All right let's go ahead and continue with this and make the mushroom walk away because he's filled
with regret.
I know he did it but he really didn't want to.
I'm going to turn him back on a self-serve modifier.
And now with the mushroom selected or the Omniture of the mushroom SMAC And of course we want to grab
all these keyframes right here.
Actually this one and some of them aren't inserted so let's go ahead and insert them.
Just selecting the main ones as always.
That's mainly I can handle are that wasn't there.
I.
Location rotation scale and then I'm just going to move ahead.
Couple frames one two three four five six seven eight nine ten.
Actually a little bit longer than normal because he's in shock.
He doesn't know what happened.
So after frame 10 might even have a little bit longer than that.
So you can grab this bring it out
he's in disbelief and shock.
Then after that one that we just had it move ahead.
Tannish frame's And what we're now going to do is go ahead and select this one hit.
All are clear of the rotation ring is arm down
like that.
Of course he's going to be wide mouth is his mouth is going to be wide open.
And it's like this one are x twice rotated
and
let's see what that looks like.
Of course the facial expression will definitely help a lot here with the startled look.
I don't want to move this.
Well look at that.
Let me see.
So definitely a facial feature will definitely help over here because it's a little bit hard to be startled
without you know with startled with no emotion at all.
And a lot of emotion is in the face.
So we're just doing the body now so that will be fine hold move up to here which is over here.
And then what I want him to do.
Making sure that the speed is OK.
Good.
Good good good.
I want to now.
Make him put down the hammer and then kind of like actually before he puts down the hammer on this like
this and move forward one two three four five five frames.
Hit our z rotate him around and hit our twice to kind of tumble the rotation are x twice and I want
him to look around.
And of course with the eyes later on we'll make him look around like over there.
But looking around like that grabbing this hand going to rotate this over here like this and then wrote
to bring this one back
it was kind of like looking around like Did anybody see me.
Did anybody see me kill this squishy we.
All right.
That was too much.
So it's gonna smack.
Look up look around.
And of course as always I want him to stay in this looking up a little bit longer.
One two and it's selecting these.
Bring him out a little bit like that.
That would go.
I like that.
I like that a lot.
So there it looks over there.
And now I want him to look in the opposite direction.
But of course I want him to stay in this position before for a little bit.
So instead of having to go back let's just do it now shifty bring it out twice and now let's bring it
out to about about here.
It's all r r z.
We're going to rotate them that way.
And swing this arm forward.
And this one back is going to fly back make sure that his hammer is not going to sign.
I mean c'mon.
He just spent all that time working on that sign.
Let's see what that looks like.
I love it.
I don't know why that makes me so happy.
I love it.
I absolutely I absolutely do.
Up.
Someone see me.
I don't know if I could just watch this all day.
All right.
And then we want him to put the hammer down.
So let's finish this part of the tutorial with that.
I'm going to make him stay in this post again for a couple milliseconds so shifty.
Move it over twice.
Then this one let's move forward a little bit to about here and that we're going to select this middle
portion right here.
I guess his waist rotated back.
Hit our ex twice.
Make him lean forward and his arm.
We are going to set it down on the floor because he's going to put the hammer down right here.
Just like
and this hammer.
So heavy right here that the handle is not going to be on the floor.
Is that kind of hammer hammer where the this part is ten times heavier than the handle so that handles
9 I'm going to be resting on the floor you know move this hand forward.
Maybe Actually I'll be back more
kind of like that.
Let me see what that looks like.
You play it
so a little bit.
Let me see.
Love it too fast for my liking.
Right here.
I want him to stay a little bit longer there.
So I'm going to grab this rabbit over a bit.
And then this one I'm going to grab it over a bit as well.
That would go
I love it.
It's like oh shit.
I actually want that a little bit faster when he puts down the hammer.
Lobe.
And I want him rotated further down so it looks like he's actually going down.
So like that.
Let's bring the hand up.
Obviously
And he's retiring his hammer.
Grabs the cheesier are right that should be good.
Let's see that.
All right cool.
And then
I see that one more time one more again.
What I want is right here on this frame where is turned
which is actually this one as well right here.
I want his hand more
this way baby.
So that's not
so that's not so close to the floor just like it is when he puts it down that way there's a little bit
more of a motion between here and him putting it down.
Making sure that's not going through the sign either.
We're pretty good with this line.
It's going like just above it.
Barely touching it which we might tweak after I shoot
an
I actually don't like that more because it looks like he's protecting his face.
So I'm just going to get Control-C to undo all that.
Just leave it as it was right there which was fine with me.
All right.
So here now we're going to set his hammer down where we're going to do that is just like with the flag.
It's like the hammer hits.
I location rotation scale on this last keyframe that we had with the mushroom and on the constraints
Let's hit I as well.
Now going forward one more frame if you guys remember this.
You guys are not going to be happy.
Yes we're going to reposition this spring influence all the way down to zero.
And then we need to grab the hammer head position here by hand.
So I might just stop the video here and just remember all you have to do is reposition the hammer exactly
where it was starting out.
If we go back and forth you can see
there there.
So let's go into this front side view you bring it into the hand.
Rotate it
top view
and I might just pause it right here and you guys you could just
you know just adjust that hammer until it's in the same position.
As the original position.
All right cool.
I'll see you guys the next story also just position it so that the two key frames are in the same position.
And then look at this up with your left arrow right arrow left arrow prayer and then you're good to
go.
And our animation will basically be doing this.
And then he puts the hammer down and the next one will make him jump away from the scene and then we'll
be done with the blocking.
All right cool.
I'll see you guys in the next tutorial.
Mountain man hiking through the mountain.
All right well you give your power away.
Or will you keep it throughout the day.
Thoughts and beliefs come and go.
But who you really are is what you need to know.
Look inside past all the lies past the thoughts that may disguise who you really are deep within.
It's that potential just tap in.
Ladies and gentlemen look inside for who you really are.
Don't listen to what anybody else says.
All right.
Schfer now all of our.