Are right let's continue with this animation we got here we're almost towards the end.
Ladies and gentlemen of the blocking So let's go do this now.
The ball attacks him or is interested in him.
I want the mushroom to be startled when he reaches out like that.
So first
so right here I want the mushroom select these bones right here which is the same four or five that
we always select hope right here.
I mean a hit I and before I want it to be.
When he stretch right before he stretches out I location rotation scale and then when the ball is fully
stretched forward his own frame.
Right there.
I want his arm to come up in front of him.
So let's turn on automatic keyframe insertion.
By the way we always want to make sure to turn it off.
But also we want to make sure to turn it on from time to.
And I kind of want to have like a startled and now he's protecting himself.
Touching his face and R C R Z and rotate this is like kind of shying away from the ball.
So the ball
like that and I actually want it to be a little bit delayed after that song and hedgie bring that out
a little bit so that the ball starts to reach out to him and then he starts to turn.
Once the ball is like half way.
Otherwise it's like he knows the ball is going to attack him.
And I mean the ball's not really attacking him per se but you never know.
I mean he's a mushroom.
He ain't seen no ball before.
All right.
I'm going to bring these back a little bit so that it's a little bit faster when he protects himself.
And maybe even a little bit faster.
I want to be like
we go something like that.
And now let me try to play one more time.
Just get a feel for the speed and how you want your animation to look so that looks good to me.
Now what I'm going to do is basically take the ball and on that final animation right here with the
mushroom on them go ahead and move forward.
One two three four and select the lattice on the look.
I'm going to hit.
I to a key for him right here for the latus which it seems that he has done.
And I actually want to go for ahead of this one or five and hit I right here to insert another key frame
so that we have two of them here.
And now selecting the ball are actually the empty itself.
Which is right there.
I want to go to this key frame that I just last inserted for the lattice and just insert a key frame
for the empty as well.
I location rotation scale and now what I want to do is go ahead.
And you could see that right here when he stretched up he's no longer on the floor.
So what I want to do is on the stretching right here I want to hit G Z bring the loudest are the empty
down a bit and right here is what I'm going to copy them shifty and bring it over so that he's staying
on the floor at least not going ahead.
One two three four five six frame's I'm going ahead G and X moving forward rather fast and swiftly.
So he's going to go up like that and the lattice is going to go back to zero.
Like that
so let's see what that looks like.
So what I want with the lattice as well is that right here it's kind of transitioning in between all
of it.
So I want to select that here and actually put the lattice at one here as well.
So that it's not transitioning.
Actually I do want it to transition but I want it to go faster because for some reason the lattice was
put way out there.
So bring the lattice in line with the empty.
There we go.
I was wondering what the heck you've got to make sure that when you answer your key friends because
when we hit all day the thing is that we think it's on the final resting pose.
But in fact your your marker is way ahead of it but it looks like the final resting pose because that's
how it looks.
But final resting pose back here.
So all right so it looks.
And then he comes forward a little bit and I want the mushroom to when the ball comes forward.
So right here to here on you select a mushroom base here hit I location rotation scale and actually
I'm going to slide the hand also the other hand.
All right guys this mushroom as he's not happy he's getting scared over here.
So on the ski frame we're going to hit location rotation scale and then moving ahead.
Two right here just before I'm going to make him kind of slide back.
So G x slide back just like I'm sure a millimeter.
Bring his hand up like that and kind of bring the hammer kind of gang threatening now.
Bring the hammer kind of up and out and R and Z and rotate this a little bit like this
we go mushroom is being threatened by a ball so it looks up and then the boss scoot just closer or any
kind of like slides back
a little bit too fast on backsliding so I'm going to select all of these right here not those bottom
ones and I'm going to hit G and bring these out.
We go
oh looks pretty cool.
So that stretches towards him he gets kind of scary and then he moves back and then it's going to be
kind of a sad ending but while you could probably guess I mean our mushroom has a sledge hammer.
So what do you think will happen to botted.
Unfortunately squishy ball is going to be squashed.
I let me just see that last part.
One last time
I wanted to be a little bit faster or something and bring him back in just a couple frames.
And then what I want is the ball to bounce.
So right here on this last frame where he moves I'm going to go ahead and move forward.
One two three ferrett three frames.
Select the empty hit I location rotation scale select the lattice and on ball squash I'm just going
to insert keyframe go forward 10 frames so to frame
492
with the empty let's hit G Z too and bring that up.
And the last we're going to bring it up to not one we're going to squash it up 2.6 or so.
And right here I want to make him squash down first as well.
So going ahead forward I'm going to select all of these right here.
Shift the select and copy them there just so he stays in this position for a little bit and then shifty
and copy them.
One two three four five six frames over and squash him down.
So with the ball squash bring that to one bring the loudest or the empty down.
I don't know why he's saying let's say flag and serve sign that lattice.
So there we go it squashes down and then bounces up.
Now the balance up we want to separated out a little bit because right now he's bouncing up pretty fast.
Every guy that looks it looks unbelievably cute.
And then you have him come back down.
So going forward 10 frames to frame four and let's make sure that this is 10 frames and parts of four
ninety four ninety five actually maybe a little bit faster would look cool or something to go to 500
frame 500 and we will see by the way a cool way and this is another little trick that I could show you
guys a cool way to extend the the
like the length of your frames or whatnot if you select them and hit s you could scale them and or scale
them out.
And this is based on where your green line is or where your current frame is.
So if you want let's say you wanted to make all of this animation right here a lot longer you could
see that right now it's at this speed right here.
We want to make it longer we could just go here hit as to scale and scale it out.
And now if we play it it's going to be a lot longer and of course vice versa if we want to make it shorter
we could scale it in.
And now it's like super fast.
So keep that mind super cool and useful little trick should have shown you guys at the beginning but
you know not everyone is perfect.
All right back to this let's go from 500 g z to negative and then select the lattice and bring it to
zero as we would say in French and selecting the lattice The empty.
Sorry
GZ bring it up a bit.
So now jumps up back down.
And I want him to squash actually a little bit when he hits the floor so selecting this would make him
squashed just a little bit not as much something like that.
Grab the empty Jeezy.
Bring it down.
Not that far.
Bring it down.
And then going ahead.
One two three four five frames.
It's like the lattice.
Bring it to zero and the empty ring that up above the ground floor.
All right so now he's got kind of bounces up.
So he jumps up and then kind of falls back down and and now this is where our mushroom gets super startled
and just
smashes the poor little ball.
I'm so sorry.
It's going to be sad.
So.
Well happy for the mushroom's sad for the little ball but it's you know it's it's ok.
The ball's going to be fine.
All right.
I'll see you guys.
Nice story.
Very well done.
We're going to finish wrapping it up on the final part.
I believe so.
SIEGLER great job so far and proud of you guys you guys rock around see in the next one.
Appreciate you all.
See you.
So this right here is me hiking in the Tibetan mountains.
Going to go see the monks.
No I'm just kidding.
That's not me.
All right.
I don't you guys believe me there for a second.
Take a chance and you will see what lies deep down in both you and me.
It's a potential that you can feel it's not an illusion it's quite real.
Let it go let it out or it will continue to scream and shout guys you have a potential let that potential
out.
All right.
Ciao.