1
00:00:05,950 --> 00:00:06,730
All right.

2
00:00:06,750 --> 00:00:14,550
Continuing ahead let's do this thing right now what we're going to do is make the mushroom react to

3
00:00:14,550 --> 00:00:15,600
the ball.

4
00:00:15,600 --> 00:00:19,990
So hitting zero to go into camera view.

5
00:00:20,180 --> 00:00:30,900
I want the mushroom to be right around here with this going back a little bit actually.

6
00:00:31,080 --> 00:00:33,300
I want to select all of these right here.

7
00:00:36,800 --> 00:00:39,120
And the top of the head as well.

8
00:00:41,130 --> 00:00:45,790
And at this frame on a hit I location rotation scale

9
00:00:49,850 --> 00:00:51,660
see where we're at over here.

10
00:00:51,910 --> 00:01:01,230
And then go ahead and when the ball comes into the scene I want him to rotate

11
00:01:05,730 --> 00:01:06,970
to look over there

12
00:01:11,550 --> 00:01:15,440
and I still want the hand and everything else in the same position.

13
00:01:15,810 --> 00:01:17,250
So selecting the hands

14
00:01:19,850 --> 00:01:21,080
and this one as well.

15
00:01:21,110 --> 00:01:28,280
And this one and this one why not let's say I location rotation scale and then moving ahead maybe one

16
00:01:28,280 --> 00:01:30,900
two three four five frames.

17
00:01:30,920 --> 00:01:35,500
I want him to be startled so are x.

18
00:01:35,730 --> 00:01:38,430
That's a startled mushroom.

19
00:01:38,490 --> 00:01:42,580
Sorry I got some Shreck in me now.

20
00:01:42,640 --> 00:01:46,520
Is that donkey it's going to be mushroom.

21
00:01:47,960 --> 00:01:50,560
I should talk.

22
00:01:50,700 --> 00:01:56,400
So here I kind of wanted to be like this and rotate his hands up.

23
00:01:56,760 --> 00:02:02,600
And this one up like he's about to defend himself and he's kind of scared.

24
00:02:02,850 --> 00:02:05,560
I mean he's never seen a ball.

25
00:02:05,580 --> 00:02:09,550
Could you imagine being a mushroom and a ball comes.

26
00:02:09,570 --> 00:02:11,370
Jump in.

27
00:02:11,580 --> 00:02:13,420
I don't know.

28
00:02:14,670 --> 00:02:15,650
I'd be scary.

29
00:02:15,690 --> 00:02:18,160
So rotating that as well.

30
00:02:19,090 --> 00:02:22,800
So he looks over and he gets scared.

31
00:02:23,170 --> 00:02:24,540
Let's see how that looks like.

32
00:02:26,400 --> 00:02:30,220
Way too fast so let's adjust that a little bit.

33
00:02:30,390 --> 00:02:31,600
So he's right here.

34
00:02:31,950 --> 00:02:35,180
He looks over there.

35
00:02:35,310 --> 00:02:45,910
That's a beauty about the dope sheet you're able to adjust the time of these things which is absolutely

36
00:02:46,980 --> 00:02:47,670
amazing.

37
00:02:49,830 --> 00:02:55,390
So he looks over and he gets scared.

38
00:02:55,450 --> 00:02:58,340
So let me see the speed of that.

39
00:02:58,810 --> 00:03:00,180
I kind of like that speed.

40
00:03:00,430 --> 00:03:03,730
I like dramatic dramatic speeds you know.

41
00:03:04,340 --> 00:03:08,060
Except it's a little too fast on the going up part.

42
00:03:08,060 --> 00:03:11,430
So let's bring that out a bit.

43
00:03:11,660 --> 00:03:12,710
It's all day

44
00:03:16,220 --> 00:03:16,790
awesome.

45
00:03:16,820 --> 00:03:19,470
I actually want a small delay in between.

46
00:03:19,670 --> 00:03:22,700
So I select all of these before he gets startled.

47
00:03:22,700 --> 00:03:34,850
Shifty and bring it up one frame so kind of looks over and it has us just a millisecond delay but it

48
00:03:34,850 --> 00:03:37,120
makes all the difference.

49
00:03:37,280 --> 00:03:41,740
And then I'm going to grab these actually bring them back to.

50
00:03:42,130 --> 00:03:42,810
Because

51
00:03:46,310 --> 00:03:47,650
it looks better that way.

52
00:03:49,360 --> 00:03:50,560
There we go.

53
00:03:50,560 --> 00:03:51,610
All right cool.

54
00:03:51,790 --> 00:03:55,400
And then it go here.

55
00:03:55,420 --> 00:03:59,730
I don't want to exaggerate this little bit you know me I'm exaggerating it.

56
00:04:00,290 --> 00:04:02,870
I'm I'll write.

57
00:04:02,910 --> 00:04:03,700
So there we go.

58
00:04:03,720 --> 00:04:11,530
Startled mushroom ball starts jumping the scene startled and then I want him to be startled.

59
00:04:11,540 --> 00:04:14,230
Until about this point right here.

60
00:04:14,350 --> 00:04:24,810
So I select all these shifty and copy them over out what we're going to do is go to where the ball lands

61
00:04:25,230 --> 00:04:31,590
the final resting spot of the ball which is right there where you can see we got a lot going on on our

62
00:04:31,590 --> 00:04:32,890
dope sheet.

63
00:04:32,930 --> 00:04:38,710
Pretty crazy anymore and I don't know how we're going to do.

64
00:04:39,110 --> 00:04:40,500
All right so going here.

65
00:04:40,670 --> 00:04:45,950
I want him to now that whole time that the ball is coming across the scene I just want him to kind of

66
00:04:47,190 --> 00:04:49,090
you know follow it along.

67
00:04:49,970 --> 00:04:52,730
On the road take this down it all.

68
00:04:52,770 --> 00:04:57,920
Or on the mushroom head top slash umbrella.

69
00:04:58,100 --> 00:05:01,180
I'm sure this thing has a name OK thing.

70
00:05:01,810 --> 00:05:08,090
And then I'm going to see what that looks like so he gets startled and it kind of follows along with

71
00:05:08,090 --> 00:05:09,130
the mushroom.

72
00:05:09,290 --> 00:05:17,710
And of course going up it RC ring in his hand.

73
00:05:17,950 --> 00:05:27,240
So it's kind of like you know leaning forward but also there's worry on his face.

74
00:05:27,410 --> 00:05:32,120
Of course right now there's absolutely no worry on his face because he's stone dead on his face but

75
00:05:32,570 --> 00:05:35,330
what an amazing face when we do the second run.

76
00:05:38,010 --> 00:05:40,050
Let's see what that looks like.

77
00:05:40,340 --> 00:05:40,780
A

78
00:05:43,900 --> 00:05:45,710
Oh I like it.

79
00:05:46,840 --> 00:05:53,560
I like the feel this has got.

80
00:05:53,930 --> 00:05:59,580
And there's that tiny too long too long the time he's staying up right here.

81
00:05:59,600 --> 00:06:06,230
So I it's like both of these and just had the ring those end a bit.

82
00:06:06,530 --> 00:06:07,740
Let's see what that looks like.

83
00:06:15,180 --> 00:06:16,680
Still feels a little bit too long.

84
00:06:16,680 --> 00:06:17,820
Bring him in more

85
00:06:25,140 --> 00:06:30,560
try bringing me in more too short.

86
00:06:30,720 --> 00:06:34,800
There's a fine line between it being too long and being too short.

87
00:06:34,800 --> 00:06:35,420
There we go.

88
00:06:35,520 --> 00:06:37,500
That's perfect for me.

89
00:06:38,250 --> 00:06:38,640
All right.

90
00:06:38,650 --> 00:06:42,410
Cool so startled and then looks at the ball.

91
00:06:42,900 --> 00:06:46,170
And now the ball is going to kind of interact with the mushroom.

92
00:06:46,170 --> 00:06:51,930
So what we're going to do is now with the ball we're going to grab the ball

93
00:06:54,690 --> 00:07:00,990
and actually go ahead and we're going to add another shape key with this.

94
00:07:00,990 --> 00:07:09,970
So with the ball selected We're going to go over here and add in a new shape.

95
00:07:09,990 --> 00:07:11,250
This one will be kind of

96
00:07:14,570 --> 00:07:20,820
I'm going to call it look because it's going to be kind of ball like looking and peering forwards are

97
00:07:20,850 --> 00:07:27,010
going to bring the value all the way to one and making sure that I don't have all of my keyframe insertion

98
00:07:27,010 --> 00:07:30,800
because I don't want any thing crazy going on while I'm doing this.

99
00:07:30,800 --> 00:07:37,000
We had tabs to go into Edit Mode grab these turn off proportional editing which is still on for some

100
00:07:37,000 --> 00:07:38,540
strange reason.

101
00:07:38,810 --> 00:07:45,850
Grab these and just bring the ball forward kind of it's kind of like he's the he's peering forward like

102
00:07:46,120 --> 00:07:49,200
stretching forward to get the character's attention.

103
00:07:49,330 --> 00:07:53,830
It's hard to go back in Object mode and bring this to zero.

104
00:07:53,830 --> 00:07:58,620
We don't have a negative value because we don't need it to go to the other direction on this frame am

105
00:07:58,630 --> 00:07:59,110
going to hit.

106
00:07:59,110 --> 00:08:01,680
I answered the keyframe.

107
00:08:01,990 --> 00:08:02,560
Move ahead.

108
00:08:02,560 --> 00:08:08,650
One two three four five frames and bring it up.

109
00:08:09,100 --> 00:08:13,430
Now well that's a little fast but

110
00:08:21,340 --> 00:08:24,610
and during this time right here I actually want.

111
00:08:24,610 --> 00:08:29,800
During this time because nothing's happening I actually want the ball to kind of look around so I'm

112
00:08:29,800 --> 00:08:33,610
going to select the empty.

113
00:08:34,480 --> 00:08:37,850
And this already has a keyframe thereby going to move ahead.

114
00:08:39,630 --> 00:08:50,380
Eight frames hit are Z actually what I want to do maybe is adding in a new shape.

115
00:08:52,490 --> 00:09:02,960
Tabs go into edit mode select these right here kind of rotate it on the z axis so bring value to one

116
00:09:03,890 --> 00:09:08,850
hit tab to go into a modes like these are easy.

117
00:09:08,870 --> 00:09:10,650
Just rotate this like this.

118
00:09:11,970 --> 00:09:12,900
And there we go.

119
00:09:12,900 --> 00:09:18,600
So it's kind of like the ball looking around and this one will be called Turn.

120
00:09:19,560 --> 00:09:26,370
So now on this frame right here where the ball lands or when the ball finishes squash are stretching

121
00:09:26,370 --> 00:09:27,310
back up.

122
00:09:27,330 --> 00:09:37,440
We're going to go the turn hit that I.T. and then go ahead go forward like eight frames or so and turn

123
00:09:37,440 --> 00:09:49,200
this around hit I go forward another eight frames or so bring this back down to zero and hit I

124
00:09:54,430 --> 00:09:55,950
let's see what that looks like.

125
00:09:58,860 --> 00:10:02,550
So obviously it's a little too fast right there.

126
00:10:02,640 --> 00:10:09,590
So what we're going to do when he lands right here we're going to select these two right here.

127
00:10:11,610 --> 00:10:12,870
Actually all of these

128
00:10:16,210 --> 00:10:18,640
hit G to grab on to move out.

129
00:10:18,640 --> 00:10:25,750
We're just going to slide all these Chef de move it over twice.

130
00:10:27,200 --> 00:10:31,980
And then he looks and let's separate out the second look.

131
00:10:32,720 --> 00:10:34,190
So he lands.

132
00:10:34,220 --> 00:10:34,940
He looks

133
00:10:41,820 --> 00:10:47,270
and I want him to be longer on that landing stage so grabbing is going to bring this out even more.

134
00:10:48,850 --> 00:10:56,280
Maybe something like that grab these.

135
00:10:56,540 --> 00:11:00,940
So now what I'm going to do is basically just make him turn that way.

136
00:11:00,950 --> 00:11:05,020
So he's going to turn that way and then go back to the center.

137
00:11:05,390 --> 00:11:08,920
And then he's going to look up like that.

138
00:11:09,040 --> 00:11:16,650
Now I do want it to be longer on the looking up because that's looks like he's attacking him and that's

139
00:11:16,650 --> 00:11:17,700
not my intention.

140
00:11:17,700 --> 00:11:29,100
I want him to kind of be interested in the mushroom So kind of like reaching out to him like E.T..

141
00:11:29,350 --> 00:11:38,720
All right so over here I want also him to stay in that turn for a little bit so shifty bring that up

142
00:11:38,720 --> 00:11:41,730
a little bit.

143
00:11:42,020 --> 00:11:45,850
And then this one I'm going to bring it back just a bit.

144
00:11:46,250 --> 00:11:49,310
Bouncer's turn's.

145
00:11:49,710 --> 00:11:52,190
And then he looks at the mushroom.

146
00:11:52,260 --> 00:11:52,710
All right.

147
00:11:52,710 --> 00:11:53,580
Pretty cool.

148
00:11:53,580 --> 00:11:55,220
So let's see how that looks.

149
00:11:59,510 --> 00:12:02,610
I actually want it a little bit longer right here on this.

150
00:12:02,610 --> 00:12:05,450
Turns are going to select all of these.

151
00:12:05,560 --> 00:12:07,000
Grab that.

152
00:12:07,480 --> 00:12:15,580
So they stay longer there and then over here I want them to stay longer on that one as well.

153
00:12:20,230 --> 00:12:21,160
There we go.

154
00:12:21,160 --> 00:12:22,100
All right cool.

155
00:12:22,120 --> 00:12:24,130
So I'll see you in the next tutorial.

156
00:12:24,130 --> 00:12:25,990
We're almost there with our animation.

157
00:12:25,990 --> 00:12:28,380
See there guys.

158
00:12:28,480 --> 00:12:31,740
I think we died and went to heaven.

159
00:12:32,680 --> 00:12:36,240
All right let's go ahead and read our quote.

160
00:12:36,580 --> 00:12:39,250
You don't need to look to the past for reference.

161
00:12:39,280 --> 00:12:40,340
It's all up to you.

162
00:12:40,360 --> 00:12:41,730
It's your preference.

163
00:12:41,890 --> 00:12:46,510
What if instead of looking to the past to something that never even could last.

164
00:12:46,510 --> 00:12:48,780
You look to the future where you could create.

165
00:12:48,880 --> 00:12:52,150
And that way you wouldn't have to leave it up to fate.

166
00:12:52,390 --> 00:12:57,910
I ladies and gentlemen you can create your future from this moment on.

167
00:12:57,910 --> 00:12:58,590
Take care.

168
00:12:58,630 --> 00:12:59,600
Oh wow.

169
00:12:59,870 --> 00:13:01,660
And I'll see you in the next video.

170
00:13:01,690 --> 00:13:02,510
Ciao for now.

171
00:13:02,590 --> 00:13:03,740
Let's go back down to earth.

