1
00:00:06,270 --> 00:00:14,310
Now we're going to make him slowly walk out of the scene or kind of bounce out of the scene because

2
00:00:14,670 --> 00:00:16,840
he doesn't know what to do.

3
00:00:16,890 --> 00:00:24,960
So with the hammer we've now made it so that the hammer gets set down we've inserted both the key frames

4
00:00:24,960 --> 00:00:28,320
here or it's put down.

5
00:00:28,320 --> 00:00:35,230
And now the hand is no longer attached to the hammer or vice versa.

6
00:00:35,520 --> 00:00:41,280
And what we can do is go ahead and make sure that right here we have a keyframe for the hand.

7
00:00:42,120 --> 00:00:42,900
Which we do

8
00:00:46,840 --> 00:00:55,420
and now grabbing the hand one two three four five and then move back a little bit to some frames and

9
00:00:55,420 --> 00:00:59,370
just grab his hand.

10
00:00:59,380 --> 00:01:03,550
And also before that I'm going to go back to where he's holding the hammer.

11
00:01:03,550 --> 00:01:05,470
Select the fingers.

12
00:01:06,270 --> 00:01:07,820
And we're going to hit.

13
00:01:07,980 --> 00:01:12,810
Location rotation scale on the fingers as well.

14
00:01:13,530 --> 00:01:21,360
And in fact I'm going to also make sure to select all of these main bones so that when all these main

15
00:01:21,360 --> 00:01:23,130
bones that we've been using this whole time

16
00:01:26,840 --> 00:01:35,090
and hit and even this one possibly because we might be using it for the jump I location rotation scale

17
00:01:35,780 --> 00:01:36,920
and now moving ahead.

18
00:01:36,920 --> 00:01:39,280
One two three four five frames.

19
00:01:40,660 --> 00:01:42,820
Six seven eight nine ten ten frames.

20
00:01:42,820 --> 00:01:44,950
I lied.

21
00:01:44,950 --> 00:01:46,620
I'm going to grab the hand.

22
00:01:46,720 --> 00:01:48,180
So like the fingers

23
00:01:52,640 --> 00:02:04,460
and hit Allt are to clear that up and like this one and it all R and R R X I still want him leaning

24
00:02:04,460 --> 00:02:12,590
forward a little bit his gun can be like backing out backing out of the crime scene and then moving

25
00:02:12,590 --> 00:02:22,730
his hand heading up are grabbing his hand rotating in any kind of position him like

26
00:02:26,440 --> 00:02:31,570
whoa position this hand like this as well.

27
00:02:31,600 --> 00:02:32,740
Like ok.

28
00:02:33,030 --> 00:02:35,190
Backing out of here.

29
00:02:35,240 --> 00:02:37,650
I hope he's not honking at me.

30
00:02:37,700 --> 00:02:38,150
All right.

31
00:02:38,150 --> 00:02:41,550
Backing out of here this I don't know.

32
00:02:41,600 --> 00:02:42,380
I don't know.

33
00:02:42,610 --> 00:02:43,000
It.

34
00:02:43,030 --> 00:02:45,200
I didn't do this I didn't see nothing.

35
00:02:45,200 --> 00:02:47,990
So he puts down to out.

36
00:02:48,100 --> 00:02:51,330
See the speed on that.

37
00:02:51,380 --> 00:02:53,030
I like that speed right there.

38
00:02:57,120 --> 00:03:01,760
It's kind of like a cautious speed kind of

39
00:03:05,490 --> 00:03:09,970
and maybe let me see right here with the hammer.

40
00:03:14,360 --> 00:03:15,700
Maybe

41
00:03:18,080 --> 00:03:20,660
might get a feel for the speed again.

42
00:03:25,150 --> 00:03:27,270
I actually kind of like the speed a lot right there.

43
00:03:27,270 --> 00:03:30,170
So I'll leave it like that then.

44
00:03:30,340 --> 00:03:33,210
We want him bouncing out of here.

45
00:03:34,410 --> 00:03:38,770
And you know leave this as it is.

46
00:03:38,900 --> 00:03:43,290
Or you can bounce him out of here like a mushroom does.

47
00:03:43,680 --> 00:03:44,350
Right here.

48
00:03:44,390 --> 00:03:49,250
I'm actually unselect all these because I want him to hold this pose for a couple of seconds.

49
00:03:49,250 --> 00:04:00,440
One two three four and then I hear moving forward or forwards 10 frames where he's going to be moving

50
00:04:00,440 --> 00:04:15,360
backwards 6 0 to hit those grows on G X G x negative to actually G x to

51
00:04:18,080 --> 00:04:21,680
and hit g y one

52
00:04:25,880 --> 00:04:27,590
g z to

53
00:04:30,170 --> 00:04:34,380
cheesy one actually I want to come like many hops right there.

54
00:04:34,670 --> 00:04:40,040
You go and get some many hops.

55
00:04:46,180 --> 00:04:51,080
And for some reason the base was in keyframe than on any of those on your selectee here.

56
00:04:51,200 --> 00:04:54,390
Chef de copied out to over here.

57
00:04:54,610 --> 00:04:58,390
So he's not sliding across the whole floor either.

58
00:04:59,140 --> 00:05:01,570
Let's see what that looks like.

59
00:05:01,870 --> 00:05:02,980
Cool.

60
00:05:03,370 --> 00:05:06,130
And then right here on this frame let's

61
00:05:09,230 --> 00:05:10,270
squash it.

62
00:05:12,340 --> 00:05:13,710
Down a little bit.

63
00:05:17,790 --> 00:05:19,400
In fact on the frame previous

64
00:05:22,720 --> 00:05:31,040
We you add all g to clear that out out in a key frame there.

65
00:05:31,220 --> 00:05:35,690
And we might even set him up for the jump right here so I'm going to on a second one right here where

66
00:05:35,690 --> 00:05:36,950
he's holding the pose.

67
00:05:37,100 --> 00:05:40,740
He's actually going to be preparing for the jumps are ahead g z.

68
00:05:41,030 --> 00:05:45,250
Bring it up a little bit and bring this one Jack.

69
00:05:45,510 --> 00:05:48,650
Just be cool.

70
00:05:49,700 --> 00:05:51,750
So he's kind of like putting it down.

71
00:05:53,830 --> 00:05:57,100
Is setting up for the jump.

72
00:05:57,100 --> 00:05:58,760
Let me see how that looks.

73
00:06:06,820 --> 00:06:12,780
Cool except for setting up for the jump is a little bit longer.

74
00:06:16,020 --> 00:06:20,140
So on himself for that jump a lot faster.

75
00:06:20,140 --> 00:06:28,610
So liking these two just to see where they are it's the base and the squash stretch bottom actually

76
00:06:28,610 --> 00:06:32,990
going to like these to bring him out three

77
00:06:36,860 --> 00:06:45,030
and hit shifty and copy them over here so that now kind of squashes down pretty fast.

78
00:06:46,480 --> 00:06:50,110
And then he bounces up.

79
00:06:51,460 --> 00:06:52,630
I see that again.

80
00:06:56,680 --> 00:06:58,640
And that pray here.

81
00:06:59,150 --> 00:07:06,790
Let's go ahead and move him forward 10 more frames and frame let's just jumping out of the scene we'll

82
00:07:06,790 --> 00:07:25,580
do the more the tweaking after six 12 G x 2 GZ and first let's Allt g this one right here which is keyframe

83
00:07:25,610 --> 00:07:39,090
there are all g bring that and then GZ bring this to the flow like that now is jumping out.

84
00:07:39,120 --> 00:07:40,060
How many jumps do we need.

85
00:07:40,060 --> 00:07:41,410
Probably two more.

86
00:07:41,440 --> 00:07:49,790
So let's just do the jumps will do the tweaking of squashing and stretching after six 22.

87
00:07:50,350 --> 00:07:51,350
This is a crime scene.

88
00:07:51,370 --> 00:07:55,430
Mushroom don't want to be seen in the crime scene.

89
00:07:55,540 --> 00:07:59,060
That wraps he doesn't want to be seen in the crime scene.

90
00:07:59,140 --> 00:08:00,070
GZ to

91
00:08:03,620 --> 00:08:04,680
go.

92
00:08:04,800 --> 00:08:23,000
Actually we had done one not two so GZ one and six thirty two g x 2 and then GZ bring that down to the

93
00:08:23,000 --> 00:08:30,430
flow and then we need possibly one or two more.

94
00:08:30,440 --> 00:08:38,240
Let me just make sure that looks fine I cool and then six forty two

95
00:08:40,780 --> 00:08:48,630
animating is really fun and it's just a process of what we're doing right now.

96
00:08:48,640 --> 00:08:50,350
Pretty much.

97
00:08:50,350 --> 00:08:56,360
And again you do not have to sit through all of this necessarily.

98
00:08:56,420 --> 00:09:00,290
G x 2 and bring it down GZ.

99
00:09:00,500 --> 00:09:05,620
But I'm actually even though this might be a little bit long to watch all of these.

100
00:09:05,620 --> 00:09:14,160
It's actually cool because that way you see the whole process that I go through for creating an animation.

101
00:09:14,170 --> 00:09:20,440
All right let's do it one more time because we got still his finger in the way so we don't want that.

102
00:09:20,720 --> 00:09:24,040
Let's do one more hop one more hop out of here.

103
00:09:24,040 --> 00:09:25,750
We should make him fall off the plane.

104
00:09:25,930 --> 00:09:28,060
But now the animation is done after this.

105
00:09:28,360 --> 00:09:43,310
Six sixty two g x 2 GZ 1 and we don't even have to make him come back down because there's no need for

106
00:09:43,310 --> 00:09:43,460
it.

107
00:09:43,460 --> 00:09:47,480
So if there's no need for it there's no need to do it.

108
00:09:47,480 --> 00:09:49,910
Look at him hopping across to

109
00:09:52,740 --> 00:09:53,930
right cool.

110
00:09:54,000 --> 00:09:55,770
I like it old school now.

111
00:09:55,860 --> 00:09:57,470
You know what we got to do.

112
00:09:57,870 --> 00:10:05,530
And in case if you don't we've got to add it in the same key frame for when he jumps right there when

113
00:10:05,530 --> 00:10:07,520
he hits the floor.

114
00:10:08,110 --> 00:10:15,160
We need to copy that frame basically.

115
00:10:15,670 --> 00:10:16,050
So

116
00:10:19,150 --> 00:10:32,280
we look here Rob this one shifty copy that base right there because it looks like he's staying more.

117
00:10:32,280 --> 00:10:36,740
It doesn't look like he's gliding across kind of like with our Paul animations he looks.

118
00:10:37,080 --> 00:10:45,250
If you compare like the first bounce with the other ones the other ones are kind of like he's just kind

119
00:10:45,250 --> 00:10:53,000
of float and going to that second impact on the ground hitting a to make sure you de-select everything.

120
00:10:53,030 --> 00:11:02,350
It's like there's one shifty boom and then with this one as well which actually doesn't matter because

121
00:11:02,460 --> 00:11:03,520
I know it does.

122
00:11:03,670 --> 00:11:05,220
That's not the one that's out of the frame.

123
00:11:05,230 --> 00:11:12,370
So this one is well shifty boum.

124
00:11:12,570 --> 00:11:14,910
Cool cool cool.

125
00:11:15,330 --> 00:11:24,400
And we actually need to squash and stretch them so we might even have to move those Llobet this one.

126
00:11:24,720 --> 00:11:26,770
So this one is squashing and stretching.

127
00:11:27,030 --> 00:11:32,960
And on this one the impact looks like this

128
00:11:36,310 --> 00:11:40,170
and this one already seems to be set or not.

129
00:11:40,300 --> 00:11:41,460
Let's grab it.

130
00:11:42,250 --> 00:11:46,450
Bring it up and bring this down.

131
00:11:50,100 --> 00:11:55,230
And then just hitting shift D on these right here copying them over

132
00:12:01,560 --> 00:12:12,060
and then when he jumps back up three four you make it like one two three four.

133
00:12:12,150 --> 00:12:14,760
I'm going to grab this.

134
00:12:15,030 --> 00:12:15,500
Bring it.

135
00:12:15,540 --> 00:12:17,910
Jeezy one.

136
00:12:17,940 --> 00:12:19,480
No cheesy negative.

137
00:12:19,480 --> 00:12:28,180
Point three.

138
00:12:28,280 --> 00:12:32,880
And then when he goes back down here I'm just going to hit G.

139
00:12:32,930 --> 00:12:39,710
Z points three have this one GZ.

140
00:12:39,710 --> 00:12:45,240
GZ the mushroom g never gave this guy a name.

141
00:12:46,200 --> 00:12:49,810
Shu not good.

142
00:12:50,300 --> 00:12:53,240
Citing the squash stretch Wadham as well shifty copy it.

143
00:12:53,350 --> 00:12:55,240
There we have

144
00:13:00,690 --> 00:13:02,980
squash stretch bottom.

145
00:13:03,110 --> 00:13:11,170
All right one thing though is that I believe if my calculations are correct They're right here when

146
00:13:11,170 --> 00:13:17,400
he jumps up and the squash stretch squash stretching right here.

147
00:13:18,920 --> 00:13:22,390
Actually needs to be duplicated.

148
00:13:23,740 --> 00:13:25,280
Right before this one.

149
00:13:27,180 --> 00:13:30,020
When he has the floor or like to before

150
00:13:32,710 --> 00:13:37,960
because otherwise it squashes in-between

151
00:13:40,410 --> 00:13:41,860
in-between all of them.

152
00:13:42,100 --> 00:13:47,300
So for this one to we want to squash stretch right here.

153
00:13:48,520 --> 00:13:59,080
Shifty bring it one to two over so that he's still so light he's still stretched right here although

154
00:13:59,080 --> 00:14:03,940
it's going out of the floor or Llobet So this one will bring it back even more

155
00:14:07,310 --> 00:14:10,480
and it doesn't have to be the exact same value for every single one of them.

156
00:14:10,480 --> 00:14:13,260
It's actually good that it is.

157
00:14:13,490 --> 00:14:18,560
Let's bring this one forward a little bit it's actually good that there's some variation that way it's

158
00:14:18,560 --> 00:14:20,560
not you know

159
00:14:23,560 --> 00:14:26,700
it's not completely uniform with all of it.

160
00:14:28,620 --> 00:14:29,010
All right.

161
00:14:29,030 --> 00:14:34,510
Now let's make him stretch back up over here because it's a look in a lot squashed.

162
00:14:34,510 --> 00:14:37,180
So right here one two three.

163
00:14:37,300 --> 00:14:39,570
Your head g.

164
00:14:40,870 --> 00:14:43,620
Point three negative

165
00:14:48,580 --> 00:14:49,480
making sure that

166
00:14:58,190 --> 00:15:07,450
I actually want to grab this one over one more so it's nine the floor so much.

167
00:15:07,460 --> 00:15:09,510
And this one I'm going to hit all she

168
00:15:13,730 --> 00:15:14,840
rabbit.

169
00:15:15,130 --> 00:15:22,700
This could be considered part of the fine tuning I guess and I'm just going to copy this one over there.

170
00:15:24,570 --> 00:15:25,210
All right.

171
00:15:25,230 --> 00:15:28,220
I'm actually just going to leave it like this so that we get the gist of it.

172
00:15:28,230 --> 00:15:29,650
We're going to.

173
00:15:29,650 --> 00:15:30,430
I like that.

174
00:15:30,430 --> 00:15:31,410
So let me see.

175
00:15:36,470 --> 00:15:36,910
Go.

176
00:15:36,930 --> 00:15:38,600
It's like a spring you bounce.

177
00:15:38,940 --> 00:15:42,710
All right so there is the blocking of the animation.

178
00:15:42,720 --> 00:15:47,210
Let's play this whole thing all the way through.

179
00:15:47,640 --> 00:15:49,590
Beautiful animation.

180
00:15:53,080 --> 00:15:55,150
Now there's a couple tweakings that we need do.

181
00:15:55,160 --> 00:15:59,200
And that's what we're going to do in the next video we're going and just go through this and tweak it

182
00:15:59,200 --> 00:15:59,620
a little bit.

183
00:15:59,630 --> 00:16:03,140
Obviously do the eyes part of the mouth.

184
00:16:03,560 --> 00:16:11,830
And you know a of LOEBBECKE finer details so we're just going to like run through it and do some of

185
00:16:11,830 --> 00:16:16,690
the low tweakings and everything cool.

186
00:16:16,690 --> 00:16:19,040
All right VOLP very well done so far.

187
00:16:19,060 --> 00:16:23,230
Let's head on to the next point we're getting there very close to being done.

188
00:16:23,260 --> 00:16:23,710
All right.

189
00:16:23,710 --> 00:16:28,270
I know you keep saying that sounds like the last three videos but we're getting closer either way so

190
00:16:28,270 --> 00:16:29,500
we'll see in the next one.

191
00:16:29,500 --> 00:16:30,540
Very well done.

192
00:16:31,180 --> 00:16:36,730
I don't know this seems like a pretty ominous picture either things are going to go well or horribly

193
00:16:36,730 --> 00:16:40,000
wrong with creatures lurking in the mist.

194
00:16:40,000 --> 00:16:41,430
All right.

195
00:16:41,800 --> 00:16:45,990
Trust yourself and your heart it knows things where to start.

196
00:16:46,120 --> 00:16:46,970
You are amazing.

197
00:16:46,990 --> 00:16:48,110
You are love.

198
00:16:48,160 --> 00:16:50,280
Just know that you're always rise above.

199
00:16:50,470 --> 00:16:54,100
Because there's nothing that you can't overcome with love.

200
00:16:54,100 --> 00:17:00,620
All right you guys we love radiate love and hope you have an amazing one.

201
00:17:00,880 --> 00:17:01,570
All right.

202
00:17:01,570 --> 00:17:03,090
Appreciate you guys.

203
00:17:03,130 --> 00:17:04,120
Have a good one.

204
00:17:04,260 --> 00:17:04,830
Over.

