1
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Alrighty now we're going to get into the part where we're going to be adding our second low character

2
00:00:11,710 --> 00:00:18,310
and it's the ball that we had modeled in a previous tutorial so we're going to be using that as another

3
00:00:18,310 --> 00:00:20,800
character that's going to interact in our scene here.

4
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And the way we're going to add him is going to be with the panda feature in Blender.

5
00:00:28,600 --> 00:00:34,870
So going over here and I'm also going to turn off automatic insertion just in case because if I start

6
00:00:34,870 --> 00:00:38,420
grabbing stuff I don't want everything inserted everywhere.

7
00:00:38,560 --> 00:00:46,870
Now you can see that the final part of animation is like so but we're going to go to file a Penda and

8
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just find wherever you saved your ball and mine is actually in Noad editor.

9
00:00:53,890 --> 00:00:55,500
Don't ask me why.

10
00:00:55,750 --> 00:00:57,980
And it's on Project 8.

11
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Go to object and we're going to Slyke be empty.

12
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The beach ball latus shift clicking and the beach ball.

13
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So all three of those.

14
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And then it's like a panda from the library.

15
00:01:13,030 --> 00:01:13,600
Cool.

16
00:01:13,670 --> 00:01:17,250
Now we got the ball and here we're going to make a beach scene.

17
00:01:17,270 --> 00:01:18,240
I'm just kidding.

18
00:01:18,580 --> 00:01:23,660
But you can see that our ball is actually go back here.

19
00:01:23,660 --> 00:01:25,280
You could see that animated.

20
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We don't want to animated.

21
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So we're going to frame one selecting first the lattice.

22
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Let's go in here and just clear out these lattice keyframes so I'm going to go to the graph editor and

23
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with the curve selected I'm going to hit a disliked all the key friends for the last and X and Leite

24
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done.

25
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We don't want they're not welcome here.

26
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I mean it's like the ball and it's old are to clear the rotation and then selecting the empty which

27
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is and there isn't a way to select everything on here.

28
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I'm also going to select all of these and then hit a just like them all x and delete the keyframes.

29
00:02:12,160 --> 00:02:16,910
So now our ball has no keyframes at all and it's pretty much dead.

30
00:02:17,440 --> 00:02:23,350
So what we're going to do with this low ball is we're going to make it bounce across the scene and come

31
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up to our mushroom character kind of like a little dog or cats.

32
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It's going to hot dog ball but it's just going to be a ball.

33
00:02:32,710 --> 00:02:35,690
So hopefully that makes some sense.

34
00:02:35,770 --> 00:02:37,150
Hitting the end key.

35
00:02:37,510 --> 00:02:43,620
Let's go ahead and remove these locks right here because I'm going to go to seven had seven on numpad

36
00:02:43,660 --> 00:02:44,740
to go on top you.

37
00:02:44,860 --> 00:02:50,590
I want to bring it up to our character up there but it's still locked so I'm going to unlock all of

38
00:02:50,590 --> 00:02:53,980
these hit and to close that.

39
00:02:53,980 --> 00:02:58,680
And then just bring it up to my character position at where I want it to be.

40
00:02:59,080 --> 00:03:04,700
So I want the ball to come up in front of the sign post right here.

41
00:03:09,910 --> 00:03:10,720
Cool.

42
00:03:11,030 --> 00:03:13,010
So it's going to be blocking a signpost.

43
00:03:13,010 --> 00:03:16,760
Now obviously it's not going to start there but for the mushroom.

44
00:03:16,760 --> 00:03:24,190
What I want to do is I want to see what the last animation is which is this.

45
00:03:24,400 --> 00:03:32,780
I actually want to take the mushroom go to the last frame on the mushroom and let's go back to the dope

46
00:03:32,780 --> 00:03:35,410
sheet because as much dope with the graphic

47
00:03:38,060 --> 00:03:49,630
selecting all these frames right here for the for the what you call it the mushroom what's liked all

48
00:03:49,630 --> 00:03:50,430
those.

49
00:03:50,680 --> 00:03:52,840
And of course hit.

50
00:03:53,020 --> 00:04:00,290
The copy down and move them over to so that he still has this location in there.

51
00:04:00,470 --> 00:04:06,830
And then you add 10 frames to frame to reach 16.

52
00:04:07,300 --> 00:04:10,000
Let's grab this arm.

53
00:04:10,450 --> 00:04:17,580
I'm just going to bring his on back down make him a little more relaxed.

54
00:04:18,550 --> 00:04:26,110
Not so uptight and like that maybe breaking this arm down a bit too.

55
00:04:30,030 --> 00:04:36,870
And of course we do not have automatic keyframe insertion enabled so let's make sure to select that

56
00:04:36,870 --> 00:04:37,900
back in.

57
00:04:38,190 --> 00:04:45,450
And let's go ahead and right here you can see that the I.K. hand doesn't even have a key frame here

58
00:04:45,540 --> 00:04:46,260
either.

59
00:04:46,260 --> 00:04:55,450
So we're first going to select these hit I location a rotation scale and then going back here.

60
00:04:55,670 --> 00:05:02,890
What I want to do is I want to have the same keyframe us here on News like this one right here.

61
00:05:02,960 --> 00:05:05,630
Shifty and bring it out to their

62
00:05:09,330 --> 00:05:11,320
There we go.

63
00:05:11,400 --> 00:05:12,640
All tell you to play that

64
00:05:15,470 --> 00:05:17,050
rewind that again

65
00:05:21,300 --> 00:05:29,590
boom I wanted to be a little bit slower more like he's relaxing song like these once again hit G.

66
00:05:29,650 --> 00:05:31,410
Bring him out of it.

67
00:05:33,910 --> 00:05:35,670
Yeah that's a little bit better.

68
00:05:36,550 --> 00:05:48,390
And tweaking tweaking tweaking all the time and actually going to ringless like that that should be

69
00:05:48,390 --> 00:05:51,750
done good enough again we're going to tweak more later.

70
00:05:51,960 --> 00:05:57,610
So let's get to the ball portion of this selecting the empty not the ball itself.

71
00:05:57,960 --> 00:05:59,820
Let's go to frame a.

72
00:06:00,120 --> 00:06:06,960
So he finishes here hitting zero to go into camera view viewless hit G and X and bring the ball right

73
00:06:07,080 --> 00:06:11,340
outside of the camera click.

74
00:06:11,580 --> 00:06:23,070
And now we're also going to select the lattice and squash it down to 1 and hit I to insert a key from

75
00:06:23,080 --> 00:06:24,390
there.

76
00:06:24,580 --> 00:06:31,230
It's going to go into front view and do this grabbing the empty G X or Z.

77
00:06:33,340 --> 00:06:39,350
That's like someone who doesn't know their left and right should know that X is by now which I do.

78
00:06:39,380 --> 00:06:39,980
Right.

79
00:06:40,210 --> 00:06:47,380
So now what we're going to do is make him jump across the scene and we're going to do that in a very

80
00:06:47,380 --> 00:06:47,980
easy way.

81
00:06:47,980 --> 00:06:49,840
Kind of like what we do with the mushroom.

82
00:06:49,840 --> 00:06:55,540
Let's go ahead and go forward 10 frames sort of frame three 3:33.

83
00:06:55,810 --> 00:07:00,130
Another three three three like two to two that's good luck right there.

84
00:07:00,140 --> 00:07:01,530
We're going to hit G.

85
00:07:02,980 --> 00:07:08,090
X 2 to move it to G Z.

86
00:07:08,380 --> 00:07:11,910
One actually easy to move it to.

87
00:07:12,320 --> 00:07:14,590
And it's like the lattice.

88
00:07:14,720 --> 00:07:18,140
I bring this to a negative point five I'll try.

89
00:07:18,440 --> 00:07:20,080
Yeah that looks about good.

90
00:07:21,350 --> 00:07:24,440
Now you can see our ball bounces moving ahead.

91
00:07:24,500 --> 00:07:27,470
Ten more frames two three four three.

92
00:07:27,890 --> 00:07:31,330
I'm sure that has some kind of significance as well.

93
00:07:31,790 --> 00:07:45,200
And then selecting the lattice or the anti G x 2 and then g z negative 2 and then selecting lattice.

94
00:07:45,380 --> 00:07:51,330
Setting this to one cool coming along nicely.

95
00:07:51,620 --> 00:08:01,110
And now you can see that if we go over here we also have the ball keyframes in the dope sheet here as

96
00:08:01,110 --> 00:08:03,120
well so that's pretty cool.

97
00:08:05,200 --> 00:08:12,150
I love the dope it's it's just awesome it makes it so easy even though it can be tedious it makes it

98
00:08:12,150 --> 00:08:13,760
very easy to do things.

99
00:08:13,980 --> 00:08:18,380
Let's go to frame three fifty three as I'm sure you love it too.

100
00:08:18,390 --> 00:08:18,810
Right.

101
00:08:18,860 --> 00:08:19,590
Whoops.

102
00:08:19,810 --> 00:08:21,040
3:53 over here

103
00:08:23,800 --> 00:08:36,290
let's increase this G X G x 2 with the lattice with the empty selected G.

104
00:08:36,330 --> 00:08:38,100
X 2.

105
00:08:38,100 --> 00:08:42,510
I had the lightest before and then GZ to lattice like that.

106
00:08:42,510 --> 00:08:49,720
Let's set this two negative point five it so there we go.

107
00:08:49,770 --> 00:08:54,450
Now you can see one little thing right there is that when it hits the bottom or the ground it kind of

108
00:08:54,750 --> 00:08:58,100
floats just like what we did the ball animation.

109
00:08:58,140 --> 00:09:03,960
So an easy way to fix that without going into the whole graph editor thing we could just select these

110
00:09:03,960 --> 00:09:08,980
key frames right here for the ball shifty and move them one over.

111
00:09:08,970 --> 00:09:14,940
So now you can see that it stays there for just a millisecond and looks like it's actually impacting

112
00:09:14,940 --> 00:09:17,290
and hitting the floor.

113
00:09:17,290 --> 00:09:18,630
Cool let's move ahead.

114
00:09:18,630 --> 00:09:20,020
Ten more frames.

115
00:09:20,870 --> 00:09:23,840
Three sixty three.

116
00:09:23,840 --> 00:09:34,190
Try to get the names right this time grabbing the empty head g x 2 GZ to negative and then selecting

117
00:09:34,190 --> 00:09:39,600
the lattice braveness to 1 enter.

118
00:09:40,010 --> 00:09:41,280
And there we go.

119
00:09:47,140 --> 00:09:51,990
Now we have that let's move ahead 10 more frames 373.

120
00:09:52,060 --> 00:09:52,780
We're almost there.

121
00:09:52,780 --> 00:09:56,310
Ladies and gentlemen I said G.

122
00:09:56,590 --> 00:09:57,890
X 2.

123
00:09:59,430 --> 00:10:06,420
Number two is like the empty G x to z to.

124
00:10:06,690 --> 00:10:14,950
And once again you know what to do don't you.

125
00:10:18,740 --> 00:10:23,140
Boum and then right here we want to see like these as well.

126
00:10:23,260 --> 00:10:25,870
So once again it looks like he's floating shifty.

127
00:10:25,990 --> 00:10:27,370
Copy those over.

128
00:10:27,370 --> 00:10:30,200
Boom boom.

129
00:10:30,560 --> 00:10:32,540
And now one more I believe.

130
00:10:32,680 --> 00:10:35,470
Three eighty three.

131
00:10:35,470 --> 00:10:38,370
I need some kind of elevator music or something over here.

132
00:10:39,640 --> 00:10:50,960
Dude dude might be more annoying than my my already annoying commentary Jeezy negative 2.

133
00:10:51,400 --> 00:10:58,420
And then what's like the latus and bring it to one.

134
00:10:58,510 --> 00:11:01,490
Cool cool cool.

135
00:11:01,540 --> 00:11:06,830
I'm going to add that what I want him to do.

136
00:11:06,960 --> 00:11:08,530
Kind jumping across.

137
00:11:08,750 --> 00:11:14,400
I want him to basically stretch up.

138
00:11:14,400 --> 00:11:17,160
So like right here he's like this.

139
00:11:17,160 --> 00:11:21,460
I'm going to then go ahead five frames.

140
00:11:22,780 --> 00:11:32,830
And so like the lattice and put it to 0 and grab the empty and bring him up above the floor

141
00:11:37,620 --> 00:11:38,710
it bounces across.

142
00:11:38,710 --> 00:11:42,000
Bounce bounce and then kind of stops there.

143
00:11:42,190 --> 00:11:45,510
So it's kind of like I mean look how cute he is.

144
00:11:45,520 --> 00:11:50,090
It's like a puppy dog beach ball.

145
00:11:50,860 --> 00:11:53,820
You wouldn't want to do anything bad to do it right.

146
00:11:55,230 --> 00:11:58,100
Unfortunately our mushroom is not so nice.

147
00:11:59,270 --> 00:12:00,970
So there we go.

148
00:12:03,000 --> 00:12:05,680
And there we go.

149
00:12:05,910 --> 00:12:06,650
All right cool.

150
00:12:06,660 --> 00:12:07,890
So we got the beach ball.

151
00:12:08,010 --> 00:12:11,430
Let's continue on in the next tutorial with the rest of the animation.

152
00:12:11,430 --> 00:12:16,920
We're almost done with the blocking of animation then we could continue on just tweaking some things

153
00:12:16,950 --> 00:12:20,410
and then wrapping it up and you'll be done.

154
00:12:20,580 --> 00:12:21,750
Very well done so far.

155
00:12:21,750 --> 00:12:22,630
Proud of you.

156
00:12:22,650 --> 00:12:24,450
Would love to see your work as well.

157
00:12:24,450 --> 00:12:26,640
So you know find me on Facebook.

158
00:12:26,640 --> 00:12:27,690
Find me on YouTube.

159
00:12:27,690 --> 00:12:29,870
Find me everywhere.

160
00:12:30,350 --> 00:12:34,250
You know just send me messages with your work would love to see it.

161
00:12:34,260 --> 00:12:38,770
All right I'll see in the next story Ciao ladies and gentlemen.

162
00:12:38,940 --> 00:12:42,210
Don't get lost in the woods.

163
00:12:42,380 --> 00:12:43,610
I don't know what I'm saying.

164
00:12:43,770 --> 00:12:45,150
OK.

165
00:12:45,180 --> 00:12:47,350
Your future potential is calling out.

166
00:12:47,490 --> 00:12:49,640
Do you hear it scream and shout.

167
00:12:49,650 --> 00:12:51,680
Listen closely and you might hear it.

168
00:12:51,780 --> 00:12:54,060
Just that tiny whisper a little bit.

169
00:12:54,240 --> 00:13:00,690
It's very shy and it tries to hide but keep listening and you'll find the greatness buried inside.

170
00:13:00,720 --> 00:13:03,690
Listen to the small inner whispers.

171
00:13:03,690 --> 00:13:04,770
All right you guys.

172
00:13:04,770 --> 00:13:05,670
Appreciate you.

173
00:13:05,670 --> 00:13:06,690
Take care.

174
00:13:06,690 --> 00:13:07,440
Very well done.

175
00:13:07,440 --> 00:13:08,760
You're doing great.

176
00:13:08,760 --> 00:13:10,130
I know it.

177
00:13:10,160 --> 00:13:10,430
Ciao.

