1
00:00:05,600 --> 00:00:10,880
Are right let's continue with this animation we got here we're almost towards the end.

2
00:00:10,880 --> 00:00:16,770
Ladies and gentlemen of the blocking So let's go do this now.

3
00:00:16,850 --> 00:00:21,230
The ball attacks him or is interested in him.

4
00:00:21,260 --> 00:00:25,250
I want the mushroom to be startled when he reaches out like that.

5
00:00:25,250 --> 00:00:25,970
So first

6
00:00:28,770 --> 00:00:37,320
so right here I want the mushroom select these bones right here which is the same four or five that

7
00:00:37,320 --> 00:00:41,820
we always select hope right here.

8
00:00:43,380 --> 00:00:48,940
I mean a hit I and before I want it to be.

9
00:00:49,100 --> 00:00:56,600
When he stretch right before he stretches out I location rotation scale and then when the ball is fully

10
00:00:56,600 --> 00:01:01,230
stretched forward his own frame.

11
00:01:04,460 --> 00:01:05,540
Right there.

12
00:01:05,690 --> 00:01:11,580
I want his arm to come up in front of him.

13
00:01:11,920 --> 00:01:15,380
So let's turn on automatic keyframe insertion.

14
00:01:15,620 --> 00:01:19,050
By the way we always want to make sure to turn it off.

15
00:01:19,190 --> 00:01:23,500
But also we want to make sure to turn it on from time to.

16
00:01:23,650 --> 00:01:30,850
And I kind of want to have like a startled and now he's protecting himself.

17
00:01:34,950 --> 00:01:48,050
Touching his face and R C R Z and rotate this is like kind of shying away from the ball.

18
00:01:48,360 --> 00:01:49,130
So the ball

19
00:01:52,370 --> 00:02:02,330
like that and I actually want it to be a little bit delayed after that song and hedgie bring that out

20
00:02:02,330 --> 00:02:07,260
a little bit so that the ball starts to reach out to him and then he starts to turn.

21
00:02:07,310 --> 00:02:09,130
Once the ball is like half way.

22
00:02:09,380 --> 00:02:14,830
Otherwise it's like he knows the ball is going to attack him.

23
00:02:15,040 --> 00:02:20,710
And I mean the ball's not really attacking him per se but you never know.

24
00:02:20,710 --> 00:02:21,880
I mean he's a mushroom.

25
00:02:21,880 --> 00:02:23,970
He ain't seen no ball before.

26
00:02:24,280 --> 00:02:24,610
All right.

27
00:02:24,610 --> 00:02:30,540
I'm going to bring these back a little bit so that it's a little bit faster when he protects himself.

28
00:02:32,700 --> 00:02:34,910
And maybe even a little bit faster.

29
00:02:39,950 --> 00:02:40,880
I want to be like

30
00:02:46,020 --> 00:02:48,700
we go something like that.

31
00:02:48,880 --> 00:02:52,890
And now let me try to play one more time.

32
00:02:56,780 --> 00:03:02,900
Just get a feel for the speed and how you want your animation to look so that looks good to me.

33
00:03:03,200 --> 00:03:11,220
Now what I'm going to do is basically take the ball and on that final animation right here with the

34
00:03:11,220 --> 00:03:14,030
mushroom on them go ahead and move forward.

35
00:03:14,310 --> 00:03:21,830
One two three four and select the lattice on the look.

36
00:03:21,850 --> 00:03:22,830
I'm going to hit.

37
00:03:22,900 --> 00:03:34,790
I to a key for him right here for the latus which it seems that he has done.

38
00:03:35,040 --> 00:03:42,000
And I actually want to go for ahead of this one or five and hit I right here to insert another key frame

39
00:03:42,000 --> 00:03:43,820
so that we have two of them here.

40
00:03:45,880 --> 00:03:50,440
And now selecting the ball are actually the empty itself.

41
00:03:52,990 --> 00:03:54,380
Which is right there.

42
00:03:54,620 --> 00:04:01,350
I want to go to this key frame that I just last inserted for the lattice and just insert a key frame

43
00:04:01,370 --> 00:04:02,650
for the empty as well.

44
00:04:02,650 --> 00:04:08,860
I location rotation scale and now what I want to do is go ahead.

45
00:04:09,080 --> 00:04:15,510
And you could see that right here when he stretched up he's no longer on the floor.

46
00:04:15,510 --> 00:04:23,890
So what I want to do is on the stretching right here I want to hit G Z bring the loudest are the empty

47
00:04:23,890 --> 00:04:32,540
down a bit and right here is what I'm going to copy them shifty and bring it over so that he's staying

48
00:04:32,540 --> 00:04:36,330
on the floor at least not going ahead.

49
00:04:36,560 --> 00:04:48,540
One two three four five six frame's I'm going ahead G and X moving forward rather fast and swiftly.

50
00:04:48,850 --> 00:04:58,360
So he's going to go up like that and the lattice is going to go back to zero.

51
00:04:59,380 --> 00:05:00,130
Like that

52
00:05:04,330 --> 00:05:07,110
so let's see what that looks like.

53
00:05:07,200 --> 00:05:14,440
So what I want with the lattice as well is that right here it's kind of transitioning in between all

54
00:05:14,440 --> 00:05:14,710
of it.

55
00:05:14,720 --> 00:05:21,080
So I want to select that here and actually put the lattice at one here as well.

56
00:05:23,890 --> 00:05:32,000
So that it's not transitioning.

57
00:05:32,760 --> 00:05:40,070
Actually I do want it to transition but I want it to go faster because for some reason the lattice was

58
00:05:40,070 --> 00:05:41,050
put way out there.

59
00:05:41,060 --> 00:05:45,740
So bring the lattice in line with the empty.

60
00:05:45,760 --> 00:05:46,790
There we go.

61
00:05:47,640 --> 00:05:52,590
I was wondering what the heck you've got to make sure that when you answer your key friends because

62
00:05:52,590 --> 00:05:57,110
when we hit all day the thing is that we think it's on the final resting pose.

63
00:05:57,120 --> 00:06:03,690
But in fact your your marker is way ahead of it but it looks like the final resting pose because that's

64
00:06:03,690 --> 00:06:04,260
how it looks.

65
00:06:04,260 --> 00:06:06,540
But final resting pose back here.

66
00:06:06,540 --> 00:06:10,490
So all right so it looks.

67
00:06:10,940 --> 00:06:18,590
And then he comes forward a little bit and I want the mushroom to when the ball comes forward.

68
00:06:18,590 --> 00:06:28,660
So right here to here on you select a mushroom base here hit I location rotation scale and actually

69
00:06:28,660 --> 00:06:32,930
I'm going to slide the hand also the other hand.

70
00:06:35,640 --> 00:06:42,760
All right guys this mushroom as he's not happy he's getting scared over here.

71
00:06:42,950 --> 00:06:48,430
So on the ski frame we're going to hit location rotation scale and then moving ahead.

72
00:06:51,940 --> 00:06:58,530
Two right here just before I'm going to make him kind of slide back.

73
00:06:58,530 --> 00:07:05,780
So G x slide back just like I'm sure a millimeter.

74
00:07:05,970 --> 00:07:16,290
Bring his hand up like that and kind of bring the hammer kind of gang threatening now.

75
00:07:16,510 --> 00:07:25,850
Bring the hammer kind of up and out and R and Z and rotate this a little bit like this

76
00:07:35,410 --> 00:07:43,890
we go mushroom is being threatened by a ball so it looks up and then the boss scoot just closer or any

77
00:07:43,890 --> 00:07:45,280
kind of like slides back

78
00:07:48,440 --> 00:07:56,130
a little bit too fast on backsliding so I'm going to select all of these right here not those bottom

79
00:07:56,130 --> 00:08:02,180
ones and I'm going to hit G and bring these out.

80
00:08:07,470 --> 00:08:08,320
We go

81
00:08:12,950 --> 00:08:14,730
oh looks pretty cool.

82
00:08:14,770 --> 00:08:21,200
So that stretches towards him he gets kind of scary and then he moves back and then it's going to be

83
00:08:21,200 --> 00:08:29,240
kind of a sad ending but while you could probably guess I mean our mushroom has a sledge hammer.

84
00:08:29,480 --> 00:08:33,510
So what do you think will happen to botted.

85
00:08:34,100 --> 00:08:39,650
Unfortunately squishy ball is going to be squashed.

86
00:08:39,690 --> 00:08:41,140
I let me just see that last part.

87
00:08:41,180 --> 00:08:42,050
One last time

88
00:08:47,380 --> 00:08:52,320
I wanted to be a little bit faster or something and bring him back in just a couple frames.

89
00:08:54,160 --> 00:08:57,870
And then what I want is the ball to bounce.

90
00:08:57,880 --> 00:09:02,680
So right here on this last frame where he moves I'm going to go ahead and move forward.

91
00:09:02,680 --> 00:09:05,560
One two three ferrett three frames.

92
00:09:05,560 --> 00:09:14,290
Select the empty hit I location rotation scale select the lattice and on ball squash I'm just going

93
00:09:14,290 --> 00:09:19,930
to insert keyframe go forward 10 frames so to frame

94
00:09:22,530 --> 00:09:23,390
492

95
00:09:26,590 --> 00:09:30,840
with the empty let's hit G Z too and bring that up.

96
00:09:31,190 --> 00:09:40,320
And the last we're going to bring it up to not one we're going to squash it up 2.6 or so.

97
00:09:44,490 --> 00:09:48,100
And right here I want to make him squash down first as well.

98
00:09:48,360 --> 00:09:54,740
So going ahead forward I'm going to select all of these right here.

99
00:09:54,930 --> 00:10:03,190
Shift the select and copy them there just so he stays in this position for a little bit and then shifty

100
00:10:03,210 --> 00:10:04,490
and copy them.

101
00:10:04,500 --> 00:10:11,620
One two three four five six frames over and squash him down.

102
00:10:11,620 --> 00:10:17,600
So with the ball squash bring that to one bring the loudest or the empty down.

103
00:10:17,610 --> 00:10:23,850
I don't know why he's saying let's say flag and serve sign that lattice.

104
00:10:23,880 --> 00:10:28,420
So there we go it squashes down and then bounces up.

105
00:10:28,440 --> 00:10:37,000
Now the balance up we want to separated out a little bit because right now he's bouncing up pretty fast.

106
00:10:39,230 --> 00:10:43,910
Every guy that looks it looks unbelievably cute.

107
00:10:44,600 --> 00:10:47,020
And then you have him come back down.

108
00:10:47,060 --> 00:10:53,300
So going forward 10 frames to frame four and let's make sure that this is 10 frames and parts of four

109
00:10:53,300 --> 00:11:00,410
ninety four ninety five actually maybe a little bit faster would look cool or something to go to 500

110
00:11:00,470 --> 00:11:06,620
frame 500 and we will see by the way a cool way and this is another little trick that I could show you

111
00:11:06,620 --> 00:11:12,750
guys a cool way to extend the the

112
00:11:15,620 --> 00:11:21,530
like the length of your frames or whatnot if you select them and hit s you could scale them and or scale

113
00:11:21,530 --> 00:11:21,870
them out.

114
00:11:21,860 --> 00:11:27,680
And this is based on where your green line is or where your current frame is.

115
00:11:27,680 --> 00:11:32,780
So if you want let's say you wanted to make all of this animation right here a lot longer you could

116
00:11:32,780 --> 00:11:35,390
see that right now it's at this speed right here.

117
00:11:36,520 --> 00:11:42,190
We want to make it longer we could just go here hit as to scale and scale it out.

118
00:11:42,570 --> 00:11:49,250
And now if we play it it's going to be a lot longer and of course vice versa if we want to make it shorter

119
00:11:49,250 --> 00:11:50,800
we could scale it in.

120
00:11:51,500 --> 00:11:53,190
And now it's like super fast.

121
00:11:53,270 --> 00:11:58,490
So keep that mind super cool and useful little trick should have shown you guys at the beginning but

122
00:11:58,640 --> 00:12:01,380
you know not everyone is perfect.

123
00:12:01,500 --> 00:12:13,190
All right back to this let's go from 500 g z to negative and then select the lattice and bring it to

124
00:12:13,490 --> 00:12:23,900
zero as we would say in French and selecting the lattice The empty.

125
00:12:23,900 --> 00:12:24,280
Sorry

126
00:12:27,070 --> 00:12:31,070
GZ bring it up a bit.

127
00:12:31,420 --> 00:12:37,130
So now jumps up back down.

128
00:12:37,140 --> 00:12:42,300
And I want him to squash actually a little bit when he hits the floor so selecting this would make him

129
00:12:42,300 --> 00:12:46,420
squashed just a little bit not as much something like that.

130
00:12:47,690 --> 00:12:49,360
Grab the empty Jeezy.

131
00:12:49,460 --> 00:12:51,200
Bring it down.

132
00:12:52,660 --> 00:12:53,870
Not that far.

133
00:12:55,900 --> 00:12:58,430
Bring it down.

134
00:12:59,440 --> 00:13:01,020
And then going ahead.

135
00:13:01,090 --> 00:13:03,020
One two three four five frames.

136
00:13:03,020 --> 00:13:04,510
It's like the lattice.

137
00:13:04,900 --> 00:13:14,090
Bring it to zero and the empty ring that up above the ground floor.

138
00:13:15,170 --> 00:13:19,030
All right so now he's got kind of bounces up.

139
00:13:19,030 --> 00:13:31,470
So he jumps up and then kind of falls back down and and now this is where our mushroom gets super startled

140
00:13:32,130 --> 00:13:32,760
and just

141
00:13:35,720 --> 00:13:38,860
smashes the poor little ball.

142
00:13:38,960 --> 00:13:39,860
I'm so sorry.

143
00:13:39,860 --> 00:13:41,230
It's going to be sad.

144
00:13:41,510 --> 00:13:42,480
So.

145
00:13:42,770 --> 00:13:50,800
Well happy for the mushroom's sad for the little ball but it's you know it's it's ok.

146
00:13:50,900 --> 00:13:52,660
The ball's going to be fine.

147
00:13:53,480 --> 00:13:53,870
All right.

148
00:13:53,900 --> 00:13:54,500
I'll see you guys.

149
00:13:54,500 --> 00:13:55,280
Nice story.

150
00:13:55,290 --> 00:13:56,420
Very well done.

151
00:13:56,420 --> 00:13:59,460
We're going to finish wrapping it up on the final part.

152
00:13:59,480 --> 00:14:00,560
I believe so.

153
00:14:00,800 --> 00:14:07,480
SIEGLER great job so far and proud of you guys you guys rock around see in the next one.

154
00:14:07,610 --> 00:14:09,210
Appreciate you all.

155
00:14:09,300 --> 00:14:10,400
See you.

156
00:14:11,030 --> 00:14:14,270
So this right here is me hiking in the Tibetan mountains.

157
00:14:14,270 --> 00:14:15,710
Going to go see the monks.

158
00:14:15,710 --> 00:14:17,810
No I'm just kidding.

159
00:14:17,900 --> 00:14:19,010
That's not me.

160
00:14:19,010 --> 00:14:20,410
All right.

161
00:14:20,500 --> 00:14:23,010
I don't you guys believe me there for a second.

162
00:14:23,420 --> 00:14:28,050
Take a chance and you will see what lies deep down in both you and me.

163
00:14:28,250 --> 00:14:32,840
It's a potential that you can feel it's not an illusion it's quite real.

164
00:14:32,990 --> 00:14:40,250
Let it go let it out or it will continue to scream and shout guys you have a potential let that potential

165
00:14:40,340 --> 00:14:41,030
out.

166
00:14:41,030 --> 00:14:41,480
All right.

167
00:14:41,480 --> 00:14:42,010
Ciao.

