Alrighty now we're going to get into the part where we're going to be adding our second low character
and it's the ball that we had modeled in a previous tutorial so we're going to be using that as another
character that's going to interact in our scene here.
And the way we're going to add him is going to be with the panda feature in Blender.
So going over here and I'm also going to turn off automatic insertion just in case because if I start
grabbing stuff I don't want everything inserted everywhere.
Now you can see that the final part of animation is like so but we're going to go to file a Penda and
just find wherever you saved your ball and mine is actually in Noad editor.
Don't ask me why.
And it's on Project 8.
Go to object and we're going to Slyke be empty.
The beach ball latus shift clicking and the beach ball.
So all three of those.
And then it's like a panda from the library.
Cool.
Now we got the ball and here we're going to make a beach scene.
I'm just kidding.
But you can see that our ball is actually go back here.
You could see that animated.
We don't want to animated.
So we're going to frame one selecting first the lattice.
Let's go in here and just clear out these lattice keyframes so I'm going to go to the graph editor and
with the curve selected I'm going to hit a disliked all the key friends for the last and X and Leite
done.
We don't want they're not welcome here.
I mean it's like the ball and it's old are to clear the rotation and then selecting the empty which
is and there isn't a way to select everything on here.
I'm also going to select all of these and then hit a just like them all x and delete the keyframes.
So now our ball has no keyframes at all and it's pretty much dead.
So what we're going to do with this low ball is we're going to make it bounce across the scene and come
up to our mushroom character kind of like a little dog or cats.
It's going to hot dog ball but it's just going to be a ball.
So hopefully that makes some sense.
Hitting the end key.
Let's go ahead and remove these locks right here because I'm going to go to seven had seven on numpad
to go on top you.
I want to bring it up to our character up there but it's still locked so I'm going to unlock all of
these hit and to close that.
And then just bring it up to my character position at where I want it to be.
So I want the ball to come up in front of the sign post right here.
Cool.
So it's going to be blocking a signpost.
Now obviously it's not going to start there but for the mushroom.
What I want to do is I want to see what the last animation is which is this.
I actually want to take the mushroom go to the last frame on the mushroom and let's go back to the dope
sheet because as much dope with the graphic
selecting all these frames right here for the for the what you call it the mushroom what's liked all
those.
And of course hit.
The copy down and move them over to so that he still has this location in there.
And then you add 10 frames to frame to reach 16.
Let's grab this arm.
I'm just going to bring his on back down make him a little more relaxed.
Not so uptight and like that maybe breaking this arm down a bit too.
And of course we do not have automatic keyframe insertion enabled so let's make sure to select that
back in.
And let's go ahead and right here you can see that the I.K. hand doesn't even have a key frame here
either.
So we're first going to select these hit I location a rotation scale and then going back here.
What I want to do is I want to have the same keyframe us here on News like this one right here.
Shifty and bring it out to their
There we go.
All tell you to play that
rewind that again
boom I wanted to be a little bit slower more like he's relaxing song like these once again hit G.
Bring him out of it.
Yeah that's a little bit better.
And tweaking tweaking tweaking all the time and actually going to ringless like that that should be
done good enough again we're going to tweak more later.
So let's get to the ball portion of this selecting the empty not the ball itself.
Let's go to frame a.
So he finishes here hitting zero to go into camera view viewless hit G and X and bring the ball right
outside of the camera click.
And now we're also going to select the lattice and squash it down to 1 and hit I to insert a key from
there.
It's going to go into front view and do this grabbing the empty G X or Z.
That's like someone who doesn't know their left and right should know that X is by now which I do.
Right.
So now what we're going to do is make him jump across the scene and we're going to do that in a very
easy way.
Kind of like what we do with the mushroom.
Let's go ahead and go forward 10 frames sort of frame three 3:33.
Another three three three like two to two that's good luck right there.
We're going to hit G.
X 2 to move it to G Z.
One actually easy to move it to.
And it's like the lattice.
I bring this to a negative point five I'll try.
Yeah that looks about good.
Now you can see our ball bounces moving ahead.
Ten more frames two three four three.
I'm sure that has some kind of significance as well.
And then selecting the lattice or the anti G x 2 and then g z negative 2 and then selecting lattice.
Setting this to one cool coming along nicely.
And now you can see that if we go over here we also have the ball keyframes in the dope sheet here as
well so that's pretty cool.
I love the dope it's it's just awesome it makes it so easy even though it can be tedious it makes it
very easy to do things.
Let's go to frame three fifty three as I'm sure you love it too.
Right.
Whoops.
3:53 over here
let's increase this G X G x 2 with the lattice with the empty selected G.
X 2.
I had the lightest before and then GZ to lattice like that.
Let's set this two negative point five it so there we go.
Now you can see one little thing right there is that when it hits the bottom or the ground it kind of
floats just like what we did the ball animation.
So an easy way to fix that without going into the whole graph editor thing we could just select these
key frames right here for the ball shifty and move them one over.
So now you can see that it stays there for just a millisecond and looks like it's actually impacting
and hitting the floor.
Cool let's move ahead.
Ten more frames.
Three sixty three.
Try to get the names right this time grabbing the empty head g x 2 GZ to negative and then selecting
the lattice braveness to 1 enter.
And there we go.
Now we have that let's move ahead 10 more frames 373.
We're almost there.
Ladies and gentlemen I said G.
X 2.
Number two is like the empty G x to z to.
And once again you know what to do don't you.
Boum and then right here we want to see like these as well.
So once again it looks like he's floating shifty.
Copy those over.
Boom boom.
And now one more I believe.
Three eighty three.
I need some kind of elevator music or something over here.
Dude dude might be more annoying than my my already annoying commentary Jeezy negative 2.
And then what's like the latus and bring it to one.
Cool cool cool.
I'm going to add that what I want him to do.
Kind jumping across.
I want him to basically stretch up.
So like right here he's like this.
I'm going to then go ahead five frames.
And so like the lattice and put it to 0 and grab the empty and bring him up above the floor
it bounces across.
Bounce bounce and then kind of stops there.
So it's kind of like I mean look how cute he is.
It's like a puppy dog beach ball.
You wouldn't want to do anything bad to do it right.
Unfortunately our mushroom is not so nice.
So there we go.
And there we go.
All right cool.
So we got the beach ball.
Let's continue on in the next tutorial with the rest of the animation.
We're almost done with the blocking of animation then we could continue on just tweaking some things
and then wrapping it up and you'll be done.
Very well done so far.
Proud of you.
Would love to see your work as well.
So you know find me on Facebook.
Find me on YouTube.
Find me everywhere.
You know just send me messages with your work would love to see it.
All right I'll see in the next story Ciao ladies and gentlemen.
Don't get lost in the woods.
I don't know what I'm saying.
OK.
Your future potential is calling out.
Do you hear it scream and shout.
Listen closely and you might hear it.
Just that tiny whisper a little bit.
It's very shy and it tries to hide but keep listening and you'll find the greatness buried inside.
Listen to the small inner whispers.
All right you guys.
Appreciate you.
Take care.
Very well done.
You're doing great.
I know it.
Ciao.