so let's see how that looks.
Let's rotate his body
and rotate his other body.
RZA Well we could just say Ozzy because the Global's the axis is fine.
And then grabbing his hand let's bring it out so as not going through his face which is not what we
want.
Cool.
And then his thumb his thumb fingers and your head.
All are to clear that rotation and also are easy to rotate is hand out so it looks like it's just like
Pflicht So let's see what that looks like.
So he grabs it and flicks it.
Now we're going to obviously add some more animation to his face and stuff later on because right now
he just looks he's got a killer face on right now.
Let's flip the sign around so we can see how this looks and what we're working with.
So the the frame.
Right before he starts flipping it so this frame right here on a select the sign hit by location rotation
scale and then going to frame that whatever frame that is three or one hit are Z.
Rotate this on the z axis.
To something like that and then move ahead.
Couple more frames.
And hit our z.
Rotate it actually and rotate it on a global at the global.
Make sure we have a frame here are.
And then right here are at Z twice to rotate on a normal because on the global is not good.
And then maybe over here our z twice rotated so that's facing the camera.
Now we got to fix this whole stuff about his hand going through the sign because obviously that's not
good and right here it's actually moving way before hand.
So I'm going to select the sign which is a cylinder a here.
And what I'm going to do is select this key right here where it still had Chiv do you bring it out to
just before there and then this one I'm going to bring out a bit so we could see maybe not that far.
And what I could even do is just delete this keyframe just so we could see what we have to work with.
And that way it's easier.
So I want the sign to actually be fully rotated so we kind of need to have his hand kind of flick it
and then flick it up or we could have just so his fingers are behind it so we're going to ask go back
over here.
And on the frame where his hand is which is right here I believe is the
now on this frame right here.
I actually can bring those back in G and x twice or Y twice.
I'm just going to have his fingers so that his fingers are kind of flicking the sign.
Then are to rotate and rotate it up love it so it's kind of like he's flicking it from the top.
That way we don't have is all hand going through the sign which is not good and that you flicks it forward
I'm going to go over here and just ring I'm going to delete this keyframe for the I.K. hand.
Just so I could see that we go.
So now we want to grab the sign on this and this part of the animation where it's going through the
sign hit our z twice rotate it rotated so last night is hand anymore.
And we could hit ours Z twice.
There we go.
And I'll just move ahead right here.
They are easy twice to rotate us not into finger either.
And then over here making sure the side doesn't go back into his hand.
Are right now going over here where his hand is in the final position.
Let's grab his hand and bring it down and see what that gives us.
Or actually I want to hear
grabbing the signpost.
RS see twice
or actually with the hand let me see it right.
I saw that keyframe where I moved it
us that we go let's remove that key frame with the hand
and then right here.
I'm just going to insert a key for him right there so I location rotation scale.
Now let's see what we got here.
So he needs to move way faster than that because that's way too slow.
So grabbing all of these right here and again this is tweaking kind of process.
So bear with me.
Ladies and gentlemen
there we go.
I like I like the speed of the hand there.
Now we just need to go in here and get his hand out from inside the sign which is another job in itself.
So on each frame hitting our z twice to rotate it.
So that's just out of his hand.
All right something like that let me see what that looks like.
Perfect.
So if I wanted to be facing more at the camera right now it's off to Hilter Hilter.
That's the first time I use this word in this entire course.
All right word of the day Helter I don't know if I'm using it correctly.
All right.
Now let's see what that looks like.
Also of course we're going to animate more of his body so he has more of some body language there because
right now it's just kind of he just you know he's got his poker face on pretty much right here.
He's got his game face on but it's looking good.
And again like I keep saying on the second pass we got some more life to this guy because he's looking
a little a little bit dead.
But it's all.
It's also looking.
It's coming to life.
So.
All right.
That's this bar that's Tauriel.
We just made him spend our sign around which is awesome.
Let's go ahead and continue and the next part we're going to be doing.
We're going to be tweaking a little bit more stuff making it more natural and we're going to be doing
a hammer drop.
You'll see what I mean.
Stay tuned.
See you in the next tutorial up.
Oh man we're going into Antarctica now with our pictures.
Hopefully the next one.
Not a polar bear are right forever changed forever in you.
Your beliefs are just some things that have been said to you.
But do you believe them to be all true even if they now look mighty and tall question them and they'll
start to crumble and fall.
All right ladies and gentlemen.
Question Your beliefs are not all true.
See you in the next video of what.