All right.
Continuing ahead let's do this thing right now what we're going to do is make the mushroom react to
the ball.
So hitting zero to go into camera view.
I want the mushroom to be right around here with this going back a little bit actually.
I want to select all of these right here.
And the top of the head as well.
And at this frame on a hit I location rotation scale
see where we're at over here.
And then go ahead and when the ball comes into the scene I want him to rotate
to look over there
and I still want the hand and everything else in the same position.
So selecting the hands
and this one as well.
And this one and this one why not let's say I location rotation scale and then moving ahead maybe one
two three four five frames.
I want him to be startled so are x.
That's a startled mushroom.
Sorry I got some Shreck in me now.
Is that donkey it's going to be mushroom.
I should talk.
So here I kind of wanted to be like this and rotate his hands up.
And this one up like he's about to defend himself and he's kind of scared.
I mean he's never seen a ball.
Could you imagine being a mushroom and a ball comes.
Jump in.
I don't know.
I'd be scary.
So rotating that as well.
So he looks over and he gets scared.
Let's see how that looks like.
Way too fast so let's adjust that a little bit.
So he's right here.
He looks over there.
That's a beauty about the dope sheet you're able to adjust the time of these things which is absolutely
amazing.
So he looks over and he gets scared.
So let me see the speed of that.
I kind of like that speed.
I like dramatic dramatic speeds you know.
Except it's a little too fast on the going up part.
So let's bring that out a bit.
It's all day
awesome.
I actually want a small delay in between.
So I select all of these before he gets startled.
Shifty and bring it up one frame so kind of looks over and it has us just a millisecond delay but it
makes all the difference.
And then I'm going to grab these actually bring them back to.
Because
it looks better that way.
There we go.
All right cool.
And then it go here.
I don't want to exaggerate this little bit you know me I'm exaggerating it.
I'm I'll write.
So there we go.
Startled mushroom ball starts jumping the scene startled and then I want him to be startled.
Until about this point right here.
So I select all these shifty and copy them over out what we're going to do is go to where the ball lands
the final resting spot of the ball which is right there where you can see we got a lot going on on our
dope sheet.
Pretty crazy anymore and I don't know how we're going to do.
All right so going here.
I want him to now that whole time that the ball is coming across the scene I just want him to kind of
you know follow it along.
On the road take this down it all.
Or on the mushroom head top slash umbrella.
I'm sure this thing has a name OK thing.
And then I'm going to see what that looks like so he gets startled and it kind of follows along with
the mushroom.
And of course going up it RC ring in his hand.
So it's kind of like you know leaning forward but also there's worry on his face.
Of course right now there's absolutely no worry on his face because he's stone dead on his face but
what an amazing face when we do the second run.
Let's see what that looks like.
A
Oh I like it.
I like the feel this has got.
And there's that tiny too long too long the time he's staying up right here.
So I it's like both of these and just had the ring those end a bit.
Let's see what that looks like.
Still feels a little bit too long.
Bring him in more
try bringing me in more too short.
There's a fine line between it being too long and being too short.
There we go.
That's perfect for me.
All right.
Cool so startled and then looks at the ball.
And now the ball is going to kind of interact with the mushroom.
So what we're going to do is now with the ball we're going to grab the ball
and actually go ahead and we're going to add another shape key with this.
So with the ball selected We're going to go over here and add in a new shape.
This one will be kind of
I'm going to call it look because it's going to be kind of ball like looking and peering forwards are
going to bring the value all the way to one and making sure that I don't have all of my keyframe insertion
because I don't want any thing crazy going on while I'm doing this.
We had tabs to go into Edit Mode grab these turn off proportional editing which is still on for some
strange reason.
Grab these and just bring the ball forward kind of it's kind of like he's the he's peering forward like
stretching forward to get the character's attention.
It's hard to go back in Object mode and bring this to zero.
We don't have a negative value because we don't need it to go to the other direction on this frame am
going to hit.
I answered the keyframe.
Move ahead.
One two three four five frames and bring it up.
Now well that's a little fast but
and during this time right here I actually want.
During this time because nothing's happening I actually want the ball to kind of look around so I'm
going to select the empty.
And this already has a keyframe thereby going to move ahead.
Eight frames hit are Z actually what I want to do maybe is adding in a new shape.
Tabs go into edit mode select these right here kind of rotate it on the z axis so bring value to one
hit tab to go into a modes like these are easy.
Just rotate this like this.
And there we go.
So it's kind of like the ball looking around and this one will be called Turn.
So now on this frame right here where the ball lands or when the ball finishes squash are stretching
back up.
We're going to go the turn hit that I.T. and then go ahead go forward like eight frames or so and turn
this around hit I go forward another eight frames or so bring this back down to zero and hit I
let's see what that looks like.
So obviously it's a little too fast right there.
So what we're going to do when he lands right here we're going to select these two right here.
Actually all of these
hit G to grab on to move out.
We're just going to slide all these Chef de move it over twice.
And then he looks and let's separate out the second look.
So he lands.
He looks
and I want him to be longer on that landing stage so grabbing is going to bring this out even more.
Maybe something like that grab these.
So now what I'm going to do is basically just make him turn that way.
So he's going to turn that way and then go back to the center.
And then he's going to look up like that.
Now I do want it to be longer on the looking up because that's looks like he's attacking him and that's
not my intention.
I want him to kind of be interested in the mushroom So kind of like reaching out to him like E.T..
All right so over here I want also him to stay in that turn for a little bit so shifty bring that up
a little bit.
And then this one I'm going to bring it back just a bit.
Bouncer's turn's.
And then he looks at the mushroom.
All right.
Pretty cool.
So let's see how that looks.
I actually want it a little bit longer right here on this.
Turns are going to select all of these.
Grab that.
So they stay longer there and then over here I want them to stay longer on that one as well.
There we go.
All right cool.
So I'll see you in the next tutorial.
We're almost there with our animation.
See there guys.
I think we died and went to heaven.
All right let's go ahead and read our quote.
You don't need to look to the past for reference.
It's all up to you.
It's your preference.
What if instead of looking to the past to something that never even could last.
You look to the future where you could create.
And that way you wouldn't have to leave it up to fate.
I ladies and gentlemen you can create your future from this moment on.
Take care.
Oh wow.
And I'll see you in the next video.
Ciao for now.
Let's go back down to earth.